- there will, due to heavy gameplay changes, be probably a mini-wipe - all money, items and troops will get wiped, only the fief ownerships will stay.
Discuss and curse!
- fighting in strategus battles will be limited to main chars
ehm, everything sounds great, only the alt-thing.
I levelled 3 chars only for strategus, an archer, a thrower and a pure cavalry guy, and now I can only play with my main char? sry, but that sucks.
fighting in strategus battles will be limited to main chars
This is a bad idea, we all made alts that now will be useless.
no, only fallens :lol: i only use my main so no prob with it :)
HateLove you!
1. Do not try and make assumptions on the current version of strategus - this was just a placeholder, and the next version will be nearly nothing like that at all.
2. Yes, larger factions will have more power than smaller factions - however, this is just to iron out and test the new features. Once they are all included and tested there will be a full wipe.
3. Strategus and cRPG will be connected much more, not the other way around. Grinding, however, will probably not be of any use. Only time will tell.
While your at it: Currently people who retired can not log into Strategus anymore, telling me my char already exists in strat.(click to show/hide)
2. Yes, larger factions will have more power than smaller factions - however, this is just to iron out and test the new features. Once they are all included and tested there will be a full wipe.
- fighting in strategus battles will be limited to main chars
To apply as a mercenary you should see the army on map. I don't wanna fight for Sargoth when i am in Shariz. Additional suggestion to this, make non clan mercenaries' name something standart -like "(faction_name)_merc_(number)".
Why they should have badge mercenary ? They have their own names.the unworthy are all the same
To apply as a mercenary you should see the army on map. I don't wanna fight for Sargoth when i am in Shariz. Additional suggestion to this, make non clan mercenaries' name something standart -like "(faction_name)_merc_(number)".
This will be an issue for throwers as nobody ever buys throwing weapons for their armies. Make sure to make at least war darts fairly easy to produce!
- I will be back in about 7 days,
- there is a wiki, please feel free to use and extend it: http://wiki.c-rpg.net - many thanks to all the people that did so far,
- after that, strategus will get some love, and nearly a complete overhaul, gameplay wise first,
- there will, due to heavy gameplay changes, be probably a mini-wipe - all money, items and troops will get wiped, only the fief ownerships will stay.
Edit: so some of you can prepare your chars :wink::Discuss and curse!
- There will be a feature to trade heirlooms with other players, you can also shift money around,
- however, it will be separated: You have one char that is the main char (=strategus char), the others are alts. Alts can do business with other alts only, main chars can do business with other main chars only.
- fighting in strategus battles will be limited to main chars
Really? As I said before in this tread (you don´t read it obviously) I made and levelled 3 alts exactly for this purpose, to play them on strategus battles when needed. One is an archer, ok, but the other two not. And archers got nerfed btw, in case you didn´t notice that. And like 80 % of all players I know made 2-4 alts especially for later use on stratgeus. And now, everyone of us wasted dozens (in my case about 100 hours !!! ) of playing for nothing?
Really? As I said before in this tread (you don´t read it obviously) I made and levelled 3 alts exactly for this purpose, to play them on strategus battles when needed. One is an archer, ok, but the other two not. And archers got nerfed btw, in case you didn´t notice that. And like 80 % of all players I know made 2-4 alts especially for later use on stratgeus. And now, everyone of us wasted dozens (in my case about 100 hours !!! ) of playing for nothing?
Making a cav/2hander hybrid isn't the brightest idea but i'm willing to do it if it'll be only 1 char for Strategus, now if only i could somehow transfer my masterwork nodachi from my alt to the main char...
According to what i read in the OP, that will be impossible to do, and for a few good reasons. But you can trade it with someone else, who wants to do the opposite trade. You need to find that guy, if he exists.If there will be a way, i'm definately gonna try to find it, i don't really feel like grinding all over again to heirloom 3 times the same weapon, just on a different character.
