cRPG
cRPG => Suggestions Corner => Topic started by: Danath on January 17, 2011, 02:46:37 am
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It seems upkeep was built and tested on the large USA and Europe servers.
The australian server has like 7v7 people on average.
This means ROUNDS are far SHORTER.
Meaning we still get nailed with repair costs just like the big servers, but we don't get the long round times to make any real gold.
We are GOING POOR. Seriously. All the aussie players will all be peasants at this rate.
Please adjust upkeep so when server numbers are low its less vicious on the upkeep costs, or it simply gives gold faster / more of.
Something has to be done to cater for the servers with small numbers because this is starting to feel like real life having to WORRY about "the bills" its madness.
Thanks
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You want to talk about happiness?
+1
I agree, as an australian playing on our small server, with my cav, where i wear absolutely no armour, just peasant crap, my rouncey costs more than i earn on round on average. because we have small numbers wins are more dependent on player skill. So if your not a good player you get left out losing all the time cos autobalance is completely fucked for small servers. On my infantry i can't use any good weapon or armour because of the same problem, so im stuck using bastard sword and peasant gear to earn money.
TBH tho, i like upkeep but prices can be a bit steep
And because of our small numbers, some of our rounds only go for 1minute, average is about 2-4 mins when we are a bit more populated. So we dont earn as much money.
1 possible solution, i dont know whether it will solve much, because it wont earn us as much as we would need but, if a server has under 30 players, the old combat gold could be put in place aswell as the current one. so we would earn gold while around combat at the same time, lessening the burden on upkeep.
This would exclude xp tho. xp rate is fine.
+1
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Totally Agree
I am very much a Cav man and can not even break even with a rouncey.
I cant even imagine busting out the warhorse and heavy armour. So what is the use of even having good gear when you cant use it? Sounds like communisium to me.
Up keep freq and modifer need to be adjusted to smaller servers.
cheers
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I once used armet, heraldic transitional, best boots, good gloves
After upkeep introduced went to:
45 armor helmet / 45 armor vest / grieves footwear, mail mittons
And now after a week or whatever of upkeep:
Kept the 45 armor helmet, use peasant 16 armor or so vest, peasant footwear, leather gloves, just so I can keep my weapon. And I have a 3:1 KD ratio on average.
This isn't a bunch of us whining for no reason (like most players)... we are seriously going poor. We cant afford 3k upkeep randomly with 2 minute rounds (more often its less). Auto balance has always been awful for us. So if you are on the losing side a few rounds you are screwed out of gold real fast.
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Aggree Danath
Esp when you Got old Peasant running arround nailing every one with his turbo peasant ( this insint a rant on Old Peasant, but the current version sutis his style of play) and the auto balance still not working very well
Got the LoC taken away got my poines nerfed and now cant even afford to use my ponies. Its called "Mount and Blade"...Not "Dismount and become a peasant" ( ok itds actually called C-RPG but you get it)
cheers
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Upkeep is a percent chance per minute. Meaning unless your rounds last under one minute, you are being charged a cost commensurate with your income. I.E. regardless of round time, you aren't paying more.
A 5 minute round might pay 5 times more, but also gives items a 20% chance to break instead of 4%.
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I notice that the three of you are all cav players.
I myself haven't had any trouble with upkeep in AUS, even when I play in good armour I stay about level with gold.
