cRPG

cRPG => Beginner's Help and Guides => Topic started by: Reddy on September 16, 2011, 03:00:07 pm

Title: Horses too slow
Post by: Reddy on September 16, 2011, 03:00:07 pm
I just logged in and started playing on the EU 1 server today and I realised that the horses weren't running as fast as they did, I don't know if it's just me or what but they seem soo slow, my courser got me killed because of it's awful acceleration (it got out ran by a 2h). Wtf.
Title: Re: Horses too slow
Post by: Lizard_man on September 16, 2011, 03:04:06 pm
yeah, give me a fucking respec...
Title: Re: Horses too slow
Post by: Reddy on September 16, 2011, 03:06:17 pm
What's the point in nerfing the horses? So basically they still cost loads to upkeep and they're the same speed as a Sumpter lol. Cavalry seems undesirable now, so yeah I agree, Respec time.
Title: Re: Horses too slow
Post by: BADPLAYERold on September 16, 2011, 04:57:57 pm
who the fuck makes these decisions.
you nerf cavalry every patch and now you have finally nerfed it to the point that it is unplayable.
good job.
Title: Re: Horses too slow
Post by: VVarlord on September 16, 2011, 05:00:14 pm
The acceleration has been nerfed. Dont make any harsh decisions just yet, top speed is still ok at the moment but if your 1hand cav like lizard man id go hide in a corner...
Title: Re: Horses too slow
Post by: BADPLAYERold on September 16, 2011, 05:19:56 pm
why don't they just get it over with and remove cavalry from the game
Title: Re: Horses too slow
Post by: VVarlord on September 16, 2011, 05:23:07 pm
why don't they just get it over with and remove cavalry from the game

______ & Blade.
Title: Re: Horses too slow
Post by: Tears of Destiny on September 16, 2011, 05:48:51 pm
who the fuck makes these decisions.
you nerf cavalry every patch and now you have finally nerfed it to the point that it is unplayable.
good job.

I loled.

Dude, relax, Cavalry is OP like archery, it had to be tweaked so that they do not dominate the battlefield. Gamebalance bro, gamebalance. The top speed is fine, just your horse acts more like a heavily burdened animal and less like a racecar now, gives infantry more of a chance.
Title: Re: Horses too slow
Post by: Lizard_man on September 16, 2011, 06:18:19 pm
it's so bad at the moment that i want a respec, i need good acceleration and good maneuverability as a 1 handed cavalry player, it's just terrible now, as for acceleration, this goes for all cavalry classes, it was bad enough before with the constant rain of arrows, lower tier horses didn't last 2 seconds on the battlefield, now it seems the same for my champ destrier... :cry:
Title: Re: Horses too slow
Post by: Reddy on September 16, 2011, 06:44:16 pm
Lol it's too hard to play cav with the shitty acceleration now, I guess I'll have to find another class to play that is fun :(
Title: Re: Horses too slow
Post by: Phazey on September 16, 2011, 07:23:47 pm
Geez guys, keep your panties on. Relax.
Title: Re: Horses too slow
Post by: Mithus on September 16, 2011, 07:49:12 pm
yeah, give me a fucking respec...

Would not be bad and if we can respec losing only 20% xp points, instead of 50%.

So if for any reason you want a new build, would not lose that much xp, cRPG is about fun. Even if it was set to 20% xp loss would still be enough points if you are 29+ level.
Title: Re: Horses too slow
Post by: Leesin on September 16, 2011, 10:32:39 pm
I retired a couple nights back and went from 1h/shield + pole cav to pure 1h + shield cav, lol, just my luck.

A majority of maps have a fuck ton of shit that can slow a horse down as it is, even a small bump slows a horse down more than it does a person, now we also have this awesome lack of acceleration.

Oh well, I'll keep on trucking, or cavving.
Title: Re: Horses too slow
Post by: Chen1201 on September 16, 2011, 10:41:55 pm
maybe if we all stopped the QQ and nerfing we could concentrate on adding more things into this game instead of waiting on what class will be nerfed next....
Title: Re: Horses too slow
Post by: The_Angle on September 16, 2011, 11:14:49 pm
I agree with Chen. I want more stuff! Not more Nerfs!
I mean, it doesn't ever look like we're ever going to get to a point where we'll stop Nerfs completely. Always somebody complaining. We might aswell just make it so everybody does the same damage and moves the same speed etc etc.
Title: Re: Horses too slow
Post by: Thomek on September 17, 2011, 03:53:43 am
oh come on..

Crying for nerfs is feedback to the devs about whats going on in the servers. I'm proud to have been at the forefront for many nerfs. Especially archers! This time, cav as well.. I've been riding the nerf the cav since january.

Without nerfs this game would be stale and aboozed to the max. You think 10pd superfast, super-accurate, one-shotting archers in plate with backup flamberge was cool? Do you think level 40's ninjas like I was with 10 athletics, 210 2h wpf, 110 throwing wpf, 103 speed katana, carrying 12 jarids with pt6 was cool? Not as bad as lvl 40 tincans with 10 PS and 180wpf and a danish greatsword though. People cried when they removed the ability to use a great axe with 40+ damage in 1h mode from horses. The speed bonus was so great they 1shotted 90% of players.

