cRPG
cRPG => cRPG Technical problems => Topic started by: Dach on July 24, 2011, 07:49:35 am
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Hi, this gen I made a thrower/polearm/shield hybrid.
I am using 3 throwing lance and a shield. (one slot each)
so when I have thrown 2 lance, I try to pick up up other polearm on the ground like bec, warspear, etc (which are 2 slot)
Problem is when I try to do this, it drop my shield to the ground!?!?
Even worse, sometime I throw my 3 lance, try to pick a 2 slot polearm and the shield drop...
Known bug? something you can do about it? help! :|
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Any dev can give me news?? :)
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Greetings, I'm not a dev, but:
When you've thrown away your throwing lance, it's still in your inventory but with 0 out of 1 lances 'ammo' available.
And I'm guessing whenever picking up a weapon will drop from bottom slot to the top if all slots are full (Pure Speculation)
Not to mention you can't throw away empty container of ammos, people in the past have asked if the ammos can be dropped in case of a situation like yours happened. (Will find the thread/posts eventually)
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hmm make sense, very annoying... :|
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Far worse than that ... picking up a 1h weapon might simply delete your throwing weapons in your inventory..
Happened to me many times .. I'd be using 2 sets of throwing axes + 1 set of jarids and 1 shield. After throwing all my jarids and a few throwing axes, I pick any melee weapon I see and it usually makes my throwing axes disapeared (they aren't on me anymore, nor on the ground)...
Happened too with Jarids , having only my jarids left, I pick a long sword and then all I have left is the long sword I just picked and my shield..
Very irritating .. the new slot system bugged everything that has ammos :X
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Hmm I'Ve found out another bug with throwing weapons but this time it is a beneficial bug. I was starting with 2 medium ladders and a hammer eventually. After I used 2 of the ladders whenever I pick another weapon I got one more ladder ready to use. Of course I abused this like hell :lol: