cRPG

cRPG => General Discussion => Topic started by: Alexander_TheGreat_ on July 19, 2011, 12:58:58 pm

Title: Exp per gen
Post by: Alexander_TheGreat_ on July 19, 2011, 12:58:58 pm
Why did chadz remove the 100 exp+ per gen? :(

now we only got 30 exp + per gen

please give us it back chadz <3
Title: Re: Exp per gen
Post by: Vibe on July 19, 2011, 01:03:22 pm
He took it because higher gens were recieving mad xp.
Title: Re: Exp per gen
Post by: Earthdforce on July 19, 2011, 01:05:46 pm
I still like the 1500 max xp that was suggested..
Title: Re: Exp per gen
Post by: Farrok on July 19, 2011, 01:15:27 pm
+50 exp
max 1500

at 10 gen expbonus is at max

even with 100exp would be ok...always bad for new player sonly because the old nolife grinders get 3930390+ gen so a max would be better

solved :D
Title: Re: Exp per gen
Post by: BlackMilk on July 19, 2011, 01:22:36 pm
Leveling takes so much timenow, it really sucks. I want the 100xp bonus back, who cares about the no lifers? Maybe that would finally decrease the price of heirlooms
Title: Re: Exp per gen
Post by: Elerion on July 19, 2011, 01:26:08 pm
Bleh, the XP bonus should just be removed and the whole process should be made quicker. The game suffers because new players have to deal with a massive stats disadvantage for 40 hours as well as the skill disadvantage.

The XP Bonus is just a classic case of veteran players agreeing that the grind to 30 sucks, but refusing to ease that grind for new players. "We suffered through it, so should they!"

Hell, the established players generally have more tolerance for the grind, since we can get kills at earlier levels and have better gear. If anything, there should be an XP bonus for new players.
Title: Re: Exp per gen
Post by: Vibe on July 19, 2011, 01:26:41 pm
Bleh, the XP bonus should just be removed and the whole process should be made quicker. The game suffers because new players have to deal with a massive stats disadvantage for 40 hours as well as the skill disadvantage.

The XP Bonus is just a classic case of veteran players agreeing that the grind to 30 sucks, but refusing to ease that grind for new players. "We suffered through it, so should they!"

Hell, the established players generally have more tolerance for the grind, since we can get kills at earlier levels and have better gear. If anything, there should be an XP bonus for new players.

this
Title: Re: Exp per gen
Post by: CoWorm on July 19, 2011, 01:32:29 pm
Bleh, the XP bonus should just be removed and the whole process should be made quicker. The game suffers because new players have to deal with a massive stats disadvantage for 40 hours as well as the skill disadvantage.

The XP Bonus is just a classic case of veteran players agreeing that the grind to 30 sucks, but refusing to ease that grind for new players. "We suffered through it, so should they!"

Hell, the established players generally have more tolerance for the grind, since we can get kills at earlier levels and have better gear. If anything, there should be an XP bonus for new players.

-30 xp per gen? As a "price" for the heirloom? Why not.
Title: Re: Exp per gen
Post by: Adrian on July 19, 2011, 01:36:40 pm
Bleh, the XP bonus should just be removed and the whole process should be made quicker. The game suffers because new players have to deal with a massive stats disadvantage for 40 hours as well as the skill disadvantage.

The XP Bonus is just a classic case of veteran players agreeing that the grind to 30 sucks, but refusing to ease that grind for new players. "We suffered through it, so should they!"

Hell, the established players generally have more tolerance for the grind, since we can get kills at earlier levels and have better gear. If anything, there should be an XP bonus for new players.

Agreed
Title: Re: Exp per gen
Post by: Elerion on July 19, 2011, 01:36:49 pm
-30 xp per gen? As a "price" for the heirloom? Why not.

You'd piss people off with that, though. Plus it would really suck for those that are half finished with heirlooms, as they get the short end of the stick of both systems.

If I was in charge I'd just give everyone 1500xp/tick regardless of gen. Gen 1 players below level 30 would get 3000xp/tick.

More players playing cRPG = more fun for all.
Title: Re: Exp per gen
Post by: tankmen on July 19, 2011, 05:01:18 pm
You'd piss people off with that, though. Plus it would really suck for those that are half finished with heirlooms, as they get the short end of the stick of both systems.

If I was in charge I'd just give everyone 1500xp/tick regardless of gen. Gen 1 players below level 30 would get 3000xp/tick.

More players playing cRPG = more fun for all.
the object of patches is to remove fun tho.... :|
Title: Re: Exp per gen
Post by: DrKronic on July 19, 2011, 05:03:30 pm
long before this happened I suggest a xp bonus for "mains" that would have helped new characters, just was never adopted
Title: Re: Exp per gen
Post by: rustyspoon on July 19, 2011, 05:15:24 pm
the object of patches is to remove fun tho.... :|

You know...as the patches go by I start to agree with you.
Title: Re: Exp per gen
Post by: ToxicKilla on July 19, 2011, 05:27:37 pm
You'd piss people off with that, though. Plus it would really suck for those that are half finished with heirlooms, as they get the short end of the stick of both systems.

If I was in charge I'd just give everyone 1500xp/tick regardless of gen. Gen 1 players below level 30 would get 3000xp/tick.

More players playing cRPG = more fun for all.
this.
Title: Re: Exp per gen
Post by: Hisagi on July 19, 2011, 05:50:02 pm
It could just be less significant bonus. Like 2nd gen is a 100 exp, 3rd is 90, 4th 80 and so forth.
Title: Re: Exp per gen
Post by: Lichen on July 19, 2011, 07:40:51 pm
I would like a slight increase to the current gen bonus. Anything really. It does take forever currently to get to 31 and I play quite a bit. Also it might be interesting to make it so the experience between levels is more 'normalized' instead of exponential how it currently is I think. This way everybody wouldn't either be low lvl  peasants or 25+ lvl guys. There would be more distribution of player lvls.
Title: Re: Exp per gen
Post by: KingKessler on July 19, 2011, 10:22:48 pm
Main Character has first 7 days double xp!