cRPG

cRPG => Scene Editing => Topic started by: seddrik on July 20, 2011, 07:32:18 am

Title: Looking For Valid Comments On 2 Maps
Post by: seddrik on July 20, 2011, 07:32:18 am
They have kindly added 2 maps on NA Siege that I made.  I was on today while they were played and asked for comments, and am here asking for futher info.  Plz, dont just rage.  Actually give comments with details of bugs, errors, glitches, needed changes, etc.  I'll list what I have noticed also.

Map:  "Camelot"
visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/6/camelotg.jpg/)

My notes:
1.  Flag pole sideways.
2.  Main gate buggy.  If open at end of round it stays open at start of next round.
3.  Defenders spawns may be too close to flag... too easy to defend?
4.  I saw several "I dont like it" comments, but no one gave substance in game. Please do let me know WHY.  Map making is a process, it doesn't happen instantly or perfectly at the start.  Should something be changed? If so what... etc.  Oh, and the pitfalls are intentional... learn to use them (defenders) or avoid them (attackers).

Map:  "Hangin"  (as in the gallows at the flag)
visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/109/hangin.jpg/)

1.  Some suggested a back entrance.... I'll think about it.  Seems pretty even so far as is.
2.  I did not notice any other problems.  In fact, I was really suprised to find several people complimenting the map.  It seemed pretty "balanced" in having multiple ways to attack (even without the back ladder).  Fighting could be spread out or in large waves depending purely on what attackers do.  I saw an even number of wins both for attackers and defenders.
Title: Re: Looking For Valid Comments On 2 Maps
Post by: Digglez on July 24, 2011, 10:05:18 pm
neither map is fun. way to big and open dead space

walls and such can be easily bypassed with ladders
Title: Re: Looking For Valid Comments On 2 Maps
Post by: DANK on July 26, 2011, 04:10:23 am
neither map is fun. way to big and open dead space

walls and such can be easily bypassed with ladders

Harsh...

Arn't most siege walls easily bypassed by ladders lol...
Title: Re: Looking For Valid Comments On 2 Maps
Post by: Baggy on July 26, 2011, 08:14:20 am
Not enough going on in either of them, add som emore random shit like bushes and trees and hovels.
Title: Re: Looking For Valid Comments On 2 Maps
Post by: Digglez on July 26, 2011, 08:27:31 am
Harsh...

Arn't most siege walls easily bypassed by ladders lol...

you could fit 3-4 regular siege maps within either of these maps.  You' need Cav on coursers on the walls in order to reach ladders intime to stop attackers from getting footholds.

most other maps you can also get an idea of where the attackers are coming from, so no ninja surprise 10 guys on the flag instantly