cRPG

cRPG => Announcements => Topic started by: chadz on January 23, 2011, 12:03:36 pm

Title: crpg, strategus, chadz
Post by: chadz on January 23, 2011, 12:03:36 pm

Edit: so some of you can prepare your chars  :wink::
Discuss and curse!
Title: Re: crpg, strategus, chadz
Post by: Mtemtko on January 23, 2011, 12:07:20 pm
  • there will, due to heavy gameplay changes, be probably a mini-wipe - all money, items and troops will get wiped, only the fief ownerships will stay.

Discuss and curse!

Hate Love you!
Title: Re: crpg, strategus, chadz
Post by: Olwen on January 23, 2011, 12:09:02 pm
it's good to be a lord
Title: Re: crpg, strategus, chadz
Post by: Siiem on January 23, 2011, 12:13:22 pm
Lord Siiem shall stay then :D
Title: Re: crpg, strategus, chadz
Post by: Krakatit on January 23, 2011, 12:14:08 pm
  • fighting in strategus battles will be limited to main chars

Thanks for this!!!

EDIT: On second thought... Everyone will have main char archer and any other classes will be alt so it wont be a big difference. Or i have missed something :)
Title: Re: crpg, strategus, chadz
Post by: Bjord on January 23, 2011, 12:15:17 pm
The subjects of Kelredan Castle has reason to live in fear once again, the Tyrant Lord Bjord (lol) will rule with an ironfist!

Very good news, chadz. AND FOR ONCE, GOOD NEWS! HISTORICAL!
Title: Re: crpg, strategus, chadz
Post by: Yaron on January 23, 2011, 12:24:16 pm
Is there/Will there be a possibility to change your "mainchar" by deleting your current strategus char (deleting only in strategus) and joining with a new one?
Title: Re: crpg, strategus, chadz
Post by: Devilize on January 23, 2011, 12:32:10 pm
i dont think it will severely limit the amount of archers in a strategus battle but it will make it more robust and that is a good think.

im a little lost though, what does alts have to do with strategus if you can only use your main in strategus. what i mean is, how can alts trade between each other if they're not in strategus less he is referring to your own alts only. if that is the case will the money earned by your main and alts be pulled together in a pool?
Title: Re: crpg, strategus, chadz
Post by: Tristan on January 23, 2011, 12:44:26 pm
I am somewhat concerned that it is only a miniwipe. Several clans in strat are already so big, that the proposed trading system might not have an effect.

However, that remains to be seen.
Title: Re: crpg, strategus, chadz
Post by: Krakatit on January 23, 2011, 12:45:00 pm
ehm, everything sounds great, only the alt-thing.

I levelled 3 chars only for strategus, an archer, a thrower and a pure cavalry guy, and now I can only play with my main char? sry, but that sucks.

That was the point of it. Because right now it is really stupid when people just use a char which fits best in battle. Right now people dont play one character at strategus but a swiss knife...
Title: Re: crpg, strategus, chadz
Post by: Loki on January 23, 2011, 12:54:30 pm
Can we just get a full wipe?

Also my suggestions:

>Make Strategus completely separate from C-rpg.
>If you log into Strategus you get a lvl 35 character whom you can point up however you want.
>Institute INT and CHA stats to limit army size, army speed, vision radius, etc etc.
>Keep the 1 character rule and allow only Strategus characters to fight in Strategus battles.

I've given this a lot of thought and as I see it -- the only way to prevent the map from stagnation of 3-4 huge clan conglomerates is to institute INT and CHA stats and troop moral, just as in native single-player.  Troop moral limits the amount of troops any one player can have at one time, it also reduces standing armies of factions to what they can support.  Currently it is quite easy to support a standing army of 70k-150k troops as 1 town can produce excess of 50k gold a day.  This prevents small factions from gaining a foothold, so the clans in power will stay in power unless they do something extremely foolish (shogunate, irc , guard (pubcrawl)), or they get ousted by another conglomerate. 

By instituting the above changes, the meta game of Strategus becomes much more strategic.  If the amount of troops a single player can move at one time is limited to around 100-150 depending on CHA (ie leadership skill).  Large groups of players will have to be well coordinated in their attacks and defenses.  Skirmishers and scouting parties as well as marshals could be utilized.  The current state of play is that only one person need move an army of 10k-30k troops.  Everyone else just needs to sign up on the roster.

***Another important thought on the "mini-wipe" is that it will favor large faction conglomerates much more so than small factions.
Exempli gratia:
Fallen has around 30 fiefs, The Turks have 3 fiefs.  We out pass them in resource acquisition at a rate of 10:1.  So they have 100 troops in the time it takes us to make 1000 troops; we crush them.  Not only taking out all their troops but also taking all of their territory and preventing any counter-attack.
Title: Re: crpg, strategus, chadz
Post by: HeroZero on January 23, 2011, 01:25:07 pm
I think that crpg and strategeus is a good idea. Gives more meaning to your actions and cohesion in the whole.

Also, could you fix my war spear heirloom?
Title: Re: crpg, strategus, chadz
Post by: chadz on January 23, 2011, 01:25:33 pm
1. Do not try and make assumptions on the current version of strategus - this was just a placeholder, and the next version will be nearly nothing like that at all.
2. Yes, larger factions will have more power than smaller factions - however, this is just to iron out and test the new features. Once they are all included and tested there will be a full wipe.
3. Strategus and cRPG will be connected much more, not the other way around. Grinding, however, will probably not be of any use. Only time will tell.
Title: Re: crpg, strategus, chadz
Post by: Krakatit on January 23, 2011, 01:25:52 pm
In past was said that there is intended to make some payment for applying to battles from which you are far away. So you will have to take all your clanmembers with you when you want to attack someone to hire them without big gold loss. But i dont know if developers still have in mind to implement it :)

EDIT: Many strategus features was discussed before strategus was released. It was at summer and from that time until now joined many new players so they might not know about them. Dont worry as far as i remember there are intended many good things :)
Title: Re: crpg, strategus, chadz
Post by: Punisher on January 23, 2011, 02:13:03 pm
fighting in strategus battles will be limited to main chars

This is a bad idea, we all made alts that now will be useless.
Title: Re: crpg, strategus, chadz
Post by: Devilize on January 23, 2011, 02:26:04 pm
no its a great idea, now you cant spam range builds in every battle. Ofcourse I'm generalizing. There are pros and cons to the decision but overall its a smart idea.

