cRPG

cRPG => Beginner's Help and Guides => Topic started by: Karmazyn on September 08, 2011, 07:35:47 pm

Title: 2h vs Polearm
Post by: Karmazyn on September 08, 2011, 07:35:47 pm
What are the advantages and disadvantages of both, is for example polearm better for battle and 2h for duel? Why yes or no?
In my opinion some polearms are faster than 2h swords with same speed, is it true?
What builds work well for 2h or polearm class?

Title: Re: 2h vs Polearm
Post by: Sammael on September 08, 2011, 11:05:55 pm
Where is the option for "even"?
Title: Re: 2h vs Polearm
Post by: Leshma on September 08, 2011, 11:09:49 pm
Polearms are gey and boring, 2h sword are cool.

/thread
Title: Re: 2h vs Polearm
Post by: Teeth on September 08, 2011, 11:24:43 pm
Pro's of 2h:
-Very high range stab
-Are obviously great looking
-Have more confusing animations
-Are much longer than polearms with the same length

Pro's of polearm
-Are faster than 2h's with the same speed
-Have versatility, pike and lance
-Have higher damage stabs and swings for the top tier, also the stab, when stabbed in succesion, is much faster than the 2h stab
-Stop horses
-Polestun

Damn I should go polearm next gen, I have been 2h for 2,5 generations now, being 2 generations of polearm before that.
Title: Re: 2h vs Polearm
Post by: Leshma on September 08, 2011, 11:28:16 pm
I'm bored to death using this Long Hafted Blade. I'm not sure will I make it to lvl 31, it's so damn boring. They might be superior to 2H (they are indead fast) but I'll never use poles again.
Title: Re: 2h vs Polearm
Post by: Chasey on September 08, 2011, 11:47:17 pm
I found polearms really hard to use after using 2h, because its alot harder to get kills against decent blockers as the faints are easily followed,plus it also felt to me tht the blocking animation felt a bit delayed compared to 2h which took a while to get use to,however they did hit harder and majority are longer.Id go for 2h
Title: Re: 2h vs Polearm
Post by: Teeth on September 08, 2011, 11:50:13 pm
I agree that 2h just sort off feel better than polearms. Still I rather fight 2h's than polearms, I always get hiltslashed and double attacked by polearms, I don't know why but I just suck against them. Thats probably why I tend to think that polearms are a lot better, while it might just be me.
Title: Re: 2h vs Polearm
Post by: Riddaren on September 09, 2011, 12:23:23 am
Most of all, polearms are very versatile thanks to the wide range of weapon types and that is what makes them so good.

2H are better in melee duels on foot.
Title: Re: 2h vs Polearm
Post by: Kato on September 09, 2011, 12:35:18 am
2h are fun, polearms are boring with exception of spears :)
Title: Re: 2h vs Polearm
Post by: Jarlek on September 09, 2011, 01:27:27 am
2h are fun, polearms are boring with exception of spears :)
Which sadly is so much worse than the gay-ass poleaxes. I love my warpsear but It's too slow with a shield and without it, you could just as easily use another polearm :( No love for the hoplites.

One thing that hasn't been said is that 2handers have a bigger "sweet spot" in their animations and thus glance less/do more damage at "early animation hit".
Title: Re: 2h vs Polearm
Post by: Chris_P_Bacon on September 09, 2011, 01:54:49 am
I think they're balanced enough, but polearms can stop horses, and have stun. They also strike normal where my 2h would glance like a wooden stick. I've hit people straight up with the hafted blade and the bec while they were almost behind me to the side where the swing started. And I don't even use polearm prof. But I do agree that 2h animations are harder to block, especially the thrust.
Title: Re: 2h vs Polearm
Post by: Kafein on September 09, 2011, 02:24:47 am
Polearms are varied. With polearm wpf you can bring the best shield crusher, the best anticav weapon, the best tincan opener, the best horseback weapon etc.

2h on the other hand are not that varied. You have a crapload of swords (each with it's subtle pro's and con's), a few axes and a few maces. As you might have guessed, the swords are the best choice.


But the problem of polearms is that all these weapons are themselves very specialized. You can't break shields with a pike or go on horseback with a bec (okay it's possible but hardly viable). The DGS and GGS don't have these problems. They excel at duelling and are good for everything else, be it anticav, tincan opening or fighting shielders.

That's why 2h allmost never take anything more than one weapon, and polearmers usually take two.


I will not risk myself at comparing the damage and speeds of 2h and polearms. You can see everything and the contrary happen due to weapon and build diversity so I'd say they are globally the same.

The ability of polearms (sometimes 2h do that too) to protect teammates from your own overhead slashes is balanced with the fact that side swings of 2h go through teammates way easier than polearm side swings (animations).
Title: Re: 2h vs Polearm
Post by: HarunYahya on September 09, 2011, 04:42:36 am
Noes classical cRPG drama thread ! QQ
Both of them have it's own advantages.
My opinion:
Polearms are more useful on battles (Public,Clan Battles and Strat Battles.)
They have polestun so even if you don't kill your enemy you create a great opportunity to your teammate to finish your target off.

