cRPG

cRPG => General Discussion => Topic started by: Sir_Ironlake on January 18, 2011, 02:56:58 pm

Title: .211 unlisted changes list
Post by: Sir_Ironlake on January 18, 2011, 02:56:58 pm
Please post all changes you notice that aren't listed in chadz announcement.
Title: Re: .211 unlisted changes list
Post by: Helrekkr on January 18, 2011, 03:17:21 pm
Bodkins only +7 now,
Bolts +8 (pretty sure it was just +4 before ? )
Title: Re: .211 unlisted changes list
Post by: Brutal on January 18, 2011, 03:22:29 pm
-Shoot speed seems to have been reduce on bow = less long range accuracy.
-palfrey now cost more than rouncey
Title: Re: .211 unlisted changes list
Post by: Helrekkr on January 18, 2011, 03:24:30 pm
Yeah just noticed, though something is weird:

Long Bow   8312   
weight 1.75
requirement 6
spd rtng 48
shoot speed 54
thrust damage 30 cut
accuracy 96
Can't use on horseback
   
War Bow   9250   
weight 1.5
requirement 6
spd rtng 59
shoot speed 61
thrust damage 27 cut
accuracy 96
Can't use on horseback

All bows have reduced shot speed except the warbow :S Probably an oversight ?
Title: Re: .211 unlisted changes list
Post by: Punisher on January 18, 2011, 03:25:19 pm
Wpf severely reduced, before patch I had 154, now I have 26.
Title: Re: .211 unlisted changes list
Post by: Meow on January 18, 2011, 03:28:48 pm
dude... the WPF thing...that's a bug. it's still correct on the page which means in the database.
Title: Re: .211 unlisted changes list
Post by: Brutal on January 18, 2011, 03:29:07 pm
long bow = good damage less long range
war bow= less damage good at long range

seems fair you just can't have both anymore

My wpf point didn't change on the web site.
Title: Re: .211 unlisted changes list
Post by: Punisher on January 18, 2011, 03:30:49 pm
dude... the WPF thing...that's a bug. it's still correct on the page which means in the database.

In the game it's real, try it.
Title: Re: .211 unlisted changes list
Post by: Brutal on January 18, 2011, 03:32:46 pm
- inflation on somethrowing weapons.
Title: Re: .211 unlisted changes list
Post by: Helrekkr on January 18, 2011, 03:35:54 pm
long bow = good damage less long range
war bow= less damage good at long range

seems fair you just can't have both anymore

My wpf point didn't change on the web site.

I don't think that's the case, you would want a close range weapon to also be fast not take ages to reload (something you would see in a long range weapon).
Not to mention, if there should be a long range weapon and a shorter range weapon, one would set the long bow as the long range one, no ? :P

It's probably just an oversight.
Title: Re: .211 unlisted changes list
Post by: Meow on January 18, 2011, 03:48:52 pm
In the game it's real, try it.
yes...until the bug is fixed.
that's why it's a bug.
Title: Re: .211 unlisted changes list
Post by: Punisher on January 18, 2011, 03:52:30 pm
Well now the naked bug is back, try to relog on the server you currently play on and you will get it :mrgreen:
Title: Re: .211 unlisted changes list
Post by: Brutal on January 18, 2011, 03:52:46 pm
It must be the palfrey syndrome.  :mrgreen:
The accuracy of archer at long ranges was really bugging me so i am glad about that.
I totally agree with you that long bow sound like it should be better for long range.
Title: Re: .211 unlisted changes list
Post by: krampe on January 18, 2011, 04:00:17 pm
Don't forget the construction site changes:

slightly reduced hit points

Which can be build:
Large Siege Tower (moveable, lower upper siege bridge) (Small siege tower is broken)
Healing Tent (use enter to heal)
Catapult (moveable, lower/release arm, moveable block/counterweight,  can fire on every building to let it "sink" into the ground)

To build those place a construction site on the ground and read which type it is, throw construction material on it, but make sure you don't hit it with the throwing animation or any weapon which will render it "broken"
When completed the construct will raise from the ground and can be used.

Pecores build catapults yesterday on their siege server handicapping the attacker team though :P

EDIT: Ups i missed the .211 update completly :/
Title: Re: .211 unlisted changes list
Post by: Quirian on January 18, 2011, 04:08:14 pm
Stupid krampe, stupid! Go wash your mouth!
Title: Re: .211 unlisted changes list
Post by: Deathwind on January 18, 2011, 04:10:04 pm
Arrow ammo has been reduced.
Title: Re: .211 unlisted changes list
Post by: The_Newer_Wind on January 18, 2011, 04:33:19 pm
Arrow ammo has been reduced.



Thats good no more archers shooting unstopably.
Title: Re: .211 unlisted changes list
Post by: Deathwind on January 18, 2011, 04:38:11 pm
It's very minor, but tbh if an archer fires all of his shots in one round, he's probably been sitting in the back of the map for too long.
Title: Re: .211 unlisted changes list
Post by: BenMoonlight on January 18, 2011, 04:39:17 pm



Thats good no more archers shooting unstopably.

And more realistic. Archers couldn't bring so many arrows in battles. Most part of the time, they stay behind, in range, on a line, with a pack of dozen arrows at their feet. Very few archers were wearing a quiver, and quivers never contained a lot of arrows.

And the bow that should have the longest range is the English long bow, not an other.
Title: Re: .211 unlisted changes list
Post by: Paul on January 18, 2011, 04:47:59 pm
Concept behind ammo reduce:

High power arrows(bodkin +7 dam) -> low count(16)
Low power arrows(+2 dam) -> high count (28)
Title: Re: .211 unlisted changes list
Post by: Tai Feng on January 18, 2011, 04:59:21 pm
Nvm sorry my mistake
Title: Re: .211 unlisted changes list
Post by: Elio on January 18, 2011, 04:59:54 pm
I will try to do a changelog for items with new item_kinds1.txt
Title: Re: .211 unlisted changes list
Post by: Leshma on January 18, 2011, 05:15:47 pm
Horses are a bit cheaper. Katana is 35 damage slash. So far I've noticed those two changes.
Title: Re: .211 unlisted changes list
Post by: Punisher on January 18, 2011, 06:02:51 pm
Bastard Sword now costs 3086, from 1543 (the price doubled).
Title: Re: .211 unlisted changes list
Post by: Balton on January 18, 2011, 06:10:43 pm
My masterwork long hafted blade was nerfed.
Title: Re: .211 unlisted changes list
Post by: Vexus on January 18, 2011, 06:22:50 pm
For a few minutes earlier there was a claymore in the polearm list with different stats then the 2h version but no pic so couldn't see it.
Title: Re: .211 unlisted changes list
Post by: _JoG_ on January 18, 2011, 07:36:32 pm
And more realistic. Archers couldn't bring so many arrows in battles. Most part of the time, they stay behind, in range, on a line, with a pack of dozen arrows at their feet. Very few archers were wearing a quiver, and quivers never contained a lot of arrows.

And the bow that should have the longest range is the English long bow, not an other.
Both of your statements mean you know nothing about Mongol, Turkish, Rus(sian) or Asian archers and bows.

Longbow (i.e. a "simple" bow) is actually a very primitive bow design, why should it have "the longest range"?
Title: Re: .211 unlisted changes list
Post by: Gorath on January 18, 2011, 07:52:55 pm
Both of your statements mean you know nothing about Mongol, Turkish, Rus(sian) or Asian archers and bows.

Longbow (i.e. a "simple" bow) is actually a very primitive bow design, why should it have "the longest range"?

B-B-B-B-But AGINCOURT!!????!!!!?!?!?!??!

visitors can't see pics , please register or login
Title: Re: .211 unlisted changes list
Post by: Helrekkr on January 18, 2011, 07:56:07 pm
Both of your statements mean you know nothing about Mongol, Turkish, Rus(sian) or Asian archers and bows.

Longbow (i.e. a "simple" bow) is actually a very primitive bow design, why should it have "the longest range"?

Because as far as i know the longbow had the largest draw power (almost 200lbs, for those that could pull that) and that directly translates into range.
Title: Re: .211 unlisted changes list
Post by: Dekiri on January 18, 2011, 07:59:42 pm
It does not ... composite bows work differently for example. The english longbow was a weapon of the middle ages wich made heavily armored knights irrelevant in battles and the composite bows where a later introduction to warfare in europe at least. You can't really compare those two.
Realism is not an issue anyway... if you try to be realistic then a longbow should pierce armor like nobodies business even at long ranges and archers would be absolutly overpowered in our setting (wich doesnt compare at all to a real battlefield)
Title: Re: .211 unlisted changes list
Post by: Gorath on January 18, 2011, 08:07:44 pm
Realism is not an issue anyway... if you try to be realistic then a longbow should pierce armor like nobodies business even at long ranges

Sigh, the important part is that realism doesn't matter, but after agincourt around the battle of vernois and later real plate armor was brought  to the battlefield and the longbows didn't do fuck all to it.
Title: Re: .211 unlisted changes list
Post by: Ozwan on January 18, 2011, 08:21:02 pm
if you try to be realistic then a longbow should pierce armor like nobodies business even at long ranges and archers would be absolutly overpowered in our setting

Deja vu. We had this discussion for about 37 times already. And the final conclusion is no, it shouldnt. Search for old archery threads, lot of materials in there covering this.