Funny story though, my clan has been trying to set up an attack on a neutral castle. the first time strategus went down. the second time strategus froze for a few days. the third time strategus was locked and now there is a mini wipe so we wont have the troops to make the attack when we get back up lol.
Title: Re: crpg, strategus, chadz
Post by: Olwen on January 23, 2011, 02:31:37 pm
This is a bad idea, we all made alts that now will be useless.

no, only fallens  :lol: i only use my main so no prob with it :)
Title: Re: crpg, strategus, chadz
Post by: Krakatit on January 23, 2011, 02:34:03 pm
no, only fallens  :lol: i only use my main so no prob with it :)

Im too using only one character :)
Title: Re: crpg, strategus, chadz
Post by: Belatu on January 23, 2011, 02:56:38 pm
Seems like it will be good fun, thanks for showing up. good luck with your exams.
Title: Re: crpg, strategus, chadz
Post by: Reinhardt on January 23, 2011, 03:12:48 pm
Hate Love you!
Title: Re: crpg, strategus, chadz
Post by: Beauchamp on January 23, 2011, 03:50:06 pm
i like the changes, i even like 1 char in strategus only. and i agree with the half wipe as its only to test things so we can avoid period of factions gaining fiefs from nothing in the begining. i also would like to connect crpg and strategus as much as possible, but still there is a problem that both depends on different mechanics (different money gain, upkeep) so it will be hell to balance all stats/costs so both "games" are balanced.

i also like loki's idea of limited ammount of troops everybody could move around the map. this would benefit attacking factions a lot over those that are siting on a place and just defending, because mustering troops for defence within 24 hours would be much more complicated than already ahead prepared offensive.
Title: Re: crpg, strategus, chadz
Post by: Tristan on January 23, 2011, 03:58:45 pm
Nice....
1. Do not try and make assumptions on the current version of strategus - this was just a placeholder, and the next version will be nearly nothing like that at all.
2. Yes, larger factions will have more power than smaller factions - however, this is just to iron out and test the new features. Once they are all included and tested there will be a full wipe.
3. Strategus and cRPG will be connected much more, not the other way around. Grinding, however, will probably not be of any use. Only time will tell.
Title: Re: crpg, strategus, chadz
Post by: Lt_Anders on January 23, 2011, 04:03:26 pm
EXCELLENT! This will make my main far more useful than most peoples mains. I can do pretty much anything i want(not good, but well) and not be restricted. (Tri)Hybrid FTW!
Title: Re: crpg, strategus, chadz
Post by: Leiknir on January 23, 2011, 04:26:17 pm
While your at it: Currently people who retired can not log into Strategus anymore, telling me my char already exists in strat.
(click to show/hide)
Title: Re: crpg, strategus, chadz
Post by: Punisher on January 23, 2011, 05:19:12 pm
While your at it: Currently people who retired can not log into Strategus anymore, telling me my char already exists in strat.
(click to show/hide)

Everybody who retired has this problem, there is a topic about it here http://forum.c-rpg.net/index.php/topic,914.0.html , no response yet.

And except the no-alts rule (maybe only 1 alt would be ok?) these are great news, a soft-wipe is the best option so we get to test the new economic system and find any bugs/exploits without anything to lose, knowing the big wipe is coming.
Title: Re: crpg, strategus, chadz
Post by: Wookimonsta on January 23, 2011, 05:20:45 pm
2. Yes, larger factions will have more power than smaller factions - however, this is just to iron out and test the new features. Once they are all included and tested there will be a full wipe.

Phew, and I was just about to rage quit too :)
Title: Re: crpg, strategus, chadz
Post by: Ujin on January 23, 2011, 05:22:46 pm
Maybe  1 alt allowed ? Plx ?   I physically cannot decide between my cav guy and my  2h guy :D.
Title: Re: crpg, strategus, chadz
Post by: krampe on January 23, 2011, 05:31:36 pm

  • fighting in strategus battles will be limited to main chars


Sucks donkey balls
Title: Re: crpg, strategus, chadz
Post by: Sultan Eren on January 23, 2011, 06:41:01 pm
HAIL chadz!!!
Title: Re: crpg, strategus, chadz
Post by: Ganon on January 23, 2011, 06:47:08 pm
When i first played mount&blade i always imagined how cool a multiplayer version would be with the use of the map and people fighting each other there to conquer castles, doing poilitics and trading. Very good news.
Title: Re: crpg, strategus, chadz
Post by: Sultan Eren on January 23, 2011, 06:51:21 pm
To apply as a mercenary you should see the army on map. I don't wanna fight for Sargoth when i am in Shariz. Additional suggestion to this, make non clan mercenaries' name something standart -like "(faction_name)_merc_(number)".
Title: Re: crpg, strategus, chadz
Post by: UrLukur on January 23, 2011, 07:57:46 pm
To apply as a mercenary you should see the army on map. I don't wanna fight for Sargoth when i am in Shariz. Additional suggestion to this, make non clan mercenaries' name something standart -like "(faction_name)_merc_(number)".

Why they should have badge mercenary ? They have their own names.
Title: Re: crpg, strategus, chadz
Post by: Blondin on January 23, 2011, 08:29:47 pm
I hope there will be some new stuff for lone players, cause as it is now Strategus is only for Clan. May be with new skills, faction will have to hire lone player for some mission, or they will need one man to craft weapons or construct a building.