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No. minutes Rand (0-100) Calculate earnings / loss
1 2 56 -200
2 2 32 -200
3 2 50 -200
4 2 41 -200
5 2 76 -200
6 2 17 -200
7 2 36 -200
8 2 13 -200
9 2 16 -200
10 2 5 100
11 2 97 -200
12 2 24 -200
13 2 50 -200
14 2 99 -200
15 2 24 -200
16 2 33 -200
17 2 26 -200
18 2 34 -200
19 2 47 -200
20 2 78 -200
21 2 25 -200
22 2 80 -200
23 2 12 -200
24 2 94 -200
25 2 84 -200
26 2 19 -200
27 2 81 -200
28 2 49 -200
29 2 61 -200
30 2 3 100
31 2 18 -200
32 2 51 -200
33 2 35 -200
34 2 64 -200
35 2 90 -200
36 2 54 -200
37 2 34 -200
38 2 79 -200
39 2 7 100
40 2 43 -200
41 2 72 -200
42 2 22 -200
43 2 11 -200
44 2 86 -200
45 2 39 -200
46 2 27 -200
47 2 78 -200
48 2 35 -200
49 2 21 -200
50 2 57 -200
51 2 43 -200
52 2 31 -200
53 2 42 -200
54 2 60 -200
55 2 97 -200
56 2 27 -200
57 2 17 -200
58 2 20 -200
59 2 31 -200
60 2 13 -200
61 2 26 -200
62 2 82 -200
63 2 79 -200
64 2 45 -200
65 2 18 -200
66 2 56 -200
67 2 47 -200
68 2 72 -200
69 2 48 -200
70 2 31 -200
71 2 46 -200
72 2 27 -200
73 2 50 -200
74 2 81 -200
75 2 79 -200
76 2 17 -200
77 2 5 100
78 2 25 -200
79 2 31 -200
80 2 26 -200
81 2 5 100
82 2 82 -200
83 2 23 -200
84 2 21 -200
85 2 93 -200
86 2 2 100
87 2 88 -200
88 2 27 -200
89 2 48 -200
90 2 5 100
91 2 75 -200
92 2 48 -200
93 2 95 -200
94 2 62 -200
95 2 4 100
96 2 18 -200
97 2 90 -200
98 2 2 100
99 2 17 -200
100 2 17 -200
Total profit / loss: -17300
Above table is for 2 minute rounds, the earnings / loss column is calculated with: =IF(C2 < (4*B2),50*B2,(50*B2)-300)
I assumed an average upkeep of only 300 gold which is very low. I think the formula is correct
3 minute round
No. minutes Rand (0-100) Calculate earnings / loss
1 3 20 -150
2 3 9 150
3 3 36 -150
4 3 24 -150
5 3 27 -150
6 3 55 -150
7 3 14 -150
8 3 99 -150
9 3 48 -150
10 3 64 -150
11 3 70 -150
12 3 78 -150
13 3 52 -150
14 3 90 -150
15 3 76 -150
16 3 82 -150
17 3 95 -150
18 3 12 -150
19 3 22 -150
20 3 3 150
21 3 68 -150
22 3 71 -150
23 3 61 -150
24 3 17 -150
25 3 82 -150
26 3 88 -150
27 3 25 -150
28 3 65 -150
29 3 58 -150
30 3 16 -150
31 3 24 -150
32 3 61 -150
33 3 80 -150
34 3 13 -150
35 3 89 -150
36 3 61 -150
37 3 31 -150
38 3 60 -150
39 3 65 -150
40 3 33 -150
41 3 95 -150
42 3 40 -150
43 3 21 -150
44 3 90 -150
45 3 17 -150
46 3 81 -150
47 3 25 -150
48 3 7 150
49 3 59 -150
50 3 78 -150
51 3 73 -150
52 3 70 -150
53 3 97 -150
54 3 28 -150
55 3 5 150
56 3 43 -150
57 3 28 -150
58 3 68 -150
59 3 27 -150
60 3 45 -150
61 3 45 -150
62 3 80 -150
63 3 35 -150
64 3 74 -150
65 3 42 -150
66 3 49 -150
67 3 39 -150
68 3 19 -150
69 3 1 150
70 3 1 150
71 3 77 -150
72 3 46 -150
73 3 32 -150
74 3 93 -150
75 3 47 -150
76 3 11 150
77 3 23 -150
78 3 9 150
79 3 93 -150
80 3 66 -150
81 3 14 -150
82 3 95 -150
83 3 35 -150
84 3 2 150
85 3 83 -150
86 3 18 -150
87 3 80 -150
88 3 56 -150
89 3 93 -150
90 3 61 -150
91 3 93 -150
92 3 58 -150
93 3 3 150
94 3 29 -150
95 3 9 150
96 3 99 -150
97 3 67 -150
98 3 83 -150
99 3 2 150
100 3 30 -150
Total profit / loss: -11400
4 minute round:
No. minutes Rand (0-100) Calculate earnings / loss
1 4 11 200
2 4 35 -100
3 4 17 -100
4 4 42 -100
5 4 64 -100
6 4 31 -100
7 4 76 -100
8 4 91 -100
9 4 96 -100
10 4 15 200
11 4 26 -100
12 4 66 -100
13 4 40 -100
14 4 71 -100
15 4 15 200
16 4 8 200
17 4 78 -100
18 4 31 -100
19 4 23 -100
20 4 86 -100
21 4 28 -100
22 4 24 -100
23 4 75 -100
24 4 23 -100
25 4 56 -100
26 4 90 -100
27 4 34 -100
28 4 7 200
29 4 7 200
30 4 10 200
31 4 3 200
32 4 11 200
33 4 87 -100
34 4 35 -100
35 4 97 -100
36 4 14 200
37 4 42 -100
38 4 19 -100
39 4 6 200
40 4 18 -100
41 4 88 -100
42 4 4 200
43 4 32 -100
44 4 29 -100
45 4 63 -100
46 4 87 -100
47 4 56 -100
48 4 77 -100
49 4 81 -100
50 4 62 -100
51 4 45 -100
52 4 5 200
53 4 77 -100
54 4 63 -100
55 4 98 -100
56 4 94 -100
57 4 33 -100
58 4 28 -100
59 4 79 -100
60 4 29 -100
61 4 54 -100
62 4 39 -100
63 4 38 -100
64 4 48 -100
65 4 41 -100
66 4 92 -100
67 4 35 -100
68 4 55 -100
69 4 31 -100
70 4 14 200
71 4 40 -100
72 4 2 200
73 4 39 -100
74 4 97 -100
75 4 57 -100
76 4 4 200
77 4 5 200
78 4 49 -100
79 4 47 -100
80 4 26 -100
81 4 63 -100
82 4 51 -100
83 4 54 -100
84 4 53 -100
85 4 69 -100
86 4 11 200
87 4 86 -100
88 4 74 -100
89 4 96 -100
90 4 96 -100
91 4 8 200
92 4 100 -100
93 4 48 -100
94 4 53 -100
95 4 36 -100
96 4 1 200
97 4 47 -100
98 4 100 -100
99 4 86 -100
100 4 9 200
Total profit / loss: -3700
