cRPG
Strategus => Strategus Issues => Topic started by: Keshian on September 08, 2011, 07:04:37 am
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BIA_Serr_the_Dark was attacked by the xKhans and he immediately retreated before anyone spawned. For some reason retreating in this manner prevented him from actually getting teleported as he stayed in the exact same place despite losing as a defender in the open field.
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the best solution is to disable the option "retreat"
or, at least allow only after 30 minutes of fight.
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or, at least allow only after 30 minutes of fight.
This
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well for one, they should get moved on the strat map... and 2... i dont think forcing them to fight 30min is the way to do it.. what if they auto lose 50% if they retreat in the first 10min, but if they go beyond 10min then it would be 25% and increases gradually.
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You would need a dynamic minimum considering battle durations are now dynamic.
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To be honest, I do not see any benefit in the option "retreat" (except when the end siege ladder.)
In all other cases, I think it fair: the penalty for mistakes - the death of the army,
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working on a solution.
the not-teleporting is intentional (otherwise you could escape as an attacker by retreating)
implementing a troop defect system now
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working on a solution.
the not-teleporting is intentional (otherwise you could escape as an attacker by retreating)
implementing a troop defect system now
Locking enemy armies with fake attacks is nothing new for druzhina.
You need a think tank, a small team that think about all possible exploits/problems before you implement something new, imho.
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You need a think tank, a small team that think about all possible exploits/problems before you implement something new, imho.
we can do it :D
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working on a solution.
the not-teleporting is intentional (otherwise you could escape as an attacker by retreating)
implementing a troop defect system now
It was the defender that lost. Shouldn't normal game mechanics kick in (attacker loses and stays put; defender loses and gets teleported)?