Can I see some screenshots? I'd like to see mbw minecraft style.
I've been testing what's been causing so much lag, frustrating lockups, and other problems in Warband under DirectX 9, especially when playing mods like mine. This has been a constant complaint by players of most of the big mods forever, and solutions haven't shown up in terms of engine patches.
As some of you know, I'm a bit of a performance nut; I've done all sorts of things to try and make Blood and Steel perform as well as possible. My mod was one of the first Warband mods to make LODs for practically everything, for example, and lately I've been doing shader optimizations and other fun tricks.
While all of that improved people's framerates, it didn't stop people, including myself, from having horrible problems with seemingly-random lockups that would halt the game state.
After many tests, I am fairly confident that I've pinpointed the problem and have found a solution. It turned out that problem isn't graphics at all; HERR_BUFFER_LOCK errors were a symptom of CPU lock states happening, not the result of running out of VRAM.
The real lockup issue appears to be sounds. In particular, the sound format.
I found this out after doing several tests with sounds off. This pretty much solved my problems with lockups and lag, which I found intriguing. Since I didn't want to play Warband without audio, I looked at this issue further, and found that Warband supports multiple audio formats, like a lot of modern engines that are using various sound loader systems. It also became apparent that the early engine builds were developed to use WAV, and that OGG support was added much later.
So I tried something simple; I converted all of the OGG files (including all of the Taleworlds sounds) to 16-bit 22kHz mono WAV (note that there are a few Taleworlds sounds that are WAV- leave them exactly as they are), then changed all of the Module System code to point to the WAV files instead of the OGG files.
The results have been extraordinary; thus far, I haven't had a single HERR_BUFFER_LOCK error. Period. Considering that I had this problem to the extent that I was very lucky if Warband didn't completely lock up during every battle (it was so bad that I was used to hitting ALT-ENTER at least once a battle, and sometimes even that didn't work) this is amazing, and may resolve a lot of players' problems with your mods.
In short, please try this out, especially if you're a modder whose hardware has also had trouble with Warband. I think you will find, like I have, that this resolves a great number of issues.
very nice! thank you
is it stable? no CTDs?
It actually does work wonders...
On a ridiculously under-powered system (e350 dual core 1.6 ghz, 4 gb ddr3 1333 ram - 512 mb of the ram for the onboard gpu. mainboard (http://www.msi.com/product/mb/E350IA-E45.html)) that manages to run a even more ridiculous config (Ubuntu 11.04, Ubuntu Classic Session, Wine) this is actually the first time I get playable framerates - something that didnt happen with the old low-res pack (http://forum.c-rpg.net/index.php/topic,5335.0.html).
Screen:About 15-35 fps @ 1024x768, might be better on smaller servers (thats on eu2 with 100 guys)(click to show/hide)
This is awesome. My laptop can now actually play when the server fills up. And yes, Leshma has a point, giving framerates of over 20 to people used to fighting at 15-18 is a bit...wait, no, can't find the point.
2) M&B isn't a FPS, therefore glow pack, wallhack etc etc are pretty much useless
This is awesome. My laptop can now actually play when the server fills up. And yes, Leshma has a point, giving framerates of over 20 to people used to fighting at 15-18 is a bit...wait, no, can't find the point.
Epic stuff Spleen. Playing game with more than 100 people on server on Brazos netbook, via Wine on Linux. You couldn't make it any more complicated than that :D
I find that wallhack would be very useful, especially for spotting backstabbing cavalry.
Make enemies glow = epic for ranged.
cRPG Sound OptimizationDoes this fix fix the ridiculous amounts of freezes I get, someone suggested that it had to do with soundtypes converting. These freezes make me miss blocks or the worse ones make me die without me even seeing what happened. Would be awesome if those could be gone.
http://www.mediafire.com/?h5i0v62e8qguubk (http://www.mediafire.com/?h5i0v62e8qguubk)
This download link provides an optimization to sounds. It makes sound files smaller and turns them into WAVs. With OGG files it presents a buffer error most common for people using soundcards on their motherboard. This should help with the round load times and such.
Does this fix fix the ridiculous amounts of freezes I get, someone suggested that it had to do with soundtypes converting. These freezes make me miss blocks or the worse ones make me die without me even seeing what happened. Would be awesome if those could be gone.
For me it fixed the round start problems, I can instantly spawn now, after installing the new sound fix.
Only differences I noticed is that the sounds sound a bit different, but it's okay. Also there is no sound when someone bounces, but that's alright too, there is sound if you deal damage, so who cares.
Least the stop/lag issue is fixed now at round starts.
Cheers Socrates.
without reviewing anything yet coz i am too lazy: does it work for other mods as well? ;>
Ppl who use this and think it makes them better at game should just jam a pencil up their nose and facepalm themselves with a table.Have you ever seen true M&B Minecraft style? Believe me, you haven't seen it yet!
Have you ever seen true M&B Minecraft style? Believe me, you haven't seen it yet!
M&B: Warband for Scientific Calculators:
visitors can't see pics , please register or login
(http://imageshack.us/photo/my-images/29/7fd1cb2bff42.jpg/)(click to show/hide)
Yea some sounds are not hearable due to conversions. Tell me all of them and I'll fix em up.
Yes. I compacted both regular/crpg textures in this. Just install as normal and get rid of the cRPG textures basically the new weapons and armors and such. You don't need the LODs since it's cRPG specific only. The sound file is cRPG only but you can easily extract the sound files into another module and open sound.txt and replace every ogg with wav formats except for a few exceptions like the draw/drum_2/hitting wood sounds. Also get rid of the cRPG sounds like the voice commands and such.
EDIT: Fixed sounds that caused problems and made a little bit higher quality.
One question though: Is there a way to return the weapon swing("swoosh") sound to normal? I don't like the new sound.
I have been lagging non stop since latest patch, this has almost eliminated the lag. The only problem is some peoples clothes are invisible, I can only see their hands feet and head.
Edit:Is there a way to see fps in game without and external program?
Is it normal that there aren't banner colours on heraldic armours? Just brown?
I had Clan banner pack installed when I applied this, maybe it matters...
Run warband - configure - video - show framerateOh yeah :P