cRPG

cRPG => General Discussion => Topic started by: KitFistoAKAKillacure on January 19, 2011, 02:57:01 am

Title: Average Player Health and Armor?
Post by: KitFistoAKAKillacure on January 19, 2011, 02:57:01 am
I have looked around but have been unable to find one seemingly vital fact when it comes to weapon choice: the base health of a player at lvl 1, and by extension the health of an average player (with, say 5 ironflesh).

Alternatively, is there a CRPG (or a native) damage calculator accounting for weapon damage, ironflesh, power strike etc?

Thanks for the help!
Title: Re: Average Player Health and Armor?
Post by: WaltF4 on January 19, 2011, 03:21:51 am
The following link contains everything you are looking for:

http://infinitum.dyndns.org/crpg/calc.htm (http://infinitum.dyndns.org/crpg/calc.htm)
Title: Re: Average Player Health and Armor?
Post by: Deathwind on January 19, 2011, 04:48:32 am
Is the character planner updated to support the new WPF levels?
Title: Re: Average Player Health and Armor?
Post by: Tristan on January 19, 2011, 04:51:24 am
I think so.
Title: Re: Average Player Health and Armor?
Post by: KitFistoAKAKillacure on January 19, 2011, 06:04:36 am
The following link contains everything you are looking for:

http://infinitum.dyndns.org/crpg/calc.htm (http://infinitum.dyndns.org/crpg/calc.htm)

Perfect, nice find Walt.
Title: Re: Average Player Health and Armor?
Post by: Blackstone on January 19, 2011, 06:14:19 am
*Nods in appreciation of the excellent resource*
Title: Re: Average Player Health and Armor?
Post by: Malevolent_Warlord on January 19, 2011, 12:27:22 pm
A little off topic, but I have found that armor and hitpoints are quite useless post-patch. Many times I get one-hitted by various weapons even though wearing heavy armor. Personal defence skills are now the most valuable things when one can't rely on armor to suck all the hits.
Title: Re: Average Player Health and Armor?
Post by: Engine on January 19, 2011, 04:28:52 pm
Is the character planner updated to support the new WPF levels?

Just a note:
At lvl 30 with 6 WM, the Calc shows me with 14 more WPF points to allocate than I have according to the c-rpg site. Don't think I'm doing anything wrong... Level, skills, etc. are all input accurately.
Title: Re: Average Player Health and Armor?
Post by: Kalam on January 19, 2011, 04:44:43 pm
A little off topic, but I have found that armor and hitpoints are quite useless post-patch. Many times I get one-hitted by various weapons even though wearing heavy armor. Personal defence skills are now the most valuable things when one can't rely on armor to suck all the hits.

It's because smart people get more PS these days.