That's the only reason i say Polearms are better .
+ Thats the only reason i use polearm instead of 2h =)
Title: Re: 2h vs Polearm
Post by: Rangerbob on September 09, 2011, 06:57:09 am
2 handers have better animations and glance far less.  If you hit an enemy with the shaft of your weapon as a polearm its almost always gonna be a glance.  2handers can hilt slash meaning as long as they're in range you'll hit them and probably do full damage.  The 2 hander animation starts around 115 degrees while the polearm animation starts close to 145 2 handers glance alot less on people beside them and build up swing speed faster. 

2 handers also have much better range than polearms of the same length.  The stab is an amazing + 80 reach and the left and right swings give you around + 10 range.

Polearms have pole stun which is BS and pikes/longspears.  The polearm animations are terrible and the weapons actually lose some reach when swinging because you hold the weapons higher on the shaft.  I think the stab only gets + 20 range so a 2 hander will always outreach you when stabbing.  That being said polearms do more damage and do much better against shields with the poleaxe and great long axes and are much more useful against cav.
Title: Re: 2h vs Polearm
Post by: Gurnisson on September 09, 2011, 09:29:13 am
Lone Wolf, playing on the less populated servers? 18/21 with 2H. Team player, playing on more populated servers? 30/9 with long, damaging polearms.
Title: Re: 2h vs Polearm
Post by: Karmazyn on September 09, 2011, 06:59:13 pm
Nice, nice, what do you think what build is better 21/18 or 18/21 both are called balance builds in solid builds thread but one is more agi based and another is more power/hp based?
Title: Re: 2h vs Polearm
Post by: Teeth on September 10, 2011, 03:06:53 pm
Nice, nice, what do you think what build is better 21/18 or 18/21 both are called balance builds in solid builds thread but one is more agi based and another is more power/hp based?
These days 21/18 is fine. I had 18/21 last gen and switched to 18/21. I do not notice much of a difference in speed, but you just one shot people a little more.
Title: Re: 2h vs Polearm
Post by: Xant on September 10, 2011, 04:40:15 pm
Polearms have an amazing right slash. Somehow it tends to hiltslash automagically and hit instantly even though it looks like it didn't hit properly. Their left slash, on the other hand, has a bigger tendency to bounce on facehug distance, so it kind of evens out.

It's funny seeing Teeth say how he's gonna go polearms when he was whining about 2h nonstop when he was using a polearm. Grass is always greener on the other side...
Title: Re: 2h vs Polearm
Post by: Vodner on September 10, 2011, 09:29:41 pm
Polearms have another notable disadvantage: the longer polearms (glaive, long bardiche, etc) are very dangerous to sideswing around teammates. They have a very large arc (with the tip of the polearm actually starting slightly behind you). This almost forces you to stick to overheads and thrusts in tight groups.

When doing overheads, the backswing can also ruin teammates, so you have to watch for that too.
Title: Re: 2h vs Polearm
Post by: BlackMilk on September 10, 2011, 09:34:06 pm
These days 21/18 is fine. I had 18/21 last gen and switched to 18/21. I do not notice much of a difference in speed, but you just one shot people a little more.
well.... :lol:

Title: Re: 2h vs Polearm
Post by: _GTX_ on September 11, 2011, 01:59:00 am
Ive heard something about polearm animations hitting before 2h animations, but i cant remember where. Which that could explain why it is nearly impossible, to do any kind of tricks/ swing combos against them.

Anyway

polearm= can stun to death, can go suppert and be cav.
Title: Re: 2h vs Polearm
Post by: Xant on September 11, 2011, 02:07:25 am
Ive heard something about polearm animations hitting before 2h animations, but i cant remember where.

Sounds like a reliable source.
Title: Re: 2h vs Polearm
Post by: Teeth on September 11, 2011, 03:31:02 pm
It's funny seeing Teeth say how he's gonna go polearms when he was whining about 2h nonstop when he was using a polearm. Grass is always greener on the other side...
Oh yeah that is true. But back then 2h was clearly superior, with the german's 30p stab with superspeed and range. Now it's more evened out, the difference is subtle. I am not convinced that polearms are better than 2h, thats why I should try it.

well.... :lol:
What does that mean?
Title: Re: 2h vs Polearm
Post by: Quallen on September 12, 2011, 06:24:01 pm
Kafein and Rangerbob already covered it pretty well but I'll take my own shot at it.

2h have the best generalized dueling weapon in the game (longsword/heavy bastard sword.) Given the dueling swords raw ability (speed and stab reach) there should always be some talented users on the field (you can make arguments for some other 2h as well) but in general the majority of players should be using polearms due to their extreme utility.

Polearms have: Balanced shield breakers, the superior can opener, the long spear, the ability to overhead through teammates, and the ever popular polearm stun.

The only real challenge for polearms is internalizing your weapons true reach.  If you aren't using the long spear then just remember that all 2h that can stab get to alpha strike.
(click to show/hide)

It was mentioned that for lone wolf play 18/21 with a 2h is great but I would submit that 18/21 with a bec is just as good and so long as you can stick near a couple clanmates (yours or any clans) who are working together the utility of polearms makes them superior.  The sooner you stop being mad about all the great perks polearms have and accept them the sooner you can build some truly scary group compositions that mix all the great perks of polearms with a few scary swordsmen.