cRPG

Strategus => Strategus Issues => Topic started by: Malaclypse on September 07, 2011, 09:31:23 pm

Title: Virtually no penalty for retreating from naked battles + Battle Timer woes
Post by: Malaclypse on September 07, 2011, 09:31:23 pm
This is super boring. I thought were were going to get awesome peasant battles. I was on offense, we retreated, no troop loss, nothing. I was on defense, attackers retreated, again apparently unpenalized. Not very fun, please give retreating soldiers the gout or something so a portion of them die.

Also, the battle timer is a real pain, and I'm not sure how it works. It kicked in both times we were on offense and another scheduled battle came up, but didn't when we were on defense and really were expecting it to (on a EU server where no battle was scheduled thereafter). I'd like to see the battle timer lengthened and/or STANDARDIZED. I realize that it has a practical application in that we have a limited number of servers to work with, but it is very unfortunate to see good, fun battles ruined because "our army realized it had to be somewhere else".
Title: Re: Virtually no penalty for retreating from naked battles
Post by: Ufthak on September 08, 2011, 12:51:53 pm
Capping equipment loss at 25% and upping ticket loss to 10% might prove a good solution. It doesn't make sense that an army right now can be winning, but WOOPS, they went a minute too long, time to drop all your shit and flee! Fortunately in the mad scramble that cost us all of our gear, even the shirts and pants we were wearing, none of us got separated!

Speaking of that, the timer is based on the LARGER force... right?... right? 10,000 vs 500 isn't a 7 minute timer... right? please tell me that's the case.

edit: adding a ticket loss for retreats would greatly discourage map stall tactics, in case someone missed the relevance
Title: Re: Virtually no penalty for retreating from naked battles
Post by: Joseph on September 08, 2011, 03:11:01 pm
The timer needs to be increase, in both our peasant war, the timer ended way before the battle was over.
Title: Re: Virtually no penalty for retreating from naked battles + Battle Timer woes
Post by: CrazyCracka420 on September 08, 2011, 03:45:36 pm
kind of goes without saying that if you retreat you need to suffer some equipment/gold and troop losses.  I think 10% troops is too few, I think it should be like 25%.  But no matter what it is, it needs to be there.

There's no penalty for attacking someone, retreating, attacking immediately after, and then retreating again.  You could do this continuously, forever...seriously...what's the hold up?  How many threads and times does this need to be addressed?