cRPG

cRPG => General Discussion => Topic started by: Toffi on January 29, 2011, 10:12:46 am

Title: [POLL] CRPG is balanced
Post by: Toffi on January 29, 2011, 10:12:46 am
Do you agree? Vote yes/ no and leave a comment.

I think it's finally balanced, meaning it's worth playing every class.
Title: Re: [POLL] CRPG is balanced
Post by: JOPOTINTTI on January 29, 2011, 11:21:17 am
agree. though player skill matters alot more now  , clan stacking is the problem right now, DRZ conquering most of the EU servers and alot X5 sprees, for them
Title: Re: [POLL] CRPG is balanced
Post by: Elmetiacos on January 29, 2011, 12:49:25 pm
Depends what you mean by balance. Clearly you won't get as many kills playing as a crossbowman as you will as cavalry or with an axe and shield: it's not balanced in that way and never has been. On the other hand, it is balanced in the sense that a team that has nothing but men with axes and shields can't expect to do very well.
Title: Re: [POLL] CRPG is balanced
Post by: Armpit_Sweat on January 29, 2011, 01:40:12 pm
I dont know if it is "balanced", and i never really cared about it. But i havent played for 3 days now, so it got boring for sure.
Title: Re: [POLL] CRPG is balanced
Post by: Vexus on January 29, 2011, 01:42:30 pm
Not balanced need more tweaks here and there but it's going on the good road.

Wish change logs would be written tough.
Title: Re: [POLL] CRPG is balanced
Post by: Vance on January 29, 2011, 02:19:08 pm
Feels like 1h and shield got a nerf they didn't need, to me so far. But I have more experimenting to do, so it's too early for me to decide really. I suspect that having a shield, being slower, and doing less damage isn't worth -3 attribute points - A 2h can do 21-21 but a 1h+shield has to put points in shield.
Title: Re: [POLL] CRPG is balanced
Post by: Dioxete on January 29, 2011, 02:24:32 pm
throwing is not balanced, if you enter in a battlefield half is throwers :/
Title: Re: [POLL] CRPG is balanced
Post by: Joker86 on January 29, 2011, 03:21:58 pm
Yes, if you nerf throwing a bit (though I don't really know how), making it appear less on the servers, we finally achieved balance.

Oh! Except of crossbows, the poor fuckers need a bit of love.  :?


Edit: But as this is still missing, I voted "no".
Title: Re: [POLL] CRPG is balanced
Post by: Tai Feng on January 29, 2011, 03:24:18 pm
It's more balanced now than ever.


(As for Throwing and Crossbows, both have their own thread in the forum where this is discussed.)
Title: Re: [POLL] CRPG is balanced
Post by: Noble Crassius on January 29, 2011, 03:39:52 pm
I think overall it's balanced however a tweak to throwing would be nice - making PT decrease or do nothing for accuracy is a good start. And fuck the heavy bar mace. Other than those two things I'm happy with the gameplay  :D
Title: Re: [POLL] CRPG is balanced
Post by: Leiknir on January 29, 2011, 03:54:46 pm
Throwing is balanced, too. Just overused, as people dont know what to do with their unused slots. They dont care if it does 50 or 40 damage, its still more useful than an empty slot.
Title: Re: [POLL] CRPG is balanced
Post by: Murchad on January 29, 2011, 04:14:24 pm
I voted yes with some reservations that throwing will be tweaked
Title: Re: [POLL] CRPG is balanced
Post by: Noble Crassius on January 29, 2011, 04:27:52 pm
Throwing is balanced, too. Just overused, as people dont know what to do with their unused slots. They dont care if it does 50 or 40 damage, its still more useful than an empty slot.

I don't think its balanced that they don't need any wpf in throwing. It's like the opposite of crossbows investment wise but they get to one shot every one.
Title: Re: [POLL] CRPG is balanced
Post by: Bonze on January 29, 2011, 04:28:41 pm
+1  troll points

Whoever says this spamfest is  "balanced" is an retard hyperactive kid
Title: Re: [POLL] CRPG is balanced
Post by: Toffi on January 29, 2011, 04:37:35 pm
+1  troll points

Whoever says this spamfest is  "balanced" is an retard hyperactive kid

lol I'm playing as cavalry so I'm not a spammer at all. And btw, I'm not a hyperactive kid neither are most of the people here (more people voted that crpg is balanced) I don't think that crpg is a spamfest.
Title: Re: [POLL] CRPG is balanced
Post by: Bonze on January 29, 2011, 04:50:37 pm
lol I'm playing as cavalry so I'm not a spammer at all. And btw, I'm not a hyperactive kid neither are most of the people here (more people voted that crpg is balanced) I don't think that crpg is a spamfest.

