cRPG
cRPG => Suggestions Corner => Topic started by: Fatwalrus on September 19, 2011, 08:50:38 pm
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Money Down = % chance at the end of the round as upkeep
Money up = Ticks over time during a round.
The problem is that with 10-15 people a team, the rounds are really really short.
So you dont get many "money up" ticks and you get lots of "% upkeep" chances (not to mention x5 multiplier doesnt last as long)
Would it be possible to make the upkeep chance occur at the same time as the money/exp ticks?
e.g. something like "every money tick increases your chance of getting upkeep by 2%"
So if a round goes really long, you might have 10 exp ticks = 20% chance of upkeep at the end of the round.
If a round is really short, then you might only have a 6% chance of upkeep.
Something like that so the upkeep doesn't change overall based on the average length of time for a map but it would make a huge difference to low pop servers.
I have to join NA for a couple of hours just so I can afford my real gear on the oceanic server.
[edit: I understand people shouldn't wear the top tier gear all the time, but I have trouble maintaining light armour (30ish) a 5k weap and a standard xbow.]
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Breakage chance already is per tick, I believe. Can't remember where they said it, but it's probably around somewhere.
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As far as I am aware the chance of repair increases per tick.
What I have a problem with, is when there is less then 8 people, and you will not get a multiplier, thus you will not be able to sustain any sort of decent loadout. Is it possible to have no upkeep if you cannot get a multiplier?
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Breakage chance already is per tick, I believe. Can't remember where they said it, but it's probably around somewhere.
Well then... thats a great idea.. I'm uhh.. glad they implemented my suggestion so fast *cough*
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Well then... thats a great idea.. I'm uhh.. glad they implemented my suggestion so fast *cough*
xD
I love you aussies!