cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Karmazyn on August 29, 2011, 08:53:18 am

Title: Are you happy with the work of the balance team?
Post by: Karmazyn on August 29, 2011, 08:53:18 am
1. Are you happy with the work of the balance team?

I f.Ex. miss transparency and discussion between users and the balance team, I cant understand why crossbowmen have to be super accurate, deadly and uncatchable fast at the same time, why did they get a fast mace with 30 blunt and knockdown. Why a berdiche with bonus against shields isnt unbalanced and so on. When I play I often rage about this and that.
I want to know what other people think, please tell me are you happy or unhappy.

2. What makes you happy or unhappy?
Title: Re: Are you happy with the work of the balance team?
Post by: slothscott on August 29, 2011, 09:13:06 am
Balance team works and is constantly making changes so im not un happy with them, however I do dislike the elite scimitar's stats/superior model.
Title: Re: Are you happy with the work of the balance team?
Post by: Vibe on August 29, 2011, 09:15:18 am
So far so good, but still a lot of work to be done.
Title: Re: Are you happy with the work of the balance team?
Post by: Cepeshi on August 29, 2011, 09:22:34 am
main balancer is xbowman, what would you expect? :)


on the other hand, xbows are fine
Title: Re: Are you happy with the work of the balance team?
Post by: Karmazyn on August 29, 2011, 09:24:02 am
main balancer is xbowman, what would you expect? :)


on the other hand, xbows are fine

That he not abuse his power and think more about general direction of the mod? :)
Title: Re: Are you happy with the work of the balance team?
Post by: Digglez on August 29, 2011, 09:39:12 am
balance does a fair job.

what should be changed

able to join clanmates on first round without waiting for a 'balance'
splitting apart clanmates...always having an odd man out on the wrong team
if there are multiple clans, always put them on different teams...never put a few clans together vs pugs
Title: Re: Are you happy with the work of the balance team?
Post by: MrShine on August 29, 2011, 01:50:24 pm
In general I answered yes.

However, I feel like there are some classes that feel slightly under-powered.   Those same classes also seem under-represented by balance staff.

Making a STF alt and playing it for an hour doesn't give you the same experience as actually having people who play these dedicated classes, and I think balance hurts because of this somewhat.

Still overall good work as long as things keep improving.
Title: Re: Are you happy with the work of the balance team?
Post by: Ginosaji on August 29, 2011, 01:54:12 pm
Just remove all mauls and other crushthrough-weapons from the game and ballance is fine.
Title: Re: Are you happy with the work of the balance team?
Post by: Leshma on August 29, 2011, 02:04:59 pm
Cause you're shield nub.

From my point of view couching lances are the biggest imbalancing factor :D
Title: Re: Are you happy with the work of the balance team?
Post by: Ginosaji on August 29, 2011, 02:10:48 pm
Cause you're shield nub.

Pft :P

From my point of view couching lances are the biggest imbalancing factor :D

I can dodge them with only 5 athl, if they don't get me off guard. But when you encounter a guy with a maul as a shielder you're dead. Or is there any tactic besides dropping the shield and searching for something longer than a 1h sword or running? :(
Title: Re: Are you happy with the work of the balance team?
Post by: Jacko on August 29, 2011, 02:15:42 pm
1. i lub the balance team! especially fasaderp for buffing my precious mw arbalest (how about giving the reload speed some love, huh?)

2. tears of whine makes me happy.
Title: Re: Are you happy with the work of the balance team?
Post by: Corwin on August 29, 2011, 02:21:17 pm
As far ad I am concerned, this mod is currently in the best state since I started playing. I am sure that future patches will bring even more balance and improvement.
Title: Re: Are you happy with the work of the balance team?
Post by: Dexxtaa on August 29, 2011, 02:24:23 pm
Overall, yes.

The dev team are not being paid, so people who bitch about it are probably the same people who go to soup kitchens to yell at the servers for not heating the food enough.

Yes, there are some problems, yes there are some issues, but I'm glad to be a part of this project that has the potential to be something really great (if it isn't already).