Who cares.
The question was: is CRPG balanced ...
Title: Re: [POLL] CRPG is balanced
Post by: Murmillus_Prime on January 29, 2011, 04:53:59 pm
+1  troll points

Whoever says this spamfest is  "balanced" is an retard hyperactive kid

+1 troll points = +1 karma. hurrrr!
Title: Re: [POLL] CRPG is balanced
Post by: Memento_Mori on January 29, 2011, 05:02:14 pm
I read a very eloquent quote on the forums one day about 'spam'
I cannot remember it word for word but it went something like this.

spam in CRPG is what happens when you don't block, attack, counter-attack, you're a low level, or your build entirely sucks the big one.




I re-read my post and was like what does this have to do with anything.. So Ninja-edit

I think C-RPG is on the right road to balance, I think less nerfs/buffs & more letting the community just play is needed to fully see what's going on balance-wise in CRPG
Title: Re: [POLL] CRPG is balanced
Post by: verinen on January 29, 2011, 05:29:59 pm
What the f*ck is wrong with you "yes" people? Is it balanced that bowmen can kill me by 3 arrows and idiot with throwning axes kills me by 1 shot?
Title: Re: [POLL] CRPG is balanced
Post by: Murmillus_Prime on January 29, 2011, 05:43:22 pm
Many many variables need to be tweaked to make this game completley balanced, so I vote no. However I'm not demanding that developers make this a perfectly balanced game either, I can guess that it would probably be too much of an ask for part time devs who've already spent alot of their time making the mod as it is and as we already have a nice mod to play already I think it's selfish to demand such things.
Title: Re: [POLL] CRPG is balanced
Post by: Jinxits on January 29, 2011, 06:12:25 pm
Nerf Throwing. :twisted:
Title: Re: [POLL] CRPG is balanced
Post by: Michael on January 29, 2011, 06:21:46 pm
I have retired to build a shielder. Says it all.

(Heavy plated charger - 1 throwing lance is enough to kill him; yesterday my man in Druzhina Lamellar Armor was insta-killed by one shuriken, and later by one throwing knife, ridiculous)
Title: Re: [POLL] CRPG is balanced
Post by: JoeBlack on January 29, 2011, 06:25:01 pm
Just my humble opinion :-)
Too many throwers, useless xBows, gold and XP for everyone/everytime, fast polearms, too many XP needed 30->31lv - so no i don't think it's balanced at all.
Title: Re: [POLL] CRPG is balanced
Post by: Fasader on January 29, 2011, 06:40:03 pm
it's as balanced as that wagon with the donkey I had for my avatar.
Title: Re: [POLL] CRPG is balanced
Post by: Punisher on January 29, 2011, 06:49:00 pm
Will only be balanced when throwing gets nerfed.
Title: Re: [POLL] CRPG is balanced
Post by: Bonze on January 29, 2011, 07:20:20 pm
I read a very eloquent quote on the forums one day about 'spam'
I cannot remember it word for word but it went something like this.

spam in CRPG is what happens when you don't block, attack, counter-attack, you're a low level, or your build entirely sucks the big one.




I re-read my post and was like what does this have to do with anything.. So Ninja-edit

I think C-RPG is on the right road to balance, I think less nerfs/buffs & more letting the community just play is needed to fully see what's going on balance-wise in CRPG

good theory...
 Blocking without shild is useless the servers are full with brainless wild superfast running and swinging people. wtf is this quake with sword??
Title: Re: [POLL] CRPG is balanced
Post by: Memento_Mori on January 29, 2011, 07:40:36 pm

good theory...
 Blocking without shild is useless the servers are full with brainless wild superfast running and swinging people. wtf is this quake with sword??

Blocking without a shield is useless eh I don't use a shield, I have no problem blocking, I was useless at first but now blocking isn't that terribly hard to do. Blocking ranged projectiles without a shield, now thats another issue, maybe more practice and I can deflect arrows and javelins with my sword.


edit: if you think blocking is useless then you do not understand the game's mechanics.
Title: Re: [POLL] CRPG is balanced
Post by: 1slander on January 29, 2011, 07:46:04 pm
Prepatch I had polearm wpf @ 200+ spamming my glaive to effectively keep me near the top of the food chain.  Now post patch I have a hybrid 1 hand/thrower at lvl 30 who struggles to stay near the top.  Sure it's skill level but I still don't think throwing is OP.  Heavy throwing axes are really expensive which has put me in light leather, not studded, LIGHT.  I have a cheap shield as well.  Starting to switch it up with daggers now to offset the cost, but the price is the balancer.

Did the people whining in this post all just quit playing world of warcraft or something?  I smell a nerf inc on throwers from all the people who died to one recently, quit your QQ.  You don't see me QQ when I die to a horse trample or a ridiculously fast and outreaching 2 hander.  Or a pike - F'n Pikes - nerf pikes ffs.  Leave throwers alone.
Title: Re: [POLL] CRPG is balanced
Post by: Diomedes on January 29, 2011, 07:47:18 pm
Very well balanced.  Most cases of "OP! OP! OP!" are simply players forgetting that anything at high level/proficiency is quite dangerous to somebody.
Title: Re: [POLL] CRPG is balanced
Post by: Erika_Furudo on January 29, 2011, 08:05:37 pm
What the f*ck is wrong with you "yes" people? Is it balanced that bowmen can kill me by 3 arrows and idiot with throwning axes kills me by 1 shot?
So?
2handers/Polearms can easily one shot bowmen/throwers.
Get a shield or just stop walking in a straight line towards them(Seeing the new archery nerf have made zigzag walking even more superior)

As for the topic ;
It's a bit hard to say if it is balanced or not, It does pretty much depends on the equipment. Which creates a pretty much rock paper scissors.
But I have to say that Cavalry is in quite the bad position overall right now.
Everyone can afford a pike, ranged characters 1-2 shot their horses(Since they can't afford the high end one without leeching several matches before. And noone likes leechers)
And it is pretty much impossible to ambush a good player since he can use the "§" button to get a pretty much 360 degrees around himself.
Title: Re: [POLL] CRPG is balanced
Post by: Murmillus_Prime on January 29, 2011, 08:14:53 pm
Throwing weapons to piss me off sometimes.. Especially as when I  go into foot combat I lash my long hafted blade out which makes me vulnerable to all range weapons, and this is true for most 2h and  polearm users. It's not just the fact that a throwing weapon is powerful that pisses me off and is the main issue people anti-throwing bring up, but some of the ways in which people are killed by them.

Ok somone with a 2h cuts your foot or leg, you could say irl they'd have it cut clean off and they'd die from bloodloss. Almost instant death, so ok that's easier to live with.

Somone with a throwing lance, throws a badly aimed shot at you but, o my lord it hit your foot, now say in rl, you got hit in the foot by a throwing lance, yeah your foot would be fucked, and you could die from an infection if the wound gets infected... but that would be a slow death... But in the mod, it's insta death!?!, hurt your finger? INSTA DEATH... That's probably the most annoying feature of throwing weapons, in my opinion anyway.

My second major gripe is when somone with a throwing lance at point blank range, where the model of their lance is touching your armour, is able to throw it under these circumstances and still achieve a deathblow, if I swing my hafted blade too close to some people it will bounce off harmlessly, and I think something similar could possibly make throwing lances a bit fairer to anyone on the recieving end of one.
Title: Re: [POLL] CRPG is balanced
Post by: Tai Feng on January 29, 2011, 08:16:27 pm
But I have to say that Cavalry is in quite the bad position overall right now.

That's only because it's not super-easy mode as it was. If you look at good players, they ALL have ridiculously high amount of kills, and rarely don't finish at #1 spot.
Title: Re: [POLL] CRPG is balanced
Post by: Bensbane on January 29, 2011, 08:28:36 pm
Said no. 2h always in the top of the board with very high Kill/death ratios. They O-S almost everybody, have heavy armors and run faster than a chettah.

Give the heavy armors a speed malus could be a good solution.

Also, throwers make a lot of damage but they are quite easy to avoid.

Archery could get a little tweak in arrows speed, they are clearly to slow, this results in a lot of TKs.

Horses are nearly useless,.. but that's my point of view.
Title: Re: [POLL] CRPG is balanced
Post by: 1slander on January 29, 2011, 08:32:12 pm
Throwing weapons to piss me off sometimes.. Especially as when I  go into foot combat I lash my long hafted blade out which makes me vulnerable to all range weapons, and this is true for most 2h and  polearm users. It's not just the fact that a throwing weapon is powerful that pisses me off and is the main issue people anti-throwing bring up, but some of the ways in which people are killed by them.

Ok somone with a 2h cuts your foot or leg, you could say irl they'd have it cut clean off and they'd die from bloodloss. Almost instant death, so ok that's easier to live with.

Somone with a throwing lance, throws a badly aimed shot at you but, o my lord it hit your foot, now say in rl, you got hit in the foot by a throwing lance, yeah your foot would be fucked, and you could die from an infection if the wound gets infected... but that would be a slow death... But in the mod, it's insta death!?!, hurt your finger? INSTA DEATH... That's probably the most annoying feature of throwing weapons, in my opinion anyway.

My second major gripe is when somone with a throwing lance at point blank range, where the model of their lance is touching your armour, is able to throw it under these circumstances and still achieve a deathblow, if I swing my hafted blade too close to some people it will bounce off harmlessly, and I think something similar could possibly make throwing lances a bit fairer to anyone on the recieving end of one.

