cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Belmont on January 22, 2011, 01:35:14 am

Title: Weapons which need attention
Post by: Belmont on January 22, 2011, 01:35:14 am
In this post I will try to collect all the weapons which are heavily outclassed by similar (or even cheaper) weapons in order for the balance team to "fix" them. Feel free to post any weapon that you think should be changed in order to be worth buying/using in a similar structure.

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Now that we have the three swords let's compare them.
Damage(slash): 43 vs 38 vs 36
Damage(piercing): 0 vs 25 vs 25
Speed: 92 vs 96 vs 98
Length: 120 vs 110 vs 106
Other: Unbalanced vs Secondary mode vs Secondary mode

The war cleaver is currently not worth the price, it lacks a thrust (which is ridiculously good thanks to new animation), is unbalanced and is slower than other weapons in the same price range on top of it. When we compare it to an "axe" weapon in the same category it is even easier to see that the war cleaver needs some love:

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Similar statistics to the war cleaver except that it sports a "bonus against shields" modifier which makes it a lot more useful than the war cleaver.

Suggestion: Add a bonus against shields modifier.

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Since the Claymore was announced I was hoping that it would take place as a sword between the Tears/Cookies and the Flamberge (German/Danish respectively) as there are enough swords in the same category so I was quite surprised when it was added as another sword in the same tier. I have a few suggestions about what could be done with the Claymore but let us first compare the statistics of the weapon:

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Damage(slash): 39 vs 37 vs 43 vs 40 vs 43 vs 38 vs 40
Damage(piercing): 25 vs 30 vs 25 vs 26 vs 0 vs 30 vs 27
Speed: 94 vs 93 vs 90 vs 93 vs 92 vs 92 vs 92
Length: 120 vs 120 vs 120 vs 121 vs 125 vs 123 vs 124
Other: Secondary mode for all except Nodachi

The Claymore excels in absoluty no category yet it still has the worst speed of all these swords. The Claymore does not fill the role of a hybrid between the Danish and German sword as it is already taken by the Sword of War (which is three points faster than the Claymore). The main problem the Claymore faces is that it slightly overlaps with the Nodachi:

Damage(slash): 43 vs 43
Damage(piercing): 25 vs 0
Speed: 90 vs 92
Length: 120 vs 125
Other: Secondary mode vs nothing

These two swords are quite similar (even more so before the speed nerf) and are currently filling the same role of a high power sword that is not the Flamberge, however, having two of these has always seemed to me as redundant. As I wrote before, I believe the Claymore would be much more useful a sword between the Danish/German and the Flamberge.

Suggestion:
Damage(slash): 43 -> 45
Damage(piercing): 25 -> 21 (Reduced because of the extra range + 2h stab animation)
Speed: 90 -> 90 (89?)
Length: 120 -> 135 (130?)
Req: 15 -> 17

Comments/suggestions about this suggestion regarding the Claymore?

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The whole short sword line.
Well, for the basic versions i can see some tiers, but the masterpiece ones are nearly identically.

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So in the worst case i have to pay 3.5k gold more for 5 cm more blade lenght.

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Nerfing the nordic sword, you guys inadvertently made the knightly arming sword the better deal.

Nordic Champion Sword
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 32, cut
thrust damage 21 pierce

Knightly Arming Sword
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 31, cut
thrust damage 24 pierce

At baseline, they have the same speed, same length and the Knightly has 1 less cut but 3 more pierce. Fully heir-loomed, though, they have the same cut damage yet the knightly has more pierce and is 1,000 gold cheaper.

Proposal: Nerf the pierce of Nordic Champion and Sarranid Cav sword down -2 to 19 and 17 baseline respectively. Buff the cut damage at baseline and/or at masterwork to 38 and 39 cut respectively. These are exclusively chopping swords, and their damage should reflect that. To keep the Grosse Messer viable, bump its speed back up to 100 or 101 baseline like it was before. Speed is perfect on Champion and Cav swords.

In short: (heirloomed)
Knightly Arming; 36 cut @ 99 speed
Grosse Messer; 38 cut @102/103 speed
Nordic Champion; 38 cut @99 speed
Sarranid Cav; 39 cut @97 speed

Maintains more dmg = less speed. Knightly arming will do less cut but more pierce, so will be more rounded like the espada or side sword. Grosse Messer will be faster for close-in work, as it was before. Champion will slash better but have even less viable frontal stab. Sarranid cav will have a little more damage for such a slow speed and a futile stab.

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Heavy Great Sword
weight 2.75
requirement 13
spd rtng 94
weapon length 120
swing damage 39, cut
thrust damage 25 pierce

Great Sword
weight 2.5
requirement 13
spd rtng 93
weapon length 120
swing damage 37, cut
thrust damage 30 pierce

Not sure if this was an oversight or just part of balance, but something that has Heavy in its name and weighs .25 more probably shouldn't be 1 speed faster.

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2 damage for 4 speed, insane.



Title: Re: Weapons which need attention
Post by: UrLukur on January 22, 2011, 01:41:18 am
Great berdiche is shorter thanks to animations you know ? War cleaver still do fine, it's long enough and deal crapload of damage.
Title: Re: Weapons which need attention
Post by: Belmont on January 22, 2011, 01:43:36 am
Great berdiche is shorter thanks to animations you know ? War cleaver still do fine, it's long enough and deal crapload of damage.

Great Bardiche is a 2h weapon.
Title: Re: Weapons which need attention
Post by: UrLukur on January 22, 2011, 01:46:41 am
Great Bardiche is a 2h weapon.

Ouch. But it's slower and shorter.
Title: Re: Weapons which need attention
Post by: Belmont on January 22, 2011, 01:51:12 am
Ouch. But it's slower and shorter.

A difference of 4 points is quite hard to notice in-game (some people are able to use even small differences properly however!) and the speed is still comparable to high tier poleaxes (89, 90 and 92 respectively).
Adding a "bonus against shields" modifier to the war cleaver would make it a very unique weapon (as it would be the only sword with this modifier) while retaining its unbalanced tag.
Title: Re: Weapons which need attention
Post by: Tired on January 22, 2011, 02:09:23 am
Don't know how to do that fancy spoiler button thing, but:

Highland Claymore
9890 Gold
90 speed
120 length
43 cut
25 pierce
REQ 15 strength

Compare to

Heavy great sword
9001 gold
94 speed
39 cut
25 pierce
120 reach
13 Strength requirement

Compare to

Sword of War
9901 gold
93 Speed
14 str requirement
40 cut
26 pierce
121 reach

I think that these three swords are in the same ball-park gold wise...

SoW - HC - HGS

9901 - 9890 - 9001 gold costs
93 spd - 90 spd - 94 spd
40 cut - 43 cut - 39 cut
26 pierce - 25 pierce - 25 pierce
121 length - 120 length - 120 length
14 REQ - 15 REQ - 13 REQ

Why would anyone choose the claymore when they could have the sword of war or heavy great sword???

The claymore is now severely underpowered (lost 2 spd last patch).  Has the lowest pierce dmg next to katana for swords in it's grouping, has less reach AND less speed than the danish or german swords.  Should also be said that it requires more strength to use than either of these.  (smaller, slower and you need to be stronger to use it...?! wtf!!!) 
Some people seem to think it has some sort of magical "phantom reach", but I have tested this extensively in comparison to the German and Danish great swords, and the claymore gets outreached every time.  The only advantage i can see is it's cut damage, which is three higher than the Danish sword.  Anyone who spends too much time playing CRPG knows that this is so insignificant it is laughable.  (armour eats cut damage)

I don't have any idea what the higher powers of CRPG have in mind for the claymore, if it is going to be slower it should have greater reach, and if it is going to be smaller it should be swung more quickly. 

Historically, the claymore was a 15th/16th/17th century two handed sword which was SMALLER and QUICKER than it's Germanic mainland counterparts of the time period.  Even lowland Scottish swords of the same era were much larger than the highland two handed sword.  (help me out historians and sword lovers)

I consider myself to be a duelist first, and after the recent patch I am hardly effective against other 2h swords users than I was prior. 
Please make my favourite weapon viable on the CRPG battlefield once again, through historical means or just straight game balance, I don't care. 

The Claymore's performance is pathetic when compared to any other 2h sword available in CRPG at the moment.  I think this recent patch is yet another attempt from the englishmen to crush the spirits of the highlanders online. 

Thanks for reading and considering
Title: Re: Weapons which need attention
Post by: Gorath on January 22, 2011, 02:15:38 am
I actually suggested this in another thread as well.  Granted I'm biased because I use the War Cleaver pretty much exclusively on my 2her.  Goes with the whole medieval Jason thing (giant machete).  And I was shocked to learn that it had the unbalanced tag (it didn't in native).

