cRPG
cRPG => General Discussion => Topic started by: KitFistoAKAKillacure on January 19, 2011, 02:57:01 am
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I have looked around but have been unable to find one seemingly vital fact when it comes to weapon choice: the base health of a player at lvl 1, and by extension the health of an average player (with, say 5 ironflesh).
Alternatively, is there a CRPG (or a native) damage calculator accounting for weapon damage, ironflesh, power strike etc?
Thanks for the help!
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The following link contains everything you are looking for:
http://infinitum.dyndns.org/crpg/calc.htm (http://infinitum.dyndns.org/crpg/calc.htm)
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Is the character planner updated to support the new WPF levels?
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I think so.
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The following link contains everything you are looking for:
http://infinitum.dyndns.org/crpg/calc.htm (http://infinitum.dyndns.org/crpg/calc.htm)
Perfect, nice find Walt.
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*Nods in appreciation of the excellent resource*
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A little off topic, but I have found that armor and hitpoints are quite useless post-patch. Many times I get one-hitted by various weapons even though wearing heavy armor. Personal defence skills are now the most valuable things when one can't rely on armor to suck all the hits.
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Is the character planner updated to support the new WPF levels?
Just a note:
At lvl 30 with 6 WM, the Calc shows me with 14 more WPF points to allocate than I have according to the c-rpg site. Don't think I'm doing anything wrong... Level, skills, etc. are all input accurately.
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A little off topic, but I have found that armor and hitpoints are quite useless post-patch. Many times I get one-hitted by various weapons even though wearing heavy armor. Personal defence skills are now the most valuable things when one can't rely on armor to suck all the hits.
It's because smart people get more PS these days.