I feel like you are assuming all swings would be legendary.  Not all soldiers were insanely strong.  I mean those weopons were heavy, really heavy.  Swinging the weopon was a feat in itself if your absolutely exhausted from battle and still going strong.  I could see the point that a 2 hander would hack into someone hard, but a clean sweep of a limb?  You talk as though the attacker is a beheader at an execution.  Nothing is that easy.  Try getting in a fight and see how well your deadly punches do against an opponent with their fists cocked and swinging back.  How would a long and awkward 2 handed weopon fair differently?  It will glance, it will hit the body on angles.  Shit it would realistically be caught in shields alot - which I think they should add for realism.  Trying to say that getting hit by a throwing lance in the foot is a slow death - wtf?  That guy would probably be down for the count and just laying there amongst the battle being trampled.  Just my 2 cents
Title: Re: [POLL] CRPG is balanced
Post by: Erika_Furudo on January 29, 2011, 08:45:03 pm
That's only because it's not super-easy mode as it was. If you look at good players, they ALL have ridiculously high amount of kills, and rarely don't finish at #1 spot.
It is true that good players, even if they play an so called "underpowered" class can still get good amount of kills and be in the top five.
But I don't really want to call that for balanced just becouse of that.

It's like the people argueing about Starcraft, people don't really argue about balance, they pretty much argue about that x race is much easier to play as compared to the others. etcetera.
Title: Re: [POLL] CRPG is balanced
Post by: 1slander on January 29, 2011, 08:56:37 pm
The minute people stop worrying about THEIR kills and start worrying about the TEAMS kills is the moment where you start getting multipliers.  There are support classes, there are damage classes, and their are tanks.  Imo its people like archers, throwers and cav that soften up the other team in those first few minutes.  Then the tanks and damage dealers move in and finish them off.

 Being a hybrid thrower I know I can't do either uber'ly but I can dish out some damage with those throwing axes and out of those 8 axes I would hope to hit a few people and at least cut their life in half so my teamates moving in (who won't give me room to throw now) for the KS can finish them.  Too many people play like it's a score game, it's more a team based game now than ever.  Instead of QQ'n about  archers or throwers why don't you stand back a little longer next time and let the ones on your team dish out some pain instead of screaming bloody murder because you jumped in front of a friendly throwing axe to try and get the finishing blow yourself.  If I'm having my shots blocked by team mates then my next option is switching to my 1 hander because the enemy will be too close by the time they cut through my overzelous team mates and now I'm playing gimp because I have 100 pts in throwing as well as a spread of skillz that deoesn't leave me shining against 2 hander spammers in droves at hand to hand combat.  Crying because your open to my axes when you swing?  That's epic - wow - what are you a dragon with one little scale missing we need to poke to kill you?  No shield - no service - Good luck cause I have 8 axes and they're all coming at you.

Play the game like a team member and you will start to see that you too have throwers and archers on your team.  Think about how you play the game and how you could play it in a different manner that would allow the team to win.  Score matters little past fleeting bragging rights before the next map - and even then - who really cares. 
Title: Re: [POLL] CRPG is balanced
Post by: Erika_Furudo on January 29, 2011, 09:27:48 pm
The minute people stop worrying about THEIR kills and start worrying about the TEAMS kills is the moment where you start getting multipliers.  There are support classes, there are damage classes,
(click to show/hide)
I guess that comment is directed towards me and Tai Feng.

Yeah ; The game is team based.
But there is still quite the diffrence between a <good> player with huge amount of kills than a random cavalry which just goes around killing the peasants every round and then goes and die against a random pike user.
Having this player on your team can be quite... reassuring.
Title: Re: [POLL] CRPG is balanced
Post by: Bjarky on January 29, 2011, 09:39:03 pm
yeah, i like the balance, i switched to cav from my 1h pre patch, witch is an challenge, but an good one, it really gets awsome when stuff just works in a round and you get to pick people of and help your teammate's who are in trouble.
but sometimes i get an tk in too, man thats annoying, but i always say sry and learn more as time goes.
i'm starting to like cav, even if your horse gets 1 shot sometimes, we just have to addapt and be more sneaky  :twisted:
Title: Re: [POLL] CRPG is balanced
Post by: Dach on January 29, 2011, 11:28:58 pm
wtf happened to the 3rd option?!?  :shock:

3- Hate chadz...  :mrgreen:

Title: Re: [POLL] CRPG is balanced
Post by: Tristan on January 30, 2011, 12:19:59 am
I read a very eloquent quote on the forums one day about 'spam'
I cannot remember it word for word but it went something like this.

spam in CRPG is what happens when you don't block, attack, counter-attack, you're a low level, or your build entirely sucks the big one.