There are threads out there with suggestions for improvement, and I'm happy that the community is engaging in active support of the devs.
Title: Re: Are you happy with the work of the balance team?
Post by: Mtemtko on August 29, 2011, 02:25:34 pm
no
Title: Re: Are you happy with the work of the balance team?
Post by: Corwin on August 29, 2011, 02:26:40 pm
Overall, yes.

The dev team are not being paid, so people who bitch about it are probably the same people who go to soup kitchens to yell at the servers for not heating the food enough.

Yes, there are some problems, yes there are some issues, but I'm glad to be a part of this project that has the potential to be something really great (if it isn't already).

There are threads out there with suggestions for improvement, and I'm happy that the community is engaging in active support of the devs.
IMO, it is already. No other such game. Period. People who quit get bored soon enough and return when they realize they can't find anything similar anywhere else.
Title: Re: Are you happy with the work of the balance team?
Post by: Patoson on August 29, 2011, 02:57:20 pm
As far ad I am concerned, this mod is currently in the best state since I started playing. I am sure that future patches will bring even more balance and improvement.

This.
Title: Re: Are you happy with the work of the balance team?
Post by: Leshma on August 29, 2011, 02:57:55 pm
how about giving the reload speed some love, huh?

people like you amuse me
Title: Re: Are you happy with the work of the balance team?
Post by: MeevarTheMighty on August 29, 2011, 03:08:25 pm
No, they are leeching fun from cavalry players and strength is a largely hollow attribute for melee players. No naked head should survive an impact from a 12+ power strike nodachi, but it happens regularly. It should not be surprising for a 0 STR character to score a bounce. Couch should not have a wider fov than thrust. My 13 STR, 0 IF character in mail armour should not lose less than 1/2 of his hp to a destrier's full speed great lance couch. Throwing should be no less shield reliant than 1h, so either the shield capability should be removed, or its use should impact the user so severely that it is justifiable to have unshielded throwers competing with other range.

Current balance seems like the worst in the mod's history. The best was probably immediately before the last slew of patches. That edition wasn't my favourite, but it was the most balanced.

I'm sure the balance team are great, but I'm dissatisfied with their work. I will email chadz as soon as possible!
Title: Re: Are you happy with the work of the balance team?
Post by: Tears of Destiny on August 29, 2011, 03:20:12 pm
2. tears of whine makes me happy.

Odd, I dont have anything to do with item balancing  :mrgreen:
Title: Re: Are you happy with the work of the balance team?
Post by: Polobow on August 29, 2011, 03:34:24 pm
With alot of different weapons, roles of every weapon class, alot of stats on all those weapons, and then alot of more factors, then yes, i think this game is balanced.

I am surprised that the game is pretty balanced, with all these factors. Ofcourse, it is very hard to achieve a perfect balance, but generally, yes, i think this game is balanced.
Title: Re: Are you happy with the work of the balance team?
Post by: Warcat on August 29, 2011, 03:49:03 pm
It's fairly good right now. But I do think lances need to go back to 60 damage, they were balanced before, now they often can't take out lightly armored people. And really I don't think the 14 wpf thing for PD/PT was needed. Don't mind it for bows, but if I want to be slow as molasses and have my throws to travel randomly for the sake of power, I think I should be able to. Oh, and torches still need their own damage type.
Title: Re: Are you happy with the work of the balance team?
Post by: Polobow on August 29, 2011, 04:00:47 pm
It's fairly good right now. But I do think lances need to go back to 60 damage, they were balanced before, now they often can't take out lightly armored people. And really I don't think the 14 wpf thing for PD/PT was needed. Don't mind it for bows, but if I want to be slow as molasses and have my throws to travel randomly for the sake of power, I think I should be able to. Oh, and torches still need their own damage type.

Bonus against wood.
Title: Re: Are you happy with the work of the balance team?
Post by: Cosmos_Shielder on August 29, 2011, 04:11:55 pm
It's fairly good right now. But I do think lances need to go back to 60 damage, they were balanced before, now they often can't take out lightly armored people. And really I don't think the 14 wpf thing for PD/PT was needed. Don't mind it for bows, but if I want to be slow as molasses and have my throws to travel randomly for the sake of power, I think I should be able to. Oh, and torches still need their own damage type.
This +1
I don't understand why with 9 power throw and throwing lance I don't oneshot low gear people.
The armor reduction is too harsch for thrower. Maybe put it to 10 wpf needed by level.
Title: Re: Are you happy with the work of the balance team?
Post by: Warcat on August 29, 2011, 04:18:19 pm
Bonus against wood.

