cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Dravic on January 22, 2011, 10:25:30 pm
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Ok, here comes my suggestion.
Less grind between 30-31 lvls. Here it takes same time as from 1 to 30 lvl.
Or less grinding in general.
3 different ways:
1. Make amounts of xp needed to lvl up smaller - I think its easy.
2. Make a cap for multipliers bigger. So if your team has good flow, you can hit about x10. Reasonable, should boost opposit team to revenge, because I will lose my x9 as fast as they will win. Some more competition. It would be less grinding, too, if you play good.
3. Make basic xp gain bigger, so we have basically 2000 xp/ 50 gold instead of 1000 xp/ 50 gold.
I come with this kind of suggestion because Im casual player, it means i have max. 2h free time in general. And for now its almost impossible to get to 31 lvl for me - see, its kinda 1-2 months. After 1-2 months I will want other char, and so long grinding will be nothing for me, because after 2 months i might not like this char anymore.
Regards,
Dravic
PS How to add poll?
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Retire then and heirloom item for new character ? :rolleyes:
Playing on lvl 30 is perfectly possible. If you want to have advantage over others (retirement with heirloom), then this is perhaps mod not for you.
Main problem with current retirement is that people who started earlier and retired multiple times have enormous advantage now. Limiting it (making it harder) would be good idea. Perhaps increase lvl needed to retire based upon your generation (1-2 need 31, 3-4 need 32, 5-6 need 33 and so on), this would give those people more grind, and better balanced between characters for others.
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I'd like to see less grind between 1-30 lvls and more grind from 30 onwards.
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I'd like to see less grind between 1-30 lvls and more grind from 30 onwards.
What?LESS and MORE grind than now?Are you serious?
Why dont we let new chars start on lvl 30, there you have less grind.
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I'd like to see less grind between 1-30 lvls and more grind from 30 onwards.
1 to 30 isn't even that bad.
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i wouldnt mind if 30 stayed the same, but maybe 31 should take like 7mil exp instead of 8.7 it does seem a bit much.
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i think that is good right now, if you play you can retire in 1week and 5 days, in generation 1. I don't see the big problem, it have to be hard :/
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Try to retire that fast with 1 hour of cRPG/day. It takes months.
Personally i am all after letting us to have max multiplier 10.
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1 to 30 is fine but 30>31 needs way too much exp imo. :|
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In my ever so humble opinion, the whole point was to build a character that would be "complete" at level 30. With this in mind the distance from 30 to 31 is a chance to play the toon you worked so hard to create. I can understand why a new player would want to weaken the advantage that some of the 10+ Gen's have, but had they not been playing this game for months it wouldn't be here now for the rest of us to enjoy! Perhaps there is an answer that doesn't punish established players.
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In my ever so humble opinion, the whole point was to build a character that would be "complete" at level 30. With this in mind the distance from 30 to 31 is a chance to play the toon you worked so hard to create. I can understand why a new player would want to weaken the advantage that some of the 10+ Gen's have, but had they not been playing this game for months it wouldn't be here now for the rest of us to enjoy! Perhaps there is an answer that doesn't punish established players.
I like this guy a lot.
Being cinda low gen myself (atm 4th, retired once on 31, getting to 29 after shifts currently).
Anyways, to your points:
1. it has been like that untill the major patch, so why to revert back? The amount of xp needed to get to 30 is not that harsh anyways, even with 1st gen char and casual play schedule
2. No, no and no...the cap multiplier bigger would not do any good, imagine that you would get on losing team and you would know: damn, now after 10 rounds they have so much more xp and gold than me, that sucks. And yeah, you can try to win, but sometimes its hard with the banner balance :P Also this would encourage the xp farming done on smaller servers in the low-population times.
3.firstly the XP has been 1500/min, it has been nerfed to 1000, i guess the devs had reason for that.
