cRPG
cRPG => Suggestions Corner => Topic started by: Torak on January 15, 2011, 11:30:57 pm
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how about making the firebomd to a smokebomb? you only have to ad som more puffs to it :)
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Not more. Bigger puffs. Else it's more like a lag bomb.
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a common ninja tactic to throw a smoke grenade and disappear :D
but i dont think it would lagg the server, what about fog in maps, does it slow your pc?
therefore i think its possible to add some smoke puffs.
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someone had the same idea and posted it on the old forums but it got rejected :D
please no smoke bombs D: it would feel like counterstrike
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but 4 us ninjas it would be so cool and not like a big screen just a small area like 5 meters wide and maybey 3 meters up in the air just so you can mask an attack or get the time you need to get away :)
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Counterstrike is like NINJA´s Smokebomb?
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Fog doesn't lag because it's so huge it become more of a scenery object and/or an aspect of the HUD.
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Smoke bombs?
I would make a character that just rides around on a courser and spams smoke bombs.
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but the smoke would only last like 5 sec and you can only have max 4
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I think it should last longer than 5 seconds, maybe 10 or 15, and let people be assholes and spam smoke bombs, it would be funny and piss off range
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can i please have a raptor as a mount? ninja on raptor would be so awesome :P jk, i think smoke bombs would really lag the server if playing 50vs50 thow
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Reviving this topic for serious discussion: can the firebomb be turned into an ultra-low damage knockdown radius weapon?
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Reviving this topic for serious discussion: can the firebomb be turned into an ultra-low damage knockdown radius weapon?
BRB spamming firebombs on the siege ramp... or at spawn.
It would be fun if properly balanced.
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Maybe passing through the smoke slows you down too? Either because it's 'hard to see' or it's choking your character?
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Maybe passing through the smoke slows you down too? Either because it's 'hard to see' or it's choking your character?
That would be cool. Although I think it might be harder to implement than my idea. In WFaS there are grenades, but to balance them in cRPG I suppose the damage would be minimal, but the area knockdown would be the main thing.
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Make them 2 ammo per slot and pretty expensive; no damage, just smoke.
If they did do damage, I'd say 1 per slot and very expensive.
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they shouldnt be turned off by particle system btw :P or i ll turn it off :mrgreen:
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Unless you make the smoke a solid object it needs to be part of the particle system.
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add fukken flashbangs too!
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delete fire bomb from game! what does it is even still uplisted in the marketplace although it doesnt even work?
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Smoke bombs?
I would make a character that just rides around on a courser and spams smoke bombs.
What's your point??? You can do most anything, doesn't mean it has to be good. Your sarcasm is not helping the suggestion forum.