cRPG
cRPG => General Discussion => Topic started by: Kryser on September 25, 2011, 06:42:43 am
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Can you devs please add some bots to the defenders. Attackers win 80% of the time and when most people are auto balanced they either quit on the defenders side or rage quit the server.
Is there any way to fill in the space the quitters left behind?
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I noticed about twice as many defender wins as normal after they shaved a minute off time for round. Wasnt as much fun with that minute missing though, defender wins felt empty and attacker loses were frustrating
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Played some siege games last night. Attacker wins/losses were about equal. I didn't notive anything that needed adjustment.
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To me it seems that when there are around 100 players on siege can be somewhat balanced. However with smaller amount of players attackers usually win, with under 20 players it's almost unplayable since attackers win almost every round.
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Is there anyone out there who actually counted the wins/loss for some time?
Because i can almost never agree with the numbers u guys are tolkien about. Maybe 60/40 at most, but that's just because the paperdoor-bug still didnt get fixed.
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NA severs have a 7 min limit which makes winning as defender a bit harder.
With a 6 min limit the win/loss ratio is quite even.
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I thought people stopped playing siege because everyone in the DL clan would trade eachother MW heavy armor and weapons and then trade back and bug the system out making it think they still have all those MW items. The result is a whole clan that had MW items that were not grinded properly for.
This paired with banner balance was more than enough to make me stop playing siege. Everyone knows that heavy armor rules siege.
Just play battle. Siege is boring.