Because I am a maths freak I will have to comment on your values for the Rus bow. The missile speed bonus does not have any effect on the bow's damage, the damage you see is the "raw damage" at point blank range (this goes into a damage equation), what the missile speed does do however is make it easier to hit. However a buff in speed of arrows is not always good, it means that at range the arrow damage will decay faster. Air resistance follows the equation F=-(alpha)v^2, which means the higher the starting velocity the higher rate of decay. Also for faster missiles the speed the person is running towards you at matters less because less is weighted on the actual arrow speed.
Higher damage on range weapons make them less accurate, depending on the accuracy part. If so, removing the accuracy bonus would mean that bows would get less accurate for each tier of heirloom. Accuracy increase is just to balance out decreased accuracy of increased damage, iirc, which then means that only damage bonus and missile speed counts when heirlooming.
Though honestly if it were up to me, arrow heirlooms would never increase damage, and just quiver size, so that loomed archery is not more damaging then melee looms. Iwould keep the bows the same though.
The solution is simple; buff nonloomed ranged and nerf the effectiveness of their looms.If you have better information on this topic/ have a better/different suggestion or see any errors, please feel free to post and correct me :)
And how does this differ from armour compared to loomed armour (up to a 14 point difference)?Horse looms and melee weapon 'looms were reduced. Why shouldn't bows/xbows be? But you have a point. Armour 'looms should also be changed a bit.
An archer using loomed arrows plus bow is more powerful then a normal one, sure, but what about a melee user fighting an identical one who has loomed gloves and armour and has 14 higher thus acting like a plate user?
just learn to dodge, and stop qq here man. and about bows, they have cut dmg, expect longbow, nd xbows are super slow in reloading, so all is good.
Also the accuracy increase though it appears to be small, seems to have a reasonable affect on reticule size.
And how does this differ from armour compared to loomed armour (up to a 14 point difference)?
Can you guys just stop the damn whine whine qq about archers and xbowers??????
Every day there is another little guy who is sooooo sad because people can shoot him. And he seems to be ssoooooooo sad that he has other looms than ranged :O
I could cry the whole day about cav and melee infantry and about all the nerfs we archers get. Am I doing it? No.
And now, 2 days after another nerf the next boy comes with "archer looms are too good qq"......
Play another game if you guys hate everything about crpg
If you can't be a good archer without looms it's your fault. Maybe you should play another class? Some archers here can do pretty well even without looms. And people with looms have played alot and earned their looms, especially with a class that is almost useless until you hit lvl 25.
Now you want to change ranged loomstats just because of your incompetence? Seriously? It's about your skills and built and not about your looms. Seen enough archers with masterwork looms, still failing.....now please go and cry about something else
I know what I read and he wants to lower the bonus of ranged looms.NOBODY has been whining about archery in this thread! How stupid are you! This is about BUFFING archery and NERFING archer looms. GOD you fail at reading!
Just leave it as it is. Why do you guys always want to do something against archery? It's the only class people are constantly whining about, no matter how much we get nerfed.
I agree with OP and Dezilagel.
Buff non-loomed archer gear, and reduce the looming bonuses. it's not competitive atm, while fully loomed Archers do very well.
Can't believe I'm saying this lol..
Basically fully loomed archers would stay as they are, while beginners and non loomed archers get a buff.
This I would agree to. I am just sick of the constant blanket nerfs, so a blanket buff once a year would be nice.^
Though honestly if it were up to me, arrow heirlooms would never increase damage, and just quiver size, so that loomed archery is not more damaging then melee looms. Iwould keep the bows the same though.
Higher damage on range weapons make them less accurate, depending on the accuracy part. If so, removing the accuracy bonus would mean that bows would get less accurate for each tier of heirloom. Accuracy increase is just to balance out decreased accuracy of increased damage, iirc, which then means that only damage bonus and missile speed counts when heirlooming.
I agree with OP and Dezilagel.
Buff non-loomed archer gear, and reduce the looming bonuses.
Basically fully loomed archers would stay as they are
Since you obviously can't figure it out yourself, I'm gonna do it for you.
Doens't make much sense does it?
When you reduce the loombonus fully loomed archers wouldn't stay as they are :/
Doens't make much sense does it?
When you reduce the loombonus fully loomed archers wouldn't stay as they are :/
JArlek is MAD. :lol:I always mad about people that can't read and then rages at everyone because of how dumb he is.(click to show/hide)
I agree with OP. Archery, at the moment, is only viable if you have heirloomed your bow. (then if you heirloom your arrows, it starts getting interesting for thoses 7-8 PD archers out there. (as a 5 PD archer, with once-heirloomed normal arrows, i don't do that much damage at all)
Arrows seems fine at the moment. It's just frustrating to see the lowest arrows weighting so much more than the best ones. Who cares about realism, balance would want archers to be slower with the best arrows thant with the worst. :S
FULLY LOOMED ARCHERS stay as they bare.If you think the whining is bad now wait till regular archers do more damage. I'm pretty sure that would only increase the crying not decrease it.
UNLOOMED archers get a boost so that the difference between them is less.
You are forgetting that while melee players can look up to have an huge bonus by gauntlets, armor and weapon (+14 armor and +~7/10% weapon damage + 1 weapon speed)archers can loom their arrows and their bow to have a good damage bonus(let's calculate that for the rus bow, +5damage over 34 base(tatar)=~13%damage bonus + a close to useless accuracy bonus of 2 and a decent gain in missile speed) while adding 7 armor(or 4 for most light weight armors)will not really change anything for archers since when you get into melee you are usually screwed anyway
I'd say that a full loomed melee player has a way higher bonus over his base gear than a full loomed archer
The real problem are full loomed crossbowers, they can get +13 damage, more bolts,more accuracy, more missile speed(and if it was for this I would say it is ok)but they can also fully benefit from the +14 armor and they can be extremely viable with a mw langes messer(that in 2h mode deals 38 cut and 27 pierce while being super fast)