cRPG

cRPG => Suggestions Corner => Topic started by: Phoenix on August 16, 2011, 07:58:16 am

Title: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Phoenix on August 16, 2011, 07:58:16 am
Devs dont care about what the community wants.

Heres links if you want to replace armor you have already

http://modsreloaded.com/roman-multiplayer

http://www.mediafire.com/?5xroyfii7lhtzcb
Title: Re: Roman Armor
Post by: Earthdforce on August 16, 2011, 08:14:37 am
This has my vote.
Title: Re: Roman Armor
Post by: Phalanx300 on August 16, 2011, 02:37:52 pm
Yes we could use Roman armor. As well as some Greek armor. And some Celtic shield designs would also be nice.
Title: Re: Roman Armor
Post by: B3RS3RK on August 16, 2011, 02:40:16 pm
I think we should have at LEAST a lorica segmentata, one Roman Board shield, a Gladius and a roman Legionaire Helmet.

But this has been suggested countless times already.Devs dont seem to like roman stuff.
Title: Re: Roman Armor
Post by: Askorti on August 16, 2011, 02:44:22 pm
If this will be added, then no one could argue about adding muskets/carbines to cRPG! If we don't care about time periods, lets wait for artillery and aircraft! :rolleyes:

In other words, most of things in cRPG are from Medieval times/early Renaissance, and I think, that it should stay like that.
Mixing different periods just kill the feeling of realism. I'd hate to see Roman Legionary and Medieval knight fighting together/against each other.
Title: Re: Roman Armor
Post by: Phalanx300 on August 16, 2011, 02:45:27 pm
^LoL

Anyways how to include it?
Title: Re: Roman Armor
Post by: Gheritarish le Loki on August 16, 2011, 05:58:21 pm
If this will be added, then no one could argue about adding muskets/carbines to cRPG! If we don't care about time periods, lets wait for artillery and aircraft! :rolleyes:

In other words, most of things in cRPG are from Medieval times/early Renaissance, and I think, that it should stay like that.
Mixing different periods just kill the feeling of realism. I'd hate to see Roman Legionary and Medieval knight fighting together/against each other.

Sure vikings against ninjas, samurais against knights and conquistador against persian is way better than roman against knight.

What is this feeling of realism you are talking about?

edit : models are nice but without LoD, so devs will not implement this.
Title: Re: Roman Armor
Post by: Askorti on August 16, 2011, 06:53:00 pm
Sure vikings against ninjas, samurais against knights and conquistador against persian is way better than roman against knight.

What is this feeling of realism you are talking about?

edit : models are nice but without LoD, so devs will not implement this.
I don't like ninjas, samurais and Vikings, but they are already in.
Also, where do you see Conquistadores and Persians?
Title: Re: Roman Armor
Post by: Poetrydog on August 16, 2011, 08:57:19 pm
From the link to the mod:
Quote
Basically, everything in this mod can be used and modified however you want, for whatever projects you want. Think of it as an advanced OSP pack with mulityplayer as a bonus. That said, there are a few nominal conditions of use.

Conditions of Use

-If anyone creates LODs for these models, you must send them to me to be included. I haven't made them, and I'm not going to, because creating lods is boring. :P
-Last and probably least, any servers that use this mod must allow me, the creator, access to play. :P
Title: Re: Roman Armor
Post by: Phoenix on August 17, 2011, 09:33:11 am
Yea devs probably wont upload this because they have to make LODs and they are lazy.
Title: Re: Roman Armor
Post by: Vibe on August 17, 2011, 09:44:14 am
Been suggested a million times but never implemented.

+1 tho, good looking armor
Title: Re: Roman Armor
Post by: Gheritarish le Loki on August 17, 2011, 12:20:44 pm
I don't like ninjas, samurais and Vikings, but they are already in.
Also, where do you see Conquistadores and Persians?

Persians : sarranid stuff

Conquistadores : morion and side sword

Even more, some ppl are multi-style : samurai armor with nordic helmet, shield and axe...
Tbh, i don't really like roman style and if implemented i will ot wear roman armor, but it will not change the general ambiance, it will just add new choice and new style.

In SP, you could find the samurai armor (strange armor) in garbage in a town, meaning samurai could be a civilization from accross the sea, i don't see a problem if a roman civilization could come from another place (the Calradia map don't end at east and south, there is place for new civilization).

You can argue that we can add firearms too, but firearms have some effect on game mechanics (and whine : more ranged!) new models of armors will change nothing to game mechanics (and at least we could see proper hoplite!).
Title: Re: Roman Armor
Post by: Overdriven on August 17, 2011, 12:53:55 pm
I say add it. We need some greek ones as well though. I know someone who would love that jav cav :wink:

Wasn't the issue of this that the skin tones are set and so you would be forced to have a white char, unless you like mismatched skin. Mind you looking at it again, it wouldn't bother me to much because the armour is to awesome.

Edit:
You can see in those photos the effect of the mismatched skin  :lol:
Title: Re: Roman Armor
Post by: Graf_Hodenschaf on August 17, 2011, 01:35:40 pm
I say add it. We need some greek ones as well though.


+1
I think it would be awesome if there would be so many different armor types, that near every player has a different armor. Or is there a limit of armors/equipment?
Title: Re: Roman Armor
Post by: Darkkarma on August 17, 2011, 01:54:56 pm
I don't like ninjas, samurais and Vikings, but they are already in.
Also, where do you see Conquistadores and Persians?


I'll let you guess which armor the "morion" goes with
Title: Re: Roman Armor
Post by: Visus on August 17, 2011, 01:58:55 pm
Think of the Phalanx you could make with Greek armor.




I'm seriously giddy right now.
Title: Re: Roman Armor
Post by: Spawny on August 17, 2011, 02:01:45 pm
1 Major problem with these armours:

The arms and legs (and the skincolors to go with them) are part of the armour models.
This means that anyone with a dark skin will have caucasian arms and legs.

You can see this in the screenshot which shows the complete collection of armours/weapons. There are skincolored "sleeves" attached to the models.

Only way to go around this is to redo the armours and give them mail or leather sleeves.
Title: Re: Roman Armor
Post by: Phalanx300 on August 17, 2011, 03:12:49 pm
No that would be bad, it wouldn't be Roman equipment anymore then.
Title: Re: Roman Armor
Post by: Spawny on August 17, 2011, 04:04:28 pm
No that would be bad, it wouldn't be Roman equipment anymore then.

Exactly the reason it's not being implemented. It would look VERY silly on everyone with the wrong skincolor.
Title: Re: Roman Armor
Post by: Fartface on August 17, 2011, 05:34:38 pm
no racisme or anything.
but black people were kinda slaves or still in africa in that time there were no black soldiers.
thus force evryone to be white!!:D.
joke
Title: Re: Roman Armor
Post by: Gheritarish le Loki on August 17, 2011, 05:36:43 pm
no racisme or anything.
but black people were kinda slaves or still in africa in that time there were no black soldiers.
thus force evryone to be white!!:D.
joke

You forgot nubian warriors!
(Also we need armors for Zulu!!)


Btw, there is no need to have a historical accurate roman armor, something that fit to both themes (Calradia+roman) could be better and more acceptable by devs (still, models with LoD are needed).
Title: Re: Roman Armor
Post by: Askorti on August 17, 2011, 05:40:00 pm

I'll let you guess which armor the "morion" goes with
half-cuirass, for example. The one, that western pikemen often worn in Renaissance times.
Also, Morion was worn by Swedes. So it's not only a Conquistador's helmet.
Title: Re: Roman Armor
Post by: Fartface on August 18, 2011, 03:18:58 pm
i dont see any reason why not to add this.
it would just add more RP, more fun etc , more diversity.
and if people say ye right an roman soldier vs an knight.
now u got arabian soldiers vs samurais well that makes no sense either.
Title: Re: Roman Armor
Post by: ArchonAlarion on August 18, 2011, 09:11:23 pm
it is calradia afterall, and there is a difference between what is realistically possible, and what is historically accurate. I can argue that presence of both the early Scandinavian armors and the renaissance plate armors are not historically accurate.
Title: Re: Roman Armor
Post by: Miley on August 19, 2011, 03:46:52 am
I'd say not to add it until that skin is fixed lol!
Title: Re: Roman Armor
Post by: owens on August 19, 2011, 03:55:14 am
I have nothing against adding new factions and armours into CRPG but these are not very well made. I have always wanted to pit historical armies against each other (a sci fi was written about it). For example Khans empire against Alexander the Great.

Title: Re: Roman Armor
Post by: Chen1201 on August 19, 2011, 04:49:54 am
you could always change your skin to match the armor... just saying
Title: Re: Roman Armor
Post by: Askorti on August 19, 2011, 09:58:50 am
I have always wanted to pit historical armies against each other (a sci fi was written about it). For example Khans empire against Alexander the Great.


It wouldn't work too realistic in M&B. Macedonian phalanx used shield and pike in one time. They had small shields (very bad against archer) but in M&B even buckler can stop every arrow shot from front. (from what I saw)
Also, it wouldn't work against infantry, because in M&B you can block infinite amount of thrusts at once just by holding down block. (what is completely ridiculous)
Title: Re: Roman Armor
Post by: Gheritarish le Loki on August 19, 2011, 03:15:53 pm
Also, it wouldn't work against infantry, because in M&B you can block infinite amount of thrusts at once just by holding down block. (what is completely ridiculous)

Sure, but if you hold down block you don't attack... once you attack you can be hit (i don't even talk of feint...)
Title: Re: Roman Armor
Post by: TheGriffin88 on August 19, 2011, 05:05:41 pm
I and everyone at the Phalanx agree :D

visitors can't see pics , please register or login
Title: Re: Roman Armor
Post by: marco1391 on August 19, 2011, 06:44:19 pm
We already have ninjas, knights, samurais and arabian stuff so the realism argument makes really no sense, +1 for those armors
Title: Re: Roman Armor
Post by: Christo on August 19, 2011, 08:16:16 pm
Yes!

We want hoplites and legionaires!

If the texture is the problem, just make it a bit longer, like a mail shirt or somehting.
Title: Re: Roman Armor
Post by: Phalanx300 on August 19, 2011, 10:34:57 pm
No keep the equipment accurate. Just because the warriors can be fantasy doesn't mean the rest has to become as well.
Title: Re: Roman Armor
Post by: TheGriffin88 on August 19, 2011, 11:19:26 pm
It may be a problem if you could only have white skin on these models. But putting some leather or something similar while maintaining the general look that is a good compromise.
Title: Re: Roman Armor
Post by: Yachdiel on August 19, 2011, 11:41:30 pm
All for Roman armor, I actually just made my final build to be a Roman based 1H with Board Shield. IMO, Spartan armor would be perfectly fine just also implement a roman type helmet and change the look of the heavy board shield to look like a Scutum, im fine with pretending the Broad Short Sword is a gladius
Title: Re: Roman Armor
Post by: Mckillroy on August 20, 2011, 12:42:57 am
Hell yes and not just roman Celts, Saxon, Carthaginian, Huns, Goths, Vandals, Franks, Burgundians and Lombards and others from that era. Note that most if not all of early people used BRONZE not steel as armor and weapons  the early roman armor and swords etc.. would be a lot weaker compared to barbarian weapons and armor( what little armor they used though) that used iron and steel. But would still be week compared to armor already in the game
Title: Re: Roman Armor
Post by: Phalanx300 on August 20, 2011, 02:47:20 pm
Depends what time your talking about but the weapons were mostly steel.

I'd rather have accurate equipment. If that means someone wearing them must have white skin so be it.
Title: Re: Roman Armor
Post by: OttomanSniper on August 21, 2011, 07:46:25 am
+1
Title: Re: Roman Armor
Post by: Gheritarish le Loki on August 21, 2011, 01:34:45 pm
Depends what time your talking about but the weapons were mostly steel.

I'd rather have accurate equipment. If that means someone wearing them must have white skin so be it.

You want roman armor or not?
stop to be a historilcal nazy mate!!
Roman didn't exist in Calradia, so stop to want the exact thing, and be sur that if skin color doesn't match, devs will NEVER implemented it, do you understand?
And plz stop to ask but do, if nobody works on this models and do the LoD, devs will NEVER implemented it...
Have you a clean mind now or are you stubborn to death?!
Title: Re: Roman Armor
Post by: Overdriven on August 21, 2011, 01:57:20 pm
Dede did the LoD's for the Turkish armour that still hasn't been added I think. Maybe get him to do it.
Title: Re: Roman Armor
Post by: Socrates on August 21, 2011, 10:07:59 pm
Made LODs for them.