I still use it, even though you're right, stats wise it's pointless.  Swords are better for general use and the great axe is pretty much the same thing only with the shield bonus.  If the war cleaver never gets tweaked I'll still use it, but I would love for it to get the bonus vs shields tag.  Looking at the weapon it makes sense (not much difference in blade size/weight between it and an axe really) and it would make it a unique sword without being OP.

Don't know how to do that fancy spoiler button thing, but:

Highland Claymore
9890 Gold
90 speed
120 length
43 cut
25 pierce

I don't have any idea what the higher powers of CRPG have in mind for the claymore, if it is going to be slower it should have greater reach, and if it is going to be smaller it should be swung more quickly.

Actually if you look at the stats it seems to be a counterpart to the War Cleaver actually.  Basically a war cleaver that isn't unbalanced and now has a thrust attack.  Sure it might be kind of weak compared to the lolsword twins, but what isn't?  Those two swords are rediculous and on the verge of broken.  Always have been.  If it didn't spoil the look I have I would probably trade in my cleaver for this just to gain the thrust and lose the unbalanced tag.
Title: Re: Weapons which need attention
Post by: UrLukur on January 22, 2011, 02:16:53 am
I would like to see smaller war cleaver in game. Something with about 100 reach.
Title: Re: Weapons which need attention
Post by: Gorath on January 22, 2011, 02:19:28 am
I would like to see smaller war cleaver in game. Something with about 100 reach.

Um... why?
Is it OP and broken?  I only really see Wallace and I running around with it.  Ever.
Title: Re: Weapons which need attention
Post by: UrLukur on January 22, 2011, 02:26:41 am
Um... why?
Is it OP and broken?  I only really see Wallace and I running around with it.  Ever.

What you have against item variety ? :shock:
Title: Re: Weapons which need attention
Post by: Gorath on January 22, 2011, 02:36:49 am
What you have against item variety ? :shock:

Ohhhh you mean a 2nd one?

Ok then, thought you meant you wanted a nerf to the existing one and I was all "wtf?"
Title: Re: Weapons which need attention
Post by: Belmont on January 22, 2011, 02:38:26 am
Added my take on the Claymore, feel free to give comments and/or suggestions on it. (Especially interested in Tired's opinion as a Claymore user)

EDIT:
Quote from: UrLurkur
I would like to see smaller war cleaver in game. Something with about 100 reach.

I think it would be nice if more one handed swords got alternative modes. The Military Cleaver would fit perfectly for this.
Title: Re: Weapons which need attention
Post by: Tired on January 22, 2011, 03:06:45 am
Added my take on the Claymore, feel free to give comments and/or suggestions on it. (Especially interested in Tired's opinion as a Claymore user)

I would lose even more water (from all the crying) if they boosted claymore str req and made it even slower for more cut damage.  Cut damage is not a primary factor in two handed swords, i would much rather have a 92 speed sword with 35 cut than a 90 speed sword with 43 cut.  Speed and reach are everything.. oh, and pierce damage is great b/c it's actually good against armour unlike cut... which of course claymore has hardly any of. 
Title: Re: Weapons which need attention
Post by: UrLukur on January 22, 2011, 03:23:28 am
I suggest nerfing speed of the other 2h swords to make it viable ? :P I know you guys don't like this argument, but 2h are still damn fast compared to 1h with shield (i would rather see shield change for more skillful - directional parry, perhaps some sort of chamberblock for shield on blockor no stun for shield user but stun for opponent on good timed attack or ability to block attacks with shield in 0.2 sec after you start chamber attack or[/b something else. Shield really should sport directional attacks, otherwise shield users lack practice with manual block or have to play on duel servers instead of battle which sucks a lot).
Title: Re: Weapons which need attention
Post by: Mala on January 22, 2011, 03:57:36 am
The whole short sword line.
Well, for the basic versions i can see some tiers, but the masterpiece ones are nearly identically.

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So in the worst case i have to pay 3.5k gold more for 5 cm more blade lenght.
Title: Re: Weapons which need attention
Post by: Welcome_To_Hell on January 22, 2011, 04:22:12 am
I just bought the cleaver and I have no problems getting kills with it, it feels alot a like flamberge. I one shot most things with it. I don't see any problems there.

Arguments such as this weapon is worse than that weapon don't make much sense, since weapons are supposed to be different, some are intended to be better than others.

Claymore is an oddity, it does not fit the general speed/reach pattern of all the other weapons. Shorter -> Faster, Longer -> Slower.
Title: Re: Weapons which need attention
Post by: Gorath on January 22, 2011, 04:35:24 am
I just bought the cleaver and I have no problems getting kills with it, it feels alot a like flamberge. I one shot most things with it. I don't see any problems there. 

Flamberge isn't unbalanced, hence why it's the "Spamberge".  Despite it's speed difference you can feint with the flamberge like crazy and there's no recovery delay.

Title: Re: Weapons which need attention
Post by: Siiem on January 22, 2011, 06:00:37 am
Possibly lowering the damage on the cleaver to 41 and add a bonus vs shields and you have a long fast axe there. Like its intended use.
Title: Re: Weapons which need attention
Post by: Fasader on January 22, 2011, 08:26:33 am
Length: 120 -> 135 (130?)

sorry but we're not adding invisible reach. It was 110 before by mistake, the model is 120 long
Title: Re: Weapons which need attention
Post by: Punisher on January 22, 2011, 09:36:34 am
The Warcleaver definetly needs a buff, either give it bonus vs shields, either remove it's unbalanced there is no point to use it over Longsword in it's current state, the extra cut damage is nothing compared to +6 speed and thrust animation.
Title: Re: Weapons which need attention
Post by: Belmont on January 22, 2011, 01:19:55 pm
Length: 120 -> 135 (130?)

sorry but we're not adding invisible reach. It was 110 before by mistake, the model is 120 long

That's a shame, I thought it would have been possible to edit the model. I will update my post later on and come up with another idea.

The whole short sword line.

Definitely needs to be looked at, thanks for your contribution.
Title: Re: Weapons which need attention
Post by: Tired on January 22, 2011, 09:46:11 pm
Length: 120 -> 135 (130?)

sorry but we're not adding invisible reach. It was 110 before by mistake, the model is 120 long

If this rules changes to the length of the claymore out, then why not just give the claymore back 92 speed?
It would still be an inferior weapon with less speed than sword of war / heavy great sword, less length than german or danish swords, less pierce damage and higher strength requirement than all of the above.  Heck, knock the cut damage down a point or two if you really hate the thing.  At least with 92 speed (or even 91 speed and -2 off the strength requirement) it would be usable against other 2h swords once again. 

EDIT:

Waitasecond,
It just occurred to me that the heavy great sword and the sword of war both use an identical model, but have different stats.  Why don't they just replace the skin on either one of those to that of the claymore? they are 120 reach so it wouldn't need model rebalancing according to length. 
Title: Re: Weapons which need attention
Post by: UrLukur on January 22, 2011, 11:01:20 pm
That's a shame, I thought it would have been possible to edit the model. I will update my post later on and come up with another idea.

Definitely needs to be looked at, thanks for your contribution.

The whole 94/95 line of swords except side swords. Nuff said.
Title: Re: Weapons which need attention
Post by: DarkFox on January 23, 2011, 11:29:34 am
Quote
milar statistics to the war cleaver except that it sports a "bonus against shields" modifier which makes it a lot more useful than the war cleaver.
4 points in reach and 3 in speed makes big difference."Bonus against shields" for war cleaver will do this weapon OP.
Title: Re: Weapons which need attention
Post by: Gorath on January 23, 2011, 09:44:10 pm
4 points in reach and 3 in speed makes big difference."Bonus against shields" for war cleaver will do this weapon OP.

I beg to differ.  (He used the wrong weapon to compare it to)

War Cleaver   5046   
weight 3.5
requirement 13
spd rtng 92
weapon length 120
swing damage 43, cut
thrust damage 0 cut
Can't use on horseback
Unbalanced



Great Axe      3247   
weight 3.25
requirement 14
spd rtng 94
weapon length 96
swing damage 43, cut
thrust damage 0 pierce
Can't use on horseback
Unbalanced
Bonus against Shield

As you can see, the Great Axe is cheaper, weighs less, is faster, and has bonus vs shields.
The War Cleaver's only advantage is being longer.  They share the same damage.  Currently the more intelligent choice is the Great Axe all the way and the War Cleaver is only used by stubborn people that have a hard-on for the style (I am guilty of this).

If the War Cleaver would be OP with bonus vs shields, then I guess that means the Great Axe is currently OP since it's the better weapon.
   
Title: Re: Weapons which need attention
Post by: Mala on January 24, 2011, 04:58:41 am
Well, i as shielder would say that all axes are overpowered.  :mrgreen:
Title: Re: Weapons which need attention
Post by: bruce on January 24, 2011, 10:52:08 am
Well, 24 range is a big thing.
Title: Re: Weapons which need attention
Post by: Gorath on January 24, 2011, 06:36:50 pm
Well, 24 range is a big thing.

