cRPG
cRPG => Suggestions Corner => Topic started by: Fips on September 20, 2011, 03:07:07 am
-
We tried to destroy several types of walls today in eu 2 but none got destroyed or got any scratches after 4 hits =( (I read about the first destruction level to start at 3 or 4 hits...pls correct me if i'm wrong)
It's possible to build them in time if your organized and it would add a pretty awesome feature to the siege-mode.
And even if it's not useful (What it would be on most maps) because there are much faster ways to get to the flag it would add much lulz. =O
-
defense looses 80% of the time so there is not really a need for offence to break down the walls
-
defense looses 80% of the time so there is not really a need for offence to break down the walls
Bullshit. There are maps where defenders are more likely to win and maps pro attackers. The reason why attackers win more right now is because the paper-door-bug, which makes the first round pretty easy for them in most cases.
It would take too much time to get more than 1 wall down (U probably can only reach the first destruction-level) and most castles have more walls/doors/gates to get through after the wall. Actually it wouldn't change a thing to the balance of the castles. It's just more lulz. =P
-
please tell me where this server is so i can go there
maybe its just me, but whenever i play siege if im defense i can kiss my multi goodbye Q_Q
-
siege rounds are only 6 minutes i think, you will barely have time to build a catapult and use it
-
^ oh....well thats very logical....and thats that then
-
Wooki thats not true.
3 man are enough to build a catapult in about 2-3 minutes.
If you got more helping its even faster.
Trick is to use the new weapon rack to get new construction materials.
That same weapon rack that is exploited by defense to spam unbelievable amounts of construction sites.
So it would only be fair to allow attackers to build catapults.
Exception would be if the castle would stay damaged the whole time.
In this case i would like to se the consequences for gamebalances and perhaps change my mind.
To Snooze: Most maps are balanced and defense has same chances as offense.
Perhaps those new people that came in at the weekend (steam sale) yet dont know how
to defend a castle. Perhaps you dont know it too?
People who are running around at walls not defending the flag cant win it.
-
Nah. I don't think the walls should stay destroyed, that would ruin the balance of many maps, i guess. Maybe just let the catas stay so u need only 3 minutes instead of 5 to destroy one wall.
Although i probably won't see this feature get added to the game it would be really cool just to see the differences in the behaviour of defense/attack when u can actually destroy the noobs beloved walls. :D