http://www.mediafire.com/?5xroyfii7lhtzcb (http://www.mediafire.com/?5xroyfii7lhtzcb)
Title: Re: Roman Armor
Post by: Lisandro on August 22, 2011, 10:32:58 am
Made LODs for them.

http://www.mediafire.com/?5xroyfii7lhtzcb (http://www.mediafire.com/?5xroyfii7lhtzcb)
We can start to love u
Title: Re: Roman Armor
Post by: Mckillroy on August 22, 2011, 08:53:54 pm
Look this is a great idea but to be worth the effort their should be more than just Roman armor.
Celts, Saxon, Carthaginian, Huns, Goths, Vandals, Franks, Burgundians, Lombards, Sarmatia and maybe latter groups like the Turks the Teutonic Order, Egypt and Scots I like to have a kilt over armor of varying types some with leather others with chain or even some plate armor under the kilt that ed be coooooooooll. 8-)
Title: Re: Roman Armor
Post by: Phalanx300 on August 22, 2011, 08:56:30 pm
You want roman armor or not?
stop to be a historilcal nazy mate!!
Roman didn't exist in Calradia, so stop to want the exact thing, and be sur that if skin color doesn't match, devs will NEVER implemented it, do you understand?
And plz stop to ask but do, if nobody works on this models and do the LoD, devs will NEVER implemented it...
Have you a clean mind now or are you stubborn to death?!

If its not accurate I'd rather not have them.  :? And its so hard to be proper skin color? How many black cRPG players are there anyways?
Title: Re: Roman Armor
Post by: ShinySpoons on August 22, 2011, 10:06:33 pm
When asked the issue was that whatever roman armour created should be "updated" to at least the 1200s. So no bronze bits.
Title: Re: Roman Armor
Post by: Myltinous on August 23, 2011, 01:43:07 am
Roman Armor =  :D  :D  :D  :D  :D  :D  :D  :D  :mrgreen:
+++1
Title: Re: Roman Armor
Post by: Gheritarish le Loki on August 23, 2011, 12:26:39 pm
If its not accurate I'd rather not have them.  :? And its so hard to be proper skin color? How many black cRPG players are there anyways?

Then you will not have them...

Devs team will NEVER implement something that doesn't color match.
Title: Re: Roman Armor
Post by: Myltinous on August 24, 2011, 12:54:17 am
If this will be added, then no one could argue about adding muskets/carbines to cRPG! If we don't care about time periods, lets wait for artillery and aircraft! :rolleyes:

In other words, most of things in cRPG are from Medieval times/early Renaissance, and I think, that it should stay like that.
Mixing different periods just kill the feeling of realism. I'd hate to see Roman Legionary and Medieval knight fighting together/against each other.
Then how does one explain why we have knights fighting samauris? mhm?
Title: Re: Roman Armor
Post by: Myltinous on August 24, 2011, 07:50:00 am
Romans had about the same military tech as the medieval and renaisanse armies.
Gameplay mechanics wouldn't be changed
So for ya'll that put out comments like "Then what's stopping us from getting muskets, artillery, aircraft, kittens, and the like" have really no logical ground to trend. Just excuses to prevent Roman armor from coming in because they don't want it
Title: Re: Roman Armor
Post by: jemoeder on August 24, 2011, 12:11:30 pm
Maybe on a different note. I have been playing the Anno Domini 1257 mod and they have made some really nice byzantine gear. Maybe something like that would fit in more then the early Roman stuff (witch would be awesome 2) and look great.
Title: Re: Roman Armor
Post by: jemoeder on August 24, 2011, 12:20:21 pm
Romans had about the same military tech as the medieval and renaisanse armies.
Gameplay mechanics wouldn't be changed
So for ya'll that put out comments like "Then what's stopping us from getting muskets, artillery, aircraft, kittens, and the like" have really no logical ground to trend. Just excuses to prevent Roman armor from coming in because they don't want it
True. Only in the renaissance period army's could match a Roman legion at its hight.
http://en.wikipedia.org/wiki/Lorica_segmentata
The armor only had bronze parts as a way to make it look pretty and you could remove those and still be historically accurate because the romans did to. 
Title: Re: Roman Armor
Post by: Formless on August 24, 2011, 06:47:38 pm
I have been asking for Roman Armour and Greek armour for at least the last 9 months or so, I don't think its going to happen :(

P.S 
I agree I think the old Roman legion would smack around any early medieval age army put against it. 

