cRPG

cRPG => General Discussion => Topic started by: Gash on July 21, 2011, 06:16:14 am

Title: The spawn points in Strategus.
Post by: Gash on July 21, 2011, 06:16:14 am
Can these be fixed please?

We were having a good battle and it crapped out because these points are bugged or the flags aren't placed properly. This is the third battle where there's a problem with spawn points.

The flags are sometimes under the ground and people just end up pressing the use key on the pile of wood which doesn't do anything once the construction bar fills up.

Not sure if there's already a topic on this somewhere - if so, just delete this one.

Thanks.
Title: Re: The spawn points in Strategus.
Post by: Earthdforce on July 21, 2011, 06:22:12 am
Yeah, I think chadz has enlisted a ragtag group to create more spawn points/fix ALL strategus maps :D
Title: Re: The spawn points in Strategus.
Post by: Gash on July 21, 2011, 06:26:05 am
Yeah, I think chadz has enlisted a ragtag group to create more spawn points/fix ALL strategus maps :D

Ah, alright, thank you for the info.
Title: Re: The spawn points in Strategus.
Post by: Shik on July 21, 2011, 06:27:36 am
If you're referring to the recent LLJK battle against Dhibbain, there is actually a glitch that can be performed by using moving cav to capture the flag - what happens is that the flag moves away with the cav, which makes it possible for the attacker to move the flag away from the wood pile. By the end of the battle the blue flag was several feet away from the wood pile, and people didn't notice.
Title: Re: The spawn points in Strategus.
Post by: CtrlAltDe1337 on July 21, 2011, 06:27:58 am
I see several problems with the flags as they are right now.

It's an all-or-nothing game, which is a bit restrictive.  All 4 strat battles I played today (I was both defender and attacker) ended in less than 15 mins.  Most were 5-6.  The flag gets capped and its over.  I'd like to see multiple flags and multiple spawn points on the map, more of a Battlefield series style game mode.  Having maybe 2 spawns on a village, 3 in a city, and 4 in a castle would be ideal I think. 

Secondly, its very confusing shutting the flag on/off.  It needs to be easier to see and select.  Also, as defender, you can't tell if the flag is capped or not.  Adding a toggle-able HUD icon for both sides would be nice.

And I think cav can cap flags, right?  That's unlike all other flags and usable items in the game--I was rather surprised to see that. edit: nvm its a bug I suppose
Title: Re: The spawn points in Strategus.
Post by: PhantomZero on July 21, 2011, 07:17:42 am
Secondly, its very confusing shutting the flag on/off.  It needs to be easier to see and select.  Also, as defender, you can't tell if the flag is capped or not.  Adding a toggle-able HUD icon for both sides would be nice.

It pops up in chat when your flag has been taken down. But if you capture a flag, you are the only one who knows.
Title: Re: The spawn points in Strategus.
Post by: CtrlAltDe1337 on July 21, 2011, 08:33:11 am
I noticed that but it leaves a lot to be desired.  BTW congrats on the win.