Check my sig. You'll also find the author and original thread :D
Title: Re: [POLL] CRPG is balanced
Post by: Mattressi on January 30, 2011, 01:03:02 am
Said no. 2h always in the top of the board with very high Kill/death ratios. They O-S almost everybody, have heavy armors and run faster than a chettah.

I wish people would stop using the top-scorer builds as justification for their arguments. A really skilled, really high level level (with heirloomed gear) 2h will always do better than the same skill, level, gear thrower because the thrower has limited ammo. However, the thrower is an extremely easy way to play for people with no skill. On the Aus server we have lots of people who play as a thrower because they can't melee properly or as their 'stress relief' build. Most of them are getting high K/D ratios and saying things like "this is so fun; just run up to someone, aim and click the win button!". However, (if our server had more than 20 people on...ever) they will never be getting the most kills, because of the ammo limit. But they are essentially guaranteed (excepting bad luck or just being so bad that they can't even aim and click) a positive K/D.

For me, throwing is still OP (I have a thrower btw). One shot kills with lances, 1-2 shot kills with jarids make it a very easy build to play. And because all of the higher tier throwing weapon have 'bonus against shields', they are countered by nothing. I throw knives at archers who are far away and kill them, I throw jarids (lances if loomed huscarl) at turtles and throw anything at anyone else and I'm almost guaranteed a kill.

Also, decreasing the accuracy is no solution; it just means that throwers go from an easy way to play, to a play style that requires luck. Less accuracy just means you either need to get closer, or you need to rely on luck. I've headshot a few people with lances from very far away before. Pure luck. Is that balanced?? I feel the game should be balanced around skill - where skill determines the outcome. As it is, the mod is currently balanced a little around money, a little around limited ammo (read: limited number of easy kills) and skill.

I feel like you are assuming all swings would be legendary.  Not all soldiers were insanely strong.  I mean those weopons were heavy, really heavy.  Swinging the weopon was a feat in itself if your absolutely exhausted from battle and still going strong.  I could see the point that a 2 hander would hack into someone hard, but a clean sweep of a limb?  You talk as though the attacker is a beheader at an execution.  Nothing is that easy.  Try getting in a fight and see how well your deadly punches do against an opponent with their fists cocked and swinging back.  How would a long and awkward 2 handed weopon fair differently?  It will glance, it will hit the body on angles. 

Bloody hell! If you think 3 pounds is heavy, I feel sorry for you. The myth of 15 pound + weapon is a lie. Look it up. 1h, 1.5 h and 2 swords were all relatively lightweight and well balanced. Nothing awkward nor heavy about them.
Title: Re: [POLL] CRPG is balanced
Post by: Bull on January 30, 2011, 01:42:44 am
Horses are nearly useless,.. but that's my point of view.

Garbage.

I said it's balanced, and I'm full cavalry.

That sentiment includes the atrocious amount of spam-throwers, archers, etc. taking shots at my horse from all sorts of angles. I don't know who said it, but those builds are fairly easy to avoid, if you'd pay attention.

I would hardly say I'm a "great" player, but I'm at least a decent cavarly. On an open map, I can really rack up the kills. I'd go so far as to say that it takes no more awareness and target-picking than it used to. It's the upkeep cost that has driven the majority of players away from a cav build, and I don't think that's a bad thing.

Anyway, love the new patch.
Title: Re: [POLL] CRPG is balanced
Post by: Matey on January 30, 2011, 02:18:43 am
shouldnt have been a yes/no poll.
should been on a scale from 1-10 1 being horribly unbalanced and 10 being perfect.

id put it at about 7 right now. its good but theres tweaking to be done.
Title: Re: [POLL] CRPG is balanced
Post by: kongxinga on January 30, 2011, 02:26:21 am
That's only because it's not super-easy mode as it was. If you look at good players, they ALL have ridiculously high amount of kills, and rarely don't finish at #1 spot.

What server is this that has usable cav maps are on 24/7? How does the cav player get top in a counterstrike map, especially archer box maps that force cav to dismount with stairs? Need to go play on this server.
Title: Re: [POLL] CRPG is balanced
Post by: Xant on January 30, 2011, 02:37:56 am
Said no. 2h always in the top of the board with very high Kill/death ratios. They O-S almost everybody, have heavy armors and run faster than a chettah.

Give the heavy armors a speed malus could be a good solution.

Also, throwers make a lot of damage but they are quite easy to avoid.

Archery could get a little tweak in arrows speed, they are clearly to slow, this results in a lot of TKs.

Horses are nearly useless,.. but that's my point of view.

