cRPG

cRPG => Suggestions Corner => Topic started by: Christo on January 17, 2011, 07:44:59 am

Title: Thoughts about auto balancing.
Post by: Christo on January 17, 2011, 07:44:59 am
Nowadays when I play, I get to play with unbalanced teams a lot. Which means team one gets most of the ranged/horsemen, and team two have to do death charges until the map is over, and then the same thing begins over, and over again.
I'm running into this a lot lately. So I've came up with a suggestion.

Is it possible to balance out players by their classes? So both team gets a chance to fight back, no more stupid death charges into 10 ranged with 5 melee fighters, etc.

Thanks for reading.
Title: Re: Thoughts about auto balancing.
Post by: justme on February 01, 2011, 07:23:26 pm
can u at least balance by cavalary, 10 vs 2 isnt fair, and than suffer whole team..
Title: Re: Thoughts about auto balancing.
Post by: Tai Feng on February 01, 2011, 08:04:15 pm
That would be incredibly boring.
Title: Re: Thoughts about auto balancing.
Post by: FF_Patrick_Henry on February 01, 2011, 08:17:34 pm
I like the banner balance but I feel like the main problems with balance are that when one team is stacked with more archers or cav the other team does nothing to change (or in most cases even form) their strategy. Besides that it doesn't make much sense to balance off the first round of each map when some people don't spawn or may have an off round. Instead having a balance after 2 or 3 rounds or maybe small balances each round would work better. It's hard to say how to fix it really when you factor in levels and skills.