I read it like only alts can trade with alts. No alts can trade with another chars main?
That's right, he needs to find someone who has it on his main and for some reason wants it on his alt (maybe he rerolled his main and wants to make a 2h alt or something). So he can trade the weapon from his alt to the other guy's alt, and from the other guy's main to his. I don't think he'll find someone but you never know :D Might be faster retiring 3 times.or he could just change who is his main to the character with the masterwork nodachi, then retire 1 time and create the character with the skills he wants.
chadz, add some other ways to trade, too. Im casual player and if i want heirloomed weapon, i must grind 3months/retire. I would like to have a chance to buy heirloomed weapon from other char for gold.try reading the first post from chadz again, it pretty much says what you asking for :wink:
or he could just change who is his main to the character with the masterwork nodachi, then retire 1 time and create the character with the skills he wants.Except that i have 4 heirlooms on my cav character.
yeh, you can change it, even atm
Edit: so some of you can prepare your chars :wink::
- There will be a feature to trade heirlooms with other players, you can also shift money around,
Well, now we come back to the history of economics.
Buying something is nothing else than exchanging for something everyone (more or less) wants to exchange (=money. Everyone wants it, because everyone knows he can exchange anything for it, with everybody).
If you want to have a heirloomed bow, but the owner of a bow wants a sword, not your axe, you would need to find someone with a sword, willing to exchange for an axe to get your bow. If you find someone with a sword, but he wants a crossbow, you need someone with a crossbow willing to exchange for an axe, and so on.
With money you wouldn't need to "organize" exchanges, everyone could always exchange his heirloom for money first, and then exchange the money for the heirloom he wants to have. That's the point of money, the increased flexibility of exchanging.
In other words: I think you are wrong. :mrgreen:
Yeah, I am sure people would sell heirlooms for gold, but the price would be so insanely high that I doubt most people would buy.
Either way the changes sound good.
How high would we be talking? 50k? 100k? 200k? Some people have bottomless pits of gold.
I don't think that prices will be that high, as grinding the needed money would make you reach level 31 yourself most likely. (more or less)
I would say something between 50k and 150k is more realistic. At the end you plan to sell your heirloom, actually.
There are more factors to concern than all the money you could possibly spend.
Demand determines supply, this is a rule everyone knows. But there are more rules, e.g. that the price determines the demand. So if your price is too high, noone will buy your stuff. On the other hand, if the price is low, people tend to buy more than they need. (This just to show how the price inflicts economy.)
I am something between a casual and a regular player, and I played cRPG for several months now. I don't play strategus at all, all I do is recruiting troops there for some friends. My strategus char currently has 156.000 gold, which is probably the amount of gold my char earned durng his whole career. So this is only 3/4 of what you suppose would be the price for heirlooms.
Nothing in the world would make me pay 200k for a single item. Especially not as I am able to produce this item myself. 50k okay, 100k for a mighty masterwork item, okay. But more? No.
If they were 50k per, that would mean a person could attain 9 heirlooms (or 3 fully heirloomed items) just from retiring once, considering the heirloom economy is completely player-based, that just doesn't sound logical.
Do a complete wipe. How are we supposed to farm XP now if there is no reconquest?
How high would we be talking? 50k? 100k? 200k? Some people have bottomless pits of gold.
Yeah, I am sure people would sell heirlooms for gold, but the price would be so insanely high that I doubt most people would buy.
Either way the changes sound good.
Either exchange or sell for an insanely high amount, which is not exactly a market anyway. A masterwork would go for 600k base price, then add in rarity, if you want the fotm masterwork weapon you'll have to pay 1 milion, who the hell has that money anyway, in a few months maybe (the money will be circulating and not being deleted besides upkeep while always increasing so there will be constant inflation). So for now, money would be good for trading other stuff and maybe 1x heirlooms (for 200k), i also wonder how linked it will be to strategus.
I just want the option to re-pick my heirlooms everytime changes are made to items.+1.
Your fancy pansy Masterwork weapon might be powerfull now, but it could be nerfed into the ground tomorrow. Spending 3-4 months to get a new masterwork weapon (more for me, since I don't play a lot. Haven't even made it to 30 yet) is very painfull.
# there will, due to heavy gameplay changes, be probably a mini-wipe - all money, items and troops will get wiped, only the fief ownerships will stay.
.. WIPE totaly, or nothing will change
fighting in strategus battles will be limited to main charsi actually eagerly wait for this to happen. As it reduces the ranged spam and ppl can't use more than the 1 main char which is great.
.. WIPE totaly, or nothing will change
This is actually a really interesting idea, I think. So if a battle is fought, neither side can see who has signed for the other side (on the battle list) - just how many. It would mean more chances for intrigue and backstabbing allies or tactical stuff.
And then in the actual battle their identities can be secret, as Sultan Eren said - just (random example) Fallen_Mercenary_1. The whole idea is that players are representing random mercenaries anyway, isn't it?
Though I don't know if that would be possible. It'd be interesting - for example a secret Merc contract would actually be secret this way. Of course the hiring faction would have to be able to see the real names in order to pay accordingly and hire the right people.
And for those who want to see their K/D, it would show up in the battle history like it did before.
So the faction fighting would have their names revealed, while mercenaries from outside their faction wouldn't. Maybe make it optional for allies who want to demonstrate their loyalty, and for others who want to improve their reputation as a mercenary.
I think this is a really good idea :D
This is actually a really interesting idea, I think. So if a battle is fought, neither side can see who has signed for the other side (on the battle list) - just how many. It would mean more chances for intrigue and backstabbing allies or tactical stuff.I suggested this EXACT idea a while back when strategus was just starting. I thought it was dumb the way people couldn't apply for certain battles for political reasons, when you arent even supposed to be you, you represent on of the other person's troops. So i suggested this down to the random enemy appearing in scoreboards in game, put up a poll, and people voted it down for god knows what reason....
And then in the actual battle their identities can be secret, as Sultan Eren said - just (random example) Fallen_Mercenary_1. The whole idea is that players are representing random mercenaries anyway, isn't it?
Though I don't know if that would be possible. It'd be interesting - for example a secret Merc contract would actually be secret this way. Of course the hiring faction would have to be able to see the real names in order to pay accordingly and hire the right people.
And for those who want to see their K/D, it would show up in the battle history like it did before.
So the faction fighting would have their names revealed, while mercenaries from outside their faction wouldn't. Maybe make it optional for allies who want to demonstrate their loyalty, and for others who want to improve their reputation as a mercenary.
I think this is a really good idea :D
I suggested this EXACT idea a while back when strategus was just starting. I thought it was dumb the way people couldn't apply for certain battles for political reasons, when you arent even supposed to be you, you represent on of the other person's troops. So i suggested this down to the random enemy appearing in scoreboards in game, put up a poll, and people voted it down for god knows what reason....
Ah, sorry. Didn't remember :?Just want to say, i wasn't trying to say you took my idea or anything. I was just trying to point out that this definitely needs to be implemented, but for some reason people don't like it.
I don't think it's dumb that people can't apply for political reasons - its inevitable. Its a little silly if someone from your clan applies to fight against you, or you're supposed to be allied with someone and you apply against them. Or if a clan stacks against you, it'd be fairly naive to assume they're representing random mercenaries.
But the concealment thing is a good workaround, and well done to you for coming up with it first. If its possible it'd allow for espionage and betrayals. Should be fun!
Especially the fun of being unsure whether the nameless mercenary on the other team is really one of your own clan members, planted as a spy in your very midst! Or all the enemy mercenaries are made up of a clan who are supposed to be your allies...
Im too using only one character :)
hmmm.... can you guess whats wrong? :P
http://wiki.c-rpg.net/index.php?title=Bows