cRPG

cRPG => General Discussion => Topic started by: Torp on January 28, 2011, 06:43:15 pm

Title: javelins secondary mode
Post by: Torp on January 28, 2011, 06:43:15 pm
does javelins have secondary mode? if yes, what is their dmg and does it use 1h wpf?
Title: Re: javelins secondary mode
Post by: Byrdi on January 29, 2011, 09:17:05 am
yes they have, its polearms - and I dont think it does much damage and its extremely short, so works bad with the polearms animation
Title: Re: javelins secondary mode
Post by: Kherr on January 29, 2011, 03:50:21 pm
I dont know whether the data still valid:


http://forums.taleworlds.com/index.php/topic,139960.msg3361033.html#msg3361033

Polearm WPF Using Thrown Weapons:

Javelin (Melee)
Length: 76
Weight: 1
Speed: 95
Swing Dmg: 12c
Thrst Dmg: 14p

Jarid (Melee)
Length: 80
Weight: 1
Speed: 93
Swing Dmg: 16c
Thrst Dmg: 20p

Throwing Spear (Melee)
Length: 80
Weight: 1
Speed: 91
Swing Dmg: 18c
Thrst Dmg: 23p

Throwing Lance (Melee)
Length: 130
Weight: 1.5
Speed: 93
Swing Dmg: 16b
Thrst Dmg: 31p


1H WPF Using Thrown Weapons:

Light Throwing Axes (Melee)
Length: 53
Weight: 1.25
Speed: 99
Swing Dmg: 26c

Throwing Axes (Melee)
Length: 53
Weight: 1.25
Speed: 98
Swing Dmg: 29c

Heavy Throwing Axes (Melee)
Length: 53
Weight: 1.25
Speed: 97
Swing Dmg: 32c
Title: Re: javelins secondary mode
Post by: Fluffy_Muffin on January 29, 2011, 10:02:10 pm
Bot axes and javelins are realy short and they dont do much dmg in secondary mode so you should carry a real weapon
Title: Re: javelins secondary mode
Post by: Erika_Furudo on January 29, 2011, 10:21:03 pm
Bot axes and javelins are realy short and they dont do much dmg in secondary mode so you should carry a real weapon
Depending on how populated the server is so can you always pick up a weapon from a dead enemy or ally. That way you don't have to waste the ammo slot