cRPG

cRPG => Suggestions Corner => Topic started by: Leshma on September 14, 2011, 01:18:58 am

Title: Paul, do it!
Post by: Leshma on September 14, 2011, 01:18:58 am
Balance tweaks

Cavalry:

- one riding point per 4 agi
- remove option to couch heavy/normal/light lance
- lower the stats for medium tier horses by 2, low tier horses by 1 and make armored horses 20% more expensive

Result of this: you'll see less cav hybrids, people who want to play cavalry will have to specialize, who wants couching will have to bring jousting lance which means they will have to use lance in melee combat when dismounted

Xbow:

- lower the accuracy by a big margin
- longer reload time
- introduce xbow skill just like archery and throwing have

Result of this: you'll see less xbow hybrids and less xbow players in general, pure xbowmen will still be pretty strong

1H/Shield:

- increase the weight of all shields and effect weight of shield has on movement speed
- greatly decrease damage of short prierce/blunt 1h weapons, especially top tier, make steel pick 26 pierce, warhammer 25

Result of this: atm. agi balanced shielders are too fast, which means they have a lot of speed bonus acompanied with pierce picks means one shoting less armored folks. They aren't meant to be damage dealers, they are support thefore so their damage dealing capabilities need to be tweaked.

2H:

- since we now have WSE, make it that longer you hold chambered weapon weaker the damage is

Result of this: I don't think there is a need to explain why is this super duper important!

Polearms:

- since we now have WSE, make it that longer you hold chambered weapon weaker the damage is
- lower the polestun chance

Result of this: polestun is annoying and gives unfair advantage to polearmers, also holding chambered weapons for too long is the only way for unskilled people to kill something. Change that!

Horsearchery:

- one horse archery per 5 agi
- introduce special type of arrows which are only usable on a horse, only one quiver of those arrows can be equipped and their number is 20 and stats of tatar arrows
- introduce special type of bolts which are only usable on a horse, only one quiver of those bolts can be equipped and their number is 4 and stats of normal bolts

Result of this: horsearchers aren't precise at all, that needs to be tweaked a bit. They already give up everything to have ability to hit something, give 'em a little buff.

Archery:

- 2 less pierce damage on longbow and 2 less cut damage on rus bow

Result of this: those bows are very popular and that's cause they are too strong, especially loomed. Tweak 'em a bit.

Heavy armor is slowing more, buff cut damage a bit, so that people who wear no shield and use lighter gear have bonus from high agi.

Also reduce the level for no upkeep for generation one players to 20.

Give STF characters 50000 gold as starting amount.

And now something really interesting and provocative, only main characters can be STF. I know it can fuck up strategus a lot but the point of this is to give STF only to people who actually play with that char and to take that privilege from those who abuse it (stupid alts, GTX squads...)
Title: Re: Paul, do it!
Post by: Tears of Destiny on September 14, 2011, 01:37:20 am
Why the buff to HA?

While I agree that the longbow should be reduced in damage, the Rus bow is less popular here then the Horn bow, and am not sure it doing the same damage as a Yummi is a good thing.
Title: Re: Paul, do it!
Post by: Fluffy_Muffin on September 14, 2011, 01:37:44 am
Bad suggestions, try again
Title: Re: Paul, do it!
Post by: Overdriven on September 14, 2011, 01:42:32 am
Balance tweaks

Cavalry:

- one riding point per 4 agi
- remove option to couch heavy/normal/light lance
- lower the stats for medium tier horses by 2, low tier horses by 1 and make armored horses 20% more expensive

Result of this: you'll see less cav hybrids, people who want to play cavalry will have to specialize, who wants couching will have to bring jousting lance which means they will have to use lance in melee combat when dismounted

Horsearchery:

- one horse archery per 4 agi

Result of this: horsearchers aren't precise at all, that needs to be tweaked a bit. They already give up everything to have ability to hit something, give 'em a little buff.

Archery:

- 2 less pierce damage on longbow and 2 less cut damage on rus bow

Result of this: those bows are very popular and that's cause they are too strong, especially loomed. Tweak 'em a bit.

Lol jousting lance is useless on the battlefield. 23 blunt is hardly useful even at a couch. And there is 0 issue with normal lances couching as far as I'm concerned.

Armoured horses are already expensive. Unless you have huge reserves of cash you'll bleed money. No need to make it worse as tbh, they aren't worth the cost already. As for the riding, well I like my riding.

Bow tweaks are daft as well. Longbow is slow as hell, the damage makes up for it. You'd also make the Rus bow near enough a Yumi.

HA tweak is not needed. HA is in a good place now I think.
Title: Re: Paul, do it!
Post by: MrShine on September 14, 2011, 02:19:41 am
Sorry I disagree with literally all of these suggestions.  You're basically just saying "nerf everything".  A lot of the things you mentioned do not need nerfs.

Paul, please don't do it.
Title: Re: Paul, do it!
Post by: Torp on September 14, 2011, 02:34:19 am
in short; nerf everything to decrease game speed and make it less exciting.
Title: Re: Paul, do it!
Post by: Kafein on September 14, 2011, 02:37:01 am
Sorry I disagree with literally all of these suggestions.  You're basically just saying "nerf everything".  A lot of the things you mentioned do not need nerfs.