ALSO, the game is self balancing to a certain extent. If cav become less dangerous, the campy xbows and long spear users may become fewer- leading to easier times for cav.

The problem was that because of the constant cav-threat, large amounts of people became roofcampers and ranged in stead of carrying pikes which is a passive defence, depending on the stupidity of the cav player.. TBH I miss the times where I could pull out a huge bamboo from my pants, surprising the cav. It was always a lot of fun..

Title: Re: Horses too slow
Post by: Beer on September 17, 2011, 07:43:08 am
I loled.

Dude, relax, Cavalry is OP like archery, it had to be tweaked so that they do not dominate the battlefield. Gamebalance bro, gamebalance. The top speed is fine, just your horse acts more like a heavily burdened animal and less like a racecar now, gives infantry more of a chance.
And now two handed spammers can dominate the battlefield even more and they call it balance? Cavalry was fine before, Infantry just need to learn to be aware of their surroundings.
Title: Re: Horses too slow
Post by: Reddy on September 17, 2011, 09:15:51 am
And now two handed spammers can dominate the battlefield even more and they call it balance? Cavalry was fine before, Infantry just need to learn to be aware of their surroundings.

This.

Besides, the easiest way to get rid of roofcampers is to take off ladders from battle, and yes I know there are some roofs which you can jump on from other obstacles and scenery but what's to stop shielders with 2handers behind them jumping up and forcing them off the roof.
Title: Re: Horses too slow
Post by: ToxicKilla on September 17, 2011, 10:47:18 am
This nerf is BS. And I hate that so many people including half the devs and admins hate cavalry, they proberably want to nerf it even more...
What we need is a stamina system, for both infantry and horses. Where you could only gallop for around 60 seconds and then be reduced to a canter for 40 or so, unless you slow down manually to recharge your stamina. Same for infantry, swinging a heavy weapon should take stamina and running should very slowly drain it, but add a walking feature which recharges it.

Edit:
oh come on..

Crying for nerfs is feedback to the devs about whats going on in the servers
*snip*
That couldn't be more wrong. All everybody wants is BUFF ME NERF MY COUNTER! You should take into account what everybody thinks, not just the rambo 2h'ers and un-aware archers who stand in a field and get killed, then go cry in the forums.
Title: Re: Horses too slow
Post by: Christo on September 17, 2011, 10:51:26 am
As I see it, we are going towards the "realism based" balancing methods now. Nothing is wrong with that, so we might see that stamina thing or something like that. I'm not against it, really.
Title: Re: Horses too slow
Post by: ToxicKilla on September 17, 2011, 10:55:04 am
As I see it, we are going towards the "realism based" balancing methods now. Nothing is wrong with that, so we might see that stamina thing or something like that. I'm not against it, really.
If we do things by realism, horse acceleration should be really fast. Horses are a herbivore pack animal that run very fast. In the wild, if something was to startle the horse it would go straight into a sprint. I don't see why it wouldn't do such a thing if a rider rammed his spurs into it's side, and whipped the reins and made that weird noise that people do when they want a horse to go faster.
Title: Re: Horses too slow
Post by: Tzar on September 17, 2011, 11:07:41 am
Shit was OP needed at nerf..

Im not gonna retire/respec my 1h/cav player yet im just gonna adapt.

You guys should stop QQ...


Not to act like a brown nose kinda guy but thx chadz and the dev team.. gj  :wink:

This and the archer nerf had it comming... now if chadz could just remove polestun id be even more happy.


EDIT: almost forgot removal of ladders so ranged cant be immune to 50% of the other player base for a whole duration of a map...
visitors can't see pics , please register or login
Title: Re: Horses too slow
Post by: Oberyn on September 17, 2011, 11:14:36 am
If we do things by realism, horse acceleration should be really fast. Horses are a herbivore pack animal that run very fast. In the wild, if something was to startle the horse it would go straight into a sprint. I don't see why it wouldn't do such a thing if a rider rammed his spurs into it's side, and whipped the reins and made that weird noise that people do when they want a horse to go faster.

A man is faster than a horse on a short distance. The horse has to overcome a lot more inertia at the beginning.
Title: Re: Horses too slow
Post by: Fartface on September 17, 2011, 11:51:01 am
instead of QQing to the admit how about you adjust to the changes?
there slower but stronger now.
Title: Re: Horses too slow
Post by: Oberyn on September 17, 2011, 01:54:54 pm
From another thread:

You know what would be a good nerf and "realistic" for cav? Keep the rearing effect when running into other horses, but I gotta admit it's still kinda weird to me that I can plow headlong fullspeed into a wall and the horse magically rear from 2 centimeters away. Plus it would be pretty lulzy to see cav run into a wall or a tree and watch the horse explode.