cRPG
cRPG => General Discussion => Topic started by: Torp on January 28, 2011, 06:43:15 pm
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does javelins have secondary mode? if yes, what is their dmg and does it use 1h wpf?
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yes they have, its polearms - and I dont think it does much damage and its extremely short, so works bad with the polearms animation
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I dont know whether the data still valid:
http://forums.taleworlds.com/index.php/topic,139960.msg3361033.html#msg3361033
Polearm WPF Using Thrown Weapons:
Javelin (Melee)
Length: 76
Weight: 1
Speed: 95
Swing Dmg: 12c
Thrst Dmg: 14p
Jarid (Melee)
Length: 80
Weight: 1
Speed: 93
Swing Dmg: 16c
Thrst Dmg: 20p
Throwing Spear (Melee)
Length: 80
Weight: 1
Speed: 91
Swing Dmg: 18c
Thrst Dmg: 23p
Throwing Lance (Melee)
Length: 130
Weight: 1.5
Speed: 93
Swing Dmg: 16b
Thrst Dmg: 31p
1H WPF Using Thrown Weapons:
Light Throwing Axes (Melee)
Length: 53
Weight: 1.25
Speed: 99
Swing Dmg: 26c
Throwing Axes (Melee)
Length: 53
Weight: 1.25
Speed: 98
Swing Dmg: 29c
Heavy Throwing Axes (Melee)
Length: 53
Weight: 1.25
Speed: 97
Swing Dmg: 32c
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Bot axes and javelins are realy short and they dont do much dmg in secondary mode so you should carry a real weapon
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Bot axes and javelins are realy short and they dont do much dmg in secondary mode so you should carry a real weapon
Depending on how populated the server is so can you always pick up a weapon from a dead enemy or ally. That way you don't have to waste the ammo slot