It is but you're sacrificing:
speed
price/upkeep cost
bonus vs shield

Range is great, but numerically that still seems a bit lopsided.
Title: Re: Weapons which need attention
Post by: DrKronic on January 24, 2011, 07:07:30 pm
The 24 range makes a huge difference those are not really comparable weapons

Also don't worry on that 2 speed the range more than makes up for it

As someone who owns most two handers I don't own the cleaver because the dadao makes it obsolete same speed and range and price basically but not.unbalanced

Also until your talking about 5k price difference the repair cost is nearly the same

Also the great bardiche ialso like its like the "big" two hand axe
Title: Re: Weapons which need attention
Post by: Gorath on January 24, 2011, 07:18:05 pm
As someone who owns most two handers I don't own the cleaver because the dadao makes it obsolete same speed and range and price basically but not.unbalanced

This is quite true as well, which is one of the reasons I think the cleaver should either lose the unbalanced tag (as no other sword has it) OR get something unique like bonus vs shields in order to give it something special.  Yeah I use it because I like the look, but I feel the same way as you do and bought the Miadao and Daodao as well since they're not unbalanced and still do the same damage range as the cleaver.
Title: Re: Weapons which need attention
Post by: DrKronic on January 24, 2011, 07:37:29 pm
If u really want a laff compare the standard bastard sword to a katana u will realize the bastard sword is far superior due to increased effective range due to usable thrust damage better reach nearly same speed extremely low upkeep
Title: Re: Weapons which need attention
Post by: UrLukur on January 24, 2011, 07:47:07 pm
If u really want a laff compare the standard bastard sword to a katana u will realize the bastard sword is far superior due to increased effective range due to usable thrust damage better reach nearly same speed extremely low upkeep

Fail, bastard sword deal less damage and is noticeably slower. It's upkeep was increased. If anything BS is worse than Katana.
Title: Re: Weapons which need attention
Post by: justme on January 24, 2011, 07:54:47 pm
if only nordic chamion is returned to prepatch stats
Title: Re: Weapons which need attention
Post by: DrKronic on January 24, 2011, 10:46:48 pm
Fail, bastard sword deal less damage and is noticeably slower. It's upkeep was increased. If anything BS is worse than Katana.

Actually they deal same swing damage with bastard dealing 23p to katanas 18p and bastard having six more reach

An they differ by 3 speed are u looking at right weapon forumlurker I mean weaponslobbyist urlurkur

There got it
Title: Re: Weapons which need attention
Post by: Rhaelys on January 24, 2011, 10:56:57 pm
Heavy Great Sword
weight 2.75
requirement 13
spd rtng 94
weapon length 120
swing damage 39, cut
thrust damage 25 pierce

Great Sword
weight 2.5
requirement 13
spd rtng 93
weapon length 120
swing damage 37, cut
thrust damage 30 pierce

Not sure if this was an oversight or just part of balance, but something that has Heavy in its name and weighs .25 more probably shouldn't be 1 speed faster.
Title: Re: Weapons which need attention
Post by: UrLukur on January 24, 2011, 11:10:43 pm
Heavy Great Sword
weight 2.75
requirement 13
spd rtng 94
weapon length 120
swing damage 39, cut
thrust damage 25 pierce

Great Sword
weight 2.5
requirement 13
spd rtng 93
weapon length 120
swing damage 37, cut
thrust damage 30 pierce

Not sure if this was an oversight or just part of balance, but something that has Heavy in its name and weighs .25 more probably shouldn't be 1 speed faster.

Yep, nerf it. Or nerf both of them! to 90 and 91 respectively.
Title: Re: Weapons which need attention
Post by: Punisher on January 24, 2011, 11:16:06 pm
Better nerf all 2H to 90 speed and buff all 1H to 100+ to make UrLukur happy :rolleyes:
Title: Re: Weapons which need attention
Post by: Rhaelys on January 24, 2011, 11:16:34 pm
Yep, nerf it. Or nerf both of them! to 90 and 91 respectively.

Only if all one-handed weapons receive a 3 speed nerf, too. But that would make you upset, so let's stick to within-weapon type discrepancies.

Oh, and I used to be a one-hander, but it was boring so I switched to two-hander.
Title: Re: Weapons which need attention
Post by: XavierX on January 24, 2011, 11:21:28 pm
Nerfing the nordic sword, you guys inadvertently made the knightly arming sword the better deal.

Nordic Champion Sword
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 32, cut
thrust damage 21 pierce

Knightly Arming Sword
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 31, cut
thrust damage 24 pierce

At baseline, they have the same speed, same length and the Knightly has 1 less cut but 3 more pierce. Fully heir-loomed, though, they have the same cut damage yet the knightly has more pierce and is 1,000 gold cheaper.

Proposal: Nerf the pierce of Nordic Champion and Sarranid Cav sword down -2 to 19 and 17 baseline respectively. Buff the cut damage at baseline and/or at masterwork to 38 and 39 cut respectively. These are exclusively chopping swords, and their damage should reflect that. To keep the Grosse Messer viable, bump its speed back up to 100 or 101 baseline like it was before. Speed is perfect on Champion and Cav swords.

In short: (heirloomed)
Knightly Arming; 36 cut @ 99 speed
Grosse Messer; 38 cut @102/103 speed
Nordic Champion; 38 cut @99 speed
Sarranid Cav; 39 cut @97 speed

Maintains more dmg = less speed. Knightly arming will do less cut but more pierce, so will be more rounded like the espada or side sword. Grosse Messer will be faster for close-in work, as it was before. Champion will slash better but have even less viable frontal stab. Sarranid cav will have a little more damage for such a slow speed and a futile stab.
Title: Re: Weapons which need attention
Post by: UrLukur on January 24, 2011, 11:36:24 pm
Nerfing the nordic sword, you guys inadvertently made the knightly arming sword the better deal.

Nordic Champion Sword
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 32, cut
thrust damage 21 pierce

Knightly Arming Sword
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 31, cut
thrust damage 24 pierce

At baseline, they have the same speed, same length and the Knightly has 1 less cut but 3 more pierce. Fully heir-loomed, though, they have the same cut damage yet the knightly has more pierce and is 1,000 gold cheaper.

Proposal: Nerf the pierce of Nordic Champion and Sarranid Cav sword down -2 to 19 and 17 baseline respectively. Buff the cut damage at baseline and/or at masterwork to 38 and 39 cut respectively. These are exclusively chopping swords, and their damage should reflect that. To keep the Grosse Messer viable, bump its speed back up to 100 or 101 baseline like it was before. Speed is perfect on Champion and Cav swords.

In short: (heirloomed)
Knightly Arming; 36 cut @ 99 speed
Grosse Messer; 38 cut @102/103 speed
Nordic Champion; 38 cut @99 speed
Sarranid Cav; 39 cut @97 speed

Maintains more dmg = less speed. Knightly arming will do less cut but more pierce, so will be more rounded like the espada or side sword. Grosse Messer will be faster for close-in work, as it was before. Champion will slash better but have even less viable frontal stab. Sarranid cav will have a little more damage for such a slow speed and a futile stab.

maybe just nerf heirloom modifiers for swords so 1 base damage count?
Title: Re: Weapons which need attention
Post by: UrLukur on January 25, 2011, 04:15:07 am
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(click to show/hide)

2 damage for 4 speed, insane.
Title: Re: Weapons which need attention
Post by: Mala on January 25, 2011, 04:34:21 am
maybe just nerf heirloom modifiers for swords so 1 base damage count?

I would prefer fixed modifiers. Now with the relative ones an inferior weapon becomes even more inferior.
Title: Re: Weapons which need attention
Post by: UrLukur on January 25, 2011, 02:33:40 pm
I would prefer fixed modifiers. Now with the relative ones an inferior weapon becomes even more inferior.

Not to mention damage does not scale well against armor. The more damage, the less affected by soak, the more one hit kills or two hit kills. TBF i would prefer just slight increase of stats over basic version.

For example, sword with 30 dmg deals 35 while triple heirloomed, this is a lot, against reasonable armor this is difference between 4-5 hits to kill to 2-3 hits to kill. I never used weapon that deal more than 32, but even it it's way more efficient at killing that something with 29 damage. Side Sword deal 38 damage heiroomed, which means even 1 hit kills are likely.

Seriously, every single point of damage counts up to 40c, as soak value is high and reduction value is fairly low. Consider the mail, with 46 armor. It substract 36,8 raw cut damage, then reduce 46% of remaining. Against weapon held by non str build (up to power strike 6) it means that weapon with damage 30 deals about 55 damage without speed bonus which means it deal about 10 hp. With speed bonus 50% it deal about 25, with 100% it deals about 40 hp. It bounces off with about -35% speed bonus, which means quite often, not to mention against plate it suck harder, even hits with 0% bounces off.