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Title: Re: [POLL] CRPG is balanced
Post by: Rumblood on January 30, 2011, 02:48:10 am
What server is this that has usable cav maps are on 24/7? How does the cav player get top in a counterstrike map, especially archer box maps that force cav to dismount with stairs? Need to go play on this server.

Don't pretend as though cavalry isn't carrying ladders and riding right up them onto walls, houses, or whatever  :rolleyes:
Title: Re: [POLL] CRPG is balanced
Post by: Eyerra on January 30, 2011, 03:13:12 pm
Well... It's as balanced as it gets, right? :|

I'm quite content the way things are.
Title: Re: [POLL] CRPG is balanced
Post by: Tai Feng on January 30, 2011, 03:31:58 pm
What server is this that has usable cav maps are on 24/7? How does the cav player get top in a counterstrike map, especially archer box maps that force cav to dismount with stairs? Need to go play on this server.

I assume you're playing on NA servers, as that's where Counterstrike maps are. EU ones are fine for cav.
Title: Re: [POLL] CRPG is balanced
Post by: Tai Feng on January 30, 2011, 03:51:00 pm
delete
Title: Re: [POLL] CRPG is balanced
Post by: Erika_Furudo on January 30, 2011, 05:09:31 pm
What server is this that has usable cav maps are on 24/7? How does the cav player get top in a counterstrike map, especially archer box maps that force cav to dismount with stairs? Need to go play on this server.
I haven't played on it for a while but; Eu4 - bt1 had random plains, or was it called random fields? About all the time up. I am not sure now though.
Title: Re: [POLL] CRPG is balanced
Post by: Xant on January 30, 2011, 05:11:49 pm
delete

yea that was way outta line man
Title: Re: [POLL] CRPG is balanced
Post by: Tai Feng on January 30, 2011, 05:13:59 pm
yea that was way outta line man

lmao, oh come on, you didnt even see what I wrote, and it wasn't anything nasty, just pointless, so I deleted it :)
Title: Re: [POLL] CRPG is balanced
Post by: Xant on January 30, 2011, 05:16:40 pm
lmao, oh come on, you didnt even see what I wrote, and it wasn't anything nasty, just pointless, so I deleted it :)

Oh, right, right  :wink:

I got your back man, don't worry about it. Didn't see nothing, nope.
Title: Re: [POLL] CRPG is balanced
Post by: Fluffy_Muffin on January 30, 2011, 05:56:22 pm
The mod will always need some minor tweaks and fixes but i think it is well balanced overall
Title: Re: [POLL] CRPG is balanced
Post by: Sean_Drew on January 31, 2011, 02:38:38 pm
Sometimes i  ran through a rain of flying things in the air and think that throwing thing must not be nervt by less damage, if u are hit from a heavy throwing axe it should do much ouch , but in ammo ! throwing things should be used only in few situations. One should think twice to use it or to hold it to use it later .... maybe u shouldn´t be able to pick it up again ...

If someone uses maybe 2h and a pike against horses , he can use the 2 slots for 18 throwing knifes , or 8 heavy throwing axes that which breaks shields. If there are 50 people on each side , and half of them have throwing things in unused slots , lets say only 50 man with only 4 throwing things each at average , that are about 200 throwing things flying through the air , which u can pick up and throw again !

And i said only 4 on half of the man. On eu1 you have 100+ people much of the time ...

Shuriken 8 Ammo 1 Slot , war darts 7 ammo 1 slot , daggers 8 ammo .... and so on .... in 2 slots 14-16 ammo . 14 x 50 people ( half of eu1 ) = 700 throwing things flying through the air ...

Only turtles can survive this .... and only turtles with high shield points , which not breaks very fast.


Sry , for the bad english , i hope you understand what i want to say.

Short : Yes , a thwoing axe can kill u , with only 1 hit ( with medium armor ) , but must it be , that u can carry 12 of them and a shield and can pick them up again after kill , to kill the next ?
Throwing axes should be more limited , and other things too ... 1 per slot i would say is ok. You would think twice when to throw it. and then its ok , if u can pick it up again ... U would have 3 throws of deadly axe , with 3 slots. Enough i say ! YOu wouldn´t have 500 thwoing things fly through the air all the time. maybe only 150 ^^
Title: Re: [POLL] CRPG is balanced
Post by: Reinhardt on January 31, 2011, 02:44:42 pm
Now, I would say that the OP's description of "balanced" is correct. I also say that he is right...from that perspective. However, we're seeing too much throwing and a few other small issues. So as a whole, cRPG isn't 100% balanced, but thinking of it now, no game is. Nonetheless, cRPG, as a .212 (or so), is greatly balanced. Worth playing every class for the most part.
Title: Re: [POLL] CRPG is balanced
Post by: Memento_Mori on January 31, 2011, 02:58:23 pm
Sometimes i  ran through a rain of flying things in the air and think that throwing thing must not be nervt by less damage, if u are hit from a heavy throwing axe it should do much ouch , but in ammo ! throwing things should be used only in few situations. One should think twice to use it or to hold it to use it later .... maybe u shouldn´t be able to pick it up again ...