Btw, "1 char only for Strat" is again in favor of big clan, cause they can have player/char for each situation, and it's a big disadvantage for lone player like me. That makes me sad cos commander will not hire me if i don't fit to the situation of the battle. In the past, commander accepted my archer or xbow alt for siege, and my cav or 1h+shield alt for open field battle. All of this it's over...
Title: Re: crpg, strategus, chadz
Post by: ThePoopy on January 23, 2011, 08:52:44 pm
Why they should have badge mercenary ? They have their own names.
the unworthy are all the same
Title: Re: crpg, strategus, chadz
Post by: Banok on January 23, 2011, 09:01:35 pm
Sounds ACE overall.

sux to be pigeon holed into 1 char for strat. I think this means it might be better to have 1 char gen 10 then 5 chars gen 2, so that you can quickly retire than gen 10 char and respec for strategus, if you get my meaning.

shame we can't merge our alts via my old intercourse suggestion.

PS: cant wait to see trading forum "Want to trade balanced katana for balanced poleaxe" etc.
Title: Re: crpg, strategus, chadz
Post by: BD_Guard_Bane on January 23, 2011, 09:52:29 pm
To apply as a mercenary you should see the army on map. I don't wanna fight for Sargoth when i am in Shariz. Additional suggestion to this, make non clan mercenaries' name something standart -like "(faction_name)_merc_(number)".

This is actually a really interesting idea, I think. So if a battle is fought, neither side can see who has signed for the other side (on the battle list) - just how many. It would mean more chances for intrigue and backstabbing allies or tactical stuff.

And then in the actual battle their identities can be secret, as Sultan Eren said - just (random example) Fallen_Mercenary_1. The whole idea is that players are representing random mercenaries anyway, isn't it?
Though I don't know if that would be possible. It'd be interesting - for example a secret Merc contract would actually be secret this way. Of course the hiring faction would have to be able to see the real names in order to pay accordingly and hire the right people.
And for those who want to see their K/D, it would show up in the battle history like it did before.

So the faction fighting would have their names revealed, while mercenaries from outside their faction wouldn't. Maybe make it optional for allies who want to demonstrate their loyalty, and for others who want to improve their reputation as a mercenary.

I think this is a really good idea :D
Title: Re: crpg, strategus, chadz
Post by: Leiknir on January 23, 2011, 10:41:27 pm
Could work, just tell people which name they get, so they have to make this profile name in warband and then get the right stats with that name ingame. Complicated, but people who want to fight anonym will be able to grasp it
Title: Re: crpg, strategus, chadz
Post by: Warcat on January 23, 2011, 11:24:50 pm
1 char for strat is fine with me. It's what I've been doing for a while anyway. Only battle Village_Elder ever did was the theme battle againist NoobKnights
Title: Re: crpg, strategus, chadz
Post by: Ganon on January 24, 2011, 12:00:59 am
One char only is a really good idea, so people don't just make archer alts for strategus.
Title: Re: crpg, strategus, chadz
Post by: Topsnus on January 24, 2011, 12:28:22 am
  • I will be back in about 7 days,
  • there is a wiki, please feel free to use and extend it: http://wiki.c-rpg.net - many thanks to all the people that did so far,
  • after that, strategus will get some love, and nearly a complete overhaul, gameplay wise first,
  • there will, due to heavy gameplay changes, be probably a mini-wipe - all money, items and troops will get wiped, only the fief ownerships will stay.

Edit: so some of you can prepare your chars  :wink::
  • There will be a feature to trade heirlooms with other players, you can also shift money around,
  • however, it will be separated: You have one char that is the main char (=strategus char), the others are alts. Alts can do business with other alts only, main chars can do business with other main chars only.
  • fighting in strategus battles will be limited to main chars
Discuss and curse!
This will be an issue for throwers as nobody ever buys throwing weapons for their armies. Make sure to make at least war darts fairly easy to produce!
Title: Re: crpg, strategus, chadz
Post by: Ganon on January 24, 2011, 12:31:27 am
Really? As I said before in this tread (you don´t read it obviously) I made and levelled 3 alts exactly for this purpose, to play them on strategus battles when needed. One is an archer, ok, but the other two not. And archers got nerfed btw, in case you didn´t notice that. And like 80 % of all players I know made 2-4 alts especially for later use on stratgeus. And now, everyone of us wasted dozens (in my case about 100 hours !!! ) of playing for nothing?

We're talking about strategus, where archers are more important than in normal crpg. You can make your archer the main, where's the problem ? Forcing one character per account is a classic and standard way to increase player interaction, and thus politics and strategy, that's why it's a good thing.
Title: Re: crpg, strategus, chadz
Post by: Tristan on January 24, 2011, 12:35:54 am
Really? As I said before in this tread (you don´t read it obviously) I made and levelled 3 alts exactly for this purpose, to play them on strategus battles when needed. One is an archer, ok, but the other two not. And archers got nerfed btw, in case you didn´t notice that. And like 80 % of all players I know made 2-4 alts especially for later use on stratgeus. And now, everyone of us wasted dozens (in my case about 100 hours !!! ) of playing for nothing?

If the only reason you played with alts is for this reason... well... damn... it doesn't really make sense?!

The dev team have suggested that this might be something they might implement (way back when you didn't get crpg gold for strat battles).
Of course this was coming.

Enjoy alts for the diversion they create... not for the tactical exploits in strategus.
Title: Re: crpg, strategus, chadz
Post by: Ujin on January 24, 2011, 01:23:39 am
Making a cav/2hander hybrid isn't the brightest idea but i'm willing to do it if it'll be only 1 char for Strategus, now if only i could somehow transfer my masterwork nodachi from my alt to the main char...
Title: Re: crpg, strategus, chadz
Post by: Ganon on January 24, 2011, 01:30:23 am
Making a cav/2hander hybrid isn't the brightest idea but i'm willing to do it if it'll be only 1 char for Strategus, now if only i could somehow transfer my masterwork nodachi from my alt to the main char...

