cRPG

Strategus => Mercenary Recruitment => Topic started by: Tor! on August 06, 2011, 07:23:47 pm

Title: Defenders of Haringoth castle
Post by: Tor! on August 06, 2011, 07:23:47 pm
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Title: Re: Defenders of Haringoth castle
Post by: Olwen on August 06, 2011, 10:49:07 pm
The everything is bugged siege xD
Title: Re: Defenders of Haringoth castle
Post by: Amo_the_Grey on August 06, 2011, 10:52:53 pm
Buggingoth Castle!!! Thanks for, quite good defence :)) I hate this walls. My ladderplan got screw. Pretty ladder, difficult to destroy fly... fly... fly... and it dissapear into walls.... HOLY SHIT! Defenders had good eq. Long Mauls... no comment :)
Title: Re: Defenders of Haringoth castle
Post by: Olwen on August 06, 2011, 10:57:27 pm
i had a cata plan, catas are bugged

Amo had a ladder plan, ladders bugged

i don't remember who had a siege tower plan, it bugged

sp ramp was deleted so only our bugged means could be used

a bit boring to siege with all those bugs :x
Title: Re: Defenders of Haringoth castle
Post by: Amo_the_Grey on August 06, 2011, 11:06:31 pm
Yeah, later with 22nd my ladderplan was working (sometimes), and 2 or 3 times we were close to reach gatehouse. But "later" we lost a suprise element  :evil:

Siege tower plan was in case when cata-plan fails.
Ladder-plan was in case when Siege Tower  plan fails.
But if ladder-plan fails.  cRPG should have climbing script.
Title: Re: Defenders of Haringoth castle
Post by: Butan on August 07, 2011, 12:04:06 am
What do you mean by bugging ladders ?

I was defending and you sure as hell had many ladders in good position most of the time. I saw some having the tip of them sinking in the walls, did it happened many times ?



Siege tower wasnt tall enough for our really high walls, bad luck :lol: But it also means that we couldnt jump from our walls to attack you without death.

Catapults are still bugged it seems yes... I was in the siege of the Turks vs Bardaq castle and they got destroyed as soon as you used them.
Title: Re: Defenders of Haringoth castle
Post by: Amo_the_Grey on August 07, 2011, 12:21:29 am
I saw some having the tip of them sinking in the walls, did it happened many times ?

Very often, about 60% of ladders were IN walls. What more 1st Cata spawned in half under ground ;D
Title: Re: Defenders of Haringoth castle
Post by: Mala on August 07, 2011, 12:24:57 am
Hmm, must depends on the wall segments then. I was on the left side of the keep (defender pov) and all ladders there have worked.
Title: Re: Defenders of Haringoth castle
Post by: Olwen on August 07, 2011, 12:25:26 am
Siege tower wasnt tall enough for our really high walls, bad luck :lol:

we built the highest available :(
Title: Re: Defenders of Haringoth castle
Post by: Zaharist on August 07, 2011, 01:06:38 am
i had a cata plan, catas are bugged

Amo had a ladder plan, ladders bugged

You knew about thread we made (siege bugs). Seems that you didn't have backup plan -)
We tested everything a day before, but you ignored  :(

BTW towers are not bugged and are quite useful -)
Title: Re: Defenders of Haringoth castle
Post by: Amo_the_Grey on August 07, 2011, 01:28:49 am
We didn't ignore. But we want to use it even then it's bugged. we were expecting for a little bit of luck :) One or two good shoots from cata could made this battle easier. Towers are usefull if way is quite flat ;) All in all was fine. Castle is VERY difficult for attackers. We lost 6k tickets. I think that it isn't bad score for this map when deffenders have good eq and long maul
Title: Re: Defenders of Haringoth castle
Post by: Zaharist on August 07, 2011, 01:36:13 am
With this fragile ladders that use 2 or 3 inventory slots and bugged catas it's really difficult to take this castles. Especially when you don't have mass LLJK in defense.
Title: Re: Defenders of Haringoth castle
Post by: Jarlek on August 07, 2011, 01:44:55 am
But it sure as hell was FUN!

