cRPG
cRPG => Suggestions Corner => Topic started by: Grey on August 28, 2011, 08:50:29 pm
-
THROWING DAGGERS:
Lances, darts, javs, jarids, even STONES can be used in melee alternate mode by pressing X (default).
Of these, Lances are the only one to have a melee weapon counterpart.
WHY O WHY, can I not push X with a throwing dagger and use them like, say, a dagger: Cannot be used to block, low range, mid-low dmg cut slices, mid dmg pierce stabs, high speed. There is already a item called....dagger....why cannot "throwing dagger" share some stats from that, even a bit weaker maybe.
In short, melee option for throwing daggers pls.
-
I've thought about that, it sounds cool but it would be kinda pointless.
-
I've thought about that, it sounds cool but it would be kinda pointless.
WTF did you say!
throwing daggers need some love, just spam 75 wpf in throwing then 100% of the left over into 1 hander...
chamber the fuck out of anyone who dares fight you.
if they try to run, just throw the dagger in there ass
-
WTF did you say!
throwing daggers need some love, just spam 75 wpf in throwing then 100% of the left over into 1 hander...
chamber the fuck out of anyone who dares fight you.
if they try to run, just throw the dagger in there ass
Exactly! I fight with a dagger regularly, and I have loomed throwing daggers on an alt: they GO together.
-
Yes, by the love of God, please implement this. It cant be that hard.
-
No point in this not being already implemented(I thought it already was), +1
-
We can't give throwing daggers/knives melee mode because we can't change or even rotate the weapon model for the alt mode. Well, we could but then one would stab with the hilt like someone who missed his first fighting lesson(Stick 'em with the pointy end.).
-
Just bring an extra dagger?
-
Paul's imagination is the only limit that stops us having melee dagger mode on Throwing Daggers? He cant edit the mesh?