cRPG
		cRPG => Suggestions Corner => Topic started by: gazda on September 19, 2011, 08:48:35 pm
		
			
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				Cavalry idea
 
 Seperate Acceleration from manuverability, make them 2 seperate variables that have no connection to each other.
 
 Heavy horses accelerate slowly , light ones fast
 Heavy horses deaccelerate slowly, light ones fast (light horses hit a person and get stoped, heavy get just slowed down or so)
 
 
- 
				Cavalry idea
 
 Seperate Acceleration from manuverability, make them 2 seperate variables that have no connection to each other.
 
 Heavy horses accelerate slowly , light ones fast
 Heavy horses deaccelerate slowly, light ones fast (light horses hit a person and get stoped, heavy get just slowed down or so)
 
 
 how bout instead of just stopping, light horses stagger the rider when bumping.