cRPG
cRPG => Suggestions Corner => Topic started by: Gimest on September 24, 2011, 09:46:04 am
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I think the game would be better balanced between str and agi if the armors with over 50 ac would require around 20 str(and the top ones like +20), so the fast cav wouldnt have heavy armors and the agi inf would have to use light armors!
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Hum, so you want to "balance" it more in favor of strength build, is that it ?
At the moment, str is slightly more interesting than agi, if we up the requirements for armor, agi are definitely dead meat. :rolleyes:
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Hum, so you want to "balance" it more in favor of strength build, is that it ?
At the moment, str is slightly more interesting than agi, if we up the requirements for armor, agi are definitely dead meat. :rolleyes:
ya
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Sorry im a bit lazy writer, ive read the topic where they suggest that agi should get some buffs, and i agree with this, i just think its kinda lame to have 16str as max for armors, and there should be more difference between gears that str and agi builds use, mayby add some gear that has agi req? I dont want either build to be op or anything, but i would like to see some difference in the gears ppl use alot more then it can be seen now. The only real help from agi exept run speed is the easy to backpeddle and hit ppl, and that wont work well against good players, but still i would like to see some difference between gears.
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Heavy armour already slows you down and if you want more mobility you have to sacrifice str for agi
Making heavier armours cost more str just forces people into one build (if they like heavy armour)
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Heavy armour already slows you down and if you want more mobility you have to sacrifice str for agi
Making heavier armours cost more str just forces people into one build (if they like heavy armour)
Let's just buff agi (making WM matter more for example) at the same time.
Str should both allow people to wear heavy armor, but also make it more convenient, slightly reducing the wpf and movement penalties with each point of str above the armor's requirement, because it makes sense. To balance it out, str requirements should be increased especially for heavy armors and agi buffed (efficiency of wm, ath and riding should be increased).
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Let's just buff agi (making WM matter more for example) at the same time.
Str should both allow people to wear heavy armor, but also make it more convenient, slightly reducing the wpf and movement penalties with each point of str above the armor's requirement, because it makes sense. To balance it out, str requirements should be increased especially for heavy armors and agi buffed (efficiency of wm, ath and riding should be increased).
Don't buff riding... you fool. I see what you tried there Kafein.
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Let's just buff agi (making WM matter more for example) at the same time.
Str should both allow people to wear heavy armor, but also make it more convenient, slightly reducing the wpf and movement penalties with each point of str above the armor's requirement, because it makes sense. To balance it out, str requirements should be increased especially for heavy armors and agi buffed (efficiency of wm, ath and riding should be increased).
nice.
bulzur: what? dont get it : /