Heirloomed short sword deal 30c (+3). Heirloomed Side Sword, 36 (+4). With 36 damage you deal about 66 raw damage. I mean, in this system already power strike add percentage value, already wpf add percentage value to the damage. I would be ok with percentage increase for heirloomed items if the percentage would be smaller.
Title: Re: Weapons which need attention
Post by: EyeBeat on January 26, 2011, 01:55:44 pm

As you can see, the Great Axe is cheaper, weighs less, is faster, and has bonus vs shields.
The War Cleaver's only advantage is being longer.  They share the same damage.  Currently the more intelligent choice is the Great Axe all the way and the War Cleaver is only used by stubborn people that have a hard-on for the style (I am guilty of this).

If the War Cleaver would be OP with bonus vs shields, then I guess that means the Great Axe is currently OP since it's the better weapon.

Isn't there a difference in sweet spots on both weapons.  Regarding that the Cleaver would have a bigger sweet spot than the Great Axe.  Could that be a factor as well?
Title: Re: Weapons which need attention
Post by: HeroZero on January 26, 2011, 04:29:23 pm
REPOST IN A MORE APPROPRIATE TOPIC

I think that the War Spear in general is kinda a dumb weapon at the moment. There are two hander swords that do just as much pierce damage with thrust, with just slightly shorter range and slightly slower, but with the addition of huge cut damage on swings.

I think the War Spear should have a little higher thrust damage, just so it's fulfilling a niche, instead of just being a less effective sword.
Title: Re: Weapons which need attention
Post by: _JoG_ on January 26, 2011, 07:15:54 pm
REPOST IN A MORE APPROPRIATE TOPIC

I think that the War Spear in general is kinda a dumb weapon at the moment. There are two hander swords that do just as much pierce damage with thrust, with just slightly shorter range and slightly slower, but with the addition of huge cut damage on swings.

I think the War Spear should have a little higher thrust damage, just so it's fulfilling a niche, instead of just being a less effective sword.
Just name a 2h sword with 150-20=130 reach, 95 speed, and a price of 2258 gold. All swords are either fast but significantly shorter or slow and slightly shorter. The cheapest 2h sword (a bastard sword) has 30 less reach (a HUGE disadvantage) at ~30% higher price.
War spear has its own niche. It's a cheap, perfectly spammable, long (it outranges every 2h sword except the flamberge which is absolutely incomparable in terms of price) polearm. If you want a sword-like polearm, go for hafted blades. They are much better than any 2h sword in their price category (actually, the cheapest bastard sword is more expensive, ~10 cm shorter, and deals about the same damage as the hafted blade. Long hafted blade is much cheaper than normal 2h swords while outranging all of them).
Title: Re: Weapons which need attention
Post by: Gorath on January 26, 2011, 07:42:30 pm
(it outranges every 2h sword except the flamberge which is absolutely incomparable in terms of price)

No, you're forgetting animations affecting the length.  2h swords for the most part out reach most polearms by a fair deal.
Title: Re: Weapons which need attention
Post by: _JoG_ on January 26, 2011, 08:08:30 pm
No, you're forgetting animations affecting the length.  2h swords for the most part out reach most polearms by a fair deal.
No, they don't.
Animations + polearm grip make the actual polearm length ~20 cm shorter than the length you see in the weapon characteristics. The length of 1 1/2h swords is less than the length of the first cheap hafted blade, the length of 2h swords is less than the length of the (still cheaper!) long hafted blade.
Don't forget, in M&B the length of the polearm is considered as the distance between the tip of the weapon and the place where you hold it with your right hand (that's why, say, the model of the warspear is taller than a model of the warrior even though the warspear is "only" 150 cm long).

Actually, I don't care much about weapon lengths and still use my bastard sword which is outranged by pretty much anything in this game. The only time I want my weapon to be longer is when I'm attacked by a group of 2-3 people in a loose formation and EVERYONE of them starts backpedaling when I actually try to engage them in a combat.
Title: Re: Weapons which need attention
Post by: Tired on January 26, 2011, 08:38:46 pm
My main issue with all of this is that people create character builds around specific weapons and then heirloom these weapons. 
This takes many, many hours.  It's an awfully disappointing feeling when one day you see that your weapon has been nerfed to the point where several other weapons, which were once on the sidelines, have become vastly superior and leave you with a disadvantage. 
Get a good system, get it as balanced as possible (i don't think it's possible to perfectly balance everything but maybe they can come close) and then don't ever revisit weapon balance. 
Title: Re: Weapons which need attention
Post by: EponiCo on January 26, 2011, 08:43:08 pm
I kind of agree, constant rebalancing is bad, there is also some kind of internal balance going on. F.e. if many people use shields poleaxes become more useful.
However, you shouldn't just look for the most OP weapon and then heirloom it, otoh.
Title: Re: Weapons which need attention
Post by: Gorath on January 26, 2011, 09:35:37 pm
No, they don't.
Animations + polearm grip make the actual polearm length ~20 cm shorter than the length you see in the weapon characteristics.

And the animations for 2hers give them an effective +80 length on thrusts (different numbers for other swings, but still 2hers gain reach on every swing rather than lose it) than what you see in the weapon characteristics.  This has been known since beta after many many tests that are still buried somewhere in the TW forums.
Title: Re: Weapons which need attention
Post by: _JoG_ on January 26, 2011, 11:24:06 pm
And the animations for 2hers give them an effective +80 length on thrusts (different numbers for other swings, but still 2hers gain reach on every swing rather than lose it) than what you see in the weapon characteristics.  This has been known since beta after many many tests that are still buried somewhere in the TW forums.
In Native, it does. In cRPG, it does not (due to modified stab animation).
Title: Re: Weapons which need attention
Post by: Christo on January 26, 2011, 11:37:51 pm
In Native, it does. In cRPG, it does not (due to modified stab animation).

It's still outranges a regular polearm though.

War spear has its own niche. It's a cheap, perfectly spammable, long (it outranges every 2h sword except the flamberge which is absolutely incomparable in terms of price) polearm.

Lol? That's utter bullshit. What's the strength of the War spear? Not really the slashes, aye? The thrust damage is the key here, and two-handers outrange the War spear, even with the new stab animation. The length got a *bit* shorter, but it's still there.
Title: Re: Weapons which need attention
Post by: Belmont on January 26, 2011, 11:42:23 pm
Just here to remind everyone that this topic is about weapons that should be changed in order to make them worthwhile and not advantages and disadvantages of a specific weapon category, thanks.
Title: Re: Weapons which need attention
Post by: Gorath on January 27, 2011, 03:30:50 am
In Native, it does. In cRPG, it does not (due to modified stab animation).

Oh good point.  Might be time to get a new round of testing going on to see what the animation/length difference is currently.
Title: Re: Weapons which need attention
Post by: Tired on January 27, 2011, 03:35:21 am
Just here to remind everyone that this topic is about weapons that should be changed in order to make them worthwhile and not advantages and disadvantages of a specific weapon category, thanks.

Good point, and with this I return to my previous complaints...
FIX THE HIGHLAND CLAYMORE!!!!! IT IS TERRIBLE.
Thanks
Title: Re: Weapons which need attention
Post by: Vexus on January 27, 2011, 04:46:42 am
Hafted Blade
weight 2.25
requirement 8
spd rtng 95
weapon length 132
swing damage 36, cut
thrust damage 20 pierce

Penalty with Shield

2,450 gold

Vs

Long Hafted Knobbed Mace
weight 2.8
requirement 12
spd rtng 95
weapon length 133
swing damage 31, blunt
thrust damage 21 blunt

Knockdown

3,328 gold

Why should you go cut when you can go blunt, knockdown and same speed range for a little extra gold?

By the shape hafted blade (Not the longer version) wouldn't be bad as a bonus to shields weapon since the only 2 axes polearm has available cheap are very slow... say something like this would be better imo:

Hafted Blade
weight 3
requirement 10
spd rtng 94
weapon length 132
swing damage 36, cut
thrust damage 20 pierce

Penalty with Shield
Bonus against shield

(Don't forget polearms get -22 range from grip so it won't be that long)
Title: Re: Weapons which need attention
Post by: Noble Crassius on January 27, 2011, 06:13:12 am
You nailed it on the head - extra cost. Knobbed mace is better therefore costs more! shit doesn't always have to be balanced.
Title: Re: Weapons which need attention
Post by: Vexus on January 27, 2011, 01:31:07 pm
Around 900 is hardly any costly it's only 45 gold more in repairs then hafted blade.

