cRPG

cRPG => General Discussion => Topic started by: Socrates on August 22, 2011, 12:05:39 pm

Title: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: Socrates on August 22, 2011, 12:05:39 pm
Posted this in the mods thread, but would like to get personal feedback so it would be better to post it here.

1/8/2012 Update : Remade pack for new cRPG update. Made lower resource textures. Also sound modification has a huge over-haul compared to the old one. The sound quality is way better but cutting the file down by atleast 50% to ease the load. The sound modification's quality is barely noticeable at all compared to the original. It can help with the freezing screen, loads, and the round-start lag.

Download - 1/8/2012 : http://www.mediafire.com/?5tvqf82i1v6pp8p (http://www.mediafire.com/?5tvqf82i1v6pp8p)
Patch (Install after main) - 1/13/2012 http://www.mediafire.com/?s4u5he3rn9z57nh (http://www.mediafire.com/?s4u5he3rn9z57nh) - To install just overwrite textures, should fix transparency.

Screenshots (Outdated) : DX 7 LOWEST SETTINGS
(click to show/hide)
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DX9 HIGHEST SETTINGS
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Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: KingKessler on August 22, 2011, 12:17:58 pm
very nice! thank you

is it stable? no CTDs?
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Lisandro on August 22, 2011, 12:24:48 pm
I'll try it when came back from work, thanks a lot.

@berlusconi , i vote always him
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: POOPHAMMER on August 22, 2011, 01:18:38 pm
My eyes

Ouch
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Mtemtko on August 22, 2011, 01:19:58 pm
Can I see some screenshots? I'd like to see mbw minecraft style.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: POOPHAMMER on August 22, 2011, 01:23:09 pm
Can I see some screenshots? I'd like to see mbw minecraft style.

You do not want to see
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Ninja_Khorin on August 22, 2011, 01:31:33 pm
We do want to see, though.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: POOPHAMMER on August 22, 2011, 01:48:20 pm
no
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Mtemtko on August 22, 2011, 01:49:55 pm
yes
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: POOPHAMMER on August 22, 2011, 01:50:28 pm
no
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Mtemtko on August 22, 2011, 01:52:55 pm
I demand it. Yes.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: POOPHAMMER on August 22, 2011, 01:54:58 pm
no
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Dexxtaa on August 22, 2011, 02:19:33 pm
Wow, poops. Way to hijack this thread.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Mtemtko on August 22, 2011, 02:26:16 pm
Okay. They can't post any screenshots because this is fake! HA!
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Spleen on August 22, 2011, 06:17:18 pm
It actually does work wonders...
On a ridiculously under-powered system (e350 dual core 1.6 ghz, 4 gb ddr3 1333 ram - 512 mb of the ram for the onboard gpu. mainboard (http://www.msi.com/product/mb/E350IA-E45.html)) that manages to run a even more ridiculous config (Ubuntu 11.04, Ubuntu Classic Session, Wine) this is actually the first time I get playable framerates - something that didnt happen with the old low-res pack (http://forum.c-rpg.net/index.php/topic,5335.0.html).
Screen:
(click to show/hide)
About 15-35 fps @ 1024x768, might be better on smaller servers (thats on eu2 with 100 guys)
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 22, 2011, 06:18:10 pm
It doesn't look pretty because it was designed for people already running everything low. If you guys want you could just install the LODs by themself and not the textures. And screenshots added then in two parts for comparison. DX9 Everything High and DX7 Everything Low.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Oberyn on August 22, 2011, 06:23:00 pm
This seriously looks like Die by the Sword...1998 game

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Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 22, 2011, 07:38:21 pm
More optimization set up right now try it and tell me more results!
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Christo on August 22, 2011, 07:39:05 pm
Sound optimization? o.o?

Nice, I'll give it a go. But is there a quality loss?  :)
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 22, 2011, 07:41:35 pm
Not exactly Christo. I found this nice topic on TW's explaining it. By Xenoargh on Taleworlds!

Quote
I've been testing what's been causing so much lag, frustrating lockups, and other problems in Warband under DirectX 9, especially when playing mods like mine.  This has been a constant complaint by players of most of the big mods forever, and solutions haven't shown up in terms of engine patches.

As some of you know, I'm a bit of a performance nut; I've done all sorts of things to try and make Blood and Steel perform as well as possible.  My mod was one of the first Warband mods to make LODs for practically everything, for example, and lately I've been doing shader optimizations and other fun tricks.

While all of that improved people's framerates, it didn't stop people, including myself, from having horrible problems with seemingly-random lockups that would halt the game state.

After many tests, I am fairly confident that I've pinpointed the problem and have found a solution.  It turned out that problem isn't graphics at all; HERR_BUFFER_LOCK errors were a symptom of CPU lock states happening, not the result of running out of VRAM.

The real lockup issue appears to be sounds.  In particular, the sound format.

I found this out after doing several tests with sounds off.  This pretty much solved my problems with lockups and lag, which I found intriguing.  Since I didn't want to play Warband without audio, I looked at this issue further, and found that Warband supports multiple audio formats, like a lot of modern engines that are using various sound loader systems.  It also became apparent that the early engine builds were developed to use WAV, and that OGG support was added much later.

So I tried something simple; I converted all of the OGG files (including all of the Taleworlds sounds) to 16-bit 22kHz mono WAV (note that there are a few Taleworlds sounds that are WAV- leave them exactly as they are), then changed all of the Module System code to point to the WAV files instead of the OGG files.

The results have been extraordinary; thus far, I haven't had a single HERR_BUFFER_LOCK error.  Period.  Considering that I had this problem to the extent that I was very lucky if Warband didn't completely lock up during every battle (it was so bad that I was used to hitting ALT-ENTER at least once a battle, and sometimes even that didn't work) this is amazing, and may resolve a lot of players' problems with your mods.

In short, please try this out, especially if you're a modder whose hardware has also had trouble with Warband.  I think you will find, like I have, that this resolves a great number of issues.


very nice! thank you

is it stable? no CTDs?

Not that I have ran into everything seems to run smooth.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Digglez on August 22, 2011, 07:43:01 pm
It actually does work wonders...
On a ridiculously under-powered system (e350 dual core 1.6 ghz, 4 gb ddr3 1333 ram - 512 mb of the ram for the onboard gpu. mainboard (http://www.msi.com/product/mb/E350IA-E45.html)) that manages to run a even more ridiculous config (Ubuntu 11.04, Ubuntu Classic Session, Wine) this is actually the first time I get playable framerates - something that didnt happen with the old low-res pack (http://forum.c-rpg.net/index.php/topic,5335.0.html).
Screen:
(click to show/hide)
About 15-35 fps @ 1024x768, might be better on smaller servers (thats on eu2 with 100 guys)

holy crap, that looks like Quake
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Christo on August 22, 2011, 07:43:03 pm
Amazing!

I'll try this then, right now in fact!

Cheers Socrates.  :wink:
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Joelturuz on August 22, 2011, 07:52:27 pm
I actually like this look. I'll give it a shot for the kicks.

EDIT: Lack of mipmapping looks nasty, but otherwise nice, nostalgic look :)
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Leshma on August 22, 2011, 08:12:01 pm
Looks like shit.

I hate so called pro players who lower all details just to be able to see enemies easier. I consider it cheating and looks like shit. Only good thing I can say about consoles is that they don't have that shit in their games (which also means no mods...)

Why don't you remove all the trees while you're at it. Widen the FOV so you have fish eye effect so you can always see who's comming from behind. Only silly people do that and I don't like them.

DX7 should be removed from Warband. People who have crappy PCs can spare 300 euros on new PC which can play games properly.

my2c

Edit:

Epic stuff Spleen. Playing game with more than 100 people on server on Brazos netbook, via Wine on Linux. You couldn't make it any more complicated than that :D
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Joelturuz on August 22, 2011, 08:17:38 pm
I don't think it changed the brushes or trees, other than making them low in size (kb).
Why hate him for bringing people more options?
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Leshma on August 22, 2011, 08:20:31 pm
Things like these are mostly used to give certain players unfair advantage against others (normal people who like shiny graphics). They say they make it for people with crappy PCs but that's not true.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 22, 2011, 08:26:13 pm
I don't use this at all. I have 2 copies of warband and can easily run it fine on high with extra HD mods or whatever you call it. I just made it for those who need better performance. And without this you still can easily remove trees/bushes by just deleting the textures of them. They're not even altered in this mod.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: dynamike on August 22, 2011, 08:28:57 pm
Hi Morphling, you look good even in DX7  :mrgreen:
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Braeden on August 22, 2011, 08:32:42 pm
This is awesome.  My laptop can now actually play when the server fills up.  And yes, Leshma has a point, giving framerates of over 20 to people used to fighting at 15-18 is a bit...wait, no, can't find the point.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Digglez on August 22, 2011, 08:37:39 pm
This is awesome.  My laptop can now actually play when the server fills up.  And yes, Leshma has a point, giving framerates of over 20 to people used to fighting at 15-18 is a bit...wait, no, can't find the point.

without standardized and uniform settings, drastic changes like these are no different than wallhack (see thru heavy cover/smoke), glow pack (see enemies in low light conditions), skin changers (enemies appear super bright and vivid to stand out) used to cheat in FPS games.

kinda dumb the mod doesnt enforce a certain hashsize for different texture files
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Xant on August 22, 2011, 08:53:46 pm
Um, except

1) DX7 makes swords hard to see
2) M&B isn't a FPS, therefore glow pack, wallhack etc etc are pretty much useless
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 22, 2011, 09:10:11 pm
Also DX7 makes fog thicker.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Leshma on August 22, 2011, 09:49:08 pm
2) M&B isn't a FPS, therefore glow pack, wallhack etc etc are pretty much useless

I find that wallhack would be very useful, especially for spotting backstabbing cavalry.

Make enemies glow = epic for ranged.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Leshma on August 22, 2011, 09:52:51 pm
This is awesome.  My laptop can now actually play when the server fills up.  And yes, Leshma has a point, giving framerates of over 20 to people used to fighting at 15-18 is a bit...wait, no, can't find the point.

My PC can run most maps on 1680x1050, full details, 2x AA, Movie WB with at least 25 fps at any time, most of the time over 60 except on some problematic maps.

I can't imagine what you go through with 20-25 fps, personally I wouldn't play at all if I had 15-18 fps on average.

My PC is old and worth around 150 euros tops. It has 4850 Radeon which I bought for 30 euros (2 years old).

Laptops with integrated Intel graphics aren't made for gaming, you can play Zynga games and Windows games but nothing else.

Edit: Also 150 euros in my country is 50% of average monthly salary. In your is probably 1/10 or 1/15 of your monthly salary. Don't be a cheapo, buy a proper PC.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Spleen on August 22, 2011, 10:34:47 pm
Epic stuff Spleen. Playing game with more than 100 people on server on Brazos netbook, via Wine on Linux. You couldn't make it any more complicated than that :D

That's no netbook, it's my low-power "almost always on" Media PC.
btw more a proof of concept tbh... just tried it with xfce on a 40 slot battle server: 40+ fps :rolleyes:
Guess it's just nice to know I dont have to turn on my Main Rig (Core i5 2500k/8 GB Ram/GTX 560 Ti 2 GB) to flame ppl ingame, yknow - especially for my energy bill  :D
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Xant on August 22, 2011, 10:36:09 pm
I find that wallhack would be very useful, especially for spotting backstabbing cavalry.

Make enemies glow = epic for ranged.

You need to get your eyes checked if you have trouble finding targets as ranged without glow. It's not the same at all as FPS. In FPS games people aren't running all around just waiting to be shot. In M&B they are. Anything like that is useless.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Teeth on August 22, 2011, 10:43:21 pm
cRPG Sound Optimization

http://www.mediafire.com/?h5i0v62e8qguubk (http://www.mediafire.com/?h5i0v62e8qguubk)

This download link provides an optimization to sounds. It makes sound files smaller and turns them into WAVs. With OGG files it presents a buffer error most common for people using soundcards on their motherboard. This should help with the round load times and such.
Does this fix fix the ridiculous amounts of freezes I get, someone suggested that it had to do with soundtypes converting. These freezes make me miss blocks or the worse ones make me die without me even seeing what happened. Would be awesome if those could be gone.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Dezilagel on August 22, 2011, 10:53:57 pm
Lol, who the fuck uses lame mods to get an advantage in Warband? O.o

(click to show/hide)


Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 22, 2011, 11:02:38 pm
Does this fix fix the ridiculous amounts of freezes I get, someone suggested that it had to do with soundtypes converting. These freezes make me miss blocks or the worse ones make me die without me even seeing what happened. Would be awesome if those could be gone.

Experimental. Try it and see it for yourself.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Christo on August 23, 2011, 12:20:11 am
For me it fixed the round start problems, I can instantly spawn now, after installing the new sound fix.

Only differences I noticed is that the sounds sound a bit different, but it's okay. Also there is no sound when someone bounces, but that's alright too, there is sound if you deal damage, so who cares.

Least the stop/lag issue is fixed now at round starts.

Cheers Socrates.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Yaron on August 23, 2011, 12:29:20 am
without reviewing anything yet coz i am too lazy: does it work for other mods as well? ;>
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Belmont on August 23, 2011, 12:32:49 am
I do not personally need to use this mod but people with FPS issues are reporting a vast improvement while using this mod.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Torp on August 23, 2011, 12:48:34 am
I often have game crashes when the server changes map, and for som reason it always seem to happen when i have a multipleir :D

anyways, is that something that might be able to fix it?
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 23, 2011, 01:16:25 am
For me it fixed the round start problems, I can instantly spawn now, after installing the new sound fix.

Only differences I noticed is that the sounds sound a bit different, but it's okay. Also there is no sound when someone bounces, but that's alright too, there is sound if you deal damage, so who cares.

Least the stop/lag issue is fixed now at round starts.

Cheers Socrates.

I'll fix those Christo yea they sound a little different I'mma tweak em so it will barely make different sounds soon.

IDK Torp. You can always try and see.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Relit on August 23, 2011, 01:18:25 am
Very nice. I like the sound optimization except for the lack of a shield blocking sound. Thanks for this.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 23, 2011, 01:59:58 am
Yea some sounds are not hearable due to conversions. Tell me all of them and I'll fix em up.

without reviewing anything yet coz i am too lazy: does it work for other mods as well? ;>

Yes. I compacted both regular/crpg textures in this. Just install as normal and get rid of the cRPG textures basically the new weapons and armors and such. You don't need the LODs since it's cRPG specific only. The sound file is cRPG only but you can easily extract the sound files into another module and open sound.txt and replace every ogg with wav formats except for a few exceptions like the draw/drum_2/hitting wood sounds. Also get rid of the cRPG sounds like the voice commands and such.

EDIT: Fixed sounds that caused problems and made a little bit higher quality.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Christo on August 23, 2011, 04:04:16 am
Thanks man, I'm downloading the new version as I'm typing this.

Nice work.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Lezard on August 23, 2011, 05:24:44 pm
I can live with the new swing sounds, however, more often than not I can not hear my own manual blocks or my enemy blocking. Sometimes I can hear them, but most of the time it feels like my blocked attacks are bouncing rather than blocked, although with no sound at all. I didn't really try much before reverting back to old sounds, so I don't know if the "no sounds blocks" happens for certain attack directions or similar. Might try again later.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 23, 2011, 10:32:27 pm
Yea I'm trying to find the right settings between quality and optimization.

EDIT: Fixed ghost sounds should all be 99% found I went through every file and found them. If some still persist I'll have to edit the sounds.txt more then
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Relit on August 24, 2011, 03:09:14 am
Thanks for your work on the sound optimization, much appreciated.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: LLJK_Korea1 on August 24, 2011, 12:08:16 pm
Ppl who use this and think it makes them better at game should just jam a pencil up their nose and facepalm themselves with a table.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: _JoG_ on August 24, 2011, 05:30:20 pm
Ppl who use this and think it makes them better at game should just jam a pencil up their nose and facepalm themselves with a table.
Have you ever seen true M&B Minecraft style? Believe me, you haven't seen it yet!

M&B: Warband for Scientific Calculators:
visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/29/7fd1cb2bff42.jpg/)

(click to show/hide)
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: LLJK_Korea1 on August 25, 2011, 12:52:35 pm
Have you ever seen true M&B Minecraft style? Believe me, you haven't seen it yet!

M&B: Warband for Scientific Calculators:
visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/29/7fd1cb2bff42.jpg/)

(click to show/hide)

jesus almighty

Yea play like that if you have P3 and dont mind about it but damn

I play fully maxed and my performance is 150%
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Yaron on August 25, 2011, 01:37:01 pm
Yea some sounds are not hearable due to conversions. Tell me all of them and I'll fix em up.

Yes. I compacted both regular/crpg textures in this. Just install as normal and get rid of the cRPG textures basically the new weapons and armors and such. You don't need the LODs since it's cRPG specific only. The sound file is cRPG only but you can easily extract the sound files into another module and open sound.txt and replace every ogg with wav formats except for a few exceptions like the draw/drum_2/hitting wood sounds. Also get rid of the cRPG sounds like the voice commands and such.

EDIT: Fixed sounds that caused problems and made a little bit higher quality.

erh ... wat? xD
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 25, 2011, 09:59:49 pm
Hard to explain. Basically to add this to other mods you're going to have to change stuff in the sounds.txt this includes every file listed as SOUND.ogg to SOUND.wav. Although some sounds I did not convert and it may be a bit confusing to put on another mod unless I'm doing it myself.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Yaron on August 25, 2011, 10:55:23 pm
DO EEET!
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 26, 2011, 07:37:29 am
Depends what mod you want it on.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: MaHuD on August 26, 2011, 12:38:15 pm
So this should increase my FPS and is handy for largers battles?
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on August 26, 2011, 11:08:08 pm
Precisely what it does MaHuD. If you want you can always install two versions, one for strat that has large battles and other one leave on normal if you like. But this pack overall increases FPS not just for large battles.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Dioxete on August 27, 2011, 01:33:02 am
thank you so much, allways though that the stuttering thing was about the texture details, played today 2 hours, and none crash or stutter. ^^ (Audio solution works :D)
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: The_Bloody_Nine on September 01, 2011, 04:24:09 pm
One question though: Is there a way to return the weapon swing("swoosh") sound to normal? I don't like the new sound.

There seems no proper way to get the old sound back. And probably they really changed it because of fucking realism! ridiculous.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Socrates on September 03, 2011, 04:02:35 am
Possibile Mordhau, but takes a little tweaking you'll have to delete the new swing sounds in cRPG/Sounds folder then goto sounds.txt in cRPG folder and find the matchups and make sure you change their file extensions from .WAV to .OGG.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: roymorrison on September 03, 2011, 04:53:49 pm
Should be renamed Re: cRPG Ultimate Optimization Pack - Ryden_of_Chaos edition.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: polkafranzi on November 25, 2011, 02:44:34 am
i dl'd this just to see what the fuss was about and started to get crazy fps with it:
(click to show/hide)

My usual is about 120, with this it was averaging at 190+

Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Teeth on November 26, 2011, 03:45:09 pm
Uggh, thought you only optimized the sounds, it sounds like equus africanus asinus turds. Or shouldn't swing sounds sound like you're curbstomping pudding?

Copied the pack to my cRPG folder, is that right or should it just have been the Warband folder?
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: joey_bologna on December 16, 2011, 11:01:00 pm
I have been lagging non stop since latest patch, this has almost eliminated the lag. The only problem is some peoples clothes are invisible, I can only see their hands feet and head.
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Nessaj on December 16, 2011, 11:51:43 pm
If you got those small hiccups/stutters once in a while try disabling "Sound Variation".
Title: Re: cRPG Ultimate Optimization Pack - Commodore 64 edition
Post by: Spleen on December 18, 2011, 01:34:01 am
I have been lagging non stop since latest patch, this has almost eliminated the lag. The only problem is some peoples clothes are invisible, I can only see their hands feet and head.

You're missing the heraldic textures and thats probably because of a item_kinds.txt thats not compatible with the newest crpg version.
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: Socrates on January 09, 2012, 01:09:10 am
New version for new cRPG. Read main-topic for extra details.
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: Thomek on January 09, 2012, 06:58:21 pm
I tried the latest version now, but I think I got worse performance and worse graphics. The previous versions of the optimization pack used to help a bit though.

Reinstalling warband + cRPG..

I'm on a macbook pro late 2008 (pre unibody), nvidia gforce 8600m gt 512 , running win7 32bit.  I'm also running DX7 with almost everything on minimum.
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: _Tak_ on January 09, 2012, 08:40:02 pm
you should add a backup for CRPG so that if people don't like it they can change it back easily. after i install this i keep crashing 5 minute for no reason...
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: HUtH on January 10, 2012, 12:29:26 am
Is it normal that there aren't banner colours on heraldic armours? Just brown?
I had Clan banner pack installed when I applied this, maybe it matters...
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: Gomer on January 10, 2012, 12:40:26 am
I have a bad computer. I read over this and I am excited to try this out. I am not massivly worried about bad graphics. If I can see the outline of people I'll be fine :P Will try this!

Edit:Is there a way to see fps in game without and external program?
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: Gurnisson on January 10, 2012, 01:29:23 am
Edit:Is there a way to see fps in game without and external program?

Run warband - configure - video - show framerate
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: Socrates on January 10, 2012, 02:22:34 am
Is it normal that there aren't banner colours on heraldic armours? Just brown?
I had Clan banner pack installed when I applied this, maybe it matters...

They showed fine for me, but I am using native's banner as of now.
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: Gomer on January 10, 2012, 02:37:28 am
Run warband - configure - video - show framerate
Oh yeah :P
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: Socrates on January 12, 2012, 05:32:30 am
I guess it was more than one person getting the "black" heraldic. I'll fix it later.
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: Dexxtaa on January 12, 2012, 06:53:04 am
GODDDDD-UH. This is uuuuuugly.

But yeah. I remember having to do this on my baby computer.
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: Socrates on January 14, 2012, 12:19:46 am
New patch fixes transparency
Title: Re: cRPG Ultimate Optimization Pack - Updated 1/8/2012
Post by: HUtH on January 14, 2012, 02:58:38 am
cool, will check after sleep :P