cRPG

cRPG => Suggestions Corner => Topic started by: Formless on September 08, 2011, 11:48:17 pm

Title: Door Glitch.
Post by: Formless on September 08, 2011, 11:48:17 pm
Door Glitch is when you get hit thru a solid door by the weapon of an enemy.  It makes no sense a should be looked into.   
Title: Re: Door Glitch.
Post by: Paul on September 09, 2011, 12:12:27 am
Can't fix. Taleworld's fail. Only way to make it less attractive would be that players get their damage multiplied if they hit their own structures (doors). So hitting through their own door would wreck it fast. On the other hand a good door ghoster doesn't even hit the door.
Title: Re: Door Glitch.
Post by: cmp on September 09, 2011, 12:27:12 am
Can't fix.

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Title: Re: Door Glitch.
Post by: Jarlek on September 09, 2011, 01:21:28 am
Don't diss the cmpx's skillz in programming. He is da leet programmer and only reason we don't have the WSE with it's fixes is because we haven't sacrificed enough goats/sheeps/virgins... HOLD ON A MINUTE! This is why they introduced DTV! To check if we are worthy of it! We must defeat it, fair and square, a number of times for WSE to be introduced! QUICK! Man the village defences!
Title: Re: Door Glitch.
Post by: Duke on September 09, 2011, 01:49:54 am
Just an fyi, the game term you're looking for is "clipping". Either said as "clipping through" or "no-clipping" through the object in question. In this case, a door.

There other cases in flawed maps where players can clip through a floor entirely, walking up a hill or ladder  and emerging atop the floor from underneath.