cRPG
Strategus => Strategus Issues => Topic started by: Connasse on July 30, 2011, 01:40:31 pm
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there is a problem with the new spawn system. attackers are already taking the flag of the attackers even before all attackers spawn either.
would require the attackers spawn together after the are defenceurs spawn.
see u
no troll here.
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Nothing to see here.
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Nothing to see here.
?
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there is a problem with the new spawn system. attackers are already taking the flag of the attackers even before all attackers spawn either.
would require the attackers spawn together after the are defenceurs spawn.
see u
no troll here.
No, but really. This is just an absolutely terrible addition to the game. If it's a bug, it needs to be fixed. If it's a "feature", it needs to be removed.
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No, but really. This is just an absolutely terrible addition to the game. If it's a bug, it needs to be fixed. If it's a "feature", it needs to be removed.
yep just require a fix, why not spawn all before 2 ou 4 min before battle start (then clan can construct siege tower, catapult etc) more time, more gameplay
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Whatever is done, defenders and attackers need to spawn at the same time. Just make both teleport back to spawn if they stray too far if you want to give them time to dick around before fighting.
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It's stupid, the attacker team loose his stuff. But the battle loose all his fun. And fun is the most important thing in a game...
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It's stupid, the attacker team loose his stuff. But the battle loose all his fun. And fun is the most important thing in a game...
LLJK been saying this for a long time. Glad our enemies are starting to understand.
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LLJK been saying this for a long time. Glad our enemies are starting to understand.
We've always understood, we just have fun in a different way to you internet bottom dwellers. Save it for the imageboards guys.
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We've always understood, we just have fun in a different way to you internet bottom dwellers. Save it for the imageboards guys.
I see, your idea of fun is taking a broken mechanic, claiming it isn't broken until it affects groups you like negatively, then acknowledging it's broken.
Yeah, around here we call that poor sportsmanship and petty tribalism, but i guess it could be spelled "fun" to some people.
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I see, your idea of fun is taking a broken mechanic, claiming it isn't broken until it affects groups you like negatively, then acknowledging it's broken.
Yeah, around here we call that poor sportsmanship and petty tribalism, but i guess it could be spelled "fun" to some people.
I feel like I just walked into a cowboy showdown without realising, and I most definitly do not enjoy either of these things. I think you're aiming your guns at the wrong person buddy x:
I am all for a change of the mechanic because the mechanic has made strategus hardly as enjoyable as it used to be when I whence played Strategus a year ago.
And for fun, the LLJK enjoy trolling, exploiting bugs and backstabbing in deals x:
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Come on dude, this forum is for reporting bugs, can we stop the trolling for 5 minutes please.
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Can we please talk about the mechanics?
I know a little about the mechanics because I've done only one strategus battle with the new system. And it wasn't fun.
The old one was probably broken but the previous battle Pecores made against LLJK for Ayn Assuadi was fun from my point of view and I'm interested by the point of view of the LLJK who fought this battle.
For the record, the first battle was 900 vs 1400 tickets (more or less), it last for 1h15, Pecores lost 95% of their tickets and LLJK all of them.
The second battle last 5 minutes and there was more or less two hundred tickets lost for the two sides.
So in my point of view there is a flaws in the mechanics.
I'm interested to know how many fair battle were won by the attacker side since the change of the strategus battle mechanics.
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The second battle last 5 minutes and there was more or less two hundred tickets lost for the two sides.
So in my point of view there is a flaws in the mechanics.
Definitely. It's absolutely ridiculous that the entire force of defenders can get to the attacker's spawn before 3/4 of the attackers have spawned. I doubt it's possible for the attackers to win, ever, with this mechanic in place. Any determined push by the defenders will always succeed because they're able to throw their entire force at a small fraction of attackers.