cRPG
cRPG => Suggestions Corner => Topic started by: Lord_Panos on July 16, 2011, 07:18:40 pm
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What do u guys think?
A small bonus xp if u kill an enemy with higher level
for example
+1 level = 50 bonus exp
+2 levels= 55 bonus exp
etc etc...
I believe that this will motivate low level players to go there and hunt for some kills..not just hide and die
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I would support this.
Pezzies, go make your kills! Seriously the peasant scythe is a rather effective weapon...
Also, just imagine the lucky Level 1 peasant that scores a headshot with a rock on a level 30! :lol:
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I would support this.
Pezzies, go make your kills! Seriously the peasant scythe is a rather effective weapon...
Also, just imagine the lucky Level 1 peasant that scores a headshot with a rock on a level 30! :lol:
lol i can already see the spam on the chat "ME KILLED A TIN CAN YAYYYAYAYA + 1000 BONUS XP " lol
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Since peasants automatically get a greater repair bill due to their naturally lower wpf, I think they should get both an exp and gold bonus for kills on high level players. Should be tiered every 5 levels I think.
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Since peasants automatically get a greater repair bill due to their naturally lower wpf, I think they should get both an exp and gold bonus for kills on high level players. Should be tiered every 5 levels I think.
Gold bonus ? All gold they gain go to their treasury since their weapon's repair cost is around 26 gold. xD
Why not give an xp bonus. If it's not too complicated and doesn't slow down Strategus. :mrgreen:
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I would so make sure to run away from the tin cans at the end of the round and let that sad looking peasant with a scythe hit me in the head!
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I would so make sure to run away from the tin cans at the end of the round and let that sad looking peasant with a scythe hit me in the head!
Aye, me too. I GIVE YOU LIFE LITTLE PEASANT! KILL ME AND LOVE MEEEEEE!