cRPG

cRPG => General Discussion => Topic started by: Mak33 on January 27, 2011, 06:39:42 pm

Title: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Mak33 on January 27, 2011, 06:39:42 pm
I have three scenarios that all present an 8% increase in different ways.  How is this actually compounded, because they are VERY different.

Below are my examples... Which one is correct for cRPG?

      
A           Damage      B            Damage      C            Damage   
Level 0   10.00         Level 0   10.00         Level 0   10.00   
Level 1   10.80         Level 1   10.80         Level 1   10.80   
Level 2   11.66         Level 2   12.53         Level 2   11.60   
Level 3   12.60         Level 3   15.53         Level 3   12.40   
Level 4   13.60         Level 4   20.51         Level 4   13.20   
Level 5   14.69         Level 5   28.71         Level 5   14.00   

Scenario A is 8% compounded per level from previous damage increase

Scenario B is the value of 8% added to the previous percentage value (IE: 8% level 1, 16% level 2, 24% level 3)

Scenario C is 8% from the base damage of (10) added to each level (IE:  10.0+.8, 10.8+.8, 11.6+.8)

Which scenario does cRPG use???

EDIT:  Scenario B is incorrect and should not be displayed.  My error.
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Krakatit on January 27, 2011, 06:44:21 pm
I believe that its the second one...
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Gafferjack on January 27, 2011, 06:45:42 pm
It's C. You add your current level's bonus to the base damage.

http://forums.taleworlds.com/index.php/topic,143673.msg3454527.html#msg3454527
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Krakatit on January 27, 2011, 06:48:37 pm
You got it wrong :) And your link shows that it is scenario B...
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Spawny on January 27, 2011, 06:54:00 pm
Taken from that link:

The abit more fitting model I created worked like that:

potential_damage = holding_modifier * base_damage * power_strike_bonus* wpf_bonus + strength_bonus

The holding_modifier is bigger if you charge up your attack or do an overhead. It's 0.85 for a quick side swing.
The power_strike_bonus is ( 1 + power_strike * 0.08 ), thus 8% per point.
The wpf_bonus is 17.3% per 100 points but its overshadowed by the strength_bonus. For quick calculations 15% work as well.
The strength_bonus is 1 damage point per 5 strength.

So for a quick scimitar(30c) side swing with 4 PS, 150 wpf and 15 str you would get the following:

potential_damage = 0.85 * 30 * ( 1 + 4 * 0.08) * ( 1 + 0.173 * 150/100) + (15 DIV 5)
potential_damage = 0.85 *30 * 1.32 *  1.26 + 3
potential_damage = 45.4

It's B.
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Gafferjack on January 27, 2011, 07:02:04 pm
Quote
The power_strike_bonus is ( 1 + power_strike * 0.08 ), thus 8% per point.

Quote
So for a quick scimitar(30c) side swing with 4 PS, 150 wpf and 15 str you would get the following:

Quote
potential_damage = 0.85 * 30 * ( 1 + 4 * 0.08) * ( 1 + 0.173 * 150/100) + (15 DIV 5)

Quote
potential_damage = 0.85 *30 * 1.32 *  1.26 + 3

There's no compounding within the skill level going on. It's a flat bonus equal to your current skill level.

If you're still not convinced, consider this: the flat bonus gives +32% at level 4, which is equal to 1.32. If it were compounded every skill level, it would be +105% at level 4, which is equal to 2.05. This is not the case.
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Spawny on January 27, 2011, 07:19:02 pm
There's no compounding within the skill level going on. It's a flat bonus equal to your current skill level.

If you're still not convinced, consider this: the flat bonus gives +32% at level 4, which is equal to 1.32. If it were compounded every skill level, it would be +105% at level 4, which is equal to 2.05. This is not the case.

Like I said:

It's B  :wink:
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: jspook on January 27, 2011, 07:21:47 pm
does this mean that:
with lets say a Dadao
6 PS 18Str  117wpf

PD= 0.85 * 42 * (1 + 6 * 0.08) * (1 + 0.173 * 117/100) + (18 DIV 5)
PD= 0.85 * 42 * 1.48 * 1.20 + 3
PD= 66.4

??

and I am assuming that armor doesnt play into this number.  this would be unmitigated damage against a naked pikeman.  yes?
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Gafferjack on January 27, 2011, 07:27:41 pm
Like I said:

It's B  :wink:

Yeah, my bad. I was going by the charts and not the actual definition the OP provided. I'm a terrible reader.

jspook, that's correct. You should check out Vargas' webtool if you haven't already, there's a section for Melee Weapon Damage.
http://infinitum.dyndns.org/crpg/calc.htm
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: jspook on January 27, 2011, 07:32:38 pm
it's NOT B.

using these calc, with his original table, all three of his charts are incorrect.

it would look like this: assuming 10 Dmg 100 wpf and 15 str

lvl 0  12.9 dmg
lvl 1  13.7 dmg
lvl 2  14.5 dmg
lvl 3  15.3 dmg
lvl 4  16.1 dmg
lvl 5  16.9 dmg

C would actually be the closest if you take the initial starting numbers down to 10 instead of 12.9
Actually, C is totally correct.  there is no error there at all with the adjusted values.

And yes.... I have had that link bookmarked for a while.  I just never understood how the calculator worked.  this was much more helpful in deciding where to put points

Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Keshian on January 27, 2011, 08:43:28 pm
I am now more confused then I ever was before.  Thank you.
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Engine on January 27, 2011, 09:22:02 pm
I'm right there with ya, Kesh!

Fortunately, we still know that more PS = more damage!
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Espu on January 27, 2011, 09:52:31 pm

Fortunately, we still know that more PS = more damage!

This. Stop min-maxing, more power -> more damage.
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Engine on January 28, 2011, 12:10:03 am
Hey, it's still good to know how it works... otherwise, how do you know which skills to invest your points in?
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: Stabby_Dave on January 28, 2011, 12:10:54 am
10000th post in the gen discussion forum.

Just sayin.
Title: Re: Power (Strike, Throw, Draw) - Percentage of WHAT per level?
Post by: bruce on January 28, 2011, 12:27:12 am
Btw, powerdraw and powerthrow do not give the same bonus as powerstrike does.