In object mode, switch from placing scene props to placing entry points. Place two entry points, one for each team, and point them in the general direction you want players to face when they spawn. Then select each point and on the left there are two fields, variable 1 and variable 2. For the first entry point make variable 1 "0" and for the second entry point make variable 1 "32". This makes them entry points 0 and 32 which are the two entry points the game uses to spawn the teams in Battle. For deathmatch you need to place entry points 0-63 all over the map.
Don't the natural boundaries of the map itself work? My map is small enough and there aren't any high walls to make an "outside" or "inside" part of the map. Basically if you go outside the map, you are in the sky box at that point or the generic terrain area.
Also do I need to place 3 master of the field flags per that linked tutorial or just 2?
Now, press Alt-Enter to go into windowed mode. Then, press Ctrl-E to enter "Edit Mode" (again, assuming edit mode is still enabled).
Go to the SceneObj map in the copied version of Native you use for mapmaking and search for your scene. If you made it using this guide its probably my_scene 1 or something. The size of the sco file is your map size which shouldn't exceed 600kb.but if you're making a forrest it's going faster then you think!
In my experience 600 kb is quite a lot and you have to go nuts to reach it.
You have to be careful with too many trees, there are still some people using DX7 on ancient machines, and they can't display much more than 300 trees or have serious FPS problems.that sucks, because trees have relative low Kb..., then i'll leave some forest peices of the map out i guess...
Well, you can always delete some trees if people complain. Just wanted to warn you, not that you waste your time creating a forest with over 9000 trees or something.i still think i've got more than 30, but we'll see.
Are you running Vista? I know some other people have had troubles with saving maps on Vista. If so, try running Warband as an admin when you edit and see if that helps. Otherwise, I'm not sure how to help you, but check the Taleworlds forum.
You have to be careful with too many trees, there are still some people using DX7 on ancient machines, and they can't display much more than 300 trees or have serious FPS problems.
When I click on multiplayer in the main menu it says:ok...
"RGL ERROR
Number of passages for site scn_random_scene_plain exceeds 16."
... help?