cRPG
cRPG => Suggestions Corner => Topic started by: Leshma on August 17, 2011, 09:58:53 pm
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I like how normal armors are balanced but when it comes to heirloomed armor and effect armor weight have on players I would like to write down some suggestions:
- heavier armor should slow down much more than how it is atm
- heavier armor should get more defense bonus than medium armor
- heavier armor should cost more
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Idea 1:
Heirlooming bonuses for armor (light, medium, heavy):
G L/M/H
-------------
x1 - 1/1/2
x2 - 1/2/3
x3 - 2/3/3
∑ - 4/6/8
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Idea 2:
To be honest I would like to see same percentage bonus to defense for all armor, by 5% per heirloom point (15% total) but I'm not sure that's doable. Also that would make heirlooming light armor a bit pointless so maybe you could make armor lose weight by heirlooming (0.5 kg per heirloom point). I would like to see that because the main point of using light armor is mobility achieved by less weight. Also would like to see the same for heavy armor. Medium armor should just get defense bonus because it's balanced.
Example 1:
4.5 kg armor, 28/12 defense, normal
4.0 kg armor, 29/13 defense, x1
3.5 kg armor, 31/13 defense, x2
3.0 kg armor, 32/14 defense, x3
Example 2:
14.5 kg armor, 44/10 defense, normal
14.5 kg armor, 46/10 defense, x1
14.5 kg armor, 48/11 defense, x2
14.5 kg armor, 51/11 defense, x3
Example 3:
25.0 kg armor, 56/20 defense, normal
24.5 kg armor, 59/21 defense, x1
24.0 kg armor, 62/22 defense, x2
23.5 kg armor, 64/23 defense, x3
My idea of light, medium, heavy body armor is: less than 5 kg, 5-15 kg, 15+ kg.
I'm not sure is that how you differentiate armor.
I would like to see same formula going for helmets, gloves and boots. Just differentiate light, medium, heavy and you're good to go. If weight hits 0 it stays there. It would really make heavier, lighter body armor popular, same as it would benefit gloves, boots and helmets. Medium armor wouldn't be the most desirable armor piece anymore as it's now the case.