If someone uses maybe 2h and a pike against horses , he can use the 2 slots for 18 throwing knifes , or 8 heavy throwing axes that which breaks shields. If there are 50 people on each side , and half of them have throwing things in unused slots , lets say only 50 man with only 4 throwing things each at average , that are about 200 throwing things flying through the air , which u can pick up and throw again !

And i said only 4 on half of the man. On eu1 you have 100+ people much of the time ...

Shuriken 8 Ammo 1 Slot , war darts 7 ammo 1 slot , daggers 8 ammo .... and so on .... in 2 slots 14-16 ammo . 14 x 50 people ( half of eu1 ) = 700 throwing things flying through the air ...

Only turtles can survive this .... and only turtles with high shield points , which not breaks very fast.


Sry , for the bad english , i hope you understand what i want to say.

Short : Yes , a thwoing axe can kill u , with only 1 hit ( with medium armor ) , but must it be , that u can carry 12 of them and a shield and can pick them up again after kill , to kill the next ?
Throwing axes should be more limited , and other things too ... 1 per slot i would say is ok. You would think twice when to throw it. and then its ok , if u can pick it up again ... U would have 3 throws of deadly axe , with 3 slots. Enough i say ! YOu wouldn´t have 500 thwoing things fly through the air all the time. maybe only 150 ^^


So a dedicated thrower would have 4 throwing axes, which would be able to MAYBE break ONE DEDICATED SHIELDERS SHIELD or MAYBE kill ONE TIN CAN..... Yeah imo your idea sucks the big one, maybe - 1 ammo from the higher tier, then if there were 100 dedicated throwers on a server the server would have 100 less high tier throwing weapons flying through the skies.

What you are asking for is to make throwers completely useless.


Also ninja edit, the weapons you're stating that have all this ammo are next to useless against anyone with real armor & are also hardly even used. Nerfing the lower tier throwing would just make the choice to go from War Darts or Daggars to Javelins that much easier.

In my opinion, you want to nerf THROWING?
MAKE A SHIELDER ALT, PLAY ON YOUR SHIELDER UNTIL EVERYONE ELSE ROLLS SHIELDERS AND THEN RANGED WEAPONRY BECOMES OBSOLETE AND EVERYONE WILL MOVE A LONG TO 2H/POLEARM OR CAVALRY.

C-rpg is the most balanced it's ever been, asking for nerfs and buffs on everything will only make it worse, it will not help. This game is skill based, use your brain, make a dedicated shielder and laugh at everyone with their crappy ranged weapons.
Title: Re: [POLL] CRPG is balanced
Post by: Sean_Drew on January 31, 2011, 03:12:55 pm
What i ask is not to make throwers useless ....

What i aks is that a thwower get a little more balanced and get a melee weapon too. And not that he dies , in the moment he uses his melee weapon.

If one packs all points in throwing and focuses on it , and packs his back full of throwing axes .... its a really , really very hard enemy. Even with a heavy shield.

And without a shield .... death is guaranteed.

Whats so bad about kill one dedicated shielder , without him even come in melee range ? Or one tin can ? U can pick up the axes and walk on ....

But with 12 or 16 throwing axes .... man .... 3 of those in a row and its a machine gun, that kills everything in their way. No Shield is strong enough to get in melee range , in that fact , and when not even a shield turtle can reach them ..... who should reach them ????



Hm .... i think i start a new char ^^.... maybe a char with 16 heavy throwing axes !?!? ^^ What do i need ? 12 str rest agi ? ....
Title: Re: [POLL] CRPG is balanced
Post by: Tai Feng on January 31, 2011, 03:37:45 pm
Only turtles can survive this ....

Or Chinese people who use tactics.


I use no shield whatsoever. Before retirement, I used a Norman shield on my back for some situations. Nothing special.
So how do I survive? How come I rarely die to any ranged fire, but mostly some melee weapon? It's quite simple actually:

I don't charge like a maniac. I flank.


That's it.

Quote
And without a shield .... death is guaranteed.

Without tactics, death is guaranteed. Without shield, you can end up #1 as melee.
Title: Re: [POLL] CRPG is balanced
Post by: Sean_Drew on January 31, 2011, 04:55:51 pm
Ok .... its a litle to hard how i wrote about it .... but i think there are flying too many things around .... maybe im just not good enough ..... i learn ;-)


And whats a troll point ?
Title: Re: [POLL] CRPG is balanced
Post by: Leshma on January 31, 2011, 06:19:54 pm
It's balanced for the most part.