According to what i read in the OP, that will be impossible to do, and for a few good reasons. But you can trade it with someone else, who wants to do the opposite trade. You need to find that guy, if he exists.
Title: Re: crpg, strategus, chadz
Post by: Ujin on January 24, 2011, 01:36:54 am
According to what i read in the OP, that will be impossible to do, and for a few good reasons. But you can trade it with someone else, who wants to do the opposite trade. You need to find that guy, if he exists.
If there will be a way, i'm definately gonna try to find it, i don't really feel like grinding all over again to heirloom 3 times the same weapon, just on a different character.
Title: Re: crpg, strategus, chadz
Post by: Tristan on January 24, 2011, 01:38:01 am
I read it like only alts can trade with alts. No alts can trade with another chars main?
Title: Re: crpg, strategus, chadz
Post by: Bjarky on January 24, 2011, 01:45:00 am
so there will be a wipe in the end, nice, hey pubcrawl where right all along haha.
just the timing was....ahem.... good!??  :lol:
Title: Re: crpg, strategus, chadz
Post by: Ganon on January 24, 2011, 02:33:23 am
I read it like only alts can trade with alts. No alts can trade with another chars main?

That's right, he needs to find someone who has it on his main and for some reason wants it on his alt (maybe he rerolled his main and wants to make a 2h alt or something). So he can trade the weapon from his alt to the other guy's alt, and from the other guy's main to his. I don't think he'll find someone but you never know :D Might be faster retiring 3 times.
Title: Re: crpg, strategus, chadz
Post by: Topsnus on January 24, 2011, 02:54:56 am
That's right, he needs to find someone who has it on his main and for some reason wants it on his alt (maybe he rerolled his main and wants to make a 2h alt or something). So he can trade the weapon from his alt to the other guy's alt, and from the other guy's main to his. I don't think he'll find someone but you never know :D Might be faster retiring 3 times.
or he could just change who is his main to the character with the masterwork nodachi, then retire 1 time and create the character with the skills he wants.
Title: Re: crpg, strategus, chadz
Post by: Keshian on January 24, 2011, 04:29:41 am
Changes sound great.

One question: with cRPG and Startegus being more clsoely linked, willw e be able to sue our items from cRPG when mercing in Strategus or maybe just when we lead our fights as a the lord commanding the battle?
Title: Re: crpg, strategus, chadz
Post by: Leiknir on January 24, 2011, 04:32:11 am
1 request:
Give us a list of the changes / additions and a small how-to about them, would speed up the testing process big time ;)
Title: Re: crpg, strategus, chadz
Post by: Whalen207 on January 24, 2011, 06:58:23 am
It's gonna be fuckin' chaos when Strat goes back online.
There is going to be some serious territorial shifts.

:D
Title: Re: crpg, strategus, chadz
Post by: Dravic on January 24, 2011, 09:12:20 am
chadz, add some other ways to trade, too. Im casual player and if i want heirloomed weapon, i must grind 3months/retire. I would like to have a chance to buy heirloomed weapon from other char for gold.
Title: Re: crpg, strategus, chadz
Post by: Boss_Awesome on January 24, 2011, 10:28:18 am
How is the trading going to work for heirlooms?  For example if you had 2 heirloomed weapons, 1 with 1x heirloom and 1 with 2x heirloomed, could you trade the 2x heirloomed one for the ability to make the 1x weapon masterworked? 
Title: Re: crpg, strategus, chadz
Post by: Bjarky on January 24, 2011, 10:30:57 am
chadz, add some other ways to trade, too. Im casual player and if i want heirloomed weapon, i must grind 3months/retire. I would like to have a chance to buy heirloomed weapon from other char for gold.
try reading the first post from chadz again, it pretty much says what you asking for  :wink:
Title: Re: crpg, strategus, chadz
Post by: Ujin on January 24, 2011, 10:59:54 am
or he could just change who is his main to the character with the masterwork nodachi, then retire 1 time and create the character with the skills he wants.
Except that i have 4  heirlooms on my cav character.
Title: Re: crpg, strategus, chadz
Post by: Olwen on January 24, 2011, 01:07:41 pm
yeh, you can change it, even atm
Title: Re: crpg, strategus, chadz
Post by: krampe on January 24, 2011, 01:14:08 pm
Don't do that it is bugged at the moment. Retired Chars are not recognized in Strategus either even if they were those in.
Title: Re: crpg, strategus, chadz
Post by: Tristan on January 24, 2011, 02:18:23 pm
yeh, you can change it, even atm

You forgot the part in small letters:

only if you delete you main char
Title: Re: crpg, strategus, chadz
Post by: Rogue_Eagle on January 24, 2011, 02:25:45 pm
I have nominated one archer character as strategus guy, but I'm saddened to hear I'll be limited to that. I was really hoping I'd get to try out my horseman in a strategus game also.
Title: Re: crpg, strategus, chadz
Post by: Mustikki on January 24, 2011, 04:34:52 pm


Edit: so some of you can prepare your chars  :wink::
  • There will be a feature to trade heirlooms with other players, you can also shift money around,


Want to Buy a Masterworked Warbow. 100.000 gold!
Title: Re: crpg, strategus, chadz
Post by: DrKronic on January 24, 2011, 04:37:56 pm
Cool sounds neat
Title: Re: crpg, strategus, chadz
Post by: Warcat on January 24, 2011, 05:29:42 pm
Anyone want to sell some triple heirloomed stones?
Title: Re: crpg, strategus, chadz
Post by: Punisher on January 24, 2011, 06:23:22 pm
WTB Masterwork Longsword or German Greatsword offer 100k + tempered german greatsword :)
Title: Re: crpg, strategus, chadz
Post by: Boss_Awesome on January 24, 2011, 08:59:22 pm
WTT Balanced Sarranid Cavalry sword for balanced Katana straight up or for masterwork or tempered +/- cash. 
Title: Re: crpg, strategus, chadz
Post by: AdNecrias on January 25, 2011, 12:22:29 am
I offer large bag of Bodkins will trade for 2nd hierloom Khergits.
Title: Re: crpg, strategus, chadz
Post by: Ganon on January 25, 2011, 03:25:03 am
I don't think people will sell their heirlooms for gold, more likely they will exchange them so they can try a different build.
Title: Re: crpg, strategus, chadz
Post by: Joker86 on January 25, 2011, 06:53:30 am
Well, now we come back to the history of economics.

Buying something is nothing else than exchanging for something everyone (more or less) wants to exchange (=money. Everyone wants it, because everyone knows he can exchange anything for it, with everybody).

If you want to have a heirloomed bow, but the owner of a bow wants a sword, not your axe, you would need to find someone with a sword, willing to exchange for an axe to get your bow. If you find someone with a sword, but he wants a crossbow, you need someone with a crossbow willing to exchange for an axe, and so on.

With money you wouldn't need to "organize" exchanges, everyone could always exchange his heirloom for money first, and then exchange the money for the heirloom he wants to have. That's the point of money, the increased flexibility of exchanging.

In other words: I think you are wrong.  :mrgreen:
Title: Re: crpg, strategus, chadz
Post by: Balton on January 25, 2011, 07:41:47 am
Well, now we come back to the history of economics.

Buying something is nothing else than exchanging for something everyone (more or less) wants to exchange (=money. Everyone wants it, because everyone knows he can exchange anything for it, with everybody).

If you want to have a heirloomed bow, but the owner of a bow wants a sword, not your axe, you would need to find someone with a sword, willing to exchange for an axe to get your bow. If you find someone with a sword, but he wants a crossbow, you need someone with a crossbow willing to exchange for an axe, and so on.

With money you wouldn't need to "organize" exchanges, everyone could always exchange his heirloom for money first, and then exchange the money for the heirloom he wants to have. That's the point of money, the increased flexibility of exchanging.

In other words: I think you are wrong.  :mrgreen:

Yeah, I am sure people would sell heirlooms for gold, but the price would be so insanely high that I doubt most people would buy.

Either way the changes sound good.
Title: Re: crpg, strategus, chadz
Post by: Rhaelys on January 25, 2011, 07:55:12 am
Yeah, I am sure people would sell heirlooms for gold, but the price would be so insanely high that I doubt most people would buy.

Either way the changes sound good.

How high would we be talking? 50k? 100k? 200k? Some people have bottomless pits of gold.
Title: Re: crpg, strategus, chadz
Post by: Balton on January 25, 2011, 08:17:41 am
How high would we be talking? 50k? 100k? 200k? Some people have bottomless pits of gold.

Well we could just do a simple calculation to find out how much gold a player would make from 1-31. Assuming player X is gen 1, he would have made 436,792.15 gold by the time he hits 31.

Let's say player X pays 36,792.15 gold for upkeep from 1-31. That would allow player X to collect 3 heirlooms per retire even if items that were heirloomed once were sold at 200k per. If they are sold at 100k per, then that allows player X to collect a whopping 5 heirloomed items per retire.

Thus, I think 200k per each heirloom modifier sounds reasonable. Of course, other misc factors will come into play, such as item popularity and decreased frequency of items heirloomed more than once.
Title: Re: crpg, strategus, chadz
Post by: Joker86 on January 25, 2011, 08:41:02 am
I don't think that prices will be that high, as grinding the needed money would make you reach level 31 yourself most likely. (more or less)

I would say something between 50k and 150k is more realistic. At the end you plan to sell your heirloom, actually.
Title: Re: crpg, strategus, chadz
Post by: Balton on January 25, 2011, 08:55:31 am
I don't think that prices will be that high, as grinding the needed money would make you reach level 31 yourself most likely. (more or less)

I would say something between 50k and 150k is more realistic. At the end you plan to sell your heirloom, actually.

If they were 50k per, that would mean a person could attain 9 heirlooms (or 3 fully heirloomed items) just from retiring once, considering the heirloom economy is completely player-based, that just doesn't sound logical.
Title: Re: crpg, strategus, chadz
Post by: Joker86 on January 25, 2011, 09:04:26 am
There are more factors to concern than all the money you could possibly spend.

Demand determines supply, this is a rule everyone knows. But there are more rules, e.g. that the price determines the demand. So if your price is too high, noone will buy your stuff. On the other hand, if the price is low, people tend to buy more than they need. (This just to show how the price inflicts economy.)

I am something between a casual and a regular player, and I played cRPG for several months now. I don't play strategus at all, all I do is recruiting troops there for some friends. My strategus char currently has 156.000 gold, which is probably the amount of gold my char earned durng his whole career. So this is only 3/4 of what you suppose would be the price for heirlooms.

Nothing in the world would make me pay 200k for a single item. Especially not as I am able to produce this item myself. 50k okay, 100k for a mighty masterwork item, okay. But more? No.
Title: Re: crpg, strategus, chadz
Post by: Balton on January 25, 2011, 09:22:04 am
There are more factors to concern than all the money you could possibly spend.

Demand determines supply, this is a rule everyone knows. But there are more rules, e.g. that the price determines the demand. So if your price is too high, noone will buy your stuff. On the other hand, if the price is low, people tend to buy more than they need. (This just to show how the price inflicts economy.)

I am something between a casual and a regular player, and I played cRPG for several months now. I don't play strategus at all, all I do is recruiting troops there for some friends. My strategus char currently has 156.000 gold, which is probably the amount of gold my char earned durng his whole career. So this is only 3/4 of what you suppose would be the price for heirlooms.

Nothing in the world would make me pay 200k for a single item. Especially not as I am able to produce this item myself. 50k okay, 100k for a mighty masterwork item, okay. But more? No.

