cRPG
cRPG => Suggestions Corner => Topic started by: Garem on July 18, 2011, 07:22:20 pm
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This doesn't apply to all maps, but some of the village maps have spawns that are simply WAY too close for Strategus battles of 60 vs 60. So far, I've noticed that Bhuluban and Reveran spawning positions are spaced far too closely together.
As it stands now, imagine two armies, Army A with 60 and Army B with 500 (or 5,000, or 50,000!). The 60 man army uses platemail and good weapons and the army of 500 goes with a balanced mix of mediocre gear. Because the army of 500 can only field an army of 60 at a time, they're already at a major disadvantage. Factor in capturable spawn points, and suddenly that numbers advantage is actually a disadvantage because they can't even use their numbers and have wasted their time and resources into armor and troops that are all going to be lost (or taken by the victor).
I don't imagine this is how we want Strategus to work. The FIRST thing to do is put some distance between the spawns so they don't just get tincan/steel shield mobbed. Second, the capturable spawn points need to be given some thought and debate. It's GREAT to have objectives, but these objectives are way, way too valuable and losing them just for the moment means nothing less than an immediate defeat since the only way to retake them is being taken away- more troops.
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And I just now fought in the Sekhtem (spelling?) battle against the Templars. They started waaay out there and had a real challenge taking the village.
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good 2 hear
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Merc vs. BRD. Case and point.
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Of course don't also make the opposite true:
See Kapi's (The Turks) vs. Bandits
Bandits cap Kapi spawn except it is bugged. Maybe it is just that map.
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Yeh, Tosdhar battle the spawn point was literally inside the village outskirts for attackers (about 30 feet from defender's spawn point), so as soon as they died they were respawned at the front lines. It made it an incredibly easy win.
It also seems odd attackers dont have multiple spawn points, makes it hard to decide who is attacking and who defending when you both need to camp spawn.