Title: Re: Roman Armor
Post by: Wiawins_ATS on August 24, 2011, 07:23:05 pm
I think that the poll kind of tells you what the community wants... put them in please.
Title: Re: Roman Armor
Post by: Myltinous on August 24, 2011, 09:51:17 pm
True. Only in the renaissance period army's could match a Roman legion at its hight.
http://en.wikipedia.org/wiki/Lorica_segmentata
The armor only had bronze parts as a way to make it look pretty and you could remove those and still be historically accurate because the romans did to.
Well the only true renovation the Romans brought to this world was a professjonal army so it had better been good  :D
Title: Re: Roman Armor
Post by: jemoeder on August 24, 2011, 10:27:21 pm
Well the only true renovation the Romans brought to this world was a professjonal army so it had better been good  :D
You forget central heating and concrete.
Title: Re: Roman Armor
Post by: Chen1201 on August 24, 2011, 11:22:19 pm
i approve of this message
Title: Re: Roman Armor
Post by: Phoenix on August 25, 2011, 06:40:54 am
This has been suggested I don't know how many times. And it still hasn't been put in.



But....
We keep putting up these armors and suggestions about roman armor..

Socrates made LODs and everyone wants it. I think it would be a good decision to put it in.
Title: Re: Roman Armor
Post by: krakkur on August 25, 2011, 05:54:06 pm
Really hope the will add the roman era.
The roman weapons and armor.
Title: Re: Roman Armor
Post by: Myltinous on August 25, 2011, 09:44:28 pm
You forget central heating and concrete.
Stole the concrete idea from the carthraginians, don't know who they stole the central heating idea from  :mrgreen:
Title: Re: Roman Armor
Post by: Wiawins_ATS on August 26, 2011, 12:41:00 am
Please?
Title: Re: Roman Armor
Post by: Chen1201 on August 26, 2011, 03:30:58 am
por favor?
Title: Re: Roman Armor
Post by: Kenji on August 26, 2011, 05:45:24 am
I would vote no not long ago, but then I played some Age of Empires (I) and remembered that the Hoplites/Phalanxs/Centurions are my favorite type of infantry. I'd love to see some awesome hoplites rearing my horse!

¿Por favor?
Fixed
Title: Re: Roman Armor
Post by: Patricklus on August 26, 2011, 09:27:00 am
roman armor would be a good addition in my opinion they ahve already mixed like 6 diffrent time periods why not this?
Title: Re: Roman Armor
Post by: Lisandro on August 27, 2011, 12:31:21 pm
adding item results in people that want heirloom respec, this is a problem
every time devs add or change something, the entire community want a respec/bonus/buff/nerf.
We can just continue to up this topic and prey hope.
Title: Re: Roman Armor
Post by: jemoeder on August 27, 2011, 09:01:28 pm
adding item results in people that want heirloom respec, this is a problem
every time devs add or change something, the entire community want a respec/bonus/buff/nerf.
We can just continue to up this topic and prey hope.
The adding of a armor that will probably not be top teer wont change the mod in the way a total nerf for archers of trowing does.
Title: Re: Roman Armor
Post by: Poetrydog on August 28, 2011, 07:31:27 pm
JUST ADD THEM!!!!  :mad:
Title: Re: Roman Armor
Post by: Phoenix on August 30, 2011, 10:58:14 am
Bump. I want these armors in and I want something to be done about it. Alot of people want it and I feel the playerbase would think its awesome.


This wont be going down without a fight.
Title: Re: Roman Armor
Post by: Chen1201 on September 01, 2011, 12:51:12 pm
add it
Title: Re: Roman Armor
Post by: Brrrak on September 01, 2011, 10:19:57 pm
Do it.

