Throwing is balanced, too. Just overused, as people dont know what to do with their unused slots. They dont care if it does 50 or 40 damage, its still more useful than an empty slot.
+1 troll points
Whoever says this spamfest is "balanced" is an retard hyperactive kid
lol I'm playing as cavalry so I'm not a spammer at all. And btw, I'm not a hyperactive kid neither are most of the people here (more people voted that crpg is balanced) I don't think that crpg is a spamfest.
+1 troll points
Whoever says this spamfest is "balanced" is an retard hyperactive kid
I read a very eloquent quote on the forums one day about 'spam'
I cannot remember it word for word but it went something like this.
spam in CRPG is what happens when you don't block, attack, counter-attack, you're a low level, or your build entirely sucks the big one.
I re-read my post and was like what does this have to do with anything.. So Ninja-edit
I think C-RPG is on the right road to balance, I think less nerfs/buffs & more letting the community just play is needed to fully see what's going on balance-wise in CRPG
good theory...
Blocking without shild is useless the servers are full with brainless wild superfast running and swinging people. wtf is this quake with sword??
What the f*ck is wrong with you "yes" people? Is it balanced that bowmen can kill me by 3 arrows and idiot with throwning axes kills me by 1 shot?So?
But I have to say that Cavalry is in quite the bad position overall right now.
Throwing weapons to piss me off sometimes.. Especially as when I go into foot combat I lash my long hafted blade out which makes me vulnerable to all range weapons, and this is true for most 2h and polearm users. It's not just the fact that a throwing weapon is powerful that pisses me off and is the main issue people anti-throwing bring up, but some of the ways in which people are killed by them.
Ok somone with a 2h cuts your foot or leg, you could say irl they'd have it cut clean off and they'd die from bloodloss. Almost instant death, so ok that's easier to live with.
Somone with a throwing lance, throws a badly aimed shot at you but, o my lord it hit your foot, now say in rl, you got hit in the foot by a throwing lance, yeah your foot would be fucked, and you could die from an infection if the wound gets infected... but that would be a slow death... But in the mod, it's insta death!?!, hurt your finger? INSTA DEATH... That's probably the most annoying feature of throwing weapons, in my opinion anyway.
My second major gripe is when somone with a throwing lance at point blank range, where the model of their lance is touching your armour, is able to throw it under these circumstances and still achieve a deathblow, if I swing my hafted blade too close to some people it will bounce off harmlessly, and I think something similar could possibly make throwing lances a bit fairer to anyone on the recieving end of one.
That's only because it's not super-easy mode as it was. If you look at good players, they ALL have ridiculously high amount of kills, and rarely don't finish at #1 spot.It is true that good players, even if they play an so called "underpowered" class can still get good amount of kills and be in the top five.
The minute people stop worrying about THEIR kills and start worrying about the TEAMS kills is the moment where you start getting multipliers. There are support classes, there are damage classes,I guess that comment is directed towards me and Tai Feng.(click to show/hide)
I read a very eloquent quote on the forums one day about 'spam'
I cannot remember it word for word but it went something like this.
spam in CRPG is what happens when you don't block, attack, counter-attack, you're a low level, or your build entirely sucks the big one.
Said no. 2h always in the top of the board with very high Kill/death ratios. They O-S almost everybody, have heavy armors and run faster than a chettah.
I feel like you are assuming all swings would be legendary. Not all soldiers were insanely strong. I mean those weopons were heavy, really heavy. Swinging the weopon was a feat in itself if your absolutely exhausted from battle and still going strong. I could see the point that a 2 hander would hack into someone hard, but a clean sweep of a limb? You talk as though the attacker is a beheader at an execution. Nothing is that easy. Try getting in a fight and see how well your deadly punches do against an opponent with their fists cocked and swinging back. How would a long and awkward 2 handed weopon fair differently? It will glance, it will hit the body on angles.
Horses are nearly useless,.. but that's my point of view.
That's only because it's not super-easy mode as it was. If you look at good players, they ALL have ridiculously high amount of kills, and rarely don't finish at #1 spot.
Said no. 2h always in the top of the board with very high Kill/death ratios. They O-S almost everybody, have heavy armors and run faster than a chettah.
Give the heavy armors a speed malus could be a good solution.
Also, throwers make a lot of damage but they are quite easy to avoid.
Archery could get a little tweak in arrows speed, they are clearly to slow, this results in a lot of TKs.
Horses are nearly useless,.. but that's my point of view.
What server is this that has usable cav maps are on 24/7? How does the cav player get top in a counterstrike map, especially archer box maps that force cav to dismount with stairs? Need to go play on this server.
What server is this that has usable cav maps are on 24/7? How does the cav player get top in a counterstrike map, especially archer box maps that force cav to dismount with stairs? Need to go play on this server.
What server is this that has usable cav maps are on 24/7? How does the cav player get top in a counterstrike map, especially archer box maps that force cav to dismount with stairs? Need to go play on this server.I haven't played on it for a while but; Eu4 - bt1 had random plains, or was it called random fields? About all the time up. I am not sure now though.
delete
yea that was way outta line man
lmao, oh come on, you didnt even see what I wrote, and it wasn't anything nasty, just pointless, so I deleted it :)
Sometimes i ran through a rain of flying things in the air and think that throwing thing must not be nervt by less damage, if u are hit from a heavy throwing axe it should do much ouch , but in ammo ! throwing things should be used only in few situations. One should think twice to use it or to hold it to use it later .... maybe u shouldn´t be able to pick it up again ...
If someone uses maybe 2h and a pike against horses , he can use the 2 slots for 18 throwing knifes , or 8 heavy throwing axes that which breaks shields. If there are 50 people on each side , and half of them have throwing things in unused slots , lets say only 50 man with only 4 throwing things each at average , that are about 200 throwing things flying through the air , which u can pick up and throw again !
And i said only 4 on half of the man. On eu1 you have 100+ people much of the time ...
Shuriken 8 Ammo 1 Slot , war darts 7 ammo 1 slot , daggers 8 ammo .... and so on .... in 2 slots 14-16 ammo . 14 x 50 people ( half of eu1 ) = 700 throwing things flying through the air ...
Only turtles can survive this .... and only turtles with high shield points , which not breaks very fast.
Sry , for the bad english , i hope you understand what i want to say.
Short : Yes , a thwoing axe can kill u , with only 1 hit ( with medium armor ) , but must it be , that u can carry 12 of them and a shield and can pick them up again after kill , to kill the next ?
Throwing axes should be more limited , and other things too ... 1 per slot i would say is ok. You would think twice when to throw it. and then its ok , if u can pick it up again ... U would have 3 throws of deadly axe , with 3 slots. Enough i say ! YOu wouldn´t have 500 thwoing things fly through the air all the time. maybe only 150 ^^
Only turtles can survive this ....
And without a shield .... death is guaranteed.
But with 12 or 16 throwing axes .... man .... 3 of those in a row and its a machine gun, that kills everything in their way. No Shield is strong enough to get in melee range , in that fact , and when not even a shield turtle can reach them ..... who should reach them ????