cRPG
cRPG => Suggestions Corner => Topic started by: Reinhardt on January 04, 2011, 04:35:37 am
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So, this thought came into my mind just a little bit ago:
Why not have economical builds for fiefs?
Kind of like Medieval 2: Total War
Since fiefs produce a set amount of money and troops:
Side A: Has more fiefs than side B, therefore meaning if Side A waits to attack Side B, then Side A has the number and gold advantage naturally, which makes sense.
But why not make Strategus fiefs more strategical by adding several new options for how many gold/troops you get by making economical policies? Such as the following:
Military policy: Produces almost all troops and little, but enough gold to pay for those troops.
Trade policy: Produces almost all gold and little troops.
Economical policy: Produces an even number of troops and gold, 50/50.
So on and so forth with more economical builds.
Discuss.
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Makes a lot of sense
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Rough draft idea, and I like it.
+1 from me... (but I voted HATE YOU!)
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Short and sweet, and would also balance out Strategus a bit.
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I like it(Yes)
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What if villages would have permanent policies? Would that bring even more strategic extent to Strategus?
"Our guild is short of trade point towns. Let's steal one from that little weak faction next to us!" :)
It should make more sense to fight over certain villages on the map and make it more interestin'.
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Trade - Castles (generates Gold)
Military - Villages (generates Troops)
Economical - Towns (generates Troops and Gold)
Done?
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You do know that strategus is getting an economy with the patch? Which is not limited to troops and gold.