cRPG

cRPG => Suggestions Corner => Topic started by: Diomedes on August 19, 2011, 08:49:28 pm

Title: Buff agility slightly
Post by: Diomedes on August 19, 2011, 08:49:28 pm
I'm posting here because I'm proposing what I think is a new kind of buff for agility rather than improving its current features. 

I normally play with my regular medium sword+board and rarely find myself at an utter disadvantage against any particular enemy.  Horses I can dodge or stab, bowmen I can rush, and medium armour guys I have a reasonable hope of killing.  Post-patch* though, I can barely, if ever, kill competent strength build tin cans on my own.  From Serge to almost any Occitan I just can't score enough hits without being 1 or 2-hit in return.  Using a masterwork sword, even slashing the head (sometimes twice!), I still can rarely get through these folks without support or significant distraction.  It could be that I've met my match, and that my build isn't a jack of all trades anymore, but this feels like a greater balance change than just requiring another hit or two.  It seems that by buffing armour reduce, and thus making health more worthwhile on a point by point basis, the devs have further buffed/encouraged extreme STR builds.  Even on my 5 athletics 4 weight alt I can barely outrun many players in exceptionally heavy gear.  I'd like to see a minor buff to player running speed for each point of agility to help discourage players from making extreme STR builds.

*this is referring the new armour stat changes


TL;DR - give a slight running speed increase for each point of agility to encourage less extreme STR builds
Title: Re: Buff agility slightly
Post by: Spawny on August 19, 2011, 09:11:51 pm
AFAIK you allready get bonus run speed per point in agility.
Title: Re: Buff agility slightly
Post by: Panoply on August 19, 2011, 09:21:02 pm
Quote from: WaltF4
increasing agility and athletics independently reduces run time, and increasing athletics by 1 is approximately equal to increasing agility by 4 to 5 in terms of decreasing run time.

http://forum.c-rpg.net/index.php/topic,3278.0.html
Title: Re: Buff agility slightly
Post by: Diomedes on August 19, 2011, 09:35:30 pm
Well that's interesting.  I didn't know about that.  Am I wrong then in seeing a balance issue here?  If not, is this mechanic a good avenue for mitigating it?