I was thinking light, cotton and linen armors too, but definitely againist wood doors and siege equipment. Also now that you mention the topic of wood, ladders and siege equipment need more health points.
Title: Re: Are you happy with the work of the balance team?
Post by: Cheap_Shot on August 29, 2011, 07:34:21 pm
Overall, yes.

The dev team are not being paid, so people who bitch about it are probably the same people who go to soup kitchens to yell at the servers for not heating the food enough.


If you look at it another angle. The people who volunteer for soup kitchen work, usually are very passionate and do everything they can to improve their service so that they help others anyway. It's not really a good comparison, since we are not at all here for a charity service. However, if you carry the comparison on, soup kitchen workers would never heat the soup for some and not others. They wouldn't give extra soup to a group of needy people over another or even refuse to serve a group at all. Lastly they wouldn't make fun of or look down on the people they serve.

So really its more of a poor comparison for the simple fact that the dev team DOES do those things, rather then any of the obvious differences. This isn't a charity, but the devs could stand to be a bit more even handed with the players. From everything I read and hear, it's a popular opinion that no one really has much confidence in them, the most common opinion being that they are unable to make unbiased balance decisions at all, instead deciding what to do for a number of other generally suspected conditions. This poll will probably end up being a split between melee and ranged, with mixed cav opinions. Speaking as someone who favors ranged, I haven't much enjoyed the last bunch of patches, seeing every play-style I enjoy getting radically and negatively changed every chance possible. I've found myself just not wanting to play anymore since every time a patch comes out I either have to re learn how to play or retire and start a new build. I haven't logged in for maybe two or three weeks.

So I voted no. I'm not really here to argue and I'm defiantly not here to whine. I'm just explaining my reasoning and giving my opinion as the OP instructs. I fully expect and understand that many will disagree with me and not share my opinion. As long as everyone stops to consider the opinions of others then this thread will have done some good. I'll be reading what everyone else writes as well.
Title: Re: Are you happy with the work of the balance team?
Post by: Karmazyn on August 29, 2011, 07:42:43 pm
What we all don’t know is general direction the balance team is moving to. This is more like, I like crossbow buff, I like blunt and knockdown buff... and there is no philosophy behind it. For example Dexxta likes his bec with polestun and high pierce damage and he is happy but why should a wooden stick with a bit iron on the end make more damage and stun than same length full made of great sword? A thrust of a big sword would penetrate your body destroy your stomach or heart or whatever while a swing of bec would only make a flesh wound and penetrate your body not so much. Same with steel pick and 1h swords.
Title: Re: Are you happy with the work of the balance team?
Post by: Digglez on August 29, 2011, 08:40:19 pm
What we all don’t know is general direction the balance team is moving to. This is more like, I like crossbow buff, I like blunt and knockdown buff... and there is no philosophy behind it. For example Dexxta likes his bec with polestun and high pierce damage and he is happy but why should a wooden stick with a bit iron on the end make more damage and stun than same length full made of great sword? A thrust of a big sword would penetrate your body destroy your stomach or heart or whatever while a swing of bec would only make a flesh wound and penetrate your body not so much. Same with steel pick and 1h swords.

physics

the smaller the point, the higher the pressure.  the more pressure the higher the armor penetration.

larger the surface area the more armor can catch and slow/stop the impact.

bec dmg is pretty stupid for a polearm though

Title: Re: Are you happy with the work of the balance team?
Post by: Xant on August 29, 2011, 10:50:51 pm
No naked head should survive an impact from a 12+ power strike nodachi, but it happens regularly.

No, this doesn't happen. You miss the head and hit the (armored) body instead. No one survives without a helmet from a 12 PS Nodachi headshot..