I think stretching the game further back in the Iron Age from the Migration Period is a great idea, especially if we get further diversity from that same, rough period (looks like anywhere from Late Republican period to mid-Imperial [but then again I could just be making myself sound smart but really derpin'  :mrgreen:]).
Title: Re: Roman Armor
Post by: Mithus on September 01, 2011, 10:26:48 pm
would be a cool addition, more diversity and options to the players, we already have ninjas and etc.
Title: Re: Roman Armor
Post by: Formless on September 02, 2011, 05:44:52 am
I have been asking for greek and roman armour for a long time, would love to see it in the game.  Hell if I knew how to model I would make it myself. 
Title: Re: Roman Armor
Post by: Phoenix on September 03, 2011, 01:44:15 am
I swear if this gets added I will donate like 20 dollars. (lol) ((im poor))
Title: Re: Roman Armor
Post by: Phoenix on September 26, 2011, 04:31:56 am
bump cmon devs this would be awesome
Title: Re: Roman Armor
Post by: _Savein_ on September 26, 2011, 04:48:53 am
ADD THEM!
Title: Re: Roman Armor
Post by: Snoozer on September 26, 2011, 03:03:11 pm
add........i dont see what the deal is

adding item results in people that want heirloom respec, this is a problem
every time devs add or change something, the entire community want a respec/bonus/buff/nerf.
We can just continue to up this topic and prey hope.


^so just people are going to qq about "i want a respec cus i want mw roman hat qqqqqq" is your argument? the armors r in tiers with essentially the same stats for like 5 different suits of armor just different looks this would be no different probably the same thing for the weapons as well so this isnt going to be some drastic nerf or buff that punks should be even aloud to qq about
Title: Re: Roman Armor
Post by: Steelbird on November 29, 2011, 05:24:17 am
Plz do this it does not matter if it is not in the era there are 3-4  roman clans that would love to have this armor set it needs to be implemented plz just do it i wouldn't be that hard just do the sleeves just like phoenix said it must not be that hard.
Title: Re: Roman Armor
Post by: Phoenix on November 29, 2011, 05:28:28 am
If it makes it any easier for these super lazy devs you can only add the Roman Weapons and Shields if you want and you dont have to worry about any armor or anything but please god damn consider this. People have been wanting roman shit for so long and there is a few clans what would rise out of this so CMON DEVS. STOP ADDING STUPID STUFF  THAT PEOPLE DONT WANT AND ADD STUFF THE COMMUNITY ASKS FOR
Title: Re: Roman Armor
Post by: Valdian on November 29, 2011, 05:36:31 am
I give this a thumbs up for Roman Armour yes Armour not armor lol
Title: Re: Roman Armor
Post by: LordRichrich on November 29, 2011, 08:26:18 pm
It's not difficult to balance, the body armour should be high body - very low leg armour and then balance the head and leg armour accordingly. Ofc, if they keep bringing the era argument in, please remember this - a lot of the community want them. It DM that it's from a long ago era, they were REAL things which makes them fit in with cRPG, because Samurai fighting knights etc etc wouldn't be ruined by thrwoing a few Romans into the mix. And I know the powers that be couldn't care less, but I imagine a Roman clan would be highly organised. Imagine on the battle servers when the group of 5 Romans head up the front of your charge with heavy shields, stabbing with short sword, piliums or throwing the piluims while the traditional Roman light cavalry wheel round the enemy throwing war darts ito their back and couch lance the stragglers ...

I mean, c'mon. It sounds so awesome it shouldn't even be a clan, it should be an alt that the whole community has one of to play in a Roman style, the only condiotion being, Roman equip, Roman tactics and joining a TS

I mean, COME ON
Title: Re: Roman Armor
Post by: zagibu on November 30, 2011, 08:47:27 pm
Will people quit if they don't add Roman stuff? No.
Will people quit if they add Roman stuff? Yes.

The choice seems obvious.
Title: Re: Roman Armor
Post by: Tavuk_Bey on November 30, 2011, 11:27:02 pm
WELL, I'M NOT AGAINST ROMAN STUFF BUT, LET'S KEEP THIS MOD BETWEEN 1000-1400 A.D., AMIRITE?
Title: Re: Roman Armor
Post by: Phoenix on December 01, 2011, 12:20:27 am
There is all this shit stuff the devs keep adding in like those retarded ass cloth things on your head that look egyptian or something. I havent seen anyone use that crap since it came out and there is a few roman clans that could use this but the devs are too lazy to even consider anything that the community wants and they dont want
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Snoozer on December 01, 2011, 09:53:32 am
Will people quit if they don't add Roman stuff? No.
Will people quit if they add Roman stuff? Yes.