Paul, please don't do it.

This.
Title: Re: Paul, do it!
Post by: Old_Sir_Agor on September 14, 2011, 04:23:03 am
lol leshma, about xbow, you said pure xbow can be strong after this nerf? no way , longer arbalest reload woth less accuracy it is stupid) so i disagree with all this, maybe just some skill for xbows like power draw.
Title: Re: Paul, do it!
Post by: Lizard_man on September 14, 2011, 05:13:00 am
Leshma, you deserve to be thrown in stocks and laughed at for the those suggestions...
Title: Re: Paul, do it!
Post by: bagge on September 14, 2011, 07:54:06 am
Skill points for using xbows are stupid. Fuck that shit bro
Title: Re: Paul, do it!
Post by: OttomanSniper on September 14, 2011, 07:58:14 am
I think its game and play for stress relief. This game become tedious nerfs due.

Nerfs dont get reailsim, only work on stop ur crying. I shot 2 time tincan brain from 5 meter (16 feet) with +3 horn, +3 bodkin and 8 power draw... Cant kill. Whats ur realism i cant understand. Archery items like toy because of ur nerf cryings... Pls learn playing game, look at the pros. Pro players can take 30-40 kill and i dont see crying pro. U cant win game with nerfs, u must learn how to play.
Title: Re: Paul, do it!
Post by: Vibe on September 14, 2011, 08:04:34 am
lol
Title: Re: Paul, do it!
Post by: Brrrak on September 14, 2011, 08:31:00 am
Someone took a trip to NA and took the facetious "BAN/NERF EVERYTHING!" statements a bit too literally. 

(click to show/hide)
Title: Re: Paul, do it!
Post by: wayyyyyne on September 14, 2011, 08:58:40 am
Someone needs to learn to hold his blocks.
Title: Re: Paul, do it!
Post by: The_Angle on September 14, 2011, 09:22:27 am
Leshma' just trolling the community, so crack open a beer and chilllll.
Title: Re: Paul, do it!
Post by: Leshma on September 14, 2011, 11:32:35 am
Leshma' just trolling the community, so crack open a beer and chilllll.

Actually I'm not. There are two ways to balance this, one is to nerf some classes slightly, some significantly and to buff some obviously way under powered classes.

Second is to buff everything to put on level with current cavalry. Problem with that is there is no way in hell they are gonna do it. They would have to buff archery, then buff polearms and 2H and cause of that to buff 1H, throwing and cavalry will start to whine how everything was buffed and they weren't and...

So only way I see it possible for dev team to even take my suggestions into account is balancing through nerfing, making game a bit slower but less lame.

I'll update first post and change it a bit, some people who posted in this thread gave me some good suggestions.

Basically how would I balance c-rpg? First you have to know something about me, I hate lame things and lame people. Currently this mod is full of both.

Things I dislike in this mod and want to change through game balance are:

- easy kills: backstabbing with lance, galloping through masses with couched lance, holding chambered weapon and killing someone from behind while he's unaware, slash-bumping...
- "cunning" tactics: killing people from ranged weapons while hiding in the bushes, bumping enemy so your teammate can easy kill him while he's on the ground, roof camping, circling around someone like he's your pray and not enemy on the battlefield...

In order to chance that all classes need to be re-balanced so only the most skilled, most courageous get kills. Re-balance the mod so there are no situations where one team see the map and say, hey this is cav map so let's all ride horses because we have enough points in riding to do so while being epic infantry as well... balance classes so there is no class which out performs the other one, rock-paper-scissors will still apply but it won't be excuse why some class clearly dominates the other.

All changes we went through recently were leading us towards more realism and specialization and that way we should follow in the future. Currently archery can be super effective only if you give up melee combat, horse archery especially, while xbowmen and horseman can make hybrids and be very successful with them. That's why there is so xbowmen out there and that's why you see majority of one team riding horses at some point.
Title: Re: Paul, do it!
Post by: Leshma on September 14, 2011, 11:35:14 am
Oh bugger, seems that you all minused my thread so there's no point in continuing this...

Okay, I won't give any more suggestions. Have fun.

Locking thread in 3, 2, 1...
Title: Re: Paul, do it!
Post by: Tears of Destiny on September 14, 2011, 11:38:57 am
*waves goodbye*

I still don't understand you wanting to change HA from 6 agi per to 4 agi per...
Title: Re: Paul, do it!
Post by: Leshma on September 14, 2011, 11:46:06 am
Changed it to 5 :wink:

Also they would be slower cause of less riding which means they will fight differently, won't be easy for them to run away as it is now. Result would be more precision, less arrows, less running away.
Title: Re: Paul, do it!
Post by: Xant on September 14, 2011, 12:21:18 pm
Don't understand what your objection to chambered attacks is. The fact that it gives 120-150% damage is a wonderful mechanic that allows people with lower PS to pack a punch if they play smart.
Title: Re: Paul, do it!
Post by: Leshma on September 14, 2011, 01:09:47 pm
Paul was here, didn't comment on this thread, thread can be locked.