Also anyone suggesting cav buff - have you played the game recently? Cav is still topping the scoreboards every time and 1-hitting people (me for example, in 60 armor.... 60 pierce lances? rofl)
Title: Re: Are you happy with the work of the balance team?
Post by: Razzen on August 29, 2011, 11:17:48 pm
No, this doesn't happen. You miss the head and hit the (armored) body instead. No one survives without a helmet from a 12 PS Nodachi headshot..

Also anyone suggesting cav buff - have you played the game recently? Cav is still topping the scoreboards every time and 1-hitting people (me for example, in 60 armor.... 60 pierce lances? rofl)

Yeah the lance rotation is defitenely balanced, 1hs should be able to stab horses without the rider can do anything about it. It would be better if people actually try something out before judging instead of "Well that player is doing okay right now, so therefore it must be easy and doesnt need balance"
Title: Re: Are you happy with the work of the balance team?
Post by: Tears of Destiny on August 29, 2011, 11:34:31 pm
No, this doesn't happen. You miss the head and hit the (armored) body instead. No one survives without a helmet from a 12 PS Nodachi headshot..
Nodachi_Base_Damage_*Power_Strike*Hit_Location=Damage

So not counting wpf (assume 100) nor speed bonuses/penalties, and assuming that the attack is chambered just long enough for an exact 100% damage multiplier (since it can peak at 150% at 0.6 seconds before screaming back down to 120%) nor counting the additional damage for having a high strength (yes that adds a small amount too):
(43)(12*0.08+1)(1.2)=101.136 damage
Considering HP is 35+STR+2*IF that is one hell of a BAMF. Even 36 STR with 12IF is 95 HP, and considering the average fighter is about 60 to 70...

I suppose it might be possible if both of you were standing perfectly still and you hit him with the hilt (or as close as possible) of the Nodachi and he was completely undamaged... then he might survive with a dozen or so HP left assuming he is the aforementioned 95HP badass.
Title: Re: Are you happy with the work of the balance team?
Post by: Xant on August 29, 2011, 11:46:43 pm
Yeah the lance rotation is defitenely balanced, 1hs should be able to stab horses without the rider can do anything about it. It would be better if people actually try something out before judging instead of "Well that player is doing okay right now, so therefore it must be easy and doesnt need balance"

I had 3 riding and 1 wpf in pole with light lance, 1h wasn't able to do shit. Lance cav is still the easiest way to slaughter whole teams, 1h+shield cav being close second.
Title: Re: Are you happy with the work of the balance team?
Post by: MeevarTheMighty on August 30, 2011, 06:16:43 am
Nodachi_Base_Damage_*Power_Strike*Hit_Location=Damage

So not counting wpf (assume 100) nor speed bonuses/penalties, and assuming that the attack is chambered just long enough for an exact 100% damage multiplier (since it can peak at 150% at 0.6 seconds before screaming back down to 120%) nor counting the additional damage for having a high strength (yes that adds a small amount too):
(43)(12*0.08+1)(1.2)=101.136 damage
Considering HP is 35+STR+2*IF that is one hell of a BAMF. Even 36 STR with 12IF is 95 HP, and considering the average fighter is about 60 to 70...

I suppose it might be possible if both of you were standing perfectly still and you hit him with the hilt (or as close as possible) of the Nodachi and he was completely undamaged... then he might survive with a dozen or so HP left assuming he is the aforementioned 95HP badass.

Nice of you to calculate (roughly), I haven't bothered. I just remember when it was unthinkable that an unarmoured head would survive that (Just as it was amazing every time someone was tank enough to survive the LoC) and now it does. There are a few full PS characters on the AU server and we've all experienced ridiculous resilience in low armoured players. At the same time, agi characters have had their attack buffed considerably (My soon to be 14 ath is in heaven) and wpp requirements have wiped out a big area of custimisation at the top of the str ranged build.

