Introduction
The shield.........one of man's longest used and favored piece of armor in warfare....or was it?
Most folks see shields as being a less expensive defensive tool "armor" against ranged and melee opponents alike. However, the shield is very much underestimated as an offensive weapon. The weapon is often fairly heavy in weight with a hard metal edge to induce blunt trauma. Well documented in roman literature the shield was used to push over enemies, crush limbs, and severe body parts of downed enemies. We have often seen in films of documentaries and Hollywood alike where a shield is used like brass knuckles swung about to chop some head off.
So, where the hell is spaghetti going with this?
I want to make the shields purpose more defined. In doing so, more exciting and more skill induced so it can no longer be the butt of all arguments, "Well, they have a shield and can autoblock"
Idea
The shield will be adjusted to be used with two different kinds of blocking. The first type of blocking, which were familiar with, is to hold down the rmb bringing the shield up for a infinite time period. I suggest that once this block is released, there is a delay leaving the shield-er vulnerable for a period of time (something equivalent to the kick slash delay)
The second type of blocking is more dynamic and dangerous, but potentially yields rewards (depending on how OP this could be). A shield-er must aim in the direction the attack is coming and tap the rmb. This will block the attack and not penalize the shield-er with a delay, allowing them to attack back. Possibly, although maybe OP, is to count this maneuver as a chamber making it difficult to near impossible to block the counter attack. If that is too ridiculous, then instead dim down the effects of a shield on weapon speed.
Conclusion
So, for a bit of a recap. What would be expected from such a change? Shields will still be granted the ability to function as a defensive tool, and still give the chance to create shield walls and such. It will also force shielders to be more aggressive in battle, and with this aggression a small bonus and detriment. The bonus being they are using the shield for deflecting blows to gain an advantages but in doing so make themselves more vulnerable in melee because they cant block everything in every direction with this. It will all in all, make shields closer to the tool they truly were in history, fantasy, and hopefully the gaming community.