cRPG

cRPG => Suggestions Corner => Topic started by: MrIlluminati on August 05, 2011, 07:16:33 am

Title: End Round Highest Team Damage Display
Post by: MrIlluminati on August 05, 2011, 07:16:33 am
I am very annoyed with how people do not take wounding a team mate seriously, so at the end of the round for each team just have a small display show the person with the most team damage, so we know who to stay away from.
Title: Re: End Round Highest Team Damage Display
Post by: Vibe on August 05, 2011, 07:31:36 am
Hi,

It's signed,

I can only approved.

Vibe
Title: Re: End Round Highest Team Damage Display
Post by: Fluffy_Muffin on August 05, 2011, 09:17:57 am
Hi,

It's signed,

I can only approved.

Umbra
Title: Re: End Round Highest Team Damage Display
Post by: Lordark on August 05, 2011, 12:36:19 pm
Sounds Nice.
Title: Re: End Round Highest Team Damage Display
Post by: Kafein on August 05, 2011, 12:53:03 pm
+1
Title: Re: End Round Highest Team Damage Display
Post by: Christo on August 05, 2011, 12:59:32 pm
Also titles like: best supporter would be awesome, and for some titles, ppl would get rewards.

Go away with the "OMG KILL REWARDS" argument, I'm not talking about actual killing here.

It would be lovely if the game would count assists/horse kills by the way.

Title: Re: End Round Highest Team Damage Display
Post by: Spawny on August 05, 2011, 01:18:12 pm
Also titles like: best supporter would be awesome, and for some titles, ppl would get rewards.

Go away with the "OMG KILL REWARDS" argument, I'm not talking about actual killing here.

It would be lovely if the game would count assists/horse kills by the way.

Or something like "Total damage done (enemy damage-team damage)".
Title: Re: End Round Highest Team Damage Display
Post by: Vanular on August 05, 2011, 04:00:23 pm
I support this idea.

I will rock the top of that list - If for nothing else, then for the sheer amusement of being number one in something!
Title: Re: End Round Highest Team Damage Display
Post by: Kafein on August 05, 2011, 05:31:10 pm
Well I suggested a super simple suggestion a month ago or maybe more :

A win/loss counter.

If your team wins more often than 50%, you help your team (either by being a very good lone wolf or being a decent teamworker or a good commander, good engineer etc.). The only problem is that with banner balance you can pump your w/l ratio artificially by having a good clan banner.
Title: Re: End Round Highest Team Damage Display
Post by: OzyTheSage on August 05, 2011, 05:43:56 pm
I could have sworn that something like this wouldn't be possible. There's been multiple suggestions to have damage instead of kills displayed, but apparently that's not possible, so wouldn't that make this impossible?
Title: Re: End Round Highest Team Damage Display
Post by: Digglez on August 05, 2011, 07:23:29 pm
I TK alot, but I'm also the one thats leading charges, doing whats needed to win.  Also people that get more kills generally will have more tk's as well, so unless you include a ratio of kills:tk's, listing total team damage done is pointless.

summary: stupid idea, pay more attention to who you're playing with.  if you dont like getting teamhit, walk alone.
Title: Re: End Round Highest Team Damage Display
Post by: Barbas on August 05, 2011, 07:51:07 pm
As I recall, the Warband mod system doesn't allow access to information regarding actual damage done - so this wouldn't be possible.

Anyway.. people sometimes whine too much about team damage.  In siege especially, there are numerous things that may take priority over avoiding team damage - and in particular for attackers, given the quick respawn time.  When the team is trying to break down an entry door, or push their way through the horde at the top of a ladder.. it's significantly more important to accomplish that goal than it is to 'play it safe' with team damage and waste precious time.

Let's not forget that a fair amount of team damage is caused by noobs with bad habits.  Those moronic peasants who jump between two heavily armored lvl 30 combatants, for example - your enemy is free to swing away, but you have to choose whether to hold back (and more likely lose) or just take your swings and risk killing the rude little peasant.  And so on. 
Title: Re: End Round Highest Team Damage Display
Post by: Panoply on August 06, 2011, 12:58:22 am
This is a good idea... I'm just worried that it will actually create an incentive, given the personalities of many players here. :D
Title: Re: End Round Highest Team Damage Display
Post by: Tzar on August 06, 2011, 01:47:33 am
Good idea signed.

And i still team wound atleast 1 time every 2/3 round but people who continue to swing without care should be ashamed.

Its easy to avoid as a 2h/pole user like my main but when i play on my 1h i notice the teamwounding alot more or if im using a low reach weapon i sometimes feel im just a dmg sponge with my shield for my team m8 to try and swing around me while i take all the hits and i get sliced to bits by both team and enemy.  :rolleyes: