cRPG
cRPG => General Discussion => Topic started by: Sir_Ironlake on January 18, 2011, 02:56:58 pm
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Please post all changes you notice that aren't listed in chadz announcement.
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Bodkins only +7 now,
Bolts +8 (pretty sure it was just +4 before ? )
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-Shoot speed seems to have been reduce on bow = less long range accuracy.
-palfrey now cost more than rouncey
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Yeah just noticed, though something is weird:
Long Bow 8312
weight 1.75
requirement 6
spd rtng 48
shoot speed 54
thrust damage 30 cut
accuracy 96
Can't use on horseback
War Bow 9250
weight 1.5
requirement 6
spd rtng 59
shoot speed 61
thrust damage 27 cut
accuracy 96
Can't use on horseback
All bows have reduced shot speed except the warbow :S Probably an oversight ?
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Wpf severely reduced, before patch I had 154, now I have 26.
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dude... the WPF thing...that's a bug. it's still correct on the page which means in the database.
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long bow = good damage less long range
war bow= less damage good at long range
seems fair you just can't have both anymore
My wpf point didn't change on the web site.
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dude... the WPF thing...that's a bug. it's still correct on the page which means in the database.
In the game it's real, try it.
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- inflation on somethrowing weapons.
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long bow = good damage less long range
war bow= less damage good at long range
seems fair you just can't have both anymore
My wpf point didn't change on the web site.
I don't think that's the case, you would want a close range weapon to also be fast not take ages to reload (something you would see in a long range weapon).
Not to mention, if there should be a long range weapon and a shorter range weapon, one would set the long bow as the long range one, no ? :P
It's probably just an oversight.
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In the game it's real, try it.
yes...until the bug is fixed.
that's why it's a bug.
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Well now the naked bug is back, try to relog on the server you currently play on and you will get it :mrgreen:
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It must be the palfrey syndrome. :mrgreen:
The accuracy of archer at long ranges was really bugging me so i am glad about that.
I totally agree with you that long bow sound like it should be better for long range.
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Don't forget the construction site changes:
slightly reduced hit points
Which can be build:
Large Siege Tower (moveable, lower upper siege bridge) (Small siege tower is broken)
Healing Tent (use enter to heal)
Catapult (moveable, lower/release arm, moveable block/counterweight, can fire on every building to let it "sink" into the ground)
To build those place a construction site on the ground and read which type it is, throw construction material on it, but make sure you don't hit it with the throwing animation or any weapon which will render it "broken"
When completed the construct will raise from the ground and can be used.
Pecores build catapults yesterday on their siege server handicapping the attacker team though :P
EDIT: Ups i missed the .211 update completly :/
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Stupid krampe, stupid! Go wash your mouth!
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Arrow ammo has been reduced.
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Arrow ammo has been reduced.
Thats good no more archers shooting unstopably.
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It's very minor, but tbh if an archer fires all of his shots in one round, he's probably been sitting in the back of the map for too long.
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Thats good no more archers shooting unstopably.
And more realistic. Archers couldn't bring so many arrows in battles. Most part of the time, they stay behind, in range, on a line, with a pack of dozen arrows at their feet. Very few archers were wearing a quiver, and quivers never contained a lot of arrows.
And the bow that should have the longest range is the English long bow, not an other.
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Concept behind ammo reduce:
High power arrows(bodkin +7 dam) -> low count(16)
Low power arrows(+2 dam) -> high count (28)
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Nvm sorry my mistake
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I will try to do a changelog for items with new item_kinds1.txt
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Horses are a bit cheaper. Katana is 35 damage slash. So far I've noticed those two changes.
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Bastard Sword now costs 3086, from 1543 (the price doubled).
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My masterwork long hafted blade was nerfed.
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For a few minutes earlier there was a claymore in the polearm list with different stats then the 2h version but no pic so couldn't see it.
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And more realistic. Archers couldn't bring so many arrows in battles. Most part of the time, they stay behind, in range, on a line, with a pack of dozen arrows at their feet. Very few archers were wearing a quiver, and quivers never contained a lot of arrows.
And the bow that should have the longest range is the English long bow, not an other.
Both of your statements mean you know nothing about Mongol, Turkish, Rus(sian) or Asian archers and bows.
Longbow (i.e. a "simple" bow) is actually a very primitive bow design, why should it have "the longest range"?
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Both of your statements mean you know nothing about Mongol, Turkish, Rus(sian) or Asian archers and bows.
Longbow (i.e. a "simple" bow) is actually a very primitive bow design, why should it have "the longest range"?
B-B-B-B-But AGINCOURT!!????!!!!?!?!?!??!
visitors can't see pics , please register or login
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Both of your statements mean you know nothing about Mongol, Turkish, Rus(sian) or Asian archers and bows.
Longbow (i.e. a "simple" bow) is actually a very primitive bow design, why should it have "the longest range"?
Because as far as i know the longbow had the largest draw power (almost 200lbs, for those that could pull that) and that directly translates into range.
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It does not ... composite bows work differently for example. The english longbow was a weapon of the middle ages wich made heavily armored knights irrelevant in battles and the composite bows where a later introduction to warfare in europe at least. You can't really compare those two.
Realism is not an issue anyway... if you try to be realistic then a longbow should pierce armor like nobodies business even at long ranges and archers would be absolutly overpowered in our setting (wich doesnt compare at all to a real battlefield)
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Realism is not an issue anyway... if you try to be realistic then a longbow should pierce armor like nobodies business even at long ranges
Sigh, the important part is that realism doesn't matter, but after agincourt around the battle of vernois and later real plate armor was brought to the battlefield and the longbows didn't do fuck all to it.
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if you try to be realistic then a longbow should pierce armor like nobodies business even at long ranges and archers would be absolutly overpowered in our setting
Deja vu. We had this discussion for about 37 times already. And the final conclusion is no, it shouldnt. Search for old archery threads, lot of materials in there covering this.