cRPG
cRPG => Suggestions Corner => Topic started by: Keshian on July 21, 2011, 04:16:13 am
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The absolutely miniscule transfer radius between players (your name needs to fully overlap their name) was manageable in old strategus. But it has become a nightmare of micro-management with a 75% speed reduction. People constantly have to check on the hour if they moved that inch toward their ally and finally succeed after 4-5 hours. Creating chains of supply lines is still preventable if we just increased the radius by 100%. Doubled radius would allow trades if their names are touching, which is a fair tradeoff for 75% speed reduction that you get doubled radius.
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A thousand times this. Trying to transfer without a fief to send stuff to is such a goddamn pain in the ass.
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I agree.
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Currently this is the only point to owning fiefs and castles.
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Currently this is the only point to owning fiefs and castles.
:P
+1 to thread
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Something has to be changed.
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I agree transfer radius should be increased, but only slightly. Not like it was before. Its nice they have to atleast stay close to transfer and more tactical then staying inside a fief transferring miles away
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Like half the attack range would be fine.
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i believe at this thread normal players are requesting an increase for transfer range. but as soon as it is implemented, definitely some clans going to exploit it by using fire brigades.
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Currently this is the only point to owning fiefs and castles.
This is the post which supposed to lock this topic.
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This is the post which supposed to lock this topic.
Thread's quote back to you, "I will not be locked. FREEEDOOOOOOMMMMMM!"
Also, the range even doubled is still so low you would need 400-500 people to do the fire brigades across a reasonable distance on the map. With all the delays of not everyone being on at same time or coordinating.
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Depends on how you look at this...it could also be considered a 300% decrease in distance traveled/min; the inverse of the speed d/t calculation
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it´s meant to forbid firebrigades, works as intended?
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Why not solve fire brigades, not by reducing the transfer radius, but by having transfers not be instantaneous. Have them take an hour to transfer, and tweak the transfer radius accordingly.
http://forum.c-rpg.net/index.php/topic,10619.0.html
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Why not solve fire brigades, not by reducing the transfer radius, but by having transfers not be instantaneous. Have them take an hour to transfer, and tweak the transfer radius accordingly.
http://forum.c-rpg.net/index.php/topic,10619.0.html
If this is to be implemented, the transfer radius must be no larger than the distance you can move in an hour. Otherwise fire brigades will still be possible, but they will be a giant pain in the ass to manage unless your members are online 24/7.
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Why not solve fire brigades, not by reducing the transfer radius, but by having transfers not be instantaneous. Have them take an hour to transfer, and tweak the transfer radius accordingly.
http://forum.c-rpg.net/index.php/topic,10619.0.html
I just thought about that myself. Caravans, that transfer your gold/equip/tropps to the player you want, but they take some time.
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I disagree. everything is ok with this. there are plenty of more important thing that should be done and fixed.
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If this is to be implemented, the transfer radius must be no larger than the distance you can move in an hour. Otherwise fire brigades will still be possible, but they will be a giant pain in the ass to manage unless your members are online 24/7.
Actually, I think that the transfer radius should be larger than the distance you can move in one hour. I see no problem with fire brigade behaviour itself, only the fact that it was once instantaneous. I actually like the idea of non-instantaneous fire brigades because they are reminiscent of supply lines or player built "roads". I outline some possible implications in the thread I linked to.
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Actually, I'm really liking this idea of roads in general. Just dirt colored lines on the map between towns. If you get on them, it could move your speed up to 4 or something. And to make things more of a pain, you could make them curved like hell so people have to be checking the map constantly to correct their path and actually take advantage of them.
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I believe the devs have said there will be different terrain types in new strat. I don't know about roads, but I know they mentioned like mountains being slower to go on.