Shieldbash is in Elvenpath, it's pretty fun but it may make Shielders very strong due to an increased range of the kick.
By that logic, can we also buff Cav back to a godlike status?
Shields have enough counters anyways:
Mauls
Axes
Couched lance
bumpslash
Xbow through shield
Decreased speed leaving you vulnerable against multiple opponents/ more useless in 2v1
Faster/More offensive shields break much faster
I'm not sure if a shield bash would even be useful, especially like the kick where you're immobile. It would be a nice touch, though.
But I also support stuff like giving 2h/polearms get some sort of cleave ability. If you swing a flamberge, some naked peasant is going to stop the swing and it should continue going thru people
visitors can't see pics , please register or loginWe coooould, THROW the shield at people for over 9000 damage and 100% accuracy?
Unless you want to give a realistic ability to the shielders (shove/push) and an unrealistic one for the 2 handers.
Anytime, but I dont have a shield.You coooould, throw your boots or helmet? Only 8000 damage, but then they ARE lighter than a shield (maybe plate should be the same damage)
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Unless you want to give a realistic ability to the shielders (shove/push) and an unrealistic one for the 2 handers.
claymore can decapitate 2-3 men easily. katanas can easily slice thru an entire human and into next one. morningstars and heavy hammers can knock enemies into each other. spears can easily completely impale and hit people behind the first target. you dont know how weak the human body is or your weapons very well.
claymore can decapitate 2-3 men easily.
katanas can easily slice thru an entire human and into next onevisitors can't see pics , please register or login
your weapons very well.
visitors can't see pics , please register or loginhttp://en.wikipedia.org/wiki/Sarcasm
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I have a practical sword, I could kill you with it without batting an eyelash, do you?
Been suggested before, but now with WSE... would it be possible to simply give Kick a new shieldbash animation?
besides a bash, shields also need a stronger/wider 'shove' move to push people away or back
http://en.wikipedia.org/wiki/Sarcasm
You probably want to check this out :D(click to show/hide)
http://www.youtube.com/watch?v=u3nAuowwqhI&feature=related - an interesting video showing the cutting power of a Katana (and other swords if you watch the other videos)
The only thing I would point out is that in order to cut through most of the things they are using, they have to swing very hard or even take a run up. This leaves them open to a counter every time, and if someone swinging this hard ever missed their target they would definitely be screwed and possibily even hurt themselves.
I'd therefore say that most intelligent warriors would not be aiming to cleave people in 2 or decapitate them and cRPG has it right without this happening.
claymore can decapitate 2-3 men easily. katanas can easily slice thru an entire human and into next one. morningstars and heavy hammers can knock enemies into each other. spears can easily completely impale and hit people behind the first target. you dont know how weak the human body is or your weapons very well.Katana aint all they are made out to be, it's all just E-hype. But a completely unarmoured guy, maybe it could, if the wielder is very strong. However, a nodachi is more likely to achieve slicing through a man due to it's length. Back in the day many were poorly made, and passed down through generations.
Its realistic but archers cant shot shielders foot or head, is this realistic ?
Shielders can't fine tune where their shield is, is this realistic? You need to move your whole camera to move it up/down a bit.
I wouldnt add it, shielders would be too strong, they are well balanced now and easy to play with. With that, it would make them op
i was refering to original post
Main reason I'd like to see this is because it'd make shield combat look more.. dynamic. You know, like real 1h+shield combat. And less turtle-like. Doesn't even have to be that good, I'd still use it :(Quoted for agreement.
Remove kick completely. Add:and kickslash only for archers and xbow :)
1) Shield bash for shielder.
2) Strike with the middle of a pole for polearms
3) Pommel strike for 1h and 2h
4) Rest can just be without anything
Remove kick completely. Add:
1) Shield bash for shielder.
2) Strike with the middle of a pole for polearms
3) Pommel strike for 1h and 2h
4) Rest can just be without anything