Polearms don't have a decent "cheap" axe unlike 2h and polearms should be the weapons that focus on bonus to shield.
Title: Re: Weapons which need attention
Post by: cutsomecheesewithmybow on January 27, 2011, 05:37:44 pm
Waraxe is decent.
Title: Re: Weapons which need attention
Post by: Vexus on January 27, 2011, 05:48:17 pm
86 speed is too slow imo when 2h have shortened voulge, sarranid axes, bardiche and great axe which are so cheap I expect something for polearms that it not expensive for upkeep.

[Edit]

Even the halberd needs a change imo.

Glaive
weight 2.8
requirement 11
spd rtng 90
weapon length 160
swing damage 39, cut
thrust damage 22 pierce
4,656 gold

vs

Swiss Halberd
weight 3.25
requirement 12
spd rtng 91
weapon length 162
swing damage 37, cut
thrust damage 28 pierce
Can't use on horseback
Bonus against Shield
6,285 gold

Halberd can't swing, less damage (Yes I know more thrust) 1 more speed and 2 more length for 2k more?
Title: Re: Weapons which need attention
Post by: Dravic on January 27, 2011, 11:09:21 pm
Espada Eslavona:

5,890 gold
weight 1
requirement 10
spd rtng 100
weapon length 90
swing damage 26, cut
thrust damage 29 pierce
Gen1= 100spd 28cut 31pierce
Gen2= 101spd 29cut 32pierce
Gen3= 102spd 29cut 33pierce

Side Sword:

8,922 gold
weight 1.3
requirement 8
spd rtng 101
weapon length 95
swing damage 32, cut
thrust damage 26 pierce
Gen1= 101spd 34cut 28pierce
Gen2= 102spd 35cut 29pierce
Gen3= 103spd 36cut 29pierce

Kinda unfair, espada eslavona gets:
is cheaper, a bit better pierce

And side sword gets:
lower requirement, a bit bigger spd rtng, a not small bit bigger length, better dmg,

Think about it, because 3k in price doesnt matter, pierce in 1h isnt so important, but +5lenght, better speed retange, lower req and better dmg is too much!

Think, what weapon would you choose? 3k~~ in price is... 150~~ more upkeep... well... i would choose side sword!
Title: Re: Weapons which need attention
Post by: UrLukur on January 28, 2011, 12:11:05 am
Espada Eslavona:

5,890 gold
weight 1
requirement 10
spd rtng 100
weapon length 90
swing damage 26, cut
thrust damage 29 pierce
Gen1= 100spd 28cut 31pierce
Gen2= 101spd 29cut 32pierce
Gen3= 102spd 29cut 33pierce

Side Sword:

8,922 gold
weight 1.3
requirement 8
spd rtng 101
weapon length 95
swing damage 32, cut
thrust damage 26 pierce
Gen1= 101spd 34cut 28pierce
Gen2= 102spd 35cut 29pierce
Gen3= 103spd 36cut 29pierce

Kinda unfair, espada eslavona gets:
is cheaper, a bit better pierce

And side sword gets:
lower requirement, a bit bigger spd rtng, a not small bit bigger length, better dmg,

Think about it, because 3k in price doesnt matter, pierce in 1h isnt so important, but +5lenght, better speed retange, lower req and better dmg is too much!

Think, what weapon would you choose? 3k~~ in price is... 150~~ more upkeep... well... i would choose side sword!

Why you whine that Espada is piercing sword therefore it sucks at cutting ? Everyone and their dogs know that Side Sword have too inflated stats.
Lower requirements ? Both have laughable requirements, all high tier 1h swords should have higher requirements, on par with 2h weapons.
Title: Re: Weapons which need attention
Post by: _JoG_ on January 28, 2011, 05:46:53 pm
Think about it, because 3k in price doesnt matter, pierce in 1h isnt so important, but +5lenght, better speed retange, lower req and better dmg is too much!
LOL, serioulsy? The price is the governing factor when you are choosing a 1hander because you have to pay for a combination of a good weapon and a good shield. If you are playing as a 2hander/polearm, you are paying for a good weapon only or for a good weapon+crappy shield. For example, you have to pay 15380 for a side sword+huscarl shield (and even more for a side sword+buckler which is the only viable combination for reenacting). That's much more than the price of the most expensive polearm and almost as high as the price of the flamberge. It means, you could afford worse armor than your 2hander/polearm opponent with the same budget.
Title: Re: Weapons which need attention
Post by: Aesir on January 28, 2011, 06:13:49 pm
Hafted Blade
weight 2.25
requirement 8
spd rtng 95
weapon length 132
swing damage 36, cut
thrust damage 20 pierce

Penalty with Shield

2,450 gold

Vs

Long Hafted Knobbed Mace
weight 2.8
requirement 12
spd rtng 95
weapon length 133
swing damage 31, blunt
thrust damage 21 blunt

Knockdown

3,328 gold

Why should you go cut when you can go blunt, knockdown and same speed range for a little extra gold?

By the shape hafted blade (Not the longer version) wouldn't be bad as a bonus to shields weapon since the only 2 axes polearm has available cheap are very slow... say something like this would be better imo:

Hafted Blade
weight 3
requirement 10
spd rtng 94
weapon length 132
swing damage 36, cut
thrust damage 20 pierce

Penalty with Shield
Bonus against shield

(Don't forget polearms get -22 range from grip so it won't be that long)


U just forgot that the hafted blade can be use on horse...



About the swiss Halberd get really better stat than glaive cause thrust damage is realy important when using a polearm.


BUT what about :

Bec de Corbin   7312   
weight 2.8
requirement 14
spd rtng 93
weapon length 120
swing damage 36, pierce
thrust damage 26 pierce

vs

Long Hafted Spiked Mace    4745   
weight 3
requirement 13
spd rtng 94
weapon length 138
swing damage 34, blunt
thrust damage 20 blunt
Knockdown

Why chose the Bec de corbin ? 36pierce = 34 blunt, u just get more thrust damage but with 120 length ? useless...
Bec de corbin must get more length ... or just more speed, 96 i think.
Title: Re: Weapons which need attention
Post by: Vexus on January 28, 2011, 07:51:13 pm
Like I wrote I shown hafted blade because imo it should get bonus to shield cause of it's blade shape.

Polearm should be the choice for axes but all decent axes are higher level while 2hers get all variety of axes for very cheap (Great axe for example is too cheap)
Title: Re: Weapons which need attention
Post by: cutsomecheesewithmybow on January 28, 2011, 09:04:09 pm
Yeah I would totally use more speed for my bec. :D
Title: Re: Weapons which need attention
Post by: Noble Crassius on January 29, 2011, 04:20:24 pm
One Handed Battle Axe   4860   
weight 1.5
requirement 9
spd rtng 98
weapon length 76
swing damage 34, cut
thrust damage 0 pierce
Bonus against Shield

Broad One Handed Battle Axe   6002   
weight 1.6
requirement 9
spd rtng 98
weapon length 73
swing damage 35, cut
thrust damage 0 pierce
Bonus against Shield

One more cut damage three less length 1200 more gold!  :lol:
   
Title: Re: Weapons which need attention
Post by: Vexus on January 29, 2011, 04:23:50 pm
Yep and yet people use the broad one I always asked them why but no response.
Title: Re: Weapons which need attention
Post by: UrLukur on January 29, 2011, 04:36:48 pm
Every point of damage helps.
Title: Re: Weapons which need attention
Post by: Noble Crassius on January 29, 2011, 04:38:50 pm
Lol no one point does not make a bit of difference at all, especially cut. Certainty not 1200 worth of difference.
Title: Re: Weapons which need attention
Post by: UrLukur on January 29, 2011, 04:40:38 pm
Lol no one point does not make a bit of difference at all, especially cut. Certainty not 1200 worth of difference.

You clearly have no idea how damage treshold work. Especially for 1h. It's not simple +1 damage dealt.
Title: Re: Weapons which need attention
Post by: Tai Feng on January 29, 2011, 04:48:11 pm
You clearly have no idea how damage treshold work. Especially for 1h. It's not simple +1 damage dealt.

Speaking of which, I was wondering myself the other day how exactly does that work.

Let's say a polearm has +7dmg over another polearm. Taking into account swinging, power strike, and agility (typical numbers for say lvl30) - this would translate to what practical damage? A simple +10 or?
Title: Re: Weapons which need attention
Post by: Vexus on January 29, 2011, 04:50:12 pm
Speaking of which, I was wondering myself the other day how exactly does that work.

Let's say a polearm has +7dmg over another polearm. Taking into account swinging, power strike, and agility (typical numbers for say lvl30) - this would translate to what practical damage? A simple +10 or?

http://infinitum.dyndns.org/crpg/calc.htm

Try it on the damage calculator.
Title: Re: Weapons which need attention
Post by: Memento_Mori on January 29, 2011, 04:56:06 pm
Like I wrote I shown hafted blade because imo it should get bonus to shield cause of it's blade shape.