As for the cav nerf, some cav may top scoreboards (remember though, that your opinion of who tops scoreboards is based on the servers and game modes that you play there are a lot of serious players you'ev probably never encountered), but cav players are a minority for a reason. I imagine they're a very frustrating class for the less skilled player. The best players are hardly going to give up, however badly you nerf their playstyle and while it makes some sense to nerf from the top, rather from the average, it would be nice if nerfs avoided removing entertainment value wherever possible and tried to make at least some sense. The drastic thrusting fov decrease and the speed bonus nerf are not sensible. Imagine if 2h swords were overpowered. The balance team could reduce their speed or damage. They could also limit all 2h swords to only one attack direction. Let's say "only right hand swing for 2h swords" is equal in nerf value to "-x damage for all 2h swords". Are they really equally viable nerfs, or does the fact that one of them makes the game less fun than need be detract from its value? I think it would be a bad balance decision to enact the latter in this case and I believe that recent balance decisions in relation to cavalry have also been bad.

I have about 20 alts going, so to have a couple become ineffective is trivial to me, but I imagine very irritating for people who play less diversely.
Title: Re: Are you happy with the work of the balance team?
Post by: Razzen on August 30, 2011, 11:59:06 am
I had 3 riding and 1 wpf in pole with light lance, 1h wasn't able to do shit. Lance cav is still the easiest way to slaughter whole teams, 1h+shield cav being close second.

It does some dmg yeah, but I still think the lance rotation is lame, a 1her can stab your horse now, also 1h cav is also good but its a bit hard because you have to get the right timing, because if anybody sees you coming then your dead.
Title: Re: Are you happy with the work of the balance team?
Post by: Siiem on August 30, 2011, 04:38:56 pm
It does some dmg yeah, but I still think the lance rotation is lame, a 1her can stab your horse now, also 1h cav is also good but its a bit hard because you have to get the right timing, because if anybody sees you coming then your dead.

Well... I'm not a medieval warfare lance expert, but I expect that the lance is rather cumbersome while a 1h sword would be a lot easier to use. Ergo rotation limit!
Title: Re: Are you happy with the work of the balance team?
Post by: Thomek on August 31, 2011, 02:54:52 am
generally its pretty good.

Cav lances deal a bit too much damage. As said before, they top the charts almost every round on almost every map.

To see a balanced cRPG like i MYSELF would like to see it:

1. Nerf long poles and 2h. Wep range is undervalued in the balance formulas. (Just look what weps nearly always top the charts.)
2. Cav: Either A: Reduce maneuverability so they must teamwork more to be powerful. B: Nerf lance damage so they have less 1 shot ability.

Chart toppers are in my impression either lance/1h/2h cav or long 2h/poles MOST of the time.

It's ridiculous to see super-maneuverable horses dance around avoiding all projectiles, turning on a dime, climbing mountains, roofs etc. There should be horse terrain, and inf terrain. Not just horse terrain.

Also, of course, buff the fucking katana a little bit. Please. Weaboo is here to stay. Ninja clan is barely keeping active players since its not really a competitive weapon anymore.. If u need to make it rare, double the price, whatever, just make ninja a viable playstyle again.
Title: Re: Are you happy with the work of the balance team?
Post by: Warcat on August 31, 2011, 02:59:46 am
If they just removed the thrust attack on it, the katana would be way better.
Title: Re: Are you happy with the work of the balance team?
Post by: HarunYahya on August 31, 2011, 03:21:19 am
Concluding things are unbalanced due to top K/D is the most retardic way to decide if a class/weapon balanced or OP.
Every class has a part on the battlefield.
Main duties to class (In my personal opinion of course.)
Shielder=Shield Wall , protecting infantry , stalling enemy , attacking archer squads.
Polearms=Anti-Cav , Anti-Shield,Poke-stunning enemies to create opportunuties to your teammates.
Archers=Harassing enemy , Killing enemy from range , delaying round by running away  :twisted:
2 Handers=Killing enemy infantry.
Cavalary=Harassing enemy , flanking , killing AFKers,Killing idiots who cant block down or who can't understand a horse approaching.

Of course cav and 2handers will top the scoreboards but without shielders archers and polearm guys, they'll fail that's simple.

