cRPG
cRPG => cRPG Technical problems => Topic started by: Wiltzu on August 27, 2011, 11:04:47 pm
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My shield is clearly up and towards the enemy but still sometimes their attacks come straight through =O
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Shield animation is always the same while shield speed differs from shield to shield. Higher shield speed means that the shield will block sooner from the point of you pressing RMB. My advice - use a faster shield.
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okey, thx that solved some of that problem. But what about the cases when i've had my shield already up like 4-5secs?
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okey, thx that solved some of that problem. But what about the cases when i've had my shield already up like 4-5secs?
1) people can sneak weapons around the edges, specially if you arent using a ROUND shield. Width is VERY important in melee combat.
2) if you skill is low, ranged can sneak projectiles past the top and bottom of shield.
3) crossbows have a chance to penetrate thru shields...dunno how that works, but it seems more common these days
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I use huscarl's round shield, and yeah i hate that how xbow's bolts just go through my shield =O in the middle of it... i don't know how the hell they do that but that's cheating. The bolt appears in my chest... but none of these were my case where the attack came straight towards my shield but it didn't get blocked =(
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Bolts have a scripted deliberate chance to penetrate shields.
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Why ? =OOO
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Because nothing pisses people off more in a skill based game then adding luck based variables. It was likely made in the original game to help make crossbows different then bows, I dunno... I don't really like it.
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Because nothing pisses people off more in a skill based game then adding luck based variables. It was likely made in the original game to help make crossbows different then bows, I dunno... I don't really like it.
RNG is for n00bs
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As far as I know bolt penetration isn't randomised. The only (small) random part is the bolt raw damage(90%-100%).
Taken from (Native) module.ini:
#missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
#will penetrate.
shield_penetration_offset = 30.0
shield_penetration_factor = 3.0
worst case, point blank:
MW Arba + MW steel bolts -> 100p raw damage
min damage = 0.9 * 100 = 90
max damage = 100
damage > 30 + 3 * shield
For protecting against penetration it must be:
shield >= damage/3 - 10
No idea is the "shield" variable is just the armor value or armor+skill bonus. Let's say without skill bonus.
shield_armor >= 100/3 -10 = 23 + 1/3
So I guess you need a shield with 24 armor to be protected from bolt penetration (with 0 shield skill).