The choice seems obvious.
who is threatening to quit if roman armor is added?
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Oberyn on December 01, 2011, 04:57:11 pm
who is threatening to quit if roman armor is added?

Whiny dramaqueens, the same who threatened to quit when samurai armor got expanded.

Incidentally whoever was doing a legionnary build, 1h+board shield on its own doesn't cut it, you need to be able to throw javelins at least. For anyone who hasn't seen it a line of organized throwers can wreck havoc on the frontline.
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Calmir on December 01, 2011, 08:39:22 pm
It seems as though people are just tired in general of the current choices in armors. I think people would be happy with 4 or 5 new sets of ANY type of armor. This mod is about

customization, otherwise we can all go play native. I like the roman armor models, I say the hell with being historically accurate and realistic, because this mod is so far off

already. If we want to be realistic then lets have lances break when they couch someone, slow down the swing speed of a 30 lb. weapon, have horses die when they get

stabbed in the face with a pike, and allow arrows to be shot hundreds of yards accurately.

ADD THE ARMOR I SAY!

In response to zagibu:

I'll bet that more people will quit in the long run out of boredom than will immediately quit once armor like this is added.

I doubt the Dev team is thinking short term.
Title: Re: Roman Armor
Post by: Digglez on December 01, 2011, 08:44:46 pm
There is all this shit stuff the devs keep adding in like those retarded ass cloth things on your head that look egyptian or something. I havent seen anyone use that crap since it came out and there is a few roman clans that could use this but the devs are too lazy to even consider anything that the community wants and they dont want

your opinion would hold alot more sway if your clan actually tried to use current equipment in roman fashion (long dagger/short sword, board shield, javelins, mail hauberk, etc).  currently you are all a bunch of wannabe counterstrike xbow my old friends and arent anywhere remotely close to representing a Roman unit or culture
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Phoenix on December 02, 2011, 08:15:54 am
Do you honestly think that using roman gear would make the devs change anything?
Title: Re: Roman Armor
Post by: Maximus101 on December 04, 2011, 12:04:40 am
If this will be added, then no one could argue about adding muskets/carbines to cRPG! If we don't care about time periods, lets wait for artillery and aircraft! :rolleyes:

In other words, most of things in cRPG are from Medieval times/early Renaissance, and I think, that it should stay like that.
Mixing different periods just kill the feeling of realism. I'd hate to see Roman Legionary and Medieval knight fighting together/against each other.
^^ what that man said.
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Kai_123 on December 05, 2011, 01:38:03 am
hey i tryed to confert dzr mail to roman armor to get a roman armor wiht sleeves

i know i am like the wurst texture editor ever but maybe someone wiht more exparience can pick off where i left

anyway it will gif you a idea about how a roman armor would look without naked arm en legs

visitors can't see pics , please register or login
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Kai_123 on December 05, 2011, 02:25:33 am
oke so i decided that maybe it was better to just add sleeves to the excisting roman armor i think the result is oke.
if the naked parts realy are the problem then this would solve it :P

visitors can't see pics , please register or login
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Gheritarish le Loki on December 05, 2011, 02:04:18 pm
Imo the first one could be a better idea, i'm sure that devs will allow to implement any good looking armor if it's in the style of Calradia.

So you can make a model of roman armour which would be a modern roman armour that fits better in the theme that an historical roman armour.

Creativity is always granted by chadz and his minions.
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Kai_123 on December 05, 2011, 11:41:05 pm
oke i think this armor could fit caladria
it hasn't got naked sleeves
and i got lods for it

plz oh mighty chadz add this :P

visitors can't see pics , please register or login

visitors can't see pics , please register or login
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Snoozer on December 06, 2011, 05:48:04 am
thank you kai for making stuff they look great imo please keep it going.i dont know what the devs intend to do with the armors maybe they just have to much on their plates to make them

your opinion would hold alot more sway if your clan actually tried to use current equipment in roman fashion (long dagger/short sword, board shield, javelins, mail hauberk, etc).  currently you are all a bunch of wannabe counterstrike xbow my old friends and arent anywhere remotely close to representing a Roman unit or culture
-first of all we have 2 xbows use to be 4 .one is inactive and one turned to bow class.
- the Romans did use crossbows (balistas) and also pretty much used xbows near the end of their reign.
-we are multiple classes just not xbows
- throwing is completely useless(borderline troll gear if not troll gear)
-board shields are garbage(borderline troll gear)
-daggers are garbage.(borderline troll gear)
-how the fuck do you expect us to have a weapon uniform?
-there is barely roman armor and weapons anyways
-who the fuck uses counter strike as a fps shooter reference?