I like the stuff i quoted from one reason: that is exactly what i was thinking when i found the changes they made! Build up my char for lvl 30, enjoy some killing and when ready, retire, get some love for one item and rinse repeat. I see that totally new players are frustrated when they read that veterans are getting more xp on x2 than you on x5, but hey, they play the game for like ages, they should have some advantage.
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These would simply make it easy for more "hardcore" players to gain an advantage over the more casual players. I think the system is fine. Grinders can retire in around the same time it took to generate the money to retire pre patch.
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What is funny is exp needed for lvl 3 onwards but it's still fast if you can get in a team with x2+ modifier.
lvl 1 to 2 needs 3k
lvl 2 to 3 needs 30k
And it keeps on doubling lol.
(Numbers may be not accurate but it's something near of that.)
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WTF are you smoking? getting to lvl 30 takes maybe 5 hrs, so casual players maybe a week tops to get to max level. 31 and retireing is for people who play a lot, they are dedicated to chadzRPG, we have put a lot of our time into it, given a lot of feedback, and why should vetran warriors NOT be better than newbies? This isnt CounterStrike, its a roleplaying game: Oldies, they play the role of hardened veteran warriors, newbies have 2 rolls to choose: The mature way, to say "These guys have been doing it a lot longer, of course they have unique gear and crazy skills, I'll just have to get better" or the option you chose: "Whine whine moan moan whine, Im a bitch and cant hack it".
STOP trying to make the game easier, its stupidly easy as it is. Get better or get the fuck out.
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WTF are you smoking? getting to lvl 30 takes maybe 5 hrs, so casual players maybe a week tops to get to max level. 31 and retireing is for people who play a lot, they are dedicated to chadzRPG, we have put a lot of our time into it, given a lot of feedback, and why should vetran warriors NOT be better than newbies? This isnt CounterStrike, its a roleplaying game: Oldies, they play the role of hardened veteran warriors, newbies have 2 rolls to choose: The mature way, to say "These guys have been doing it a lot longer, of course they have unique gear and crazy skills, I'll just have to get better" or the option you chose: "Whine whine moan moan whine, Im a bitch and cant hack it".
STOP trying to make the game easier, its stupidly easy as it is. Get better or get the fuck out.
Impossible unless you have 329 generation.
Veteran players even on 1st generation are better than newbies. If they are not, nothing will help them except 'i win button'.
Wtf are you smoking.
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Bad luck you started playing so late mate, that is about it...
i managed to get gen 3, was ready for gen 4, but patch came, and no, its not that hard to reach 31 on gen 1, as my friend already did, so instead of trying to make the game easier via forum posts, just focus on playing more :P
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Bad luck you started playing so late mate, that is about it...
i managed to get gen 3, was ready for gen 4, but patch came, and no, its not that hard to reach 31 on gen 1, as my friend already did, so instead of trying to make the game easier via forum posts, just focus on playing more :P
Wtf are you smoking ? I play atm.
It's shit that this patch premium people who retired shitload of times before the patch.
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Yeah, it might look unfair, but still, veterans in RPG game in general should have some advantage (be it high lvl, or faster getting to the softcap)...i mean, i do not mind guy getting double my XP, if i was playing as long as he was, i could have that too, so its perfectly fair :)
and i think this one is called Nebula :P
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I consider myself a casual players nowadays, mostly 1-2 hours a day (more on weekends, obviously). I just started a new horse archer and it took me three evenings to get to lvl 20. My other characters range from lvl 21 to 28, not a single one is lvl 30+.
What I mean to say is that you don't need to be level 30 to enjoy the game - quite the opposite. If you don't like playing at level 20, you probably won't like it at level 30 either. At 20 you are perfectly able to go in with your team to fight the enemy and enjoy yourself. With moderate skill you can beat level 30 guys and with high skill just omgwtfpwn them.
Getting to level 20 takes at most ~11 hours. This is with x1 multiplier the whole time (not likely) and gen 1. In practice it's probably like 6-7 hours. The most frustrating time (below level 10) lasts only for a few hours, after that you can already be an asset to your team.