Polearm should be the choice for axes but all decent axes are higher level while 2hers get all variety of axes for very cheap (Great axe for example is too cheap)

All 2h Axes are UNBALANCED where as all Pole-arm axes are BALANCED that is why pole-arm axes cost so much, you can spam them without care, they even have more weight so you can stun them on the first block usually and just run them over, if you miss you can line up another swing. My hybrid thrower is pole-arms, spamming around with a 31 blunt swing weapon is easy but I'm quickly forgetting how to block.

This is all my opinion of course but, POLE ARMS IS THE CHOICE FOR AXES.
This is mainly because I prefer balanced weapons over unablanced especially when dealing with a shielder, all he has to do against a 2h axe is dodge one swing and then move in for the kill with some over heads. Against a pole arm dodging and moving in for the kill WILL NOT WORK, you will be spammed down by the instant recovery. Just from my experiences, I am not the best player obviously but in my opinion pole arms have the better axes simply due to them being balanced.

sorry for being off topic
Title: Re: Weapons which need attention
Post by: Tai Feng on January 29, 2011, 05:02:17 pm
http://infinitum.dyndns.org/crpg/calc.htm

Try it on the damage calculator.

Nah I need UrLukur's analysis :)
Title: Re: Weapons which need attention
Post by: Rogue_Eagle on January 29, 2011, 05:03:47 pm
longbow needs attention.
Either faster firing speed or shit loads more damage.
Title: Re: Weapons which need attention
Post by: Vexus on January 29, 2011, 05:08:32 pm
All 2h Axes are UNBALANCED where as all Pole-arm axes are BALANCED that is why pole-arm axes cost so much, you can spam them without care, they even have more weight so you can stun them on the first block usually and just run them over, if you miss you can line up another swing. My hybrid thrower is pole-arms, spamming around with a 31 blunt swing weapon is easy but I'm quickly forgetting how to block.

This is all my opinion of course but, POLE ARMS IS THE CHOICE FOR AXES.
This is mainly because I prefer balanced weapons over unablanced especially when dealing with a shielder, all he has to do against a 2h axe is dodge one swing and then move in for the kill with some over heads. Against a pole arm dodging and moving in for the kill WILL NOT WORK, you will be spammed down by the instant recovery. Just from my experiences, I am not the best player obviously but in my opinion pole arms have the better axes simply due to them being balanced.

sorry for being off topic

I know what you mean my point tough was that there's no decent axe that is cheap in the polearm section (88 speed is not decent) and hafted blade's blade shape could hint to a shield destroyer and it would not be an OP weapon it's only 35 cut I still would prefer great long axe but it's price is high.

I like to have a "cheap" and expensive version of the weapons I use like for example on pyramid head my 2 2h swords are the bastard sword when I'm low on money and two handed sword when I can afford using better stuff.
Title: Re: Weapons which need attention
Post by: UrLukur on January 29, 2011, 05:09:32 pm
Speaking of which, I was wondering myself the other day how exactly does that work.

Let's say a polearm has +7dmg over another polearm. Taking into account swinging, power strike, and agility (typical numbers for say lvl30) - this would translate to what practical damage? A simple +10 or?

Check urist formula. It was 0.85*(damage)*(1+(15* wfp/100))*(1+(0.08*PS) or something like that for speed bonus 0. Isn't speed bonus *1. for 0 then 1.5 for 50% ? armor formula was soak for damage type*armor rating that is substracted form final damage done, then reduce by percentage reduction for damage type*armor value.
Title: Re: Weapons which need attention
Post by: Memento_Mori on January 29, 2011, 05:16:42 pm
I know what you mean my point tough was that there's no decent axe that is cheap in the polearm section (88 speed is not decent) and hafted blade's blade shape could hint to a shield destroyer and it would not be an OP weapon it's only 35 cut I still would prefer great long axe but it's price is high.

I like to have a "cheap" and expensive version of the weapons I use like for example on pyramid head my 2 2h swords are the bastard sword when I'm low on money and two handed sword when I can afford using better stuff.

Oh I get you now, I totally agree there isn't any cheap 'decent' axes for pole-arms. Maybe the Voulge & war axe could get a speed boost and a price boost because there really aren't a lot of 'decent' cheap axes for pole arms.
Giving hafted-blade 'bonus against shields' would make every low level choose that weapon there should be more variety of 'okay/decent' low tier shield breakers for pole-arms.
Title: Re: Weapons which need attention
Post by: Noble Crassius on January 29, 2011, 08:52:08 pm
You clearly have no idea how damage treshold work. Especially for 1h. It's not simple +1 damage dealt.

Blah blah blah neither do you your as bad as one of those people who reads up on something in wikipedia and thinks hes an expert in it.  :rolleyes: judging your posts you sir are a bonafied noob. There needs to be a rule that until you play for 2-3 months you can't post on the forums just for people like you.

Looked it up in the damage calc, ty whoever posted that

With 15 str, ps5, and 150 wpf 1h (my current build) against medium armor (30)
The 34c axe -   
 * Minimum: 21
    * Average: 28.5
    * Maximum: 36
The 35c axe -
    * Minimum: 22
    * Average: 29.5
    * Maximum: 37

I can handle ignorance in a post, and I can handle arrogance from people,  when combined however is when it really bugs me.

ADD version? Suck my nuts.
Title: Re: Weapons which need attention
Post by: Vexus on January 30, 2011, 04:26:21 am
Bumpity bump

Any admin/mod can say if any of the weapons shown here will be checked on maybe making them worthwhile?

Thanks.
Title: Re: Weapons which need attention
Post by: Fasader on January 30, 2011, 10:24:39 am
Quote
Now that we have the three swords let's compare them.
Damage(slash): 43 vs 38 vs 36
Damage(piercing): 0 vs 25 vs 25
Speed: 92 vs 96 vs 98
Length: 120 vs 110 vs 106
Other: Unbalanced vs Secondary mode vs Secondary mode

uh, those 3 aren't similar in any way other than all three being swords. Why would you compare them?

Quote
(click to show/hide)

Similar statistics to the war cleaver except that it sports a "bonus against shields" modifier which makes it a lot more useful than the war cleaver.

Suggestion: Add a bonus against shields modifier.
I think -3 speed and -4 range are enough to trade for the shield breaking

-----
Quote
Since the Claymore was announced I was hoping that it would take place as a sword between the Tears/Cookies and the Flamberge (German/Danish respectively) as there are enough swords in the same category so I was quite surprised when it was added as another sword in the same tier. I have a few suggestions about what could be done with the Claymore but let us first compare the statistics of the weapon:

The Claymore excels in absoluty no category yet it still has the worst speed of all these swords. The Claymore does not fill the role of a hybrid between the Danish and German sword as it is already taken by the Sword of War (which is three points faster than the Claymore). The main problem the Claymore faces is that it slightly overlaps with the Nodachi:

Damage(slash): 43 vs 43
Damage(piercing): 25 vs 0
Speed: 90 vs 92
Length: 120 vs 125
Other: Secondary mode vs nothing

Comments/suggestions about this suggestion regarding the Claymore?


okay, claymore getting +2 speed

Quote
The whole short sword line.
Well, for the basic versions i can see some tiers, but the masterpiece ones are nearly identically.

So in the worst case i have to pay 3.5k gold more for 5 cm more blade lenght.

should be fixed in the next patch

Quote
At baseline, they have the same speed, same length and the Knightly has 1 less cut but 3 more pierce. Fully heir-loomed, though, they have the same cut damage yet the knightly has more pierce and is 1,000 gold cheaper.
same as above

Quote
Not sure if this was an oversight or just part of balance, but something that has Heavy in its name and weighs .25 more probably shouldn't be 1 speed faster.

It was oversight. Looks like I missed the heavy great sword in the latest speed nerf marathon, will be fixed next patch.

Quote
2 damage for 4 speed, insane.

you forgot to mention double price.
Title: Re: Weapons which need attention
Post by: Brutal on January 30, 2011, 10:59:19 am

BUT what about :

Bec de Corbin   7312   
weight 2.8
requirement 14
spd rtng 93
weapon length 120
swing damage 36, pierce
thrust damage 26 pierce

vs

Long Hafted Spiked Mace    4745   
weight 3
requirement 13
spd rtng 94
weapon length 138
swing damage 34, blunt
thrust damage 20 blunt
Knockdown

Why chose the Bec de corbin ? 36pierce = 34 blunt, you just get more thrust damage but with 120 length ? useless...
Bec de corbin must get more length ... or just more speed, 96 i think.