About the team balance thingy:
Warband is a teamwork oriented game and clans are the place where people learn to do teamworks and play together for winning.Banner balance is the best imo.
Title: Re: Are you happy with the work of the balance team?
Post by: Hotpokka on August 31, 2011, 07:35:25 am
Overall yes, however there are a few things that could be improved. Cav needs to be looked at (not nerfed or buffed), I think horses need to be more resilient towards arrows, perhaps buffing armour but nerfing HP so throwers and polearms are still effective against it. People only notice cav top scoring when they are top scoring, they don't notice the horses dying to 2 hornbow arrows or the weeks of grinding you need to do just to be able to ride a horse. 2h cav also needs some love.
Biggest issue is the frequency of patches and the lack of transperancy, I'd like to see devs commenting on people's suggestions and involving the community more. Though they are definitely more involved than most devs.
Title: Re: Are you happy with the work of the balance team?
Post by: Vibe on August 31, 2011, 08:11:17 am
1. Nerf long poles and 2h. Wep range is undervalued in the balance formulas. (Just look what weps nearly always top the charts.)

I don't think we can do much about this, weapon range will always be the king of battle.
Title: Re: Are you happy with the work of the balance team?
Post by: Gorath on August 31, 2011, 08:14:04 am
Concluding things are unbalanced due to top K/D is the most retardic way to
(click to show/hide)
Warband is a teamwork oriented game and clans are the place where people learn to do teamworks and play together for winning.Banner balance is the best imo.

Again, until the scoreboard stops being complete garbage and actually includes things such as:
damage done
damage recieved/blocked (for shielders/defenders)
vehicles destroyed (or horses slain, w/e)
objectives captured/defended
etc

LIKE REAL TEAM FPS GAMES
Then KDR is the only provable and tangible way anyone has to show/remember anything in the game.  It's also why many of the whine threads and dumbass behaviors occur as well.

All imo of course.
Title: Re: Are you happy with the work of the balance team?
Post by: Razzen on August 31, 2011, 10:25:12 am
When im cav then I never really 1 shot anybody, except maybe archers sometimes with 0 IF and light armor but thats pretty much it.
This is not a FPS game btw :i
Title: Re: Are you happy with the work of the balance team?
Post by: Gorath on August 31, 2011, 10:28:27 am
This is not a FPS game btw :i

The difference between this and your standard FPS/TPS game is the inclusion of higher depth melee mechanics.  That's it.  Otherwise it's Battlefield: 1142
Title: Re: Are you happy with the work of the balance team?
Post by: Camaris on August 31, 2011, 12:27:38 pm
I don't think we can do much about this, weapon range will always be the king of battle.

I always said that there is no reason to damaganerf short 2hs for example.
I would love to play with my bastard more often but not only i have to block twice as much
no i also have to hit enemys more often. I dont understand why speed is always set vs range + damage.
Title: Re: Are you happy with the work of the balance team?
Post by: Overdriven on August 31, 2011, 01:07:14 pm
The lance rarely 1shots anyone in full health. Certainly not any one in armour, even to the head. You have to be riding at full speed with high PS and polearm wpf to manage that. Most of the time if a cav rides past and lances someone, they are already damaged.

And saying cav is always top is bull. I see tons of cav who float around the middle of the scoreboard. There are only a few who top it.
Title: Re: Are you happy with the work of the balance team?
Post by: Razzen on August 31, 2011, 01:58:53 pm
Cavalry might get lucky sometimes and lance somebody who has like 20% hp left in a round and get 5 kills that way, but they are not op, they are just doing what cavalry is all about, hitting unaware people (especially archers) with their weapon.
Title: Re: Are you happy with the work of the balance team?
Post by: MrShine on August 31, 2011, 08:57:36 pm
I don't even play cav (well I half-assed it and threw in 4 riding for lols one gen) and I think anyone who wants to nerf cav more is crazy.

The reason they get high scores is because they are eliminating the bottom-feeders and the unaware players every single round.  These are the same people that will blindly run in and die or get shot up by ranged because they're running in a straight line towards the enemy every round.  It's just that cav are fast so they can get to them first :D

A good cav player will have to try quite hard to take out a good player of another class if they aren't caught unaware. 
Title: Re: Are you happy with the work of the balance team?
Post by: Kafein on August 31, 2011, 10:29:24 pm
As a lance cavalry, the armor changes hurt me like never before. Even more than the angle nerf. Simply because now I can't oneshot. And trust me, as a cav it is very hard to hit one guy twice.