Obviously figure out what happens when I set 5 minute rounds
The current system is flawed for small servers
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OK ignore this formula I kind of mangled it because I fail at maths.
We Are going poor, thats for sure. :lol:
And I don't use my horse anymore can't afford palfrey.
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What is the cost of the equipment you are wearing?
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What Braeden said is correct. Item breakage is dependant on round time. The formula works like this:
4% chance of breakage per item, per minute.
So if you rounds were to last 3 times as long, you'd make 3 times as much money, while having 3 times as many items break. So it really does not effect your money at all, having shorter rounds.
The only difference is, you will earn or lose money faster than people on other servers because you're playing more rounds in the same amount of time. I'm happy to inform you that we in NA and EU are suffering the same restraints you are. It has nothing to do with round duration or server population. It's how the game is now. If you're losing money, I suggest using lower tier equipment.
And if you're cav posting your EQ build here, leaving your horse out of your equipment list is pretty much a bold faced lie.
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I posted my eq, and I use Palfrey (sometimes), 344 to repair, one of the lesser items in fact.
I redid my table, and it seems on average you will lose more than you will gain for 2 minute rounds if your item repair cost is as follows:
I could of added another 4 slots but felt nice. It takes into account being on losing team only
(repair costs)
Item 1: 500
Item 2: 400
Item 3: 300
Item 4: 200
I did a table of 1000 "rounds". 8% break chance per item based on a 2 minute round, where 100gold is given to you each round. The final results were nasty.
-18000
-21400
-9900
-21600
-18600
-10700
So on average you will in fact lose money with 4 items of equipment only, with a grand total of: 30k
Here is the excel table for anyone interested: http://www.filehat.com/en/file/20607/crpg-loss-profit-table-xls.html
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Even tho the repair cost is based on a counter short rounds may cost more.
Say the round is 7 min. Each minutes, you roll a 4% chance of your equipment breaking.
If the round is 1 min.... you roll only one time.
The thing is that when your equipment is borken, it cant be double borken.
I suck at maths so I wont try to make a formula but....
Seven 1min games means you roll the 4%breaking chance on each item seven times
one 7min game means you roll the 4%breaking chance on each item seven times UNLESS one of your items has been broken and you will have to repair it only once.
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On small servers it's so easy to keep a x5 for an hour or so, if anything they should generate less gold/xp per tick.
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So on average you will in fact lose money with 4 items of equipment only, with a grand total of: 30k
Yes, given your assumption of losing every single round ever, you will not be able to maintain more than 25k. That is the goal of upkeep.
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balton the autobalance can easily ensure you can end with x1 for hour too ...
i find upkeep and repair costs to be pretty overdone
i had streak of winning like 10 in row and still each round i was fixing 5 or 6 items with 1000s total in cost etc.
pretty much negated the victory ...
also the loosers can avoid to pay the repair cost be exiting the server just before round end (one of many exploits around)
imo the upkeep rewards only these who do nothing for team (bots, leechers, useless players)
there is no real push to ensure people do teamwork, fight at objectives (in case of siege etc.) and so on
you can be the best on team, killing everyone coming to flag, die once and your reward is bankcrupcy lol
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Let me repeat. You are using expensive equipment and that is why you can't afford upkeep. This is the intention.
This is not a complaint about upkeep on small servers, just a complaint about upkeep in general.
Also: I am really jealous of your small servers.
