cRPG
cRPG => Suggestions Corner => Topic started by: Warcat on August 29, 2011, 04:30:46 pm
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So when looking at the things I could heirloom for my next retirement, I noticed that I could add 7 armor by fully looming my gauntlets, but only 4 with my robes. I think that when an item becomes hardened it should get a greater increase in its armor than just two more. This could possibly slightly add more weight, to it, but at least make the hardened items act light armor as opposed to just clothes.
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I think that all loomed items should gain more stats per loom
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As an archer running around with 40 armour I personally think the increase from 27 body armour to 31 isn't that bad in honesty.
From my triple heirloomed longbow, it has increased from 26 to 29 damage. Albiet pierce damage but the increase is the same, and this is for a bow.
Although it appears that armour in the lighter areas increases more or less in line with increased weapon damage from heirlooms, the heavier items increases roughly by double. In theory and, I know that the devs APPARENTLY hate realism as an argument (although the bow missile speed nerf was run off a realism argument :|), ligher armour can be harder to reinforce without a large weight increase and since these suffer no such penalty, the balancing between them has been done well in my opinion.
As another note, having mail Gauntlets that technically only add 1 weight (0.5*2) with an increase of 7 armour, giving my total increase a value of 11, that outweights anything that the weaponry heirlooms gives you regardless of blunt, pierce or cut damage.
I would say it's a mixture but the triple heirloomed lighter armours in question, although I wouldn't mind an increase, are fairly balanced in terms of gameplay value.
(Also an increase in weight would make me slower and would make me sad.)
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As an archer running around with 40 armour I personally think the increase from 27 body armour to 31 isn't that bad in honesty.
From my triple heirloomed longbow, it has increased from 26 to 29 damage. Albiet pierce damage but the increase is the same, and this is for a bow.
Although it appears that armour in the lighter areas increases more or less in line with increased weapon damage from heirlooms, the heavier items increases roughly by double. In theory and, I know that the devs APPARENTLY hate realism as an argument (although the bow missile speed nerf was run off a realism argument :|), ligher armour can be harder to reinforce without a large weight increase and since these suffer no such penalty, the balancing between them has been done well in my opinion.
As another note, having mail Gauntlets that technically only add 1 weight (0.5*2) with an increase of 7 armour, giving my total increase a value of 11, that outweights anything that the weaponry heirlooms gives you regardless of blunt, pierce or cut damage.
I would say it's a mixture but the triple heirloomed lighter armours in question, although I wouldn't mind an increase, are fairly balanced in terms of gameplay value.
(Also an increase in weight would make me slower and would make me sad.)
MW weapons are marginally different from the originals, hence, retirement is barely worth it.. I think the balanced => masterwork should gain 1 speed and 2 damage, in comparison to just one damage. This promotes retirement, and gives a sense of achievement when you max out a weapon..
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All armors, from Straw hat to Black Armor, should get the same +7 armor after three heirlooms. The light armor heirlooming right now is totally arbitrary (Light Leather gets +7, Studded gets only 4, etc). Also, they need some light armors with decent textures; most of them are fugly.
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All armors, from Straw hat to Black Armor, should get the same +7 armor after three heirlooms. The light armor heirlooming right now is totally arbitrary (Light Leather gets +7, Studded gets only 4, etc). Also, they need some light armors with decent textures; most of them are fugly.
I'd be happy with that.
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All armors, from Straw hat to Black Armor, should get the same +7 armor after three heirlooms. The light armor heirlooming right now is totally arbitrary (Light Leather gets +7, Studded gets only 4, etc). Also, they need some light armors with decent textures; most of them are fugly.
wait light leather actually gets +7 from 3 heirlooms? I'd actually say make everything do +4 as since armor is mostly reduce you're basically raping cut damage most of all with looms
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I actually didn't even realize how much stuff does heirloom as "hardened", my suggestion is mainly focusing on things like robes and gambesons at the most. If everything had the same increase in armor that would be fine, but I particularly think the initial "peasant clothes" need more of an increase.