The idea is to make it so anyone who isn't a casual player is unable to buy heirloomed items, otherwise demand will far exceed supply. Given how much you are willing to pay, I doubt anyone would sell for that price. But I guess time will tell which one of us is correct, bets are on for who has superior economic evaluation skills ^.^
Title: Re: crpg, strategus, chadz
Post by: Punisher on January 25, 2011, 09:39:45 am
If they were 50k per, that would mean a person could attain 9 heirlooms (or 3 fully heirloomed items) just from retiring once, considering the heirloom economy is completely player-based, that just doesn't sound logical.

Dude it is impossible to gain 450k gold in a retirement,maybe only if you leech naked all the time. 100-150k is the maximum realistic gold you can earn, I use 20k worth of gear, starting from level 20 and couldn't get more than 100k gold in a retirement.
Title: Re: crpg, strategus, chadz
Post by: Redgar on January 25, 2011, 10:38:54 am
should be placed a minimum price for heirlooms, 50k ???
otherwise, instead of gold will be bought heirlooms up for a euro or U.S. dollars on ebay
Title: Re: crpg, strategus, chadz
Post by: Bjord on January 25, 2011, 10:39:15 am
Vicious, my clanmate, has amassed a total of 600k.

When demand far exceeds supply, people tend to do crazy shit. For instance, spend 200k on a modifier.

But needless to say, speculating serves little purpose since chadz undoubtedly has a vision of this new "vibrant" economy. Let's just wait and see.
Title: Re: crpg, strategus, chadz
Post by: Welcome_To_Hell on January 25, 2011, 03:41:03 pm
Do a complete wipe. How are we supposed to farm XP now if there is no reconquest?
Title: Re: crpg, strategus, chadz
Post by: Bjord on January 25, 2011, 03:56:14 pm
Do a complete wipe. How are we supposed to farm XP now if there is no reconquest?

Maybe you should have thought about that when you formed sissy NE. OMG LET'S ALL HUG AND LIKE, MAKE PEACE NOT WAR KAY?

Us Euros, we do it the hard way. THE EUROS ARE DA BIGGIST AND DA STRONGIST.
Title: Re: crpg, strategus, chadz
Post by: krampe on January 25, 2011, 03:57:48 pm
The Northern Empire is not part of the UIF. Actually there are only EU based clans in there.
Title: Re: crpg, strategus, chadz
Post by: Bjord on January 25, 2011, 03:58:23 pm
Fuck, you saw my ninja edit! You must die now...
Title: Re: crpg, strategus, chadz
Post by: Torp on January 25, 2011, 04:12:44 pm
How high would we be talking? 50k? 100k? 200k? Some people have bottomless pits of gold.

i would'nt sell my heirlooms for gold atm, people would only do that, if gaining money isnt that easy.
I suggest something like money per kill if you want money to be more valuable, or we'll just see naked people grinding all the time
Title: Re: crpg, strategus, chadz
Post by: Eyerra on January 25, 2011, 04:33:42 pm
chadz should stop takin' exams and become a full-time cRPG developer.

He can live in an internet cafe with our donations. :lol:
Title: Re: crpg, strategus, chadz
Post by: Boss_Awesome on January 25, 2011, 08:27:21 pm
Yeah, I am sure people would sell heirlooms for gold, but the price would be so insanely high that I doubt most people would buy.

Either way the changes sound good.

Gold is way too easy to get while heirlooms are very difficult, even if the price is insane people will still pay.  I would never ever sell an heirloom for gold though, since an heirloom has intrinsic value and gold is subject to inflation.
Title: Re: crpg, strategus, chadz
Post by: RandomDude on January 25, 2011, 08:56:18 pm
yeah i cant see a situation where i'd want to sell an heirloomed item

gold is never the issue really once you wear only semi-decent gear
Title: Re: crpg, strategus, chadz
Post by: Ramsay on January 25, 2011, 09:04:57 pm
maybe exchanging heirlooms? it would be nice to exchange masterwork level heirlooms when someone wants to change char class after retirement.
Title: Re: crpg, strategus, chadz
Post by: chadz on January 25, 2011, 10:50:34 pm
http://forum.c-rpg.net/index.php/topic,1548.msg22775.html
Title: Re: crpg, strategus, chadz
Post by: Ganon on January 25, 2011, 11:22:47 pm
Either exchange or sell for an insanely high amount, which is not exactly a market anyway. A masterwork would go for 600k base price, then add in rarity, if you want the fotm masterwork weapon you'll have to pay 1 milion, who the hell has that money anyway, in a few months maybe (the money will be circulating and not being deleted besides upkeep while always increasing so there will be constant inflation). So for now, money would be good for trading other stuff and maybe 1x heirlooms (for 200k), i also wonder how linked it will be to strategus.
Title: Re: crpg, strategus, chadz
Post by: Punisher on January 25, 2011, 11:52:39 pm
Either exchange or sell for an insanely high amount, which is not exactly a market anyway. A masterwork would go for 600k base price, then add in rarity, if you want the fotm masterwork weapon you'll have to pay 1 milion, who the hell has that money anyway, in a few months maybe (the money will be circulating and not being deleted besides upkeep while always increasing so there will be constant inflation). So for now, money would be good for trading other stuff and maybe 1x heirlooms (for 200k), i also wonder how linked it will be to strategus.

What other stuff could you possibly trade besides heirlooms?

Title: Re: crpg, strategus, chadz
Post by: Ganon on January 26, 2011, 05:35:37 am
And that matters how ? We were talking about how and if heirlooms will make up a market, i said they don't, maybe in a few months, unless there is a huge influx of money from strategus.
Title: Re: crpg, strategus, chadz
Post by: Spawny on January 27, 2011, 04:45:48 pm
I just want the option to re-pick my heirlooms everytime changes are made to items.

Your fancy pansy Masterwork weapon might be powerfull now, but it could be nerfed into the ground tomorrow. Spending 3-4 months to get a new masterwork weapon (more for me, since I don't play a lot. Haven't even made it to 30 yet) is very painfull.
Title: Re: crpg, strategus, chadz
Post by: 3ABP on January 27, 2011, 04:50:51 pm
I just want the option to re-pick my heirlooms everytime changes are made to items.