Not to mention that I have to flee from any form of ranged player because they can kill my horse then kill me very easily.

The only "good" players I can kill are 2h that think they will outrange me with their DGS.


Isn't cav supposed to be an anti-range class ?
Title: Re: Are you happy with the work of the balance team?
Post by: Thomek on September 01, 2011, 04:38:13 am
The lance rarely 1shots anyone in full health. Certainly not any one in armour, even to the head. You have to be riding at full speed with high PS and polearm wpf to manage that. Most of the time if a cav rides past and lances someone, they are already damaged.

And saying cav is always top is bull. I see tons of cav who float around the middle of the scoreboard. There are only a few who top it.

Rarely 1 shots? I get one shotted all the time. Maybe they learned to do headaches idk. Cav is topping the scoreboards every round, of course there will be bad cav in the middle.. What you trying to say?
Title: Re: Are you happy with the work of the balance team?
Post by: Warcat on September 01, 2011, 04:42:21 am
I don't regularly use my heavy lance with my horse because I have a bow, but I was quite surprised when I landed a good couch on a guy recently and he survived it.
Title: Re: Are you happy with the work of the balance team?
Post by: Casimir on September 01, 2011, 05:16:24 am
Rarely 1 shots? I get one shotted all the time. Maybe they learned to do headaches idk. Cav is topping the scoreboards every round, of course there will be bad cav in the middle.. What you trying to say?

LOL thomek ask ANY decent cav player and they will tell you to aim for the head.

They always have because its the most effective way.

Also running around in light armor with only a bit of cloth for head armor means it aint surprising if when a guy rams a massive spear through you at high speed you die.

Cavalry will always be powerful. Its just the way its meant to be.

(click to show/hide)
Title: Re: Are you happy with the work of the balance team?
Post by: Xant on September 01, 2011, 07:39:02 am
Archers don't need any buffs. They're fine now, except that there's way too fucking many of them. c-RPG metagame currently is "lol let's go xbow/longbow". As for damage? Yeah, right. I get 2shot by longbows/heirloomed rus bows with 60 armor.
Title: Re: Are you happy with the work of the balance team?
Post by: Overdriven on September 01, 2011, 01:18:52 pm
Rarely 1 shots? I get one shotted all the time. Maybe they learned to do headaches idk. Cav is topping the scoreboards every round, of course there will be bad cav in the middle.. What you trying to say?

Haha yeah but you don't exactly have much armour now do you  :P But yeah a lot of lancers will aim for the head, so if you don't have decent head protection, you're screwed. But anyone who has some kind of semi-decent helmet will probably be fine.
Title: Re: Are you happy with the work of the balance team?
Post by: Teeth on September 01, 2011, 09:58:02 pm
What I find most frustrating about cav:

Sometimes a cav player runs into something and gets stopped, thats when I think 'DIE COWARDLY SCUM!'. I prepare to smack him off with my greatsword, but then he does a lightning fast arabian horse turn and stabs me with that lance at close range while still standing still, which makes me lose 2/3rd of my hp.

Cav should be oneshot killing at full speed, and whiffing at no speed. It just looks ridiculous to see a lance moving towards you, slow as a snail just for it to hurt like a cruiser missile.
Title: Re: Are you happy with the work of the balance team?
Post by: Leshma on September 02, 2011, 02:27:02 am
Completelly unsatisfied.

But they are doing this for free in their free time so...

I'm just sad that they ruined almost good balance we had in january with terrible decisions...

If it ain't broke, don't fix it!
Title: Re: Are you happy with the work of the balance team?
Post by: Karmazyn on September 02, 2011, 08:02:32 am
Completelly unsatisfied.

But they are doing this for free in their free time so...

I'm just sad that they ruined almost good balance we had in january with terrible decisions...

If it ain't broke, don't fix it!

Why chadz doesnt want to have an alt balance team, both balance proposals can be tested and best win?