Throwing is ok except those lances, javelins and jarids which seem to be unavoidable. Most throwers say those have really bad accuracy but those are the only throwing weapons I've been one shotted and only ones I can't dodge at all. I don't think there should be such thing as pure thrower, archer or xbowmen. Every one of them should be capable at melee combat and not super deadly at ranged.

Also before patch we had many Legolas type of chars but now that's fixed. On battlefield, archers work together, only in fantasy movies and books like Lord of the Rings there are archers who can kill 30 people on their own.

Also I would like to see more polearms instead of twohanded weapons.
Title: Re: [POLL] CRPG is balanced
Post by: Sean_Drew on January 31, 2011, 06:32:54 pm
I agree . Thrower should go one handed and shield maybe too. Thats what i do , with my new char .... good points at throwing ( makes really fun ) and good points at shield + one hand .... thats really cool.
Title: Re: [POLL] CRPG is balanced
Post by: Hoppelhase on January 31, 2011, 06:55:36 pm
Here is crying still change.

Only had to patch the CAV balances, etc., so it can not be, that he makes on his horse kills and 65K can ride round the fence afk leecher Sun Was it the pure envy ... then it was about that of others is only as good as he is a can ^ ^ well, yes, people with skill on the server still have their top stats and die just the normal ...

If I have read on the servers ... I must just take a 2 hand weapon and wag around for kills ...
Or is this lame peng peng peng archers 30 Kills ^ ^
Funny is I only have to master some work, bows, etc. and I need some hits to 3-4 ^ ^ ^ ^ even farmers who are not to kill lei8chter with cloth armor. Shot in the head just do not always succeed .. so now because everyone has at least 6 races and runs around like a flash ...

Now it is time again to get rid of the two hands until the archers now want the pitcher, because they reside on the way forward.

It is always forgotten that goes with everything.

2 H = 1 weapon slot

Launcher = 4, which is expensive at top arms = very fast very expensive to fix ^ ^
This seems Immm to be left out of account.

Leaving alone that of a thrower's too easy when you have to dodge race if he throws a strike thrower dead .. who can not do that, play a shield tank.

But it is also funny as the OP 2 hands alone run purely in the front and the non Flurry ^ ^ he is dead and bang, Bogi, projectors are so OP ^ ^

Always the other better .... THEN WHY DOES YOUR NOT THE FACT?

You see only when the 6 Kills in a row makes in 20 seconds .. because 6 man climb up a ladder where he stands up and you are open like a Garage ... Good players will run every thrower himself on a ladder ...

BETTING?

But it was nice around here crying all is not as nice light, it is now even a balanced game where you need a skill ...

Embarrassing is when players such as G. .. got another class plays and pitcher rumflamt aquf the server to be Mainchar is nothing else.

It is a pity that the tin cans which used to have so enriched the game, gone.

12-15 AGi strength the rest .. or because I have to run ... how nice if you put on his tin can and a ninja skin and skin and skin, and nothing happens ... but then the can not OP ^ ^ he was hardly in STr. has much less of PS ... no, the other always are fault ... lol

Title: Re: [POLL] CRPG is balanced
Post by: Immolarian on January 31, 2011, 07:08:09 pm
Throwing lol.
Title: Re: [POLL] CRPG is balanced
Post by: Delro on January 31, 2011, 07:59:44 pm

But with 12 or 16 throwing axes .... man .... 3 of those in a row and its a machine gun, that kills everything in their way. No Shield is strong enough to get in melee range , in that fact , and when not even a shield turtle can reach them ..... who should reach them ????


2 people. Remember, this is a team game. That thrower can only throw at one guy at a time.

I regularly see dedicated 2handers like Goretooth, Nindur, etc run up on me (and other throwers) like it's nothing. You just have to zigzag :D Its like avoiding sniper fire! Except these snipers are horribly inaccurate - especially hybrid throwers like myself with < 100 WPF in throwing.

I've never broken a shield with a throwing weapon. Honestly if shielders are coming at me I bust out my shield and sword and go toe to toe, or just aim for the squishy 2h/throwers/archers until I am out of ammo. Then it's melee time. I get a few kills once in a while from throwing but rarely enough to even break a 2:1 kd ratio from it. My war darts are just for scaring 2-handers off long enough for my archers to get 'em, or for my team to flank, and for softening the light armor wearers up a bit.

In my opinion, get a shield, or failing that, stay behind the shielders on your team until you are close enough to charge. 2-handers should never be the first into the fight, but should come in once the 2 teams' shield walls are engaged to flank and strike when the opponents are vulnerable. Unless you are in epic black armor and zigzagging like a madman (Goretooth) in which case you aren't here whining about throwing.