+1
not to mention that Long Hafted Spiked Mace also have knockdown and is way cheaper
Title: Re: Weapons which need attention
Post by: Magikarp on January 30, 2011, 11:21:37 am
Can the Bec please get the blunt damage version back? The hammer part is 10x cooler. Besides, the damage had to be nerfed, reverting back to pierce was unnecessary.
Title: Re: Weapons which need attention
Post by: Noble Crassius on January 31, 2011, 04:06:02 am
Woh who suggested the 96 speed? Were they not there for pre-patch bec? 36p on a 96 speed weapon is an instant kill.
Title: Re: Weapons which need attention
Post by: cutsomecheesewithmybow on January 31, 2011, 12:11:07 pm
Not for my lousy 15 STR build tho : /.
Title: Re: Weapons which need attention
Post by: Noble Crassius on January 31, 2011, 03:07:47 pm
Well it will sure damn be close to a 1 hitter. Every increase in speed indirectly increasing damage and on a pierce weapon +speed can be deadly. I would be down for +speed if the bec received a massive damage nerf with it.

For comparison I also have 15 str as a 1h, when I use steel pick it is almost always a 2-3 hit kill. As a polearm you can gather a whole lot more speed than the 1handers animation. What you get is basically a longer, stronger steel pick.
Title: Re: Weapons which need attention
Post by: Leshma on January 31, 2011, 04:18:08 pm
In most cases my Balanced Bec is instakill weapon but it's short. I don't want it being longer or stronger because it would become a bit OP, I'll rather like to see general nerf in 2H swords reach. Right now we have a situation that Flamberge have way more reach than my Great Long Bardiche and I think that shouldn't be the case.

Right now things are pretty much balanced, I don't think that more than a few low tier weapons deserve buff but whole 2h, crush-trough and lolstab mechanic need to be reworked. Also nerf those lances, jarids and javelins. They can't be avoided and that's not normal because every other ranged weapon can be dodged.

Remove phantom +80 length for lolstab if posible and make just like it's for polearms. Also shorten every two handed sword by 5 length and Flamberge by 20. Make those weapons cheaper if you must but make them 2nd or 3rd choice for some time (for a month at least). It would do good to this mod, people will start using different weapons like they did when you nerfed archers.
Title: Re: Weapons which need attention
Post by: Camaris on January 31, 2011, 05:42:57 pm
Heavy Bastard Sword needs improvement!
Look its obvious:

Mallet
(click to show/hide)

Heavy Bastard Sword      
(click to show/hide)

Long Iron Mace      
(click to show/hide)

I guess now you cant do anything then buff my lovely sword.

PS: While i did this glorious Post i found a typo at webpage "Long Iron Mace" it has to be "Crushthrough" ;)
PPS: If you remove lolstab of my heavy bastard remove lolstun from poles ;)
   
Title: Re: Weapons which need attention
Post by: Ujin on January 31, 2011, 05:55:32 pm
Woh who suggested the 96 speed? Were they not there for pre-patch bec? 36p on a 96 speed weapon is an instant kill.
A heirloomed steel pick ( one hander) has something like 39p damage and 103 speed . Lolweapon. :/
Title: Re: Weapons which need attention
Post by: Dunecat on January 31, 2011, 05:57:37 pm
A heirloomed steel pick ( one hander) has something like 39p damage and 103 speed . Lolweapon. :/
All lolweapunz should be nerfed at least to the medium level of the tier they're in.
Title: Re: Weapons which need attention
Post by: Brutal on February 01, 2011, 12:03:56 am
Heavy Bastard Sword needs improvement!
Look its obvious:

Mallet
(click to show/hide)

Heavy Bastard Sword      
(click to show/hide)

Long Iron Mace      
(click to show/hide)

I guess now you cant do anything then buff my lovely sword.

PS: While i did this glorious Post i found a typo at webpage "Long Iron Mace" it has to be "Crushthrough" ;)
PPS: If you remove lolstab of my heavy bastard remove lolstun from poles ;)

 :mrgreen: Nice one
Title: Re: Weapons which need attention
Post by: jspook on February 01, 2011, 12:30:37 am
Well it will sure damn be close to a 1 hitter. Every increase in speed indirectly increasing damage and on a pierce weapon +speed can be deadly. I would be down for +speed if the bec received a massive damage nerf with it.

is there a calc somewhere that shows this?
I am already aware of how the current dmg cal works, except that there is no speed modifier in the equation at all. 
(click to show/hide)
I would appreciate clarification of the speed index vs dmg output

this would help me decide a few things about some of my favorite weapons
(click to show/hide)

the damage and speed modifiers are significantly different, and subsequent heirlooming changes this considerably.
No one has any posted equations on how speed factor into damage.
For that matter is there any calc about how wpf fators into speed?
Title: Re: Weapons which need attention
Post by: MountedRhader on February 01, 2011, 12:38:35 am
If they keep nerfing all the weapons, I am not even going to attempt to play this mod anymore. Might go to EvE or something.  :cry:
Title: Re: Weapons which need attention
Post by: bruce on February 01, 2011, 12:49:47 am
If they keep nerfing all the weapons, I am not even going to attempt to play this mod anymore. Might go to EvE or something.  :cry:

As if EvE doesn't have fairly frequent major balance changes. Nos nerf, web nerf, myrmidon nerf, nano nerf, mwd nerf.... etcetc. I can remember a bazillion of them and they all caused massive whine.

Title: Re: Weapons which need attention
Post by: Memento_Mori on February 01, 2011, 11:52:27 pm
In my opinion the 1her swords could use a decrease in cost.
Title: Re: Weapons which need attention
Post by: 3ABP on February 02, 2011, 02:33:20 pm
Quote
Weapons which need attention
Longbow. Need, really need attention. But who cares about this bow ^(

Short distance - Khergit bow.

(Strong bow is good to as some median of those 2 bows)

Middle\Long - Warbow.

Longbow with current projectile speed and dmg (compared to Warbow) isn't needed at all.
This is wrong.

And I even didn't say about weapon speed... let it be, to shoot at long distance... let it will be slow (slowest).
But earlier it was slowest, but more accurate bow, to shot at long distance.
And earlier have higher projectile speed (needed to shoot at long distance).
Now it is totally crap.

On short distance - weapon speed is terrible. On medium - the same (+ other bows do this job better).
On long... While I shoot and then while an arrow will reach a target - target can eat dinner and sleep a little, then wake up and run away.

Here is no "product placement" for Longbow ATM.
Title: Re: Weapons which need attention
Post by: Everkistus on February 02, 2011, 02:38:15 pm
Make longbow ultra slow and have pierce damage on it.
Title: Re: Weapons which need attention
Post by: 3ABP on February 02, 2011, 02:40:32 pm
Make longbow ultra slow and have pierce damage on it.
Yeah. But like I wrote - projectile speed doesn't allow to shoot at long distance.
Current arrow speed from Longbow - looks like a shooting in a dream (when you running running running from the monster but can't escape).
So slow - flying arrows from Longbow. And and funny and sad.

It's no just my opinion. This is the result of long observation too.
As I have been seen - many archers trying to shoot (to use) Longbow,
but 99% of them then change their bow to Warbow (or Strong) in middle\long distances - as a much more balanced.
Title: Re: Weapons which need attention
Post by: Tired on February 03, 2011, 08:19:46 am
okay, claymore getting +2 speed

Yes!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Weapons which need attention
Post by: Elmetiacos on February 05, 2011, 03:21:56 am
Polearms versus Two Handers... is it balanced? Compare:
Great Long Axe (polearm) 9730
weight 3.5
requirement 15
spd rtng 92
weapon length 125
swing damage 46, cut
thrust damage 16 blunt
Can't use on horseback
Bonus against Shield

No-Dachi (2H) 10589
weight 3.5
requirement 11
spd rtng 92
weapon length 125
swing damage 43, cut
thrust damage 0 pierce
Can't use on horseback

The No-Dachi costs more, does less damage, is the same length and speed and doesn't get a bonus versus shields like the axe. "Ah," you might say, "but look at the requirements - you can be 12 Str build and still get the monster damage!" while I fail to see why that justifies more expense for a worse weapon, let's compare it with a polearm you can use as a 12 Str person:

Long Axe (polearm) 5334
weight 3
requirement 12
spd rtng 93
weapon length 115
swing damage 42, cut
thrust damage 20 cut
Can't use on horseback
Bonus against Shield

That's shorter and does 1 point less swing damage, but it's slightly faster it still gets the bonus vs shields and it costs roughly half what the No-Dachi costs. I have a problem with an axe being balanced, as fast as a sword and getting the bonus against shields, all for less money.
Title: Re: Weapons which need attention
Post by: zagibu on February 05, 2011, 03:45:45 am
Nodachi is much longer than great long axe due to animations. Nodachi is one of the longest weapons in the game.
Title: Re: Weapons which need attention
Post by: Vexus on February 05, 2011, 03:48:34 am
-20 to 22 range just by polearm grip.

