cRPG

cRPG => Scene Editing => Topic started by: Nasturtium on January 21, 2011, 10:37:20 pm

Title: Advancing spawns?
Post by: Nasturtium on January 21, 2011, 10:37:20 pm
  Does anyone know how to do this? I would love to see more maps where you have to beat back the defenders step by step.
Title: Re: Advancing spawns?
Post by: CtrlAltDe1337 on January 22, 2011, 12:47:58 am
You'll have to code a new game mode I think.
Title: Re: Advancing spawns?
Post by: Kong Ming on January 22, 2011, 01:36:51 am
I can only think this would just involve a lot of coding.
Title: Re: Advancing spawns?
Post by: Leiknir on January 22, 2011, 04:58:47 am
"conquest", a battlefield like gamemode is avaible in warband
Title: Re: Advancing spawns?
Post by: Whalen207 on January 22, 2011, 05:41:18 am
Leiker is correct.   :D
Saw it on mbrepository a couple day ago, search it.
Title: Re: Advancing spawns?
Post by: Leiknir on January 22, 2011, 04:31:21 pm
Leiker is correct.   :D
Saw it on mbrepository a couple day ago, search it.

Its no mod, its a native gamemode!
Title: Re: Advancing spawns?
Post by: Airith on January 23, 2011, 01:57:01 am
In battle mode, spawns are set. Siege, spawns are split between defenders and attackers, but chadz is supposedly going to rework siege to have changing spawns. New mode that might be in the works is capture the flag, don't know how that one will shape up.

Advancing spawns would be a lot of coding, either in a new gamemode, or for existing.