I believe that would be what is called "A siege"
The object is to lock down a village or castle untill enough troops can be brought in to crush it.
Currrently some clans just atatck witha different force after qmring with first force and then the first group does the same when the secodn group QMRs to allow permanent lockdown by instantaneously attacking as soon as the last battle completes with no harmful consequences other than losing 1-2 soldiers. Please fix these highly exploitable features.
Exactly, like DRZ is atatcking most of our villages with what will be naked armies to stop us from transferring for 24 hours and there will be no punishment because they can retreat, eevn if you atatck them after they lose they can rretreat and lose no troops, just get teleported. A real retreat they woudl lose half their gold (lose baggage train to peopel you are retreating from), be teleported and maybe lose half their troops.
Right now its been increasingly abused to attacka nd use QMR, and will be even more so with high upkeep. The best solution si to fix it so that attackers get teleported like defenders when they lose and lose 25%-50% of their troops, gold, and equipment when they retreat, lose, or run out of time. Currrently some clans just atatck witha different force after qmring with first force and then the first group does the same when the secodn group QMRs to allow permanent lockdown by instantaneously attacking as soon as the last battle completes with no harmful consequences other than losing 1-2 soldiers. Please fix these highly exploitable features.