cRPG
cRPG => Beginner's Help and Guides => Topic started by: 3ABP on January 28, 2011, 01:58:30 pm
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How to calculate archery damage?
As I know - here are some Variables:
BowDmg
BowDmgType
ArrowDmg
ArrowDmgType
PD (Power Draw lvl)
WPF (archery skill level)
Bow traveling distance (?)
And 4 questions:
1.How to calculate "Muzzle energy" (archers shoot dmg when arrow release a bow)?
2.How to calculate "energy" of the arrow on some distance? Or "energy" of the arrow is constant throughout the flight. And dmg dealt to the target isn't dependent of the distance between shooter and target?
3.How to calculate "resulting dmg to the armor" if we have a "Muzzle energy".
Just like a 1h\2h\pole weapon? But there is some differences depending of type of hit, "hit delay" e.t.c....?
4.How to calculate "resulting dmg to the armor" according to different dmg on bow and arrow?
Especially - is it true (or not?) what dmg type is determined by bow (hardcoded)
(c)Yaron (http://forum.c-rpg.net/index.php/topic,1315.msg19312.html#msg19312)? Or not. Or how.... So - need to know ^).
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As far as I know, "energy" is constant along the length of the arrows path. I'd be very surprised if it actually decreased, though I have heard people talking about this in other posts.
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1. There is no arrow damage type.
2. There is no arrow damage type.
3. There is no arrow damage type.
4. There is no arrow damage type.
5. There is no arrow damage type.
I don't think distance has an effect on ranged damage, but it might. Also, because the damage of melee weapons increases the longer the weapon is chambered (up to a maximum at about 600ms before it starts going back down again to a minimum bonus, I believe), it's possible the length of time the bow is held drawn gives a bonus to damage. I am not saying it does, but it could. I have no idea whether or not it does. I don't think it does. But I'm not ruling the possibility out completely.
Oh, and there is no arrow damage type.
Oops, I zombified this thread. Sorry. >_<
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Distance to target affects damage. Shoot speed is directly tied into this; the faster the projectile travels, the less damage is lost over a distance. This is the main reason why throwing weapons don't instakill everyone at any range, and why you can survive more arrows at range than you can pointblank.
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Funny, I always got the impression that my arrows (and arrows hitting me), did noticably more damage when they travel further. Could be that at range you are only going to be hit by the stronger bows with more PD though :?
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Myself and Fallen_Hunter tested the range-damage issue. The difference is certainly apparent, but not mind blowing.
At 30-40 yards a strong bow and PD 5 against Light Leather did 30 damage or so, about half of my archer's HP. At point blank range, this was closer to 40 or 45.
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Good to know Garem, thanks for testing and sharing.