we could "try" to use "roman" equipment but most you said is garbage anyways and is hardly effective

and roman style of fighting is only good in group fighting which were hardly in mass enough to do so
1vs1 there tactics weren't as effective

Title: Re: Roman Armor
Post by: Tanken on December 06, 2011, 05:48:16 am
your opinion would hold alot more sway if your clan actually tried to use current equipment in roman fashion (long dagger/short sword, board shield, javelins, mail hauberk, etc).  currently you are all a bunch of wannabe counterstrike xbow my old friends and arent anywhere remotely close to representing a Roman unit or culture

I'm going to stroke my penis with my finger in your mouth.
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Snoozer on December 06, 2011, 05:49:19 am
I'm going to stroke my penis with my finger in your mouth.
mmmmmmmhhhhmmmmmm get er done
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Kai_123 on December 06, 2011, 07:07:45 am
we could "try" to use "roman" equipment but most you said is garbage anyways and is hardly effective

and roman style of fighting is only good in group fighting which were hardly in mass enough to do so
1vs1 there tactics weren't as effective

TBH i recently made a legionair char its a 1h throw shield guy with a nordic sword and a boarshield.
i find him pritty fun to play. You start off with some throws and after that ur a pritty good shielder who is verry effectief against archers becouse of ur boar shield. And when you have not used all of ur javelins and ur figthing a 2h/poly guy that try's to backpedle u just backpedle back and switch to throw BAM javelin in ur head :P
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Snoozer on December 06, 2011, 08:46:36 am
TBH i recently made a legionair char its a 1h throw shield guy with a nordic sword and a boarshield.
i find him pritty fun to play. You start off with some throws and after that ur a pritty good shielder who is verry effectief against archers becouse of ur boar shield. And when you have not used all of ur javelins and ur figthing a 2h/poly guy that try's to backpedle u just backpedle back and switch to throw BAM javelin in ur head :P
lol i suppose my perspective of throwing was a little while ago so i know its out of date after they got buffed, it imo is by far THEE funnest class there is its just not effective in crpg as it should Q_Q. maybe its because i played native first in native its A CLASS,dear god its deadly go and play it really fast in native its so beast.

but idk you cant really back peddle with a1h/shield build me personally i think you should be rather aggressive most of the time unless totally out numbered.if your not aggresive they seem to push you around -_-
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: zagibu on December 06, 2011, 08:56:27 pm
The textures lack a normal map. And a specular map, although it is hard to tell, due to your low graphic settings and the lack of sunlight.
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: B3RS3RK on December 06, 2011, 09:00:46 pm
Love them.They should get added, the first one as medium, the second one as heavy and the third one as light/medium.

Please do it, they dont look ESPECIALLy roman, except for the second one they could fit in many time periods.
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Kai_123 on December 07, 2011, 01:07:38 am
The textures lack a normal map. And a specular map, although it is hard to tell, due to your low graphic settings and the lack of sunlight.

true i think i could get a specular map but my lack of texture skill will profend me from making a normal map :(

Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Kai_123 on December 07, 2011, 02:18:51 am
oke so i simplyfied the texture of the last armor so i could make norm and spec map for it also tryed to set my graph settings to max
this is the result

visitors can't see pics , please register or login

visitors can't see pics , please register or login
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: zagibu on December 07, 2011, 02:39:41 am
Why do you stand in the shadows? Go into the sun, so that we can actually see the specular highlights.

Also, I don't think you "paint" a normalmap. You usually export it from a 3d modeling tool, AFAIK. I never did it myself, though.
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: Kai_123 on December 07, 2011, 03:18:59 am
y well i have no idea how to work with 3d models tbh i just use exciting textures and edit them a bit to get what we need here
anyway here is a sunny pic

visitors can't see pics , please register or login
Title: Re: DONT COUNT ON ROMAN STUFF GETTING ADDED
Post by: zagibu on December 07, 2011, 08:44:06 pm
But the sun is behind you. Do you know how specular reflections work? How can there be reflected sunlight on a surface that is facing away from the sun?