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the upkeep style is wrong ...
as i said if you introduce into game something what is not improving gameplay and punish players who trying to play the game
then you do something wrong on game design part {frustration factor} ...
anyway that's just imho
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Dwarden is right, there is no need to implement something into the game if there is so much backlash about it. I do agree with upkeep to some extent, but most of the time, atleast for our puny little australian server, the amount we are charged is far from viable.
I'd also like to point out to braeden here, that our little Australian server is hardly enviable when the teams are "balanced" to 3 vs 11. But, you know, thats just my two cents.
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Easy to lose for an hour straight on a small server. Easy as pie, and go broke in the process.
Perhaps a solution would be to tweak the algorithm for small servers so their is more auto-balancing based on whats happening, not based on the players crpg stats, but just on their current score + team W/L ratio. It's those lose for an hour straight situations that murders your gold, and it happens quite often
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I agree completely. Also just went bankrupt on my 2H/Throwing charcter who only carries about 18-20k total gear cost :cry:.
It would be so simple to fix this, even if only partially. Honestly, im surprised we dont already have a system like that in place already...
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yea, im wearing good gear -.- ... if you consider simple sword, shirt, straw hat, leather boots, lance and rouncey good gear, then gosh.. thats my normal gettup on my light cav just cos my horse breaks basically everyround, might be bad luck, and i win just about half the time and i struggle, basically always losing money... its either upkeep or the fucking horse costs to bloody much for what it is...
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on the na server the fallen one there are alot of times theres only 5-10 pple on and we still do fine....you have more of a chance getting better multipliers from what ive seen... also....when your multiplier is up....DRAG THE ROUND OUT A BIT
it seems like your just running at each other swinging....1min round???? some maps take longer than that just to get to the middle
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Im not cavalry and I agree. I lost 4k today using mail armour most of the time and leather armour some of the time.
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We have a lack of patience for camping.
And the NA server you speak of most of the time its either 0 players or 100. So the 5-10 matches you speak of would be for an hour during the day, the rest of the time you are milking the gold with the big battles.
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What I would like to see is the removal of the no-multi-with-less-than-8-players thingy, at least for our server, as it actually kills the server (no motivation to win due to constant 1x).
Just my two cents.
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The one legitimate issue I see is in one minute you have the chance to have all your items break, while only gaining 1 tick /50 gold.
When rounds get longer items have a greater chance to break, but can only break once. Therefore as a round's duration gets longer you won't ever have to "double pay" for previously broken items. If a round reaches infinity you would gain infinity minus 8% total equipment cost gold that round.
I dunno, I'll leave other maths to people who know things.
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On my alt Jumping bean i am able to use about 53K worth of gear but this char always has a good multi, has high wpf and is only played on select occasions.
On my main i make about 3k per hour wearing ninja gear and an xbow
But i do agree that sometimes especially on second or third gen char upkeep can be harsh if you choose to wear good gear.
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Yes, given your assumption of losing every single round ever, you will not be able to maintain more than 25k. That is the goal of upkeep.
The issue is that we have rounds that end after one tick. Last night the team I got put on was being highly effective and the rounds end in less than one minute 3 times in a row. Too good for our own good... not really.
I don't believe what we are asking for is zero upkeep. Obviously I'm not asking for a situation where I can ride my rouncy, and carry my 33k of Armour and weapons, with out every having to get off the horse or drop down to some padded Armour for a while. What we are hoping for is a better peasant ratio. 30% of games in low end gear 60% in mid tier and 10% in I'm a fat rich bastard going out on the town wear.
As it stands I have to play quiet a few games to be able to afford my middle of the road set up for handful of rounds.
For the next few times I play once my main is back up at lvl 26 I'm going to track all the round lengths and the frequency of upkeep as well as upkeep costs. Then I'm going to make a table. Then I'm going to post that table. Then we will have some form data, as limited as it will be, at least then we can do a tiny bit of science with it.
On small servers it's so easy to keep a x5 for an hour or so, if anything they should generate less gold/xp per tick.
I find the turn over rate on our server quiet high. I'll keep track of that as well. Anecdotal as it is I find that we hit x5 and then the auto swap juggles it up and the x5 team looses.
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i never really cared for upkeep.if i was ever short (my shit broke untill i repair it) i just downgrade i literally have my peasant gear to my full plate to keep my x5 gear and everything imbetween.do i always wear my plate?hell no i hate the amount of my old friends doing that right now who are using that under 26 upkeep abuse thing (have not played in like a week if they made an update that took that out my bad). but idk i never like playing big servers but when i do it sucks ass half the time you are just watching
so no i play small servers too and its not a problem (haven mostly if you need to know which)