Nodachi and katana are exotic weapons that's why they cost so much, if you want style pay more.
Title: Re: Weapons which need attention
Post by: Gorath on February 05, 2011, 04:18:48 am
I have a problem with an axe being balanced, as fast as a sword and getting the bonus against shields, all for less money.

Then you have a problem with reality.  Long weapons, even with the majority of the weight at the tip (like an axe) are actually quite balanced and responsive when wielded with a polearm style grip.  This grip gives you better weight distribution and leverage with the weapon as opposed to swinging something like a baseball bat (2h grip).  Grab a basic wood cutting axe, or sledge hammer.  Swing them from the bottom like a 2h grip.  Then move your hand up below the head in a polearm position and swing it.  Much faster and more responsive right?  Yeah, that's why poleaxes are balanced, while axes used in 2h mode are unbalanced.

http://www.youtube.com/watch?v=d4OKvc-eOpM&feature=player_detailpage#t=255s

Hollywood I know, but Jet Li is actually a guenuine martial artist who understands movement and usage with all kinds of weaponry.  Look at how he holds the sledgehammer in a polearm gripped position, rather than a 2h "baseball bat" grip.

Anyways, even if you disregard that try it out yourself and you'll see the truth in the responsiveness of weapons like that when used in those different styles.
Title: Re: Weapons which need attention
Post by: Elmetiacos on February 05, 2011, 12:17:03 pm
Then you have a problem with reality.  Long weapons, even with the majority of the weight at the tip (like an axe) are actually quite balanced and responsive when wielded with a polearm style grip.  This grip gives you better weight distribution and leverage with the weapon as opposed to swinging something like a baseball bat (2h grip).  Grab a basic wood cutting axe, or sledge hammer.  Swing them from the bottom like a 2h grip.  Then move your hand up below the head in a polearm position and swing it.  Much faster and more responsive right?  Yeah, that's why poleaxes are balanced, while axes used in 2h mode are unbalanced.

http://www.youtube.com/watch?v=d4OKvc-eOpM&feature=player_detailpage#t=255s

Hollywood I know, but Jet Li is actually a guenuine martial artist who understands movement and usage with all kinds of weaponry.  Look at how he holds the sledgehammer in a polearm gripped position, rather than a 2h "baseball bat" grip.

Anyways, even if you disregard that try it out yourself and you'll see the truth in the responsiveness of weapons like that when used in those different styles.
I was expecting that grip argument which is why I wasn't comparing axe and axe. My problem is that axes are totally superior to swords for less money: more damage, same speed, same length and the bonus against shields. Someone is going to say "lolstab" at this stage, but honestly, how often does anyone stab with a sword in combat? Stab is a stance to adopt at the start of an encounter but doesn't come into play much once the actual fighting gets going: watch and see how many people die from stabs compared to the ones who die from slashes.

I've heard so many contradictory statements about effective length due to animation I no longer believe any of them.
Title: Re: Weapons which need attention
Post by: zagibu on February 05, 2011, 01:01:29 pm
When I was 2h, i killed at least 30% of people with the lolstab.
Title: Re: Weapons which need attention
Post by: bruce on February 05, 2011, 04:50:10 pm
I've heard so many contradictory statements about effective length due to animation I no longer believe any of them.

I suggest you test it out yourself. Go on duel, get the other guy to equip a axe and you equip a sword (or the other way around), then slowly close range and record which has more for what type of strike.

Or believe others, whatever. Point is, a 120ish length sword is roughly equivalent to a 140 to 150ish length polearm when it comes to swings (of course the 2h swords have a quite massive advantage in thrust range, but they're not one-shotting pikes like they used to be, so can't really complain there). You need longer polearms to have a range advantage, and none of the axe types fit the bill.

I overall prefer polearms of the non-shield breaking variety to get the range advantage. The only fairly long polearm with shieldbreaking and good damage is the GLB which is so incredibly slow I can't bring myself to use it (although, some do with a lot of effectiveness, not saying it's a bad weapon - just not for me).

As a polearmer, I find dueling another polearmer to be easier then a swordsman with one of the better swords, but for overall battle clusterfuck situation utility I'll take a long polearm any day.
Title: Re: Weapons which need attention
Post by: Leshma on February 05, 2011, 07:44:31 pm
The No-Dachi costs more, does less damage, is the same length and speed and doesn't get a bonus versus shields like the axe.

Every curved weapon in game has something called invisible range. That combined with 2H animation makes Nodaichi one of weapons with longest reach in game, right in the area with ~160 length polearms. For example Flamberge has the longest reach in game, trust of Flamberge in game pretty much has the same reach as Pike which is 245 cm long. Stats won't tell you everything, you have to actually try out some weapons to notice their secret "features".

Quote
Someone is going to say "lolstab" at this stage, but honestly, how often does anyone stab with a sword in combat

As zagibu said, average 2h users kill 30% of their oponents with stab, truly skilled players kill 90% of their enemies using stab. When you're dead and waiting for round to end, switch to one of the better swordmen like Phyrex, Xant or vMega and watch closely what they do.
Title: Re: Weapons which need attention
Post by: Kalam on February 05, 2011, 07:48:23 pm
I was expecting that grip argument which is why I wasn't comparing axe and axe. My problem is that axes are totally superior to swords for less money: more damage, same speed, same length and the bonus against shields. Someone is going to say "lolstab" at this stage, but honestly, how often does anyone stab with a sword in combat? Stab is a stance to adopt at the start of an encounter but doesn't come into play much once the actual fighting gets going: watch and see how many people die from stabs compared to the ones who die from slashes.

I've heard so many contradictory statements about effective length due to animation I no longer believe any of them.

Eh. When I was on my 2h more, my average non-shielder kill came from a stab or a direct result of a stab. Granted, that was with bastard swords and katanas more than anything, but still.
Title: Re: Weapons which need attention
Post by: Elmetiacos on February 05, 2011, 10:50:24 pm
"When I was a 2 hander"... when exactly was this? Was it by any chance before the patch removed lolstabs? Also, the curve of the No-Dachi (as with other curved blades) doesn't actually make it any longer, as you will see from the diagrams on the lolstab thread.
Title: Re: Weapons which need attention
Post by: Vexus on February 05, 2011, 11:18:19 pm
Patch didn't remove lolstabs it made them easier and spammable.

Only thing new animation made was making thrust animation so fast you can't do a 360" thrusting slash.
Title: Re: Weapons which need attention
Post by: bruce on February 06, 2011, 01:22:01 am
Only thing new animation made was making thrust animation so fast you can't do a 360" thrusting slash.

It also made them have less range, which is important, and much less damage, which is (very) important as well. They were one-shot moves, with huge range.


Title: Re: Weapons which need attention
Post by: Cup1d on February 26, 2011, 07:44:04 pm
Strong Bow 6580
weight 1.25
requirement 5
spd rtng 63
shoot speed 51
thrust damage 24 cut
accuracy 96
Can use on horseback

Versus

War Bow 9250  
weight 1.5
requirement 6
spd rtng 59
shoot speed 51
thrust damage 27 cut
accuracy 96
Can't use on horseback  

You must be kidding. Right?
Title: Re: Weapons which need attention
Post by: zagibu on February 27, 2011, 03:51:34 am
Wanna nerf the warbow? Ok, it gets -1 dmg next patch...
Title: Re: Weapons which need attention
Post by: owens on February 27, 2011, 04:54:23 am
The biggest fail when it comes to weapon stats is the CORBIN. its expensive (360 to repair) and its sooo short and on a stab is no more dangerous than a spear. I grant that pierce is good against armour but come on its a steel pick on a stick i would rather it lose some damage and get some speed than being able to 1 hit peasants and goofy archers. Look at it irl it would be a piece of cake to spin around.

On another note it has to spikey sides can both get used instead of that goofy back hand swing

Bardiches should all have polearm animation even if they remain 2H no human could swing that much weight around holding it like that.

Title: Re: Weapons which need attention
Post by: Seawied on February 27, 2011, 08:39:26 am
The biggest fail when it comes to weapon stats is the CORBIN. its expensive (360 to repair) and its sooo short and on a stab is no more dangerous than a spear. I grant that pierce is good against armour but come on its a steel pick on a stick i would rather it lose some damage and get some speed than being able to 1 hit peasants and goofy archers. Look at it irl it would be a piece of cake to spin around.

On another note it has to spikey sides can both get used instead of that goofy back hand swing

Bardiches should all have polearm animation even if they remain 2H no human could swing that much weight around holding it like that.

Can't say I agree with you on the Bec. Its a fantastic weapon and is priced appropriately.
Title: Re: Weapons which need attention
Post by: Thtb on February 28, 2011, 09:21:26 pm
Throwing weapons. Big time.