cRPG
cRPG => Suggestions Corner => Topic started by: Reddy on August 15, 2011, 04:00:10 pm
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I suggest to add a coloured line where the invisible wall boundry starts around the map, it would help to know so cavalry dont keep bumping into it constantly.
It doesn't even have to be a coloured line just something to show where the invisible wall starts around the map.
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I suggest to add a coloured line where the invisible wall boundry starts around the map, it would help to know so cavalry dont keep bumping into it constantly.
It doesn't even have to be a coloured line just something to show where the invisible wall starts around the map.
Have to say that can be a major annoyance. Having an epic cavalry chase only to have all of you run into a wall. And some maps the boundary is far further than you'd expect, and others far closer. However, not sure how you would do this without it looking very ugly.
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Maybe it cant be a thick forest or a big fence surronding the area?
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When I hit invisible wall it piss me off, but if I chase some other cavalry guy and I know this guy will soon hit this
fucking forcefield - priceless :D
You need to learn the map.
Maybe it cant be a thick forest or a big fence surronding the area?
Fence or forest in middle of desert ? :)
Btw big fences, are you German sir ? :D http://en.wikipedia.org/wiki/Auschwitz_concentration_camp
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for desert a wall of rocks...
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I like that idea, a boundry of trees for grassy maps (snowy trees for snowy maps) and rocks for desert maps.
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I like that idea, a boundry of trees for grassy maps (snowy trees for snowy maps) and rocks for desert maps.
:D
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no, it's always fun to see those cavalries crashing into invis walls.
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Would look damn stupid TBH. There is a prop that's a "white line", like those in a football field. But, meh..
This is a HUGE undertaking, not worth the time invested, but if you feel that strongly about it perhaps you should fire up the o'l map editor and give it a go.