The point of this post is that if you know yourself to be a casual player, play accordingly. Plan your character so that it works at level 20 too, instead of going "I suck all the way to lvl 31 but damn I'm gonna be great after that".
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I don't get why there is a xp bonus for retired player. The more you grind the less you've to grind to get better compared to casual players, how is that logical ?
If the goal was to make heirloom special why should there be an advantage for people that have already many heirloom weapons ?
I mean somebody with triple heirloom hand armor + body armor+ leg armor + head armor+ weapon + horse is a semi-god compared to somebody without heirloom.
that 's why i think the xp level are fine now because it take a lot of time for people to heirloom thus making heirloom something special.
But a gen 20 for example that already have loads of heirloomed item have to grind three time less than a gen 1 to have a new heirloom !!!
-->It just increase the difficulty level for casual player a lot ( and i'm not a casual player :mrgreen: )
Having heirloom items is not an advantage enough ???
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Yeah, it might look unfair, but still, veterans in RPG game in general should have some advantage (be it high lvl, or faster getting to the softcap)...i mean, i do not mind guy getting double my XP, if i was playing as long as he was, i could have that too, so its perfectly fair :)
and i think this one is called Nebula :P
They already have advantage - heirloomed items. If anything, high gen characters should have xp decreased by some percentage.
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lol :rolleyes:
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lol :rolleyes:
Why lol ? chadz already said he want to make heirlooms rare, there is soft lvl cap. Why not soft generation cap as well?
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I don't get why there is a xp bonus for retired player. The more you grind the less you've to grind to get better compared to casual players, how is that logical ?
If the goal was to make heirloom special why should there be an advantage for people that have already many heirloom weapons ?
I mean somebody with triple heirloom hand armor + body armor+ leg armor + head armor+ weapon + horse is a semi-god compared to somebody without heirloom.
that 's why i think the xp level are fine now because it take a lot of time for people to heirloom thus making heirloom something special.
But a gen 20 for example that already have loads of heirloomed item have to grind three time less than a gen 1 to have a new heirloom !!!
-->It just increase the difficulty level for casual player a lot ( and i'm not a casual player :mrgreen: )
Having heirloom items is not an advantage enough ???
No matter how many heirlooms a person has they are limited by their own skill, I actually find it easier to beat people in heavier armor most of the time.(they don't block) The xp bonus + heirloomed item is fine, 30 to 31 is a bit much but it's do-able even casually, if you think that heirlooms make it an "I WIN BUTTON" then you need lots more practice sorry to say.
& the xp bonus just makes it easier for them to get out of peasant hood, it still would take a generation 10 loads of time to get from 1-35 as the levelling up goes so far I need over 8 000 000 xp to get to level 32. The difference between a level 30 and 35 is not that much, & at the moment no one is even close to 35.
Yes generation 10s that have played since the beginning have an advantage over you (heirloomed items, xp bonus) but even without their heirlooms and xp bonus they would still probably woop you due to the fact that they're probably good players. (if they've been playing long enough to get to generation 10)
So in my opinion, don't change anything keep it as is & if you're having trouble beating a gen 10 in his heirloomed items and his higher level maybe you should take some time on the duel server and get some practice.
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I like option two because it really encourages team play and tactics.
I know that I ran with 3 of my boys and we ran 3 map rotations (including the one we started on) with 20 rounds undefeated.
Having that kind of synergy should be rewarded with a higher multiplier. Maybe 8x max though. 10x is pretty crazy.
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Guys so much Grinding to get Heirloomed Weapons is important to make them Special!
But i think implement an small Bonus after retire at lvl15 would be a nice Idea i dont know wat Bonus but it would be nice!
EDIT:BTW: The Idea of an x10 omg you guys Crazy think about Gen 15 guy 10 Maps x10 = lol
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Guys so much Grinding to get Heirloomed Weapons is important to make them Special!
But i think implement an small Bonus after retire at lvl15 would be a nice Idea i dont know wat Bonus but it would be nice!
Bonus xp?
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Bonus xp?
Maybe 5000 - 10000 Gold?
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@Grey
lol 5 hours.
4.4mil for level 30
at x1 on 1st gen that would be...
4400 minutes. aka 73.3333333 hours.
if yours at x5 for the ENTIRE time you could do it in 880 minutes aka 14.667 hours. and if you are 11th gen and can have x5 for the whole time, then 7.333 hours... for level 30. so even 11th gen would take a minimum for 14.6667 hours to reach 31 (at x5 the whole time).
casual players play like 1-2 hours a day? 7-14 a week... average multiplier lets say 2.5... from 1-31 would take about 58 hours. so 1-2 months for a casual player.
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And a big grinder is in short time gen 100 and then??
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I've watched people rape faces off at level 11, and my own characters were actually "complete" at level 22. You don't need to be level 30 or have heirlooms to compete in the current version of cRPG, you just need to know how to play the game. I recommend Native for that. You'll see.
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The only thing I would suggest is to bring back the 1 week retirement. I feel like I need to grind my main character all the time. Plus it puts a limit to high gens constantly retiring.Maybe as well a small xp gain per hour when your crpg account is offline. (10k exp per hour?).
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I've watched people rape faces off at level 11, and my own characters were actually "complete" at level 22. You don't need to be level 30 or have heirlooms to compete in the current version of cRPG, you just need to know how to play the game. I recommend Native for that. You'll see.
Lvl 24 for 15/15 is totally viable for 1h shield. You can fight from 21 up.
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@Grey
lol 5 hours.
4.4mil for level 30
at x1 on 1st gen that would be...
4400 minutes. aka 73.3333333 hours.
if yours at x5 for the ENTIRE time you could do it in 880 minutes aka 14.667 hours. and if you are 11th gen and can have x5 for the whole time, then 7.333 hours... for level 30. so even 11th gen would take a minimum for 14.6667 hours to reach 31 (at x5 the whole time).
casual players play like 1-2 hours a day? 7-14 a week... average multiplier lets say 2.5... from 1-31 would take about 58 hours. so 1-2 months for a casual player.
+1 for Melting Minds with math!
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@Grey
lol 5 hours.
4.4mil for level 30
at x1 on 1st gen that would be...
4400 minutes. aka 73.3333333 hours.
if yours at x5 for the ENTIRE time you could do it in 880 minutes aka 14.667 hours. and if you are 11th gen and can have x5 for the whole time, then 7.333 hours... for level 30. so even 11th gen would take a minimum for 14.6667 hours to reach 31 (at x5 the whole time).
casual players play like 1-2 hours a day? 7-14 a week... average multiplier lets say 2.5... from 1-31 would take about 58 hours. so 1-2 months for a casual player.
I went from 30 to 31 in about 10 hours. Gen 6.
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10 hours is still alot of time
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I you make it easier to level up after level 30 (or whatever cap you define) - regardless in which way - it will lead to more grind. Because people will again be grinding for level 35+.
Leveling from 1-30 is fine at the moment. You don't need to reach instantly level 30 to have fun while you play and kill some guys. And while you have fun it is nice have something to be looking for.
And my main is level 30 right now and he feels very powerful to me. I play him and have fun and if will hit 31 in some weeks i will be happy, thats it.
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when strate battles get online again, believe me, xp gain will be far greater :P
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10 hours is still alot of time
If Im trying to access a file on my harddrive, yes, 10 hours is a long time. But when I'm leveling up in an RPG, 10 DAYS wouldn't be considered a long time :rolleyes:
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I know that I am known as a masochist that hates grind. We all know Upkeep is far to low, and actually there is an issue with reitrement, but it is not that 30 -31 is too small.
The thing is that the non-casual player does have an advantage and it will become only greater af strategus.
I am gen 6, and already I lvl up very very fast. I am unsure though if it is an issue powerlvl-wise in lets say 4 months. But I have a feeling that in 3-4 months we will be back to a very hard core group of players lvl 33+ with 10+ heirloomed items. Is this a problem? It might!
So what I am trying to say is that if anything getting bonus for retiring is too easy.
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The incentive to keep playing to gain an advantage over others (the rpg element) is still too large! an rpg element is completely UNSUITABLE for cRPG, please make the game more boring so less people play it.
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The incentive to keep playing to gain an advantage over others (the rpg element) is still too large! an rpg element is completely UNSUITABLE for cRPG, please make the game more boring so less people play it.
Seriously. Annoying mouth breathers who play a leveling up game and complain about having to level up :mad:
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I went from 30 to 31 in about 10 hours. Gen 6.
i call bullshit.
4.4mil is level 30. 8.7mil is 31.
so you needed 4.3mil exp to go 30-31.
4,300,000 divided by 600 (10 hours = 600 minutes) = 7166.6667
you would need to make 7166.6667 exp per minute.
6th gen gives you 500 extra xp per multiplier, so 1500,3000,4500,6000,7500.
keep in mind, if a round ends at 3:34 left... you had 26 seconds that didnt get you any exp (at least thats how it seems to work, correct me if im wrong).
so you are saying that you averaged 7166.6667 exp per minute for 10 hours straight. that means you had 5x for 10 hours... basically. (if you dont even factor in the wasted time on rounds that dont end exactly as your xp ticks). more realistic would be 16 hours, which is how long it would take if you had a 3x multiplier for 16 hours.
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i call bullshit.
4.4mil is level 30. 8.7mil is 31.
so you needed 4.3mil exp to go 30-31.
4,300,000 divided by 600 (10 hours = 600 minutes) = 7166.6667
you would need to make 7166.6667 exp per minute.
6th gen gives you 500 extra xp per multiplier, so 1500,3000,4500,6000,7500.
keep in mind, if a round ends at 3:34 left... you had 26 seconds that didnt get you any exp (at least thats how it seems to work, correct me if im wrong).
so you are saying that you averaged 7166.6667 exp per minute for 10 hours straight. that means you had 5x for 10 hours... basically. (if you dont even factor in the wasted time on rounds that dont end exactly as your xp ticks). more realistic would be 16 hours, which is how long it would take if you had a 3x multiplier for 16 hours.
Call whatever you want Matey. You have theory. I have the fact of the matter in a character that I did it with :lol:
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and i say you are greatly underestimating the time it took you.
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and i say you are greatly underestimating the time it took you.
No, I understand what it means when the big ball of fire comes up on one side of my house and then falls into the ocean on the other side of my house. It takes it about 12 hours to happen :rolleyes: So, maybe 12, at most. If you don't believe that it means that I averaged between 3.5x and 4x for 10-12 hours, that's your own issue. The fact of the matter remains that you can level from 1 to 30 in a single day. 30 to 31 is even easier because you have a fully leveled toon running around mowing down relative peasants, so yes, it is very easy to get x5 and keep it for 10 maps in a row.
And like I said, you have theory. I got out and did it. You should make a post about how housefly's defy physics and can't really fly :wink:
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I too am quite casual and I think people are overestimating the time it takes to get to 31. At 1st gen at 2 hours per day I am at 6.7 million exp and I've been level 30 for about 2-3 weeks now, I would be very surprised if I don't hit 31 next week. I have noticed it only takes about 2 hours to reach half a million exp with solid playing. I'd like to think I'm rarely on the losing team because I contribute (but probably because autobalance moves me into the same team as the good players, hehe) but anyway I find it really helps if you stop thinking about the grind. Every time I get curious and wonder if I made any progress yet I haven't even come close to a quarter of a million. I don't know about you, but seeing that makes me frustrated and when I'm frustrated I make silly mistakes and when I'm not contributing, that probably contributes to my team losing.
At level 30 you should be competitive so just play your game and in 2 hours you will probably have made some sort of progress.