Your fancy pansy Masterwork weapon might be powerfull now, but it could be nerfed into the ground tomorrow. Spending 3-4 months to get a new masterwork weapon (more for me, since I don't play a lot. Haven't even made it to 30 yet) is very painfull.
+1.
Title: Re: crpg, strategus, chadz
Post by: HeroZero on January 27, 2011, 05:10:17 pm
I'm on the verge of heirlooming my war spear for a third time, and I'm really hoping that they'll be fixed. Thank you.
Title: Re: crpg, strategus, chadz
Post by: Connasse on January 28, 2011, 12:42:44 am
Quote
# there will, due to heavy gameplay changes, be probably a mini-wipe - all money, items and troops will get wiped, only the fief ownerships will stay.

.. WIPE totaly, or nothing will change
Title: Re: crpg, strategus, chadz
Post by: Mustikki on January 28, 2011, 03:07:57 pm
.. WIPE totaly, or nothing will change

I guess the mini-wipe is only to speed up to test the new features.
 And total wipe after things are smooth and quite-balanced?

Quote
fighting in strategus battles will be limited to main chars
i actually eagerly wait for this to happen. As it reduces the ranged spam and ppl can't use more than the 1 main char which is great.
Title: Re: crpg, strategus, chadz
Post by: Punisher on January 28, 2011, 03:21:14 pm
.. WIPE totaly, or nothing will change

There will be a full wipe, the mini-wipe is just for testing the new gameplay and fixing the bugs/exploits (as I'm sure there will be a lot). It's much better like this because if people don't own any fiefs most features couldn't be tested soon and we would have rollbacks everytime a new bug is found and so on. Like this we can screw with the new features anyway we want cause with the full wipe coming it doesn't matter.
Title: Re: crpg, strategus, chadz
Post by: Warcat on January 28, 2011, 05:36:12 pm
Yeah, when the full wipe comes, people will have a clue how things work. It takes a while for all of the independent settlements to get captured.
Title: Re: crpg, strategus, chadz
Post by: Connasse on January 28, 2011, 05:53:27 pm
ok, perfect
Title: Re: crpg, strategus, chadz
Post by: Roran Hawkins on January 30, 2011, 09:57:22 am
chadz, I'd like to host a non Gold/XP server for training of the clan, and RP-stuff. I have PM'ed you too.
Title: Re: crpg, strategus, chadz
Post by: Fluffy_Muffin on January 30, 2011, 01:41:30 pm
This is actually a really interesting idea, I think. So if a battle is fought, neither side can see who has signed for the other side (on the battle list) - just how many. It would mean more chances for intrigue and backstabbing allies or tactical stuff.

And then in the actual battle their identities can be secret, as Sultan Eren said - just (random example) Fallen_Mercenary_1. The whole idea is that players are representing random mercenaries anyway, isn't it?
Though I don't know if that would be possible. It'd be interesting - for example a secret Merc contract would actually be secret this way. Of course the hiring faction would have to be able to see the real names in order to pay accordingly and hire the right people.
And for those who want to see their K/D, it would show up in the battle history like it did before.

So the faction fighting would have their names revealed, while mercenaries from outside their faction wouldn't. Maybe make it optional for allies who want to demonstrate their loyalty, and for others who want to improve their reputation as a mercenary.

I think this is a really good idea :D

X
Title: Re: crpg, strategus, chadz
Post by: Topsnus on January 30, 2011, 08:04:37 pm
This is actually a really interesting idea, I think. So if a battle is fought, neither side can see who has signed for the other side (on the battle list) - just how many. It would mean more chances for intrigue and backstabbing allies or tactical stuff.

And then in the actual battle their identities can be secret, as Sultan Eren said - just (random example) Fallen_Mercenary_1. The whole idea is that players are representing random mercenaries anyway, isn't it?
Though I don't know if that would be possible. It'd be interesting - for example a secret Merc contract would actually be secret this way. Of course the hiring faction would have to be able to see the real names in order to pay accordingly and hire the right people.
And for those who want to see their K/D, it would show up in the battle history like it did before.

So the faction fighting would have their names revealed, while mercenaries from outside their faction wouldn't. Maybe make it optional for allies who want to demonstrate their loyalty, and for others who want to improve their reputation as a mercenary.

I think this is a really good idea :D
I suggested this EXACT idea a while back when strategus was just starting. I thought it was dumb the way people couldn't apply for certain battles for political reasons, when you arent even supposed to be you, you represent on of the other person's troops. So i suggested this down to the random enemy appearing in scoreboards in game, put up a poll, and people voted it down for god knows what reason....
Title: Re: crpg, strategus, chadz
Post by: BD_Guard_Bane on January 30, 2011, 10:23:06 pm
I suggested this EXACT idea a while back when strategus was just starting. I thought it was dumb the way people couldn't apply for certain battles for political reasons, when you arent even supposed to be you, you represent on of the other person's troops. So i suggested this down to the random enemy appearing in scoreboards in game, put up a poll, and people voted it down for god knows what reason....

Ah, sorry. Didn't remember  :?

I don't think it's dumb that people can't apply for political reasons - its inevitable. Its a little silly if someone from your clan applies to fight against you, or you're supposed to be allied with someone and you apply against them. Or if a clan stacks against you, it'd be fairly naive to assume they're representing random mercenaries.

But the concealment thing is a good workaround, and well done to you for coming up with it first. If its possible it'd allow for espionage and betrayals. Should be fun!

Especially the fun of being unsure whether the nameless mercenary on the other team is really one of your own clan members, planted as a spy in your very midst! Or all the enemy mercenaries are made up of a clan who are supposed to be your allies...
Title: Re: crpg, strategus, chadz
Post by: Topsnus on January 30, 2011, 10:51:12 pm
Ah, sorry. Didn't remember  :?