...

when we finally got on the WALLS that is xD
Title: Re: Defenders of Haringoth castle
Post by: Mala on August 07, 2011, 01:56:26 am
And a few screenshots.
(click to show/hide)
Title: Re: Defenders of Haringoth castle
Post by: Kokosz on August 07, 2011, 02:24:52 am
Quote
had a cata plan, catas are bugged
  We (me and Darkula) was exercise to use artilery and siege towers, and Harpag tell us that nobody apart from us are allowed to carry constrution site and use other siege machines.

Quote
Siege tower wasnt tall enough for our really high walls,
It was...Second position was good but we had some problems with climbing, and later somebody (from our team) drive back our tower that we couldnt set it again.If this person is reading this topic he should know that he is a MORON .Siege tower's are the only thing that really WORKS, and next time we gonna use it more often.

BTW a 4 Construction Sites just disappaer(bug or sabotage...I dont know).
Title: Re: Defenders of Haringoth castle
Post by: Narestel on August 07, 2011, 01:12:08 pm
As Felipe II of Spain would say regarding the failure of the Invincible Armada (but applied to this siege):

"I sent my siege machines to fight against walls, not against bugs" :lol:

(Original phrase translated from Spanish: "I sent my ships to fight against men, not against tempests")
Title: Re: Defenders of Haringoth castle
Post by: Lansamur on August 07, 2011, 01:20:10 pm
i had a cata plan, catas are bugged

Amo had a ladder plan, ladders bugged

i don't remember who had a siege tower plan, it bugged

sp ramp was deleted so only our bugged means could be used

a bit boring to siege with all those bugs :x


But calling Kapikulu incompetent in using siegeequipment... rite. Lolwen at it's best. ;)
Title: Re: Defenders of Haringoth castle
Post by: Butan on August 07, 2011, 03:19:25 pm
I would add the epic hole in the gate of this castle : attackers were able to jump over it if they put a ladder so that it reaches a particular place.

I would say this "bug" in the construction of the castle is fair since defenders couldnt use siege tower and ladders effectively but I would prefer that this was repaired AND that a taller siege tower was created for this kind of castle.


Not to talk about a "texture bug" that enabled the attackers to pop up in the castle (thats what I heard on TS anyway, but couldnt understand how and where).
Title: Re: Defenders of Haringoth castle
Post by: Amo_the_Grey on August 07, 2011, 03:28:55 pm
it's easy. We jumped through the hole over the gate xD I tested it in other castles and it is there able too. In one castle easier in other more difficult, but able.
Title: Re: Defenders of Haringoth castle
Post by: Jarlek on August 07, 2011, 04:38:38 pm
I would add the epic hole in the gate of this castle : attackers were able to jump over it if they put a ladder so that it reaches a particular place.

I would say this "bug" in the construction of the castle is fair since defenders couldnt use siege tower and ladders effectively but I would prefer that this was repaired AND that a taller siege tower was created for this kind of castle.


Not to talk about a "texture bug" that enabled the attackers to pop up in the castle (thats what I heard on TS anyway, but couldnt understand how and where).
The texture bug? Dunno what your talking about there. Maybe that's what it seemed like for you the (VERY) few times a ladder was broken and due to it's position we were flinged up ON the wall instead of to our death. Happened to me once and was hilarious :D
Title: Re: Defenders of Haringoth castle
Post by: Butan on August 07, 2011, 04:52:48 pm
The texture bug? Dunno what your talking about there. Maybe that's what it seemed like for you the (VERY) few times a ladder was broken and due to it's position we were flinged up ON the wall instead of to our death. Happened to me once and was hilarious :D

Castle is so big one cant see everything  : its how rumors spread!


Quote
I tested it in other castles and it is there able too. In one castle easier in other more difficult, but able.


But is it supposed to be like that ?

Its already hard to man the walls where attackers are assembling for a ladder charge, if on every castle there is a preexistent route open for attackers to break in it could be too hard, even if in this siege defenders dealt with this without too much problems (you still almost managed to gather enough troops the first time, but I spotted your little trick and called for reinforcements  :twisted: ).

One way of dealing with the gate problem could be to open the gate and destroy ladders and come back but its still really dangerous for defenders.