cRPG
cRPG => Beginner's Help and Guides => Topic started by: Lanic0r on August 21, 2011, 11:53:09 am
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2 Questions,
1. What is the chance for "Stun" after hitting with Polerarm
2. I noticed not evry Polearm has got stun, or the effect must be insignificant
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And does it work against Chambers?
And what is the "cooldown" time for stuns
:D
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all polearms have pole stun, that why every newb in NA uses the bec.
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1.) 50% if raw_damage > 15
2.) non-knockdown polearms only afaik
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1.) 50% if raw_damage > 15
2.) non-knockdown polearms only afaik
nope Iron staff has polestun and knockdown
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AFAIK all polearms have stun, but not all of em are fast enough to make use of it. Some stun you, but you get enough time to recover and block the next hit.
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AFAIK all polearms have stun, but not all of em are fast enough to make use of it. Some stun you, but you get enough time to recover and block the next hit.
This.
Stuff like GLA/LHB can burn your health in 1-2 seconds with a stunlock if you get hit.
Bollocks.
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1.) 50% if raw_damage > 15
2.) non-knockdown polearms only afaik
1. what is the duration of stun?
2. does knobbed mace have stun then?
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1. What is the chance for "Stun" after hitting with Polerarm
That depends. Are you swinging at me? If so, then 100%.
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On a normal hit(1h, 2h) strike and strike2 animations are called. They got a duration of about 0.5 to 0.6s depending on hit location. They are the same as in Native and can be checked with the Native MS in the animations.py. On a polearm hit there is a 50% chance that strike3 are called instead and they got a duration of 0.8 to 1s. The code says that polearms with the knockdown flag never call the strike3 animation.
Just tested it with Okin and confirmed it. Staffs (with kd flag) never trigger the long stagger, polearms without (like spears) do.
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I think it's a very small window then, that allows you to get spammed if you get hit by the stun. Probably only 1s, as most of the time you can get your block up just in time.
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On a normal hit(1h, 2h) strike and strike2 animations are called. They got a duration of about 0.5 to 0.6s depending on hit location. They are the same as in Native and can be checked with the Native MS in the animations.py. On a polearm hit there is a 50% chance that strike3 are called instead and they got a duration of 0.8 to 1s. The code says that polearms with the knockdown flag never call the strike3 animation.
Just tested it with Okin and confirmed it. Staffs (with kd flag) never trigger the long stagger, polearms without (like spears) do.
1. So that does mean you can raise the speed of my long knobbed mace because :No strike 3 animation for knockdown weapons =D
2. And what location i have to aim for to stun best?
btw: i love you paul :D
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1. So that does mean you can raise the speed of my long knobbed mace because :No strike 3 animation for knockdown weapons =D
2. And what location i have to aim for to stun best?
btw: i love you paul :D
well im my experience the most severe case of stun i get is overheading people with the long spear. 1 second of complete paralysis.
also some well hit side swings from elegant poleaxe do the trick.
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Does a Poek with a knockdown weapon wearing a shield knockdown?