I don't think it's dumb that people can't apply for political reasons - its inevitable. Its a little silly if someone from your clan applies to fight against you, or you're supposed to be allied with someone and you apply against them. Or if a clan stacks against you, it'd be fairly naive to assume they're representing random mercenaries.

But the concealment thing is a good workaround, and well done to you for coming up with it first. If its possible it'd allow for espionage and betrayals. Should be fun!

Especially the fun of being unsure whether the nameless mercenary on the other team is really one of your own clan members, planted as a spy in your very midst! Or all the enemy mercenaries are made up of a clan who are supposed to be your allies...
Just want to say, i wasn't trying to say you took my idea or anything. I was just trying to point out that this definitely needs to be implemented, but for some reason people don't like it.

If there was a 10,000 person player base, this wouldn't matter very much. But since we need the same few hundred people to represent thousands of people, all hired by different clans and whatnot, i think this is very necessary for the politics. There shouldn't be battles that go 40 vs 10 because nobody wants to pick a fight with the top clan. If a person has troops in their army, it's only fair that they get a good representation of that in battle.

Also, for clans like the mercs, there is no reason why they shouldn't be on both sides of a battle. But with the current system, if someone hired the mercs, than saw mercs on the other team as well, they might get angry. In reality the mercs should profit from all fighting, they shouldn't be choosing a single side, if they are going to do that, may as well just fight for themselves, and be a real faction (like they did on old strategus). Their goal should be to have as much fighing as possible, without any faction getting too strong. And the best way to ensure that is to fight for both sides.

just found my old thread, i can't for the life of me figure out why the poll went this way!
http://forums.taleworlds.com/index.php/topic,134692.html (http://forums.taleworlds.com/index.php/topic,134692.html)
Title: Re: crpg, strategus, chadz
Post by: sF_Zorro on March 05, 2011, 12:03:59 am
When will start Strategus?
Title: Re: crpg, strategus, chadz
Post by: Korgoth on March 05, 2011, 12:58:38 am
I just edited quite a few pages in the wiki and started a couple that needed to be made. Your Welcome.
Title: Re: crpg, strategus, chadz
Post by: Tennenoth on March 06, 2011, 03:19:50 pm
I've stolen the "prettytable" class and added all the body and hand armours to it. Also I don't know where a good place to get the images would be, I was going to steal them from the main sight, but that might wear chadz bandwidth a bit more and thought against it.
Title: Re: crpg, strategus, chadz
Post by: dado on March 06, 2011, 04:43:27 pm
Im too using only one character :)

me to ! :)
Title: Re: crpg, strategus, chadz
Post by: Tennenoth on March 07, 2011, 11:38:28 pm
With regards to the Wiki, is there a reason that there are several external links to the "JGS clan"? I mean, it even pulls you away from "cRPG Character Management page" and pushes you there!

Ok, there seems to be quite a major problem with lots of people taking advantage of the free editability and putting in lots of advert pages (not banners but entire pages with one link to some outside scam thing.)

I think something needs to be done about this... :(

Check here and have a look at how many random links there are...
http://wiki.c-rpg.net/index.php?title=Special:AllPages

Again, further investigation shows that "Sean839444" is the person behind the crap pages. I see that Vargas has already dealt with some of them. I guess that means he's the man to talk to about this person! :)
Title: Re: crpg, strategus, chadz
Post by: Sphinxer on March 09, 2011, 02:55:18 am
I like the " Where Can I Order Oxycontin Oxycontin 160 Sale "

There should only be dedicated people working on it. It doesn't mean we can't get help from everybody ..

You wanna add something , or make a new page about something .. make a text file about it and give it to one of the "responsible" person working on the wiki ..
Title: Re: crpg, strategus, chadz
Post by: Bjarky on March 09, 2011, 08:29:03 am
hmmm.... can you guess whats wrong?  :P
http://wiki.c-rpg.net/index.php?title=Bows
Title: Re: crpg, strategus, chadz
Post by: gazda on March 09, 2011, 11:06:25 am
hmmm.... can you guess whats wrong?  :P
http://wiki.c-rpg.net/index.php?title=Bows

damage values are wrong i think  :mrgreen:
Title: Re: crpg, strategus, chadz
Post by: Bjarky on March 09, 2011, 11:17:28 am
its the bow section, whats that english bill doing there?  :mrgreen:
Title: Re: crpg, strategus, chadz
Post by: Espu on March 09, 2011, 12:11:19 pm
If anyone has time and interest to work on the wiki, msg me on IRC. I can give you rights to ban the linkspammers etc. I have done that occasionally and tried to fight the spammers but it seems their bots have more time in their hands than I do.

Perhaps we could only allow editing for registered and validated people. It just seems that the interest died down after the first buzz, haven't seen anything useful happen there for some time. Anyway, join the IRC channel and talk to me if you're interested in contributing.
Title: Re: crpg, strategus, chadz
Post by: Philosiraptor on March 11, 2011, 12:31:16 pm
Its a good thing i ate cereal for breakfast this morning. That way i could start the day off well.
Title: Re: crpg, strategus, chadz
Post by: Soldier_of_God on March 22, 2011, 05:17:35 am
just a question... is there ANY clue when strategus will be back up?
Title: Re: crpg, strategus, chadz
Post by: Bjarky on March 22, 2011, 08:16:58 am
not really...
we don't expect it coming soon, chadz has some RL stuff to deal with....
Title: Re: crpg, strategus, chadz
Post by: Soldier_of_God on March 23, 2011, 03:56:41 am
wow i actually was surprised that i didnt get trolled. thanks for the honest answer  :)
Title: Re: crpg, strategus, chadz
Post by: Lansamur on March 23, 2011, 08:22:11 am
Lol, if you'd have read what he wrote before the Edit... :D
Title: Re: crpg, strategus, chadz
Post by: Bjarky on March 23, 2011, 09:46:51 am
hehe, yeah, i couldn't help myself and had to troll you  :rolleyes:
But then i